| Index: third_party/WebKit/Source/core/html/shadow/SliderThumbElement.cpp
|
| diff --git a/third_party/WebKit/Source/core/html/shadow/SliderThumbElement.cpp b/third_party/WebKit/Source/core/html/shadow/SliderThumbElement.cpp
|
| index 648d7e10d1b877b7b6f3c42dcc06c5e17e31719c..fead6f8529ac8adfaec846211606d59e90d68948 100644
|
| --- a/third_party/WebKit/Source/core/html/shadow/SliderThumbElement.cpp
|
| +++ b/third_party/WebKit/Source/core/html/shadow/SliderThumbElement.cpp
|
| @@ -167,7 +167,8 @@ void SliderThumbElement::setPositionFromPoint(const LayoutPoint& point) {
|
| if (valueString == input->value())
|
| return;
|
|
|
| - // FIXME: This is no longer being set from renderer. Consider updating the method name.
|
| + // FIXME: This is no longer being set from renderer. Consider updating the
|
| + // method name.
|
| input->setValueFromRenderer(valueString);
|
| if (layoutObject())
|
| layoutObject()->setNeedsLayoutAndFullPaintInvalidation(
|
| @@ -202,7 +203,8 @@ void SliderThumbElement::defaultEventHandler(Event* event) {
|
| }
|
|
|
| // FIXME: Should handle this readonly/disabled check in more general way.
|
| - // Missing this kind of check is likely to occur elsewhere if adding it in each shadow element.
|
| + // Missing this kind of check is likely to occur elsewhere if adding it in
|
| + // each shadow element.
|
| HTMLInputElement* input = hostInput();
|
| if (!input || input->isDisabledOrReadOnly()) {
|
| stopDragging();
|
| @@ -260,8 +262,8 @@ void SliderThumbElement::detachLayoutTree(const AttachContext& context) {
|
| }
|
|
|
| HTMLInputElement* SliderThumbElement::hostInput() const {
|
| - // Only HTMLInputElement creates SliderThumbElement instances as its shadow nodes.
|
| - // So, ownerShadowHost() must be an HTMLInputElement.
|
| + // Only HTMLInputElement creates SliderThumbElement instances as its shadow
|
| + // nodes. So, ownerShadowHost() must be an HTMLInputElement.
|
| return toHTMLInputElement(ownerShadowHost());
|
| }
|
|
|
| @@ -358,7 +360,8 @@ void SliderContainerElement::handleTouchEvent(TouchEvent* event) {
|
| m_slidingDirection = getDirection(currentPoint, m_startPoint);
|
| }
|
|
|
| - // m_slidingDirection has been updated, so check whether it's okay to slide again.
|
| + // m_slidingDirection has been updated, so check whether it's okay to
|
| + // slide again.
|
| if (canSlide()) {
|
| thumb->setPositionFromPoint(touches->item(0)->absoluteLocation());
|
| event->setDefaultHandled();
|
|
|