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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrClipMaskManager.h" | 9 #include "GrClipMaskManager.h" |
10 #include "GrAAConvexPathRenderer.h" | 10 #include "GrAAConvexPathRenderer.h" |
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22 #include "SkStrokeRec.h" | 22 #include "SkStrokeRec.h" |
23 #include "SkTLazy.h" | 23 #include "SkTLazy.h" |
24 | 24 |
25 #define GR_AA_CLIP 1 | 25 #define GR_AA_CLIP 1 |
26 | 26 |
27 typedef SkClipStack::Element Element; | 27 typedef SkClipStack::Element Element; |
28 | 28 |
29 using namespace GrReducedClip; | 29 using namespace GrReducedClip; |
30 | 30 |
31 //////////////////////////////////////////////////////////////////////////////// | 31 //////////////////////////////////////////////////////////////////////////////// |
32 namespace { | |
33 // set up the draw state to enable the aa clipping mask. Besides setting up the | 32 // set up the draw state to enable the aa clipping mask. Besides setting up the |
34 // stage matrix this also alters the vertex layout | 33 // stage matrix this also alters the vertex layout |
35 void setup_drawstate_aaclip(GrGpu* gpu, | 34 static void setup_drawstate_aaclip(GrGpu* gpu, |
36 GrTexture* result, | 35 GrTexture* result, |
37 const SkIRect &devBound) { | 36 const SkIRect &devBound) { |
38 GrDrawState* drawState = gpu->drawState(); | 37 GrDrawState* drawState = gpu->drawState(); |
39 SkASSERT(drawState); | 38 SkASSERT(drawState); |
40 | 39 |
41 SkMatrix mat; | 40 SkMatrix mat; |
42 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be | 41 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be |
43 // equal to the view matrix followed by an offset to the devBound, and then
a scaling matrix to | 42 // equal to the view matrix followed by an offset to the devBound, and then
a scaling matrix to |
44 // normalized coords. We apply this matrix to the vertex positions rather th
an local coords. | 43 // normalized coords. We apply this matrix to the vertex positions rather th
an local coords. |
45 mat.setIDiv(result->width(), result->height()); | 44 mat.setIDiv(result->width(), result->height()); |
46 mat.preTranslate(SkIntToScalar(-devBound.fLeft), | 45 mat.preTranslate(SkIntToScalar(-devBound.fLeft), |
47 SkIntToScalar(-devBound.fTop)); | 46 SkIntToScalar(-devBound.fTop)); |
48 mat.preConcat(drawState->getViewMatrix()); | 47 mat.preConcat(drawState->getViewMatrix()); |
49 | 48 |
50 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); | 49 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); |
51 // This could be a long-lived effect that is cached with the alpha-mask. | 50 // This could be a long-lived effect that is cached with the alpha-mask. |
52 drawState->addCoverageEffect( | 51 drawState->addCoverageEffect( |
53 GrTextureDomainEffect::Create(result, | 52 GrTextureDomainEffect::Create(result, |
54 mat, | 53 mat, |
55 GrTextureDomainEffect::MakeTexelDomain(res
ult, domainTexels), | 54 GrTextureDomainEffect::MakeTexelDomain(res
ult, domainTexels), |
56 GrTextureDomainEffect::kDecal_WrapMode, | 55 GrTextureDomainEffect::kDecal_WrapMode, |
57 GrTextureParams::kNone_FilterMode, | 56 GrTextureParams::kNone_FilterMode, |
58 GrEffect::kPosition_CoordsType))->unref(); | 57 GrEffect::kPosition_CoordsType))->unref(); |
59 } | 58 } |
60 | 59 |
61 bool path_needs_SW_renderer(GrContext* context, | 60 static bool path_needs_SW_renderer(GrContext* context, |
62 GrGpu* gpu, | 61 GrGpu* gpu, |
63 const SkPath& origPath, | 62 const SkPath& origPath, |
64 const SkStrokeRec& stroke, | 63 const SkStrokeRec& stroke, |
65 bool doAA) { | 64 bool doAA) { |
66 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp b
uffer | |
67 SkTCopyOnFirstWrite<SkPath> path(origPath); | |
68 if (path->isInverseFillType()) { | |
69 path.writable()->toggleInverseFillType(); | |
70 } | |
71 // last (false) parameter disallows use of the SW path renderer | |
72 GrPathRendererChain::DrawType type = doAA ? | 65 GrPathRendererChain::DrawType type = doAA ? |
73 GrPathRendererChain::kColorAntiAlias_Dr
awType : | 66 GrPathRendererChain::kColorAntiAlias_Dr
awType : |
74 GrPathRendererChain::kColor_DrawType; | 67 GrPathRendererChain::kColor_DrawType; |
| 68 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp b
uffer |
| 69 SkPath::FillType fillType = SkPath::ConvertToNonInverseFillType(origPath.get
FillType()); |
75 | 70 |
76 return NULL == context->getPathRenderer(*path, stroke, gpu, false, type); | 71 // the 'false' parameter disallows use of the SW path renderer |
77 } | 72 return NULL == context->getPathRenderer(origPath, stroke, gpu, false, type,
fillType); |
78 | |
79 } | 73 } |
80 | 74 |
81 /* | 75 /* |
82 * This method traverses the clip stack to see if the GrSoftwarePathRenderer | 76 * This method traverses the clip stack to see if the GrSoftwarePathRenderer |
83 * will be used on any element. If so, it returns true to indicate that the | 77 * will be used on any element. If so, it returns true to indicate that the |
84 * entire clip should be rendered in SW and then uploaded en masse to the gpu. | 78 * entire clip should be rendered in SW and then uploaded en masse to the gpu. |
85 */ | 79 */ |
86 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) { | 80 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) { |
87 | 81 |
88 // TODO: generalize this function so that when | 82 // TODO: generalize this function so that when |
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260 break; | 254 break; |
261 default: | 255 default: |
262 SkASSERT(false); | 256 SkASSERT(false); |
263 break; | 257 break; |
264 } | 258 } |
265 } | 259 } |
266 | 260 |
267 } | 261 } |
268 | 262 |
269 //////////////////////////////////////////////////////////////////////////////// | 263 //////////////////////////////////////////////////////////////////////////////// |
270 bool GrClipMaskManager::drawElement(GrTexture* target, | 264 bool GrClipMaskManager::drawFilledPath(GrTexture* target, |
271 const SkClipStack::Element* element, | 265 GrPathRenderer* pathRenderer, |
272 GrPathRenderer* pr) { | 266 bool isAA) { |
273 GrDrawState* drawState = fGpu->drawState(); | 267 GrDrawState* drawState = fGpu->drawState(); |
274 | 268 |
275 drawState->setRenderTarget(target->asRenderTarget()); | 269 drawState->setRenderTarget(target->asRenderTarget()); |
| 270 |
| 271 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
| 272 pathRenderer->drawPath(stroke, fGpu, isAA); |
| 273 return true; |
| 274 } |
| 275 |
| 276 bool GrClipMaskManager::drawElement(GrTexture* target, |
| 277 const SkClipStack::Element* element) { |
| 278 GrDrawState* drawState = fGpu->drawState(); |
| 279 |
| 280 drawState->setRenderTarget(target->asRenderTarget()); |
276 | 281 |
277 switch (element->getType()) { | 282 switch (element->getType()) { |
278 case Element::kRect_Type: | 283 case Element::kRect_Type: |
279 // TODO: Do rects directly to the accumulator using a aa-rect GrEffe
ct that covers the | 284 // TODO: Do rects directly to the accumulator using a aa-rect GrEffe
ct that covers the |
280 // entire mask bounds and writes 0 outside the rect. | 285 // entire mask bounds and writes 0 outside the rect. |
281 if (element->isAA()) { | 286 if (element->isAA()) { |
282 getContext()->getAARectRenderer()->fillAARect(fGpu, | 287 getContext()->getAARectRenderer()->fillAARect(fGpu, |
283 fGpu, | 288 fGpu, |
284 element->getRect()
, | 289 element->getRect()
, |
285 SkMatrix::I(), | 290 SkMatrix::I(), |
286 element->getRect()
, | 291 element->getRect()
, |
287 false); | 292 false); |
288 } else { | 293 } else { |
289 fGpu->drawSimpleRect(element->getRect(), NULL); | 294 fGpu->drawSimpleRect(element->getRect(), NULL); |
290 } | 295 } |
291 return true; | 296 return true; |
292 case Element::kPath_Type: { | 297 case Element::kPath_Type: { |
293 SkTCopyOnFirstWrite<SkPath> path(element->getPath()); | |
294 if (path->isInverseFillType()) { | |
295 path.writable()->toggleInverseFillType(); | |
296 } | |
297 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); | 298 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
298 if (NULL == pr) { | 299 GrPathRendererChain::DrawType type; |
299 GrPathRendererChain::DrawType type; | 300 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawTy
pe : |
300 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_Dr
awType : | 301 GrPathRendererChain::kColor_DrawType; |
301 GrPathRendererChain::kColor_DrawType; | 302 SkPath::FillType fillType = element->getPath().getFillType(); |
302 pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, fa
lse, type); | 303 GrPathRenderer* pr = this->getContext()->getPathRenderer( |
303 } | 304 element->getPath(), |
| 305 stroke, fGpu, false, type, |
| 306 SkPath::ConvertToNonInverseFillType(fillType
)); |
304 if (NULL == pr) { | 307 if (NULL == pr) { |
305 return false; | 308 return false; |
306 } | 309 } |
307 pr->drawPath(element->getPath(), stroke, fGpu, element->isAA()); | 310 pr->drawPath(stroke, fGpu, element->isAA()); |
308 break; | 311 break; |
309 } | 312 } |
310 default: | 313 default: |
311 // something is wrong if we're trying to draw an empty element. | 314 // something is wrong if we're trying to draw an empty element. |
312 GrCrash("Unexpected element type"); | 315 GrCrash("Unexpected element type"); |
313 return false; | 316 return false; |
314 } | 317 } |
315 return true; | 318 return true; |
316 } | 319 } |
317 | 320 |
318 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target, | 321 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target, |
319 const SkClipStack::Element* ele
ment, | 322 const SkClipStack::Element* ele
ment, |
320 GrPathRenderer** pr) { | 323 GrPathRenderer** pr) { |
321 GrDrawState* drawState = fGpu->drawState(); | 324 GrDrawState* drawState = fGpu->drawState(); |
322 drawState->setRenderTarget(target->asRenderTarget()); | 325 drawState->setRenderTarget(target->asRenderTarget()); |
323 | 326 |
324 switch (element->getType()) { | 327 switch (element->getType()) { |
325 case Element::kRect_Type: | 328 case Element::kRect_Type: |
326 return true; | 329 return true; |
327 case Element::kPath_Type: { | 330 case Element::kPath_Type: { |
328 SkTCopyOnFirstWrite<SkPath> path(element->getPath()); | |
329 if (path->isInverseFillType()) { | |
330 path.writable()->toggleInverseFillType(); | |
331 } | |
332 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); | 331 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
333 GrPathRendererChain::DrawType type = element->isAA() ? | 332 GrPathRendererChain::DrawType type = element->isAA() ? |
334 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType : | 333 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType : |
335 GrPathRendererChain::kStencilAndColor_DrawType; | 334 GrPathRendererChain::kStencilAndColor_DrawType; |
336 *pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false
, type); | 335 SkPath::FillType fillType = element->getPath().getFillType(); |
| 336 *pr = this->getContext()->getPathRenderer(element->getPath(), |
| 337 stroke, fGpu, false, type, |
| 338 SkPath::ConvertToNonInverseFi
llType(fillType)); |
337 return NULL != *pr; | 339 return NULL != *pr; |
338 } | 340 } |
339 default: | 341 default: |
340 // something is wrong if we're trying to draw an empty element. | 342 // something is wrong if we're trying to draw an empty element. |
341 GrCrash("Unexpected element type"); | 343 GrCrash("Unexpected element type"); |
342 return false; | 344 return false; |
343 } | 345 } |
344 } | 346 } |
345 | 347 |
346 void GrClipMaskManager::mergeMask(GrTexture* dstMask, | 348 void GrClipMaskManager::mergeMask(GrTexture* dstMask, |
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517 kAlways_StencilFunc, | 519 kAlways_StencilFunc, |
518 0xffff, | 520 0xffff, |
519 0xffff, | 521 0xffff, |
520 0xffff); | 522 0xffff); |
521 drawState->setStencil(kStencilInElement); | 523 drawState->setStencil(kStencilInElement); |
522 setup_boolean_blendcoeffs(drawState, op); | 524 setup_boolean_blendcoeffs(drawState, op); |
523 } | 525 } |
524 | 526 |
525 drawState->setAlpha(invert ? 0x00 : 0xff); | 527 drawState->setAlpha(invert ? 0x00 : 0xff); |
526 | 528 |
527 if (!this->drawElement(dst, element, pr)) { | 529 if (NULL != pr) { |
528 fAACache.reset(); | 530 this->drawFilledPath(dst, pr, element->isAA()); |
529 return NULL; | 531 } else { |
| 532 if (!this->drawElement(dst, element)) { |
| 533 fAACache.reset(); |
| 534 return NULL; |
| 535 } |
530 } | 536 } |
531 | 537 |
532 if (useTemp) { | 538 if (useTemp) { |
533 // Now draw into the accumulator using the real operation and th
e temp buffer as a | 539 // Now draw into the accumulator using the real operation and th
e temp buffer as a |
534 // texture | 540 // texture |
535 this->mergeMask(result, | 541 this->mergeMask(result, |
536 temp.texture(), | 542 temp.texture(), |
537 op, | 543 op, |
538 maskSpaceIBounds, | 544 maskSpaceIBounds, |
539 maskSpaceElementIBounds); | 545 maskSpaceElementIBounds); |
540 } else { | 546 } else { |
541 // Draw to the exterior pixels (those with a zero stencil value)
. | 547 // Draw to the exterior pixels (those with a zero stencil value)
. |
542 drawState->setAlpha(invert ? 0xff : 0x00); | 548 drawState->setAlpha(invert ? 0xff : 0x00); |
543 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement, | 549 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement, |
544 kZero_StencilOp, | 550 kZero_StencilOp, |
545 kZero_StencilOp, | 551 kZero_StencilOp, |
546 kEqual_StencilFunc, | 552 kEqual_StencilFunc, |
547 0xffff, | 553 0xffff, |
548 0x0000, | 554 0x0000, |
549 0xffff); | 555 0xffff); |
550 drawState->setStencil(kDrawOutsideElement); | 556 drawState->setStencil(kDrawOutsideElement); |
551 fGpu->drawSimpleRect(clipSpaceIBounds); | 557 fGpu->drawSimpleRect(clipSpaceIBounds); |
552 drawState->disableStencil(); | 558 drawState->disableStencil(); |
553 } | 559 } |
554 } else { | 560 } else { |
555 // all the remaining ops can just be directly draw into the accumula
tion buffer | 561 // all the remaining ops can just be directly drawn into the accumul
ation buffer |
556 drawState->setAlpha(0xff); | 562 drawState->setAlpha(0xff); |
557 setup_boolean_blendcoeffs(drawState, op); | 563 setup_boolean_blendcoeffs(drawState, op); |
558 this->drawElement(result, element); | 564 this->drawElement(result, element); |
559 } | 565 } |
560 } | 566 } |
561 | 567 |
562 fCurrClipMaskType = kAlpha_ClipMaskType; | 568 fCurrClipMaskType = kAlpha_ClipMaskType; |
563 return result; | 569 return result; |
564 } | 570 } |
565 | 571 |
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632 | 638 |
633 // This will be used to determine whether the clip shape can be rend
ered into the | 639 // This will be used to determine whether the clip shape can be rend
ered into the |
634 // stencil with arbitrary stencil settings. | 640 // stencil with arbitrary stencil settings. |
635 GrPathRenderer::StencilSupport stencilSupport; | 641 GrPathRenderer::StencilSupport stencilSupport; |
636 | 642 |
637 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); | 643 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
638 | 644 |
639 SkRegion::Op op = element->getOp(); | 645 SkRegion::Op op = element->getOp(); |
640 | 646 |
641 GrPathRenderer* pr = NULL; | 647 GrPathRenderer* pr = NULL; |
642 SkTCopyOnFirstWrite<SkPath> clipPath; | |
643 if (Element::kRect_Type == element->getType()) { | 648 if (Element::kRect_Type == element->getType()) { |
644 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; | 649 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; |
645 fillInverted = false; | 650 fillInverted = false; |
646 } else { | 651 } else { |
647 SkASSERT(Element::kPath_Type == element->getType()); | 652 SkASSERT(Element::kPath_Type == element->getType()); |
648 clipPath.init(element->getPath()); | 653 fillInverted = element->getPath().isInverseFillType(); |
649 fillInverted = clipPath->isInverseFillType(); | 654 SkPath::FillType fill = element->getPath().getFillType(); |
650 if (fillInverted) { | 655 pr = this->getContext()->getPathRenderer(element->getPath(), |
651 clipPath.writable()->toggleInverseFillType(); | |
652 } | |
653 pr = this->getContext()->getPathRenderer(*clipPath, | |
654 stroke, | 656 stroke, |
655 fGpu, | 657 fGpu, |
656 false, | 658 false, |
657 GrPathRendererChain::kS
tencilOnly_DrawType, | 659 GrPathRendererChain::kS
tencilOnly_DrawType, |
| 660 SkPath::ConvertToNonInv
erseFillType(fill), |
658 &stencilSupport); | 661 &stencilSupport); |
659 if (NULL == pr) { | 662 if (NULL == pr) { |
660 return false; | 663 return false; |
661 } | 664 } |
662 } | 665 } |
663 | 666 |
664 int passes; | 667 int passes; |
665 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClip
Passes]; | 668 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClip
Passes]; |
666 | 669 |
667 bool canRenderDirectToStencil = | 670 bool canRenderDirectToStencil = |
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685 kAlways_StencilFunc, | 688 kAlways_StencilFunc, |
686 0xffff, | 689 0xffff, |
687 0x0000, | 690 0x0000, |
688 0xffff); | 691 0xffff); |
689 SET_RANDOM_COLOR | 692 SET_RANDOM_COLOR |
690 if (Element::kRect_Type == element->getType()) { | 693 if (Element::kRect_Type == element->getType()) { |
691 *drawState->stencil() = gDrawToStencil; | 694 *drawState->stencil() = gDrawToStencil; |
692 fGpu->drawSimpleRect(element->getRect(), NULL); | 695 fGpu->drawSimpleRect(element->getRect(), NULL); |
693 } else { | 696 } else { |
694 SkASSERT(Element::kPath_Type == element->getType()); | 697 SkASSERT(Element::kPath_Type == element->getType()); |
695 if (!clipPath->isEmpty()) { | 698 if (NULL != pr) { |
696 if (canRenderDirectToStencil) { | 699 if (canRenderDirectToStencil) { |
697 *drawState->stencil() = gDrawToStencil; | 700 *drawState->stencil() = gDrawToStencil; |
698 pr->drawPath(*clipPath, stroke, fGpu, false); | 701 pr->drawPath(stroke, fGpu, false); |
699 } else { | 702 } else { |
700 pr->stencilPath(*clipPath, stroke, fGpu); | 703 pr->stencilPath(stroke, fGpu); |
701 } | 704 } |
702 } | 705 } |
703 } | 706 } |
704 } | 707 } |
705 | 708 |
706 // now we modify the clip bit by rendering either the clip | 709 // now we modify the clip bit by rendering either the clip |
707 // element directly or a bounding rect of the entire clip. | 710 // element directly or a bounding rect of the entire clip. |
708 drawState->enableState(GrGpu::kModifyStencilClip_StateBit); | 711 drawState->enableState(GrGpu::kModifyStencilClip_StateBit); |
709 for (int p = 0; p < passes; ++p) { | 712 for (int p = 0; p < passes; ++p) { |
710 *drawState->stencil() = stencilSettings[p]; | 713 *drawState->stencil() = stencilSettings[p]; |
711 if (canDrawDirectToClip) { | 714 if (canDrawDirectToClip) { |
712 if (Element::kRect_Type == element->getType()) { | 715 if (Element::kRect_Type == element->getType()) { |
713 SET_RANDOM_COLOR | 716 SET_RANDOM_COLOR |
714 fGpu->drawSimpleRect(element->getRect(), NULL); | 717 fGpu->drawSimpleRect(element->getRect(), NULL); |
715 } else { | 718 } else { |
716 SkASSERT(Element::kPath_Type == element->getType()); | 719 SkASSERT(Element::kPath_Type == element->getType()); |
717 SET_RANDOM_COLOR | 720 SET_RANDOM_COLOR |
718 pr->drawPath(*clipPath, stroke, fGpu, false); | 721 pr->drawPath(stroke, fGpu, false); |
719 } | 722 } |
720 } else { | 723 } else { |
721 SET_RANDOM_COLOR | 724 SET_RANDOM_COLOR |
722 // The view matrix is setup to do clip space -> stencil spac
e translation, so | 725 // The view matrix is setup to do clip space -> stencil spac
e translation, so |
723 // draw rect in clip space. | 726 // draw rect in clip space. |
724 fGpu->drawSimpleRect(SkRect::MakeFromIRect(clipSpaceIBounds)
, NULL); | 727 fGpu->drawSimpleRect(SkRect::MakeFromIRect(clipSpaceIBounds)
, NULL); |
725 } | 728 } |
726 } | 729 } |
727 } | 730 } |
728 } | 731 } |
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1005 | 1008 |
1006 //////////////////////////////////////////////////////////////////////////////// | 1009 //////////////////////////////////////////////////////////////////////////////// |
1007 void GrClipMaskManager::releaseResources() { | 1010 void GrClipMaskManager::releaseResources() { |
1008 fAACache.releaseResources(); | 1011 fAACache.releaseResources(); |
1009 } | 1012 } |
1010 | 1013 |
1011 void GrClipMaskManager::setGpu(GrGpu* gpu) { | 1014 void GrClipMaskManager::setGpu(GrGpu* gpu) { |
1012 fGpu = gpu; | 1015 fGpu = gpu; |
1013 fAACache.setContext(gpu->getContext()); | 1016 fAACache.setContext(gpu->getContext()); |
1014 } | 1017 } |
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