Index: core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp |
diff --git a/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp b/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp |
deleted file mode 100644 |
index 4bd712e7eb80af7906e6781bfceafbc012083147..0000000000000000000000000000000000000000 |
--- a/core/fpdfapi/fpdf_render/fpdf_render_pattern.cpp |
+++ /dev/null |
@@ -1,1215 +0,0 @@ |
-// Copyright 2014 PDFium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
- |
-#include "core/fpdfapi/fpdf_render/render_int.h" |
- |
-#include <algorithm> |
- |
-#include "core/fpdfapi/fpdf_render/cpdf_rendercontext.h" |
-#include "core/fpdfapi/fpdf_render/cpdf_renderoptions.h" |
-#include "core/fpdfapi/page/cpdf_form.h" |
-#include "core/fpdfapi/page/cpdf_graphicstates.h" |
-#include "core/fpdfapi/page/cpdf_meshstream.h" |
-#include "core/fpdfapi/page/cpdf_pageobject.h" |
-#include "core/fpdfapi/page/cpdf_pathobject.h" |
-#include "core/fpdfapi/page/cpdf_shadingobject.h" |
-#include "core/fpdfapi/page/cpdf_shadingpattern.h" |
-#include "core/fpdfapi/page/cpdf_tilingpattern.h" |
-#include "core/fpdfapi/page/pageint.h" |
-#include "core/fpdfapi/parser/cpdf_array.h" |
-#include "core/fpdfapi/parser/cpdf_dictionary.h" |
-#include "core/fxge/cfx_fxgedevice.h" |
-#include "core/fxge/cfx_pathdata.h" |
-#include "core/fxge/cfx_renderdevice.h" |
-#include "core/fxge/ifx_renderdevicedriver.h" |
- |
-namespace { |
- |
-uint32_t CountOutputs( |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs) { |
- uint32_t total = 0; |
- for (const auto& func : funcs) { |
- if (func) |
- total += func->CountOutputs(); |
- } |
- return total; |
-} |
- |
-#define SHADING_STEPS 256 |
-void DrawAxialShading(CFX_DIBitmap* pBitmap, |
- CFX_Matrix* pObject2Bitmap, |
- CPDF_Dictionary* pDict, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_ColorSpace* pCS, |
- int alpha) { |
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
- CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); |
- if (!pCoords) { |
- return; |
- } |
- FX_FLOAT start_x = pCoords->GetNumberAt(0); |
- FX_FLOAT start_y = pCoords->GetNumberAt(1); |
- FX_FLOAT end_x = pCoords->GetNumberAt(2); |
- FX_FLOAT end_y = pCoords->GetNumberAt(3); |
- FX_FLOAT t_min = 0, t_max = 1.0f; |
- CPDF_Array* pArray = pDict->GetArrayFor("Domain"); |
- if (pArray) { |
- t_min = pArray->GetNumberAt(0); |
- t_max = pArray->GetNumberAt(1); |
- } |
- FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; |
- pArray = pDict->GetArrayFor("Extend"); |
- if (pArray) { |
- bStartExtend = pArray->GetIntegerAt(0); |
- bEndExtend = pArray->GetIntegerAt(1); |
- } |
- int width = pBitmap->GetWidth(); |
- int height = pBitmap->GetHeight(); |
- FX_FLOAT x_span = end_x - start_x; |
- FX_FLOAT y_span = end_y - start_y; |
- FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); |
- CFX_Matrix matrix; |
- matrix.SetReverse(*pObject2Bitmap); |
- uint32_t total_results = |
- std::max(CountOutputs(funcs), pCS->CountComponents()); |
- CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); |
- FX_FLOAT* pResults = result_array; |
- FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); |
- uint32_t rgb_array[SHADING_STEPS]; |
- for (int i = 0; i < SHADING_STEPS; i++) { |
- FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; |
- int offset = 0; |
- for (const auto& func : funcs) { |
- if (func) { |
- int nresults = 0; |
- if (func->Call(&input, 1, pResults + offset, nresults)) |
- offset += nresults; |
- } |
- } |
- FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
- pCS->GetRGB(pResults, R, G, B); |
- rgb_array[i] = |
- FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), |
- FXSYS_round(G * 255), FXSYS_round(B * 255))); |
- } |
- int pitch = pBitmap->GetPitch(); |
- for (int row = 0; row < height; row++) { |
- uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); |
- for (int column = 0; column < width; column++) { |
- FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; |
- matrix.Transform(x, y); |
- FX_FLOAT scale = (((x - start_x) * x_span) + ((y - start_y) * y_span)) / |
- axis_len_square; |
- int index = (int32_t)(scale * (SHADING_STEPS - 1)); |
- if (index < 0) { |
- if (!bStartExtend) { |
- continue; |
- } |
- index = 0; |
- } else if (index >= SHADING_STEPS) { |
- if (!bEndExtend) { |
- continue; |
- } |
- index = SHADING_STEPS - 1; |
- } |
- dib_buf[column] = rgb_array[index]; |
- } |
- } |
-} |
- |
-void DrawRadialShading(CFX_DIBitmap* pBitmap, |
- CFX_Matrix* pObject2Bitmap, |
- CPDF_Dictionary* pDict, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_ColorSpace* pCS, |
- int alpha) { |
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
- CPDF_Array* pCoords = pDict->GetArrayFor("Coords"); |
- if (!pCoords) { |
- return; |
- } |
- FX_FLOAT start_x = pCoords->GetNumberAt(0); |
- FX_FLOAT start_y = pCoords->GetNumberAt(1); |
- FX_FLOAT start_r = pCoords->GetNumberAt(2); |
- FX_FLOAT end_x = pCoords->GetNumberAt(3); |
- FX_FLOAT end_y = pCoords->GetNumberAt(4); |
- FX_FLOAT end_r = pCoords->GetNumberAt(5); |
- CFX_Matrix matrix; |
- matrix.SetReverse(*pObject2Bitmap); |
- FX_FLOAT t_min = 0, t_max = 1.0f; |
- CPDF_Array* pArray = pDict->GetArrayFor("Domain"); |
- if (pArray) { |
- t_min = pArray->GetNumberAt(0); |
- t_max = pArray->GetNumberAt(1); |
- } |
- FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; |
- pArray = pDict->GetArrayFor("Extend"); |
- if (pArray) { |
- bStartExtend = pArray->GetIntegerAt(0); |
- bEndExtend = pArray->GetIntegerAt(1); |
- } |
- uint32_t total_results = |
- std::max(CountOutputs(funcs), pCS->CountComponents()); |
- CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); |
- FX_FLOAT* pResults = result_array; |
- FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); |
- uint32_t rgb_array[SHADING_STEPS]; |
- for (int i = 0; i < SHADING_STEPS; i++) { |
- FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; |
- int offset = 0; |
- for (const auto& func : funcs) { |
- if (func) { |
- int nresults; |
- if (func->Call(&input, 1, pResults + offset, nresults)) |
- offset += nresults; |
- } |
- } |
- FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
- pCS->GetRGB(pResults, R, G, B); |
- rgb_array[i] = |
- FXARGB_TODIB(FXARGB_MAKE(alpha, FXSYS_round(R * 255), |
- FXSYS_round(G * 255), FXSYS_round(B * 255))); |
- } |
- FX_FLOAT a = ((start_x - end_x) * (start_x - end_x)) + |
- ((start_y - end_y) * (start_y - end_y)) - |
- ((start_r - end_r) * (start_r - end_r)); |
- int width = pBitmap->GetWidth(); |
- int height = pBitmap->GetHeight(); |
- int pitch = pBitmap->GetPitch(); |
- FX_BOOL bDecreasing = FALSE; |
- if (start_r > end_r) { |
- int length = (int)FXSYS_sqrt((((start_x - end_x) * (start_x - end_x)) + |
- ((start_y - end_y) * (start_y - end_y)))); |
- if (length < start_r - end_r) { |
- bDecreasing = TRUE; |
- } |
- } |
- for (int row = 0; row < height; row++) { |
- uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); |
- for (int column = 0; column < width; column++) { |
- FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; |
- matrix.Transform(x, y); |
- FX_FLOAT b = -2 * (((x - start_x) * (end_x - start_x)) + |
- ((y - start_y) * (end_y - start_y)) + |
- (start_r * (end_r - start_r))); |
- FX_FLOAT c = ((x - start_x) * (x - start_x)) + |
- ((y - start_y) * (y - start_y)) - (start_r * start_r); |
- FX_FLOAT s; |
- if (a == 0) { |
- s = -c / b; |
- } else { |
- FX_FLOAT b2_4ac = (b * b) - 4 * (a * c); |
- if (b2_4ac < 0) { |
- continue; |
- } |
- FX_FLOAT root = FXSYS_sqrt(b2_4ac); |
- FX_FLOAT s1, s2; |
- if (a > 0) { |
- s1 = (-b - root) / (2 * a); |
- s2 = (-b + root) / (2 * a); |
- } else { |
- s2 = (-b - root) / (2 * a); |
- s1 = (-b + root) / (2 * a); |
- } |
- if (bDecreasing) { |
- if (s1 >= 0 || bStartExtend) { |
- s = s1; |
- } else { |
- s = s2; |
- } |
- } else { |
- if (s2 <= 1.0f || bEndExtend) { |
- s = s2; |
- } else { |
- s = s1; |
- } |
- } |
- if ((start_r + s * (end_r - start_r)) < 0) { |
- continue; |
- } |
- } |
- int index = (int32_t)(s * (SHADING_STEPS - 1)); |
- if (index < 0) { |
- if (!bStartExtend) { |
- continue; |
- } |
- index = 0; |
- } |
- if (index >= SHADING_STEPS) { |
- if (!bEndExtend) { |
- continue; |
- } |
- index = SHADING_STEPS - 1; |
- } |
- dib_buf[column] = rgb_array[index]; |
- } |
- } |
-} |
- |
-void DrawFuncShading(CFX_DIBitmap* pBitmap, |
- CFX_Matrix* pObject2Bitmap, |
- CPDF_Dictionary* pDict, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_ColorSpace* pCS, |
- int alpha) { |
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
- CPDF_Array* pDomain = pDict->GetArrayFor("Domain"); |
- FX_FLOAT xmin = 0, ymin = 0, xmax = 1.0f, ymax = 1.0f; |
- if (pDomain) { |
- xmin = pDomain->GetNumberAt(0); |
- xmax = pDomain->GetNumberAt(1); |
- ymin = pDomain->GetNumberAt(2); |
- ymax = pDomain->GetNumberAt(3); |
- } |
- CFX_Matrix mtDomain2Target = pDict->GetMatrixFor("Matrix"); |
- CFX_Matrix matrix, reverse_matrix; |
- matrix.SetReverse(*pObject2Bitmap); |
- reverse_matrix.SetReverse(mtDomain2Target); |
- matrix.Concat(reverse_matrix); |
- int width = pBitmap->GetWidth(); |
- int height = pBitmap->GetHeight(); |
- int pitch = pBitmap->GetPitch(); |
- uint32_t total_results = |
- std::max(CountOutputs(funcs), pCS->CountComponents()); |
- CFX_FixedBufGrow<FX_FLOAT, 16> result_array(total_results); |
- FX_FLOAT* pResults = result_array; |
- FXSYS_memset(pResults, 0, total_results * sizeof(FX_FLOAT)); |
- for (int row = 0; row < height; row++) { |
- uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); |
- for (int column = 0; column < width; column++) { |
- FX_FLOAT x = (FX_FLOAT)column, y = (FX_FLOAT)row; |
- matrix.Transform(x, y); |
- if (x < xmin || x > xmax || y < ymin || y > ymax) { |
- continue; |
- } |
- FX_FLOAT input[2]; |
- int offset = 0; |
- input[0] = x; |
- input[1] = y; |
- for (const auto& func : funcs) { |
- if (func) { |
- int nresults; |
- if (func->Call(input, 2, pResults + offset, nresults)) |
- offset += nresults; |
- } |
- } |
- FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
- pCS->GetRGB(pResults, R, G, B); |
- dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( |
- alpha, (int32_t)(R * 255), (int32_t)(G * 255), (int32_t)(B * 255))); |
- } |
- } |
-} |
- |
-bool GetScanlineIntersect(int y, |
- FX_FLOAT x1, |
- FX_FLOAT y1, |
- FX_FLOAT x2, |
- FX_FLOAT y2, |
- FX_FLOAT* x) { |
- if (y1 == y2) |
- return FALSE; |
- |
- if (y1 < y2) { |
- if (y < y1 || y > y2) |
- return FALSE; |
- } else { |
- if (y < y2 || y > y1) |
- return FALSE; |
- } |
- *x = x1 + ((x2 - x1) * (y - y1) / (y2 - y1)); |
- return TRUE; |
-} |
- |
-void DrawGouraud(CFX_DIBitmap* pBitmap, |
- int alpha, |
- CPDF_MeshVertex triangle[3]) { |
- FX_FLOAT min_y = triangle[0].y, max_y = triangle[0].y; |
- for (int i = 1; i < 3; i++) { |
- if (min_y > triangle[i].y) { |
- min_y = triangle[i].y; |
- } |
- if (max_y < triangle[i].y) { |
- max_y = triangle[i].y; |
- } |
- } |
- if (min_y == max_y) { |
- return; |
- } |
- int min_yi = (int)FXSYS_floor(min_y), max_yi = (int)FXSYS_ceil(max_y); |
- if (min_yi < 0) { |
- min_yi = 0; |
- } |
- if (max_yi >= pBitmap->GetHeight()) { |
- max_yi = pBitmap->GetHeight() - 1; |
- } |
- for (int y = min_yi; y <= max_yi; y++) { |
- int nIntersects = 0; |
- FX_FLOAT inter_x[3], r[3], g[3], b[3]; |
- for (int i = 0; i < 3; i++) { |
- CPDF_MeshVertex& vertex1 = triangle[i]; |
- CPDF_MeshVertex& vertex2 = triangle[(i + 1) % 3]; |
- bool bIntersect = GetScanlineIntersect(y, vertex1.x, vertex1.y, vertex2.x, |
- vertex2.y, &inter_x[nIntersects]); |
- if (!bIntersect) |
- continue; |
- |
- FX_FLOAT y_dist = (y - vertex1.y) / (vertex2.y - vertex1.y); |
- r[nIntersects] = vertex1.r + ((vertex2.r - vertex1.r) * y_dist); |
- g[nIntersects] = vertex1.g + ((vertex2.g - vertex1.g) * y_dist); |
- b[nIntersects] = vertex1.b + ((vertex2.b - vertex1.b) * y_dist); |
- nIntersects++; |
- } |
- if (nIntersects != 2) { |
- continue; |
- } |
- int min_x, max_x, start_index, end_index; |
- if (inter_x[0] < inter_x[1]) { |
- min_x = (int)FXSYS_floor(inter_x[0]); |
- max_x = (int)FXSYS_ceil(inter_x[1]); |
- start_index = 0; |
- end_index = 1; |
- } else { |
- min_x = (int)FXSYS_floor(inter_x[1]); |
- max_x = (int)FXSYS_ceil(inter_x[0]); |
- start_index = 1; |
- end_index = 0; |
- } |
- int start_x = min_x, end_x = max_x; |
- if (start_x < 0) { |
- start_x = 0; |
- } |
- if (end_x > pBitmap->GetWidth()) { |
- end_x = pBitmap->GetWidth(); |
- } |
- uint8_t* dib_buf = |
- pBitmap->GetBuffer() + y * pBitmap->GetPitch() + start_x * 4; |
- FX_FLOAT r_unit = (r[end_index] - r[start_index]) / (max_x - min_x); |
- FX_FLOAT g_unit = (g[end_index] - g[start_index]) / (max_x - min_x); |
- FX_FLOAT b_unit = (b[end_index] - b[start_index]) / (max_x - min_x); |
- FX_FLOAT R = r[start_index] + (start_x - min_x) * r_unit; |
- FX_FLOAT G = g[start_index] + (start_x - min_x) * g_unit; |
- FX_FLOAT B = b[start_index] + (start_x - min_x) * b_unit; |
- for (int x = start_x; x < end_x; x++) { |
- R += r_unit; |
- G += g_unit; |
- B += b_unit; |
- FXARGB_SETDIB(dib_buf, |
- FXARGB_MAKE(alpha, (int32_t)(R * 255), (int32_t)(G * 255), |
- (int32_t)(B * 255))); |
- dib_buf += 4; |
- } |
- } |
-} |
- |
-void DrawFreeGouraudShading( |
- CFX_DIBitmap* pBitmap, |
- CFX_Matrix* pObject2Bitmap, |
- CPDF_Stream* pShadingStream, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_ColorSpace* pCS, |
- int alpha) { |
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
- |
- CPDF_MeshStream stream(kFreeFormGouraudTriangleMeshShading, funcs, |
- pShadingStream, pCS); |
- if (!stream.Load()) |
- return; |
- |
- CPDF_MeshVertex triangle[3]; |
- FXSYS_memset(triangle, 0, sizeof(triangle)); |
- |
- while (!stream.BitStream()->IsEOF()) { |
- CPDF_MeshVertex vertex; |
- uint32_t flag = stream.GetVertex(vertex, pObject2Bitmap); |
- if (flag == 0) { |
- triangle[0] = vertex; |
- for (int j = 1; j < 3; j++) { |
- stream.GetVertex(triangle[j], pObject2Bitmap); |
- } |
- } else { |
- if (flag == 1) { |
- triangle[0] = triangle[1]; |
- } |
- triangle[1] = triangle[2]; |
- triangle[2] = vertex; |
- } |
- DrawGouraud(pBitmap, alpha, triangle); |
- } |
-} |
- |
-void DrawLatticeGouraudShading( |
- CFX_DIBitmap* pBitmap, |
- CFX_Matrix* pObject2Bitmap, |
- CPDF_Stream* pShadingStream, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_ColorSpace* pCS, |
- int alpha) { |
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
- |
- int row_verts = pShadingStream->GetDict()->GetIntegerFor("VerticesPerRow"); |
- if (row_verts < 2) |
- return; |
- |
- CPDF_MeshStream stream(kLatticeFormGouraudTriangleMeshShading, funcs, |
- pShadingStream, pCS); |
- if (!stream.Load()) |
- return; |
- |
- std::unique_ptr<CPDF_MeshVertex, FxFreeDeleter> vertex( |
- FX_Alloc2D(CPDF_MeshVertex, row_verts, 2)); |
- if (!stream.GetVertexRow(vertex.get(), row_verts, pObject2Bitmap)) |
- return; |
- |
- int last_index = 0; |
- while (1) { |
- CPDF_MeshVertex* last_row = vertex.get() + last_index * row_verts; |
- CPDF_MeshVertex* this_row = vertex.get() + (1 - last_index) * row_verts; |
- if (!stream.GetVertexRow(this_row, row_verts, pObject2Bitmap)) |
- return; |
- |
- CPDF_MeshVertex triangle[3]; |
- for (int i = 1; i < row_verts; i++) { |
- triangle[0] = last_row[i]; |
- triangle[1] = this_row[i - 1]; |
- triangle[2] = last_row[i - 1]; |
- DrawGouraud(pBitmap, alpha, triangle); |
- triangle[2] = this_row[i]; |
- DrawGouraud(pBitmap, alpha, triangle); |
- } |
- last_index = 1 - last_index; |
- } |
-} |
- |
-struct Coon_BezierCoeff { |
- float a, b, c, d; |
- void FromPoints(float p0, float p1, float p2, float p3) { |
- a = -p0 + 3 * p1 - 3 * p2 + p3; |
- b = 3 * p0 - 6 * p1 + 3 * p2; |
- c = -3 * p0 + 3 * p1; |
- d = p0; |
- } |
- Coon_BezierCoeff first_half() { |
- Coon_BezierCoeff result; |
- result.a = a / 8; |
- result.b = b / 4; |
- result.c = c / 2; |
- result.d = d; |
- return result; |
- } |
- Coon_BezierCoeff second_half() { |
- Coon_BezierCoeff result; |
- result.a = a / 8; |
- result.b = 3 * a / 8 + b / 4; |
- result.c = 3 * a / 8 + b / 2 + c / 2; |
- result.d = a / 8 + b / 4 + c / 2 + d; |
- return result; |
- } |
- void GetPoints(float p[4]) { |
- p[0] = d; |
- p[1] = c / 3 + p[0]; |
- p[2] = b / 3 - p[0] + 2 * p[1]; |
- p[3] = a + p[0] - 3 * p[1] + 3 * p[2]; |
- } |
- void GetPointsReverse(float p[4]) { |
- p[3] = d; |
- p[2] = c / 3 + p[3]; |
- p[1] = b / 3 - p[3] + 2 * p[2]; |
- p[0] = a + p[3] - 3 * p[2] + 3 * p[1]; |
- } |
- void BezierInterpol(Coon_BezierCoeff& C1, |
- Coon_BezierCoeff& C2, |
- Coon_BezierCoeff& D1, |
- Coon_BezierCoeff& D2) { |
- a = (D1.a + D2.a) / 2; |
- b = (D1.b + D2.b) / 2; |
- c = (D1.c + D2.c) / 2 - (C1.a / 8 + C1.b / 4 + C1.c / 2) + |
- (C2.a / 8 + C2.b / 4) + (-C1.d + D2.d) / 2 - (C2.a + C2.b) / 2; |
- d = C1.a / 8 + C1.b / 4 + C1.c / 2 + C1.d; |
- } |
- float Distance() { |
- float dis = a + b + c; |
- return dis < 0 ? -dis : dis; |
- } |
-}; |
- |
-struct Coon_Bezier { |
- Coon_BezierCoeff x, y; |
- void FromPoints(float x0, |
- float y0, |
- float x1, |
- float y1, |
- float x2, |
- float y2, |
- float x3, |
- float y3) { |
- x.FromPoints(x0, x1, x2, x3); |
- y.FromPoints(y0, y1, y2, y3); |
- } |
- Coon_Bezier first_half() { |
- Coon_Bezier result; |
- result.x = x.first_half(); |
- result.y = y.first_half(); |
- return result; |
- } |
- Coon_Bezier second_half() { |
- Coon_Bezier result; |
- result.x = x.second_half(); |
- result.y = y.second_half(); |
- return result; |
- } |
- void BezierInterpol(Coon_Bezier& C1, |
- Coon_Bezier& C2, |
- Coon_Bezier& D1, |
- Coon_Bezier& D2) { |
- x.BezierInterpol(C1.x, C2.x, D1.x, D2.x); |
- y.BezierInterpol(C1.y, C2.y, D1.y, D2.y); |
- } |
- void GetPoints(FX_PATHPOINT* pPoints) { |
- float p[4]; |
- int i; |
- x.GetPoints(p); |
- for (i = 0; i < 4; i++) { |
- pPoints[i].m_PointX = p[i]; |
- } |
- y.GetPoints(p); |
- for (i = 0; i < 4; i++) { |
- pPoints[i].m_PointY = p[i]; |
- } |
- } |
- void GetPointsReverse(FX_PATHPOINT* pPoints) { |
- float p[4]; |
- int i; |
- x.GetPointsReverse(p); |
- for (i = 0; i < 4; i++) { |
- pPoints[i].m_PointX = p[i]; |
- } |
- y.GetPointsReverse(p); |
- for (i = 0; i < 4; i++) { |
- pPoints[i].m_PointY = p[i]; |
- } |
- } |
- float Distance() { return x.Distance() + y.Distance(); } |
-}; |
- |
-int BiInterpolImpl(int c0, |
- int c1, |
- int c2, |
- int c3, |
- int x, |
- int y, |
- int x_scale, |
- int y_scale) { |
- int x1 = c0 + (c3 - c0) * x / x_scale; |
- int x2 = c1 + (c2 - c1) * x / x_scale; |
- return x1 + (x2 - x1) * y / y_scale; |
-} |
- |
-struct Coon_Color { |
- Coon_Color() { FXSYS_memset(comp, 0, sizeof(int) * 3); } |
- int comp[3]; |
- |
- void BiInterpol(Coon_Color colors[4], |
- int x, |
- int y, |
- int x_scale, |
- int y_scale) { |
- for (int i = 0; i < 3; i++) { |
- comp[i] = BiInterpolImpl(colors[0].comp[i], colors[1].comp[i], |
- colors[2].comp[i], colors[3].comp[i], x, y, |
- x_scale, y_scale); |
- } |
- } |
- |
- int Distance(Coon_Color& o) { |
- return std::max({FXSYS_abs(comp[0] - o.comp[0]), |
- FXSYS_abs(comp[1] - o.comp[1]), |
- FXSYS_abs(comp[2] - o.comp[2])}); |
- } |
-}; |
- |
-struct CPDF_PatchDrawer { |
- Coon_Color patch_colors[4]; |
- int max_delta; |
- CFX_PathData path; |
- CFX_RenderDevice* pDevice; |
- int fill_mode; |
- int alpha; |
- void Draw(int x_scale, |
- int y_scale, |
- int left, |
- int bottom, |
- Coon_Bezier C1, |
- Coon_Bezier C2, |
- Coon_Bezier D1, |
- Coon_Bezier D2) { |
- FX_BOOL bSmall = C1.Distance() < 2 && C2.Distance() < 2 && |
- D1.Distance() < 2 && D2.Distance() < 2; |
- Coon_Color div_colors[4]; |
- int d_bottom = 0; |
- int d_left = 0; |
- int d_top = 0; |
- int d_right = 0; |
- div_colors[0].BiInterpol(patch_colors, left, bottom, x_scale, y_scale); |
- if (!bSmall) { |
- div_colors[1].BiInterpol(patch_colors, left, bottom + 1, x_scale, |
- y_scale); |
- div_colors[2].BiInterpol(patch_colors, left + 1, bottom + 1, x_scale, |
- y_scale); |
- div_colors[3].BiInterpol(patch_colors, left + 1, bottom, x_scale, |
- y_scale); |
- d_bottom = div_colors[3].Distance(div_colors[0]); |
- d_left = div_colors[1].Distance(div_colors[0]); |
- d_top = div_colors[1].Distance(div_colors[2]); |
- d_right = div_colors[2].Distance(div_colors[3]); |
- } |
-#define COONCOLOR_THRESHOLD 4 |
- if (bSmall || |
- (d_bottom < COONCOLOR_THRESHOLD && d_left < COONCOLOR_THRESHOLD && |
- d_top < COONCOLOR_THRESHOLD && d_right < COONCOLOR_THRESHOLD)) { |
- FX_PATHPOINT* pPoints = path.GetPoints(); |
- C1.GetPoints(pPoints); |
- D2.GetPoints(pPoints + 3); |
- C2.GetPointsReverse(pPoints + 6); |
- D1.GetPointsReverse(pPoints + 9); |
- int fillFlags = FXFILL_WINDING | FXFILL_FULLCOVER; |
- if (fill_mode & RENDER_NOPATHSMOOTH) { |
- fillFlags |= FXFILL_NOPATHSMOOTH; |
- } |
- pDevice->DrawPath( |
- &path, nullptr, nullptr, |
- FXARGB_MAKE(alpha, div_colors[0].comp[0], div_colors[0].comp[1], |
- div_colors[0].comp[2]), |
- 0, fillFlags); |
- } else { |
- if (d_bottom < COONCOLOR_THRESHOLD && d_top < COONCOLOR_THRESHOLD) { |
- Coon_Bezier m1; |
- m1.BezierInterpol(D1, D2, C1, C2); |
- y_scale *= 2; |
- bottom *= 2; |
- Draw(x_scale, y_scale, left, bottom, C1, m1, D1.first_half(), |
- D2.first_half()); |
- Draw(x_scale, y_scale, left, bottom + 1, m1, C2, D1.second_half(), |
- D2.second_half()); |
- } else if (d_left < COONCOLOR_THRESHOLD && |
- d_right < COONCOLOR_THRESHOLD) { |
- Coon_Bezier m2; |
- m2.BezierInterpol(C1, C2, D1, D2); |
- x_scale *= 2; |
- left *= 2; |
- Draw(x_scale, y_scale, left, bottom, C1.first_half(), C2.first_half(), |
- D1, m2); |
- Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), |
- C2.second_half(), m2, D2); |
- } else { |
- Coon_Bezier m1, m2; |
- m1.BezierInterpol(D1, D2, C1, C2); |
- m2.BezierInterpol(C1, C2, D1, D2); |
- Coon_Bezier m1f = m1.first_half(); |
- Coon_Bezier m1s = m1.second_half(); |
- Coon_Bezier m2f = m2.first_half(); |
- Coon_Bezier m2s = m2.second_half(); |
- x_scale *= 2; |
- y_scale *= 2; |
- left *= 2; |
- bottom *= 2; |
- Draw(x_scale, y_scale, left, bottom, C1.first_half(), m1f, |
- D1.first_half(), m2f); |
- Draw(x_scale, y_scale, left, bottom + 1, m1f, C2.first_half(), |
- D1.second_half(), m2s); |
- Draw(x_scale, y_scale, left + 1, bottom, C1.second_half(), m1s, m2f, |
- D2.first_half()); |
- Draw(x_scale, y_scale, left + 1, bottom + 1, m1s, C2.second_half(), m2s, |
- D2.second_half()); |
- } |
- } |
- } |
-}; |
- |
-void DrawCoonPatchMeshes( |
- ShadingType type, |
- CFX_DIBitmap* pBitmap, |
- CFX_Matrix* pObject2Bitmap, |
- CPDF_Stream* pShadingStream, |
- const std::vector<std::unique_ptr<CPDF_Function>>& funcs, |
- CPDF_ColorSpace* pCS, |
- int fill_mode, |
- int alpha) { |
- ASSERT(pBitmap->GetFormat() == FXDIB_Argb); |
- ASSERT(type == kCoonsPatchMeshShading || |
- type == kTensorProductPatchMeshShading); |
- |
- CFX_FxgeDevice device; |
- device.Attach(pBitmap, false, nullptr, false); |
- CPDF_MeshStream stream(type, funcs, pShadingStream, pCS); |
- if (!stream.Load()) |
- return; |
- |
- CPDF_PatchDrawer patch; |
- patch.alpha = alpha; |
- patch.pDevice = &device; |
- patch.fill_mode = fill_mode; |
- patch.path.SetPointCount(13); |
- FX_PATHPOINT* pPoints = patch.path.GetPoints(); |
- pPoints[0].m_Flag = FXPT_MOVETO; |
- for (int i = 1; i < 13; i++) |
- pPoints[i].m_Flag = FXPT_BEZIERTO; |
- CFX_PointF coords[16]; |
- int point_count = type == kTensorProductPatchMeshShading ? 16 : 12; |
- while (!stream.BitStream()->IsEOF()) { |
- uint32_t flag = stream.GetFlag(); |
- int iStartPoint = 0, iStartColor = 0, i = 0; |
- if (flag) { |
- iStartPoint = 4; |
- iStartColor = 2; |
- CFX_PointF tempCoords[4]; |
- for (i = 0; i < 4; i++) { |
- tempCoords[i] = coords[(flag * 3 + i) % 12]; |
- } |
- FXSYS_memcpy(coords, tempCoords, sizeof(tempCoords)); |
- Coon_Color tempColors[2]; |
- tempColors[0] = patch.patch_colors[flag]; |
- tempColors[1] = patch.patch_colors[(flag + 1) % 4]; |
- FXSYS_memcpy(patch.patch_colors, tempColors, sizeof(Coon_Color) * 2); |
- } |
- for (i = iStartPoint; i < point_count; i++) { |
- stream.GetCoords(coords[i].x, coords[i].y); |
- pObject2Bitmap->Transform(coords[i].x, coords[i].y); |
- } |
- for (i = iStartColor; i < 4; i++) { |
- FX_FLOAT r = 0.0f, g = 0.0f, b = 0.0f; |
- stream.GetColor(r, g, b); |
- patch.patch_colors[i].comp[0] = (int32_t)(r * 255); |
- patch.patch_colors[i].comp[1] = (int32_t)(g * 255); |
- patch.patch_colors[i].comp[2] = (int32_t)(b * 255); |
- } |
- CFX_FloatRect bbox = CFX_FloatRect::GetBBox(coords, point_count); |
- if (bbox.right <= 0 || bbox.left >= (FX_FLOAT)pBitmap->GetWidth() || |
- bbox.top <= 0 || bbox.bottom >= (FX_FLOAT)pBitmap->GetHeight()) { |
- continue; |
- } |
- Coon_Bezier C1, C2, D1, D2; |
- C1.FromPoints(coords[0].x, coords[0].y, coords[11].x, coords[11].y, |
- coords[10].x, coords[10].y, coords[9].x, coords[9].y); |
- C2.FromPoints(coords[3].x, coords[3].y, coords[4].x, coords[4].y, |
- coords[5].x, coords[5].y, coords[6].x, coords[6].y); |
- D1.FromPoints(coords[0].x, coords[0].y, coords[1].x, coords[1].y, |
- coords[2].x, coords[2].y, coords[3].x, coords[3].y); |
- D2.FromPoints(coords[9].x, coords[9].y, coords[8].x, coords[8].y, |
- coords[7].x, coords[7].y, coords[6].x, coords[6].y); |
- patch.Draw(1, 1, 0, 0, C1, C2, D1, D2); |
- } |
-} |
- |
-std::unique_ptr<CFX_DIBitmap> DrawPatternBitmap( |
- CPDF_Document* pDoc, |
- CPDF_PageRenderCache* pCache, |
- CPDF_TilingPattern* pPattern, |
- const CFX_Matrix* pObject2Device, |
- int width, |
- int height, |
- int flags) { |
- std::unique_ptr<CFX_DIBitmap> pBitmap(new CFX_DIBitmap); |
- if (!pBitmap->Create(width, height, |
- pPattern->colored() ? FXDIB_Argb : FXDIB_8bppMask)) { |
- return std::unique_ptr<CFX_DIBitmap>(); |
- } |
- CFX_FxgeDevice bitmap_device; |
- bitmap_device.Attach(pBitmap.get(), false, nullptr, false); |
- pBitmap->Clear(0); |
- CFX_FloatRect cell_bbox = pPattern->bbox(); |
- pPattern->pattern_to_form()->TransformRect(cell_bbox); |
- pObject2Device->TransformRect(cell_bbox); |
- CFX_FloatRect bitmap_rect(0.0f, 0.0f, (FX_FLOAT)width, (FX_FLOAT)height); |
- CFX_Matrix mtAdjust; |
- mtAdjust.MatchRect(bitmap_rect, cell_bbox); |
- CFX_Matrix mtPattern2Bitmap = *pObject2Device; |
- mtPattern2Bitmap.Concat(mtAdjust); |
- CPDF_RenderOptions options; |
- if (!pPattern->colored()) |
- options.m_ColorMode = RENDER_COLOR_ALPHA; |
- |
- flags |= RENDER_FORCE_HALFTONE; |
- options.m_Flags = flags; |
- CPDF_RenderContext context(pDoc, pCache); |
- context.AppendLayer(pPattern->form(), &mtPattern2Bitmap); |
- context.Render(&bitmap_device, &options, nullptr); |
- return pBitmap; |
-} |
- |
-} // namespace |
- |
-void CPDF_RenderStatus::DrawShading(CPDF_ShadingPattern* pPattern, |
- CFX_Matrix* pMatrix, |
- FX_RECT& clip_rect, |
- int alpha, |
- FX_BOOL bAlphaMode) { |
- const auto& funcs = pPattern->GetFuncs(); |
- CPDF_Dictionary* pDict = pPattern->GetShadingObject()->GetDict(); |
- CPDF_ColorSpace* pColorSpace = pPattern->GetCS(); |
- if (!pColorSpace) |
- return; |
- |
- FX_ARGB background = 0; |
- if (!pPattern->IsShadingObject() && pDict->KeyExist("Background")) { |
- CPDF_Array* pBackColor = pDict->GetArrayFor("Background"); |
- if (pBackColor && |
- pBackColor->GetCount() >= pColorSpace->CountComponents()) { |
- CFX_FixedBufGrow<FX_FLOAT, 16> comps(pColorSpace->CountComponents()); |
- for (uint32_t i = 0; i < pColorSpace->CountComponents(); i++) |
- comps[i] = pBackColor->GetNumberAt(i); |
- FX_FLOAT R = 0.0f, G = 0.0f, B = 0.0f; |
- pColorSpace->GetRGB(comps, R, G, B); |
- background = ArgbEncode(255, (int32_t)(R * 255), (int32_t)(G * 255), |
- (int32_t)(B * 255)); |
- } |
- } |
- if (pDict->KeyExist("BBox")) { |
- CFX_FloatRect rect = pDict->GetRectFor("BBox"); |
- rect.Transform(pMatrix); |
- clip_rect.Intersect(rect.GetOuterRect()); |
- } |
- if (m_pDevice->GetDeviceCaps(FXDC_RENDER_CAPS) & FXRC_SHADING && |
- m_pDevice->GetDeviceDriver()->DrawShading(pPattern, pMatrix, clip_rect, |
- alpha, bAlphaMode)) { |
- return; |
- } |
- CPDF_DeviceBuffer buffer; |
- buffer.Initialize(m_pContext, m_pDevice, &clip_rect, m_pCurObj, 150); |
- CFX_Matrix FinalMatrix = *pMatrix; |
- FinalMatrix.Concat(*buffer.GetMatrix()); |
- CFX_DIBitmap* pBitmap = buffer.GetBitmap(); |
- if (!pBitmap->GetBuffer()) |
- return; |
- |
- pBitmap->Clear(background); |
- int fill_mode = m_Options.m_Flags; |
- switch (pPattern->GetShadingType()) { |
- case kInvalidShading: |
- case kMaxShading: |
- return; |
- case kFunctionBasedShading: |
- DrawFuncShading(pBitmap, &FinalMatrix, pDict, funcs, pColorSpace, alpha); |
- break; |
- case kAxialShading: |
- DrawAxialShading(pBitmap, &FinalMatrix, pDict, funcs, pColorSpace, alpha); |
- break; |
- case kRadialShading: |
- DrawRadialShading(pBitmap, &FinalMatrix, pDict, funcs, pColorSpace, |
- alpha); |
- break; |
- case kFreeFormGouraudTriangleMeshShading: { |
- // The shading object can be a stream or a dictionary. We do not handle |
- // the case of dictionary at the moment. |
- if (CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) { |
- DrawFreeGouraudShading(pBitmap, &FinalMatrix, pStream, funcs, |
- pColorSpace, alpha); |
- } |
- } break; |
- case kLatticeFormGouraudTriangleMeshShading: { |
- // The shading object can be a stream or a dictionary. We do not handle |
- // the case of dictionary at the moment. |
- if (CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) { |
- DrawLatticeGouraudShading(pBitmap, &FinalMatrix, pStream, funcs, |
- pColorSpace, alpha); |
- } |
- } break; |
- case kCoonsPatchMeshShading: |
- case kTensorProductPatchMeshShading: { |
- // The shading object can be a stream or a dictionary. We do not handle |
- // the case of dictionary at the moment. |
- if (CPDF_Stream* pStream = ToStream(pPattern->GetShadingObject())) { |
- DrawCoonPatchMeshes(pPattern->GetShadingType(), pBitmap, &FinalMatrix, |
- pStream, funcs, pColorSpace, fill_mode, alpha); |
- } |
- } break; |
- } |
- if (bAlphaMode) |
- pBitmap->LoadChannel(FXDIB_Red, pBitmap, FXDIB_Alpha); |
- |
- if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) |
- pBitmap->ConvertColorScale(m_Options.m_ForeColor, m_Options.m_BackColor); |
- buffer.OutputToDevice(); |
-} |
- |
-void CPDF_RenderStatus::DrawShadingPattern(CPDF_ShadingPattern* pattern, |
- const CPDF_PageObject* pPageObj, |
- const CFX_Matrix* pObj2Device, |
- FX_BOOL bStroke) { |
- if (!pattern->Load()) |
- return; |
- |
- m_pDevice->SaveState(); |
- if (pPageObj->IsPath()) { |
- if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { |
- m_pDevice->RestoreState(false); |
- return; |
- } |
- } else if (pPageObj->IsImage()) { |
- m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device)); |
- } else { |
- return; |
- } |
- FX_RECT rect; |
- if (GetObjectClippedRect(pPageObj, pObj2Device, FALSE, rect)) { |
- m_pDevice->RestoreState(false); |
- return; |
- } |
- CFX_Matrix matrix = *pattern->pattern_to_form(); |
- matrix.Concat(*pObj2Device); |
- GetScaledMatrix(matrix); |
- int alpha = |
- FXSYS_round(255 * (bStroke ? pPageObj->m_GeneralState.GetStrokeAlpha() |
- : pPageObj->m_GeneralState.GetFillAlpha())); |
- DrawShading(pattern, &matrix, rect, alpha, |
- m_Options.m_ColorMode == RENDER_COLOR_ALPHA); |
- m_pDevice->RestoreState(false); |
-} |
- |
-void CPDF_RenderStatus::ProcessShading(const CPDF_ShadingObject* pShadingObj, |
- const CFX_Matrix* pObj2Device) { |
- FX_RECT rect = pShadingObj->GetBBox(pObj2Device); |
- FX_RECT clip_box = m_pDevice->GetClipBox(); |
- rect.Intersect(clip_box); |
- if (rect.IsEmpty()) |
- return; |
- |
- CFX_Matrix matrix = pShadingObj->m_Matrix; |
- matrix.Concat(*pObj2Device); |
- DrawShading(pShadingObj->m_pShading, &matrix, rect, |
- FXSYS_round(255 * pShadingObj->m_GeneralState.GetFillAlpha()), |
- m_Options.m_ColorMode == RENDER_COLOR_ALPHA); |
-} |
- |
-void CPDF_RenderStatus::DrawTilingPattern(CPDF_TilingPattern* pPattern, |
- CPDF_PageObject* pPageObj, |
- const CFX_Matrix* pObj2Device, |
- FX_BOOL bStroke) { |
- if (!pPattern->Load()) { |
- return; |
- } |
- m_pDevice->SaveState(); |
- if (pPageObj->IsPath()) { |
- if (!SelectClipPath(pPageObj->AsPath(), pObj2Device, bStroke)) { |
- m_pDevice->RestoreState(false); |
- return; |
- } |
- } else if (pPageObj->IsImage()) { |
- m_pDevice->SetClip_Rect(pPageObj->GetBBox(pObj2Device)); |
- } else { |
- return; |
- } |
- FX_RECT clip_box = m_pDevice->GetClipBox(); |
- if (clip_box.IsEmpty()) { |
- m_pDevice->RestoreState(false); |
- return; |
- } |
- CFX_Matrix dCTM = m_pDevice->GetCTM(); |
- FX_FLOAT sa = FXSYS_fabs(dCTM.a); |
- FX_FLOAT sd = FXSYS_fabs(dCTM.d); |
- clip_box.right = clip_box.left + (int32_t)FXSYS_ceil(clip_box.Width() * sa); |
- clip_box.bottom = clip_box.top + (int32_t)FXSYS_ceil(clip_box.Height() * sd); |
- CFX_Matrix mtPattern2Device = *pPattern->pattern_to_form(); |
- mtPattern2Device.Concat(*pObj2Device); |
- GetScaledMatrix(mtPattern2Device); |
- FX_BOOL bAligned = FALSE; |
- if (pPattern->bbox().left == 0 && pPattern->bbox().bottom == 0 && |
- pPattern->bbox().right == pPattern->x_step() && |
- pPattern->bbox().top == pPattern->y_step() && |
- (mtPattern2Device.IsScaled() || mtPattern2Device.Is90Rotated())) { |
- bAligned = TRUE; |
- } |
- CFX_FloatRect cell_bbox = pPattern->bbox(); |
- mtPattern2Device.TransformRect(cell_bbox); |
- int width = (int)FXSYS_ceil(cell_bbox.Width()); |
- int height = (int)FXSYS_ceil(cell_bbox.Height()); |
- if (width == 0) { |
- width = 1; |
- } |
- if (height == 0) { |
- height = 1; |
- } |
- int min_col, max_col, min_row, max_row; |
- CFX_Matrix mtDevice2Pattern; |
- mtDevice2Pattern.SetReverse(mtPattern2Device); |
- CFX_FloatRect clip_box_p(clip_box); |
- clip_box_p.Transform(&mtDevice2Pattern); |
- |
- min_col = (int)FXSYS_ceil((clip_box_p.left - pPattern->bbox().right) / |
- pPattern->x_step()); |
- max_col = (int)FXSYS_floor((clip_box_p.right - pPattern->bbox().left) / |
- pPattern->x_step()); |
- min_row = (int)FXSYS_ceil((clip_box_p.bottom - pPattern->bbox().top) / |
- pPattern->y_step()); |
- max_row = (int)FXSYS_floor((clip_box_p.top - pPattern->bbox().bottom) / |
- pPattern->y_step()); |
- |
- if (width > clip_box.Width() || height > clip_box.Height() || |
- width * height > clip_box.Width() * clip_box.Height()) { |
- CPDF_GraphicStates* pStates = nullptr; |
- if (!pPattern->colored()) |
- pStates = CloneObjStates(pPageObj, bStroke); |
- |
- CPDF_Dictionary* pFormResource = nullptr; |
- if (pPattern->form()->m_pFormDict) |
- pFormResource = pPattern->form()->m_pFormDict->GetDictFor("Resources"); |
- |
- for (int col = min_col; col <= max_col; col++) |
- for (int row = min_row; row <= max_row; row++) { |
- FX_FLOAT orig_x, orig_y; |
- orig_x = col * pPattern->x_step(); |
- orig_y = row * pPattern->y_step(); |
- mtPattern2Device.Transform(orig_x, orig_y); |
- CFX_Matrix matrix = *pObj2Device; |
- matrix.Translate(orig_x - mtPattern2Device.e, |
- orig_y - mtPattern2Device.f); |
- m_pDevice->SaveState(); |
- CPDF_RenderStatus status; |
- status.Initialize(m_pContext, m_pDevice, nullptr, nullptr, this, |
- pStates, &m_Options, pPattern->form()->m_Transparency, |
- m_bDropObjects, pFormResource); |
- status.RenderObjectList(pPattern->form(), &matrix); |
- m_pDevice->RestoreState(false); |
- } |
- m_pDevice->RestoreState(false); |
- delete pStates; |
- return; |
- } |
- if (bAligned) { |
- int orig_x = FXSYS_round(mtPattern2Device.e); |
- int orig_y = FXSYS_round(mtPattern2Device.f); |
- min_col = (clip_box.left - orig_x) / width; |
- if (clip_box.left < orig_x) { |
- min_col--; |
- } |
- max_col = (clip_box.right - orig_x) / width; |
- if (clip_box.right <= orig_x) { |
- max_col--; |
- } |
- min_row = (clip_box.top - orig_y) / height; |
- if (clip_box.top < orig_y) { |
- min_row--; |
- } |
- max_row = (clip_box.bottom - orig_y) / height; |
- if (clip_box.bottom <= orig_y) { |
- max_row--; |
- } |
- } |
- FX_FLOAT left_offset = cell_bbox.left - mtPattern2Device.e; |
- FX_FLOAT top_offset = cell_bbox.bottom - mtPattern2Device.f; |
- std::unique_ptr<CFX_DIBitmap> pPatternBitmap; |
- if (width * height < 16) { |
- std::unique_ptr<CFX_DIBitmap> pEnlargedBitmap = |
- DrawPatternBitmap(m_pContext->GetDocument(), m_pContext->GetPageCache(), |
- pPattern, pObj2Device, 8, 8, m_Options.m_Flags); |
- pPatternBitmap.reset(pEnlargedBitmap->StretchTo(width, height)); |
- } else { |
- pPatternBitmap = DrawPatternBitmap( |
- m_pContext->GetDocument(), m_pContext->GetPageCache(), pPattern, |
- pObj2Device, width, height, m_Options.m_Flags); |
- } |
- if (!pPatternBitmap) { |
- m_pDevice->RestoreState(false); |
- return; |
- } |
- if (m_Options.m_ColorMode == RENDER_COLOR_GRAY) { |
- pPatternBitmap->ConvertColorScale(m_Options.m_ForeColor, |
- m_Options.m_BackColor); |
- } |
- FX_ARGB fill_argb = GetFillArgb(pPageObj); |
- int clip_width = clip_box.right - clip_box.left; |
- int clip_height = clip_box.bottom - clip_box.top; |
- CFX_DIBitmap screen; |
- if (!screen.Create(clip_width, clip_height, FXDIB_Argb)) { |
- return; |
- } |
- screen.Clear(0); |
- uint32_t* src_buf = (uint32_t*)pPatternBitmap->GetBuffer(); |
- for (int col = min_col; col <= max_col; col++) { |
- for (int row = min_row; row <= max_row; row++) { |
- int start_x, start_y; |
- if (bAligned) { |
- start_x = FXSYS_round(mtPattern2Device.e) + col * width - clip_box.left; |
- start_y = FXSYS_round(mtPattern2Device.f) + row * height - clip_box.top; |
- } else { |
- FX_FLOAT orig_x = col * pPattern->x_step(); |
- FX_FLOAT orig_y = row * pPattern->y_step(); |
- mtPattern2Device.Transform(orig_x, orig_y); |
- |
- pdfium::base::CheckedNumeric<int> safeStartX = |
- FXSYS_round(orig_x + left_offset); |
- pdfium::base::CheckedNumeric<int> safeStartY = |
- FXSYS_round(orig_y + top_offset); |
- |
- safeStartX -= clip_box.left; |
- safeStartY -= clip_box.top; |
- if (!safeStartX.IsValid() || !safeStartY.IsValid()) |
- return; |
- |
- start_x = safeStartX.ValueOrDie(); |
- start_y = safeStartY.ValueOrDie(); |
- } |
- if (width == 1 && height == 1) { |
- if (start_x < 0 || start_x >= clip_box.Width() || start_y < 0 || |
- start_y >= clip_box.Height()) { |
- continue; |
- } |
- uint32_t* dest_buf = |
- (uint32_t*)(screen.GetBuffer() + screen.GetPitch() * start_y + |
- start_x * 4); |
- if (pPattern->colored()) |
- *dest_buf = *src_buf; |
- else |
- *dest_buf = (*(uint8_t*)src_buf << 24) | (fill_argb & 0xffffff); |
- } else { |
- if (pPattern->colored()) { |
- screen.CompositeBitmap(start_x, start_y, width, height, |
- pPatternBitmap.get(), 0, 0); |
- } else { |
- screen.CompositeMask(start_x, start_y, width, height, |
- pPatternBitmap.get(), fill_argb, 0, 0); |
- } |
- } |
- } |
- } |
- CompositeDIBitmap(&screen, clip_box.left, clip_box.top, 0, 255, |
- FXDIB_BLEND_NORMAL, FALSE); |
- m_pDevice->RestoreState(false); |
-} |
- |
-void CPDF_RenderStatus::DrawPathWithPattern(CPDF_PathObject* pPathObj, |
- const CFX_Matrix* pObj2Device, |
- const CPDF_Color* pColor, |
- FX_BOOL bStroke) { |
- CPDF_Pattern* pattern = pColor->GetPattern(); |
- if (!pattern) |
- return; |
- |
- if (CPDF_TilingPattern* pTilingPattern = pattern->AsTilingPattern()) |
- DrawTilingPattern(pTilingPattern, pPathObj, pObj2Device, bStroke); |
- else if (CPDF_ShadingPattern* pShadingPattern = pattern->AsShadingPattern()) |
- DrawShadingPattern(pShadingPattern, pPathObj, pObj2Device, bStroke); |
-} |
- |
-void CPDF_RenderStatus::ProcessPathPattern(CPDF_PathObject* pPathObj, |
- const CFX_Matrix* pObj2Device, |
- int& filltype, |
- FX_BOOL& bStroke) { |
- if (filltype) { |
- const CPDF_Color& FillColor = *pPathObj->m_ColorState.GetFillColor(); |
- if (FillColor.IsPattern()) { |
- DrawPathWithPattern(pPathObj, pObj2Device, &FillColor, FALSE); |
- filltype = 0; |
- } |
- } |
- if (bStroke) { |
- const CPDF_Color& StrokeColor = *pPathObj->m_ColorState.GetStrokeColor(); |
- if (StrokeColor.IsPattern()) { |
- DrawPathWithPattern(pPathObj, pObj2Device, &StrokeColor, TRUE); |
- bStroke = FALSE; |
- } |
- } |
-} |