Index: src/gpu/GrClipMaskManager.h |
=================================================================== |
--- src/gpu/GrClipMaskManager.h (revision 13379) |
+++ src/gpu/GrClipMaskManager.h (working copy) |
@@ -11,6 +11,7 @@ |
#include "GrClipMaskCache.h" |
#include "GrContext.h" |
#include "GrDrawState.h" |
+#include "GrPathRenderer.h" |
#include "GrReducedClip.h" |
#include "GrStencil.h" |
#include "GrTexture.h" |
@@ -130,15 +131,18 @@ |
bool useSWOnlyPath(const GrReducedClip::ElementList& elements); |
+ // Draws a filled clip path into the target alpha mask |
+ bool drawFilledPath(GrTexture* target, GrPathRenderer* pathRenderer, bool isAA); |
+ |
// Draws a clip element into the target alpha mask. The caller should have already setup the |
- // desired blend operation. Optionally if the caller already selected a path renderer it can |
- // be passed. Otherwise the function will select one if the element is a path. |
- bool drawElement(GrTexture* target, const SkClipStack::Element*, GrPathRenderer* = NULL); |
+ // desired blend operation. |
+ bool drawElement(GrTexture* target, const SkClipStack::Element* element); |
// Determines whether it is possible to draw the element to both the stencil buffer and the |
// alpha mask simultaneously. If so and the element is a path a compatible path renderer is |
// also returned. |
- bool canStencilAndDrawElement(GrTexture* target, const SkClipStack::Element*, GrPathRenderer**); |
+ bool canStencilAndDrawElement(GrTexture* target, const SkClipStack::Element*, |
+ GrPathRenderer::AutoClearPath* pr); |
void mergeMask(GrTexture* dstMask, |
GrTexture* srcMask, |