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Issue 2393213002: cc: Update scroll offset before property tree scrolling and animation. (Closed)
Patch Set: Update scroll offset before updating property tree scrolling and animation. Created 4 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_in_process.h" 5 #include "cc/trees/layer_tree_host_in_process.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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414 } 414 }
415 415
416 void LayerTreeHostInProcess::RequestMainFrameUpdate() { 416 void LayerTreeHostInProcess::RequestMainFrameUpdate() {
417 client_->UpdateLayerTreeHost(); 417 client_->UpdateLayerTreeHost();
418 } 418 }
419 419
420 // This function commits the LayerTreeHost to an impl tree. When modifying 420 // This function commits the LayerTreeHost to an impl tree. When modifying
421 // this function, keep in mind that the function *runs* on the impl thread! Any 421 // this function, keep in mind that the function *runs* on the impl thread! Any
422 // code that is logically a main thread operation, e.g. deletion of a Layer, 422 // code that is logically a main thread operation, e.g. deletion of a Layer,
423 // should be delayed until the LayerTreeHostInProcess::CommitComplete, which 423 // should be delayed until the LayerTreeHostInProcess::CommitComplete, which
424 // will run 424 // will run after the commit, but on the main thread.
425 // after the commit, but on the main thread.
426 void LayerTreeHostInProcess::FinishCommitOnImplThread( 425 void LayerTreeHostInProcess::FinishCommitOnImplThread(
427 LayerTreeHostImpl* host_impl) { 426 LayerTreeHostImpl* host_impl) {
428 DCHECK(!IsRemoteServer()); 427 DCHECK(!IsRemoteServer());
429 DCHECK(task_runner_provider_->IsImplThread()); 428 // The function may also be called by single threaded unit test.
429 DCHECK(task_runner_provider_->IsImplThread() ||
430 !task_runner_provider_->ImplThreadTaskRunner());
ajuma 2016/10/07 18:38:30 Instead of calling this directly from your test, c
430 431
431 bool is_new_trace; 432 bool is_new_trace;
432 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace); 433 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace);
433 if (is_new_trace && 434 if (is_new_trace &&
434 frame_viewer_instrumentation::IsTracingLayerTreeSnapshots() && 435 frame_viewer_instrumentation::IsTracingLayerTreeSnapshots() &&
435 layer_tree_->root_layer()) { 436 layer_tree_->root_layer()) {
436 LayerTreeHostCommon::CallFunctionForEveryLayer( 437 LayerTreeHostCommon::CallFunctionForEveryLayer(
437 layer_tree_.get(), [](Layer* layer) { layer->DidBeginTracing(); }); 438 layer_tree_.get(), [](Layer* layer) { layer->DidBeginTracing(); });
438 } 439 }
439 440
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471 host_impl->SetDebugState(debug_state_); 472 host_impl->SetDebugState(debug_state_);
472 473
473 sync_tree->set_ui_resource_request_queue( 474 sync_tree->set_ui_resource_request_queue(
474 ui_resource_manager_->TakeUIResourcesRequests()); 475 ui_resource_manager_->TakeUIResourcesRequests());
475 476
476 { 477 {
477 TRACE_EVENT0("cc", "LayerTreeHostInProcess::PushProperties"); 478 TRACE_EVENT0("cc", "LayerTreeHostInProcess::PushProperties");
478 479
479 TreeSynchronizer::PushLayerProperties(layer_tree_.get(), sync_tree); 480 TreeSynchronizer::PushLayerProperties(layer_tree_.get(), sync_tree);
480 481
482 // This must happen after synchronizing property trees and after pushing
483 // properties, which updates the clobber_active_value flag.
484 sync_tree->UpdatePropertyTreeScrollOffset(layer_tree_->property_trees());
485
481 // This must happen after synchronizing property trees and after push 486 // This must happen after synchronizing property trees and after push
482 // properties, which updates property tree indices, but before animation 487 // properties, which updates property tree indices, but before animation
483 // host pushes properties as animation host push properties can change 488 // host pushes properties as animation host push properties can change
484 // Animation::InEffect and we want the old InEffect value for updating 489 // Animation::InEffect and we want the old InEffect value for updating
485 // property tree scrolling and animation. 490 // property tree scrolling and animation.
486 sync_tree->UpdatePropertyTreeScrollingAndAnimationFromMainThread(); 491 sync_tree->UpdatePropertyTreeScrollingAndAnimationFromMainThread();
487 492
488 TRACE_EVENT0("cc", "LayerTreeHostInProcess::AnimationHost::PushProperties"); 493 TRACE_EVENT0("cc", "LayerTreeHostInProcess::AnimationHost::PushProperties");
489 DCHECK(host_impl->animation_host()); 494 DCHECK(host_impl->animation_host());
490 layer_tree_->animation_host()->PushPropertiesTo( 495 layer_tree_->animation_host()->PushPropertiesTo(
491 host_impl->animation_host()); 496 host_impl->animation_host());
492 } 497 }
493 498
494 // This must happen after synchronizing property trees and after pushing
495 // properties, which updates the clobber_active_value flag.
496 sync_tree->UpdatePropertyTreeScrollOffset(layer_tree_->property_trees());
497
498 micro_benchmark_controller_.ScheduleImplBenchmarks(host_impl); 499 micro_benchmark_controller_.ScheduleImplBenchmarks(host_impl);
499 layer_tree_->property_trees()->ResetAllChangeTracking(); 500 layer_tree_->property_trees()->ResetAllChangeTracking();
500 } 501 }
501 502
502 void LayerTreeHostInProcess::WillCommit() { 503 void LayerTreeHostInProcess::WillCommit() {
503 swap_promise_manager_.WillCommit(); 504 swap_promise_manager_.WillCommit();
504 client_->WillCommit(); 505 client_->WillCommit();
505 } 506 }
506 507
507 void LayerTreeHostInProcess::UpdateHudLayer() {} 508 void LayerTreeHostInProcess::UpdateHudLayer() {}
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1038 1039
1039 debug_state_.FromProtobuf(proto.debug_state()); 1040 debug_state_.FromProtobuf(proto.debug_state());
1040 has_gpu_rasterization_trigger_ = proto.has_gpu_rasterization_trigger(); 1041 has_gpu_rasterization_trigger_ = proto.has_gpu_rasterization_trigger();
1041 content_is_suitable_for_gpu_rasterization_ = 1042 content_is_suitable_for_gpu_rasterization_ =
1042 proto.content_is_suitable_for_gpu_rasterization(); 1043 proto.content_is_suitable_for_gpu_rasterization();
1043 id_ = proto.id(); 1044 id_ = proto.id();
1044 next_commit_forces_redraw_ = proto.next_commit_forces_redraw(); 1045 next_commit_forces_redraw_ = proto.next_commit_forces_redraw();
1045 } 1046 }
1046 1047
1047 } // namespace cc 1048 } // namespace cc
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