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Unified Diff: build/precompile.h

Issue 2392643003: Removes files from //build that we don't need (Closed)
Patch Set: Created 4 years, 2 months ago
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Index: build/precompile.h
diff --git a/build/precompile.h b/build/precompile.h
deleted file mode 100644
index 32c2f11059a5cb77e6549f63aeba0ba59c6bef25..0000000000000000000000000000000000000000
--- a/build/precompile.h
+++ /dev/null
@@ -1,109 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-// Precompiled header for Chromium project on Windows, not used by
-// other build configurations. Using precompiled headers speeds the
-// build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12
-// GB of memory.
-//
-// Numeric comments beside includes are the number of times they were
-// included under src/chrome/browser on 2011/8/20, which was used as a
-// baseline for deciding what to include in the PCH. Includes without
-// a numeric comment are generally included at least 5 times. It may
-// be possible to tweak the speed of the build by commenting out or
-// removing some of the less frequently used headers.
-
-#if defined(BUILD_PRECOMPILE_H_)
-#error You shouldn't include the precompiled header file more than once.
-#endif
-
-#define BUILD_PRECOMPILE_H_
-
-#define _USE_MATH_DEFINES
-
-// The Windows header needs to come before almost all the other
-// Windows-specific headers.
-#include <Windows.h>
-#include <dwmapi.h>
-#include <shellapi.h>
-#include <wtypes.h> // 2
-
-// Defines in atlbase.h cause conflicts; if we could figure out how
-// this family of headers can be included in the PCH, it might speed
-// up the build as several of them are used frequently.
-/*
-#include <atlbase.h>
-#include <atlapp.h>
-#include <atlcom.h>
-#include <atlcrack.h> // 2
-#include <atlctrls.h> // 2
-#include <atlmisc.h> // 2
-#include <atlsafe.h> // 1
-#include <atltheme.h> // 1
-#include <atlwin.h> // 2
-*/
-
-// Objbase.h and other files that rely on it bring in [ #define
-// interface struct ] which can cause problems in a multi-platform
-// build like Chrome's. #undef-ing it does not work as there are
-// currently 118 targets that break if we do this, so leaving out of
-// the precompiled header for now.
-//#include <commctrl.h> // 2
-//#include <commdlg.h> // 3
-//#include <cryptuiapi.h> // 2
-//#include <Objbase.h> // 2
-//#include <objidl.h> // 1
-//#include <ole2.h> // 1
-//#include <oleacc.h> // 2
-//#include <oleauto.h> // 1
-//#include <oleidl.h> // 1
-//#include <propkey.h> // 2
-//#include <propvarutil.h> // 2
-//#include <pstore.h> // 2
-//#include <shlguid.h> // 1
-//#include <shlwapi.h> // 1
-//#include <shobjidl.h> // 4
-//#include <urlhist.h> // 2
-
-// Caused other conflicts in addition to the 'interface' issue above.
-// #include <shlobj.h>
-
-#include <errno.h>
-#include <fcntl.h>
-#include <limits.h> // 4
-#include <math.h>
-#include <memory.h> // 1
-#include <signal.h>
-#include <stdarg.h> // 1
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h> // 4
-
-#include <algorithm>
-#include <bitset> // 3
-#include <cmath>
-#include <cstddef>
-#include <cstdio> // 3
-#include <cstdlib> // 2
-#include <cstring>
-#include <deque>
-#include <fstream> // 3
-#include <functional>
-#include <iomanip> // 2
-#include <iosfwd> // 2
-#include <iterator>
-#include <limits>
-#include <list>
-#include <map>
-#include <numeric> // 2
-#include <ostream>
-#include <queue>
-#include <set>
-#include <sstream>
-#include <stack>
-#include <string>
-#include <utility>
-#include <vector>
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