OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrClipMaskManager.h" | 9 #include "GrClipMaskManager.h" |
10 #include "GrAAConvexPathRenderer.h" | 10 #include "GrAAConvexPathRenderer.h" |
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22 #include "SkStrokeRec.h" | 22 #include "SkStrokeRec.h" |
23 #include "SkTLazy.h" | 23 #include "SkTLazy.h" |
24 | 24 |
25 #define GR_AA_CLIP 1 | 25 #define GR_AA_CLIP 1 |
26 | 26 |
27 typedef SkClipStack::Element Element; | 27 typedef SkClipStack::Element Element; |
28 | 28 |
29 using namespace GrReducedClip; | 29 using namespace GrReducedClip; |
30 | 30 |
31 //////////////////////////////////////////////////////////////////////////////// | 31 //////////////////////////////////////////////////////////////////////////////// |
32 namespace { | |
33 // set up the draw state to enable the aa clipping mask. Besides setting up the | 32 // set up the draw state to enable the aa clipping mask. Besides setting up the |
34 // stage matrix this also alters the vertex layout | 33 // stage matrix this also alters the vertex layout |
35 void setup_drawstate_aaclip(GrGpu* gpu, | 34 static void setup_drawstate_aaclip(GrGpu* gpu, |
36 GrTexture* result, | 35 GrTexture* result, |
37 const SkIRect &devBound) { | 36 const SkIRect &devBound) { |
38 GrDrawState* drawState = gpu->drawState(); | 37 GrDrawState* drawState = gpu->drawState(); |
39 SkASSERT(drawState); | 38 SkASSERT(drawState); |
40 | 39 |
41 SkMatrix mat; | 40 SkMatrix mat; |
42 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be | 41 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be |
43 // equal to the view matrix followed by an offset to the devBound, and then
a scaling matrix to | 42 // equal to the view matrix followed by an offset to the devBound, and then
a scaling matrix to |
44 // normalized coords. We apply this matrix to the vertex positions rather th
an local coords. | 43 // normalized coords. We apply this matrix to the vertex positions rather th
an local coords. |
45 mat.setIDiv(result->width(), result->height()); | 44 mat.setIDiv(result->width(), result->height()); |
46 mat.preTranslate(SkIntToScalar(-devBound.fLeft), | 45 mat.preTranslate(SkIntToScalar(-devBound.fLeft), |
47 SkIntToScalar(-devBound.fTop)); | 46 SkIntToScalar(-devBound.fTop)); |
48 mat.preConcat(drawState->getViewMatrix()); | 47 mat.preConcat(drawState->getViewMatrix()); |
49 | 48 |
50 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); | 49 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); |
51 // This could be a long-lived effect that is cached with the alpha-mask. | 50 // This could be a long-lived effect that is cached with the alpha-mask. |
52 drawState->addCoverageEffect( | 51 drawState->addCoverageEffect( |
53 GrTextureDomainEffect::Create(result, | 52 GrTextureDomainEffect::Create(result, |
54 mat, | 53 mat, |
55 GrTextureDomain::MakeTexelDomain(result, d
omainTexels), | 54 GrTextureDomain::MakeTexelDomain(result, d
omainTexels), |
56 GrTextureDomain::kDecal_Mode, | 55 GrTextureDomain::kDecal_Mode, |
57 GrTextureParams::kNone_FilterMode, | 56 GrTextureParams::kNone_FilterMode, |
58 kPosition_GrCoordSet))->unref(); | 57 kPosition_GrCoordSet))->unref(); |
59 } | 58 } |
60 | 59 |
61 bool path_needs_SW_renderer(GrContext* context, | 60 static bool path_needs_SW_renderer(GrContext* context, |
62 GrGpu* gpu, | 61 GrGpu* gpu, |
63 const SkPath& origPath, | 62 const SkPath& origPath, |
64 const SkStrokeRec& stroke, | 63 const SkStrokeRec& stroke, |
65 bool doAA) { | 64 bool doAA) { |
66 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp b
uffer | |
67 SkTCopyOnFirstWrite<SkPath> path(origPath); | |
68 if (path->isInverseFillType()) { | |
69 path.writable()->toggleInverseFillType(); | |
70 } | |
71 // last (false) parameter disallows use of the SW path renderer | |
72 GrPathRendererChain::DrawType type = doAA ? | 65 GrPathRendererChain::DrawType type = doAA ? |
73 GrPathRendererChain::kColorAntiAlias_Dr
awType : | 66 GrPathRendererChain::kColorAntiAlias_Dr
awType : |
74 GrPathRendererChain::kColor_DrawType; | 67 GrPathRendererChain::kColor_DrawType; |
| 68 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp b
uffer |
| 69 SkPath::FillType fillType = SkPath::ConvertToNonInverseFillType(origPath.get
FillType()); |
75 | 70 |
76 return NULL == context->getPathRenderer(*path, stroke, gpu, false, type); | 71 // the 'false' parameter disallows use of the SW path renderer |
77 } | 72 GrPathRenderer::AutoClearPath acp(context->getPathRenderer(origPath, stroke,
gpu, |
78 | 73 false, type, fill
Type)); |
| 74 return NULL == acp.renderer(); |
79 } | 75 } |
80 | 76 |
81 /* | 77 /* |
82 * This method traverses the clip stack to see if the GrSoftwarePathRenderer | 78 * This method traverses the clip stack to see if the GrSoftwarePathRenderer |
83 * will be used on any element. If so, it returns true to indicate that the | 79 * will be used on any element. If so, it returns true to indicate that the |
84 * entire clip should be rendered in SW and then uploaded en masse to the gpu. | 80 * entire clip should be rendered in SW and then uploaded en masse to the gpu. |
85 */ | 81 */ |
86 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) { | 82 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) { |
87 | 83 |
88 // TODO: generalize this function so that when | 84 // TODO: generalize this function so that when |
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262 break; | 258 break; |
263 default: | 259 default: |
264 SkASSERT(false); | 260 SkASSERT(false); |
265 break; | 261 break; |
266 } | 262 } |
267 } | 263 } |
268 | 264 |
269 } | 265 } |
270 | 266 |
271 //////////////////////////////////////////////////////////////////////////////// | 267 //////////////////////////////////////////////////////////////////////////////// |
272 bool GrClipMaskManager::drawElement(GrTexture* target, | 268 bool GrClipMaskManager::drawFilledPath(GrTexture* target, |
273 const SkClipStack::Element* element, | 269 GrPathRenderer* pathRenderer, |
274 GrPathRenderer* pr) { | 270 bool isAA) { |
275 GrDrawState* drawState = fGpu->drawState(); | 271 GrDrawState* drawState = fGpu->drawState(); |
276 | 272 |
277 drawState->setRenderTarget(target->asRenderTarget()); | 273 drawState->setRenderTarget(target->asRenderTarget()); |
| 274 |
| 275 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
| 276 pathRenderer->drawPath(stroke, fGpu, isAA); |
| 277 return true; |
| 278 } |
| 279 |
| 280 bool GrClipMaskManager::drawElement(GrTexture* target, |
| 281 const SkClipStack::Element* element) { |
| 282 GrDrawState* drawState = fGpu->drawState(); |
| 283 |
| 284 drawState->setRenderTarget(target->asRenderTarget()); |
278 | 285 |
279 switch (element->getType()) { | 286 switch (element->getType()) { |
280 case Element::kRect_Type: | 287 case Element::kRect_Type: |
281 // TODO: Do rects directly to the accumulator using a aa-rect GrEffe
ct that covers the | 288 // TODO: Do rects directly to the accumulator using a aa-rect GrEffe
ct that covers the |
282 // entire mask bounds and writes 0 outside the rect. | 289 // entire mask bounds and writes 0 outside the rect. |
283 if (element->isAA()) { | 290 if (element->isAA()) { |
284 getContext()->getAARectRenderer()->fillAARect(fGpu, | 291 getContext()->getAARectRenderer()->fillAARect(fGpu, |
285 fGpu, | 292 fGpu, |
286 element->getRect()
, | 293 element->getRect()
, |
287 SkMatrix::I(), | 294 SkMatrix::I(), |
288 element->getRect()
, | 295 element->getRect()
, |
289 false); | 296 false); |
290 } else { | 297 } else { |
291 fGpu->drawSimpleRect(element->getRect(), NULL); | 298 fGpu->drawSimpleRect(element->getRect(), NULL); |
292 } | 299 } |
293 return true; | 300 return true; |
294 case Element::kPath_Type: { | 301 case Element::kPath_Type: { |
295 SkTCopyOnFirstWrite<SkPath> path(element->getPath()); | |
296 if (path->isInverseFillType()) { | |
297 path.writable()->toggleInverseFillType(); | |
298 } | |
299 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); | 302 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
300 if (NULL == pr) { | 303 GrPathRendererChain::DrawType type; |
301 GrPathRendererChain::DrawType type; | 304 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawTy
pe : |
302 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_Dr
awType : | 305 GrPathRendererChain::kColor_DrawType; |
303 GrPathRendererChain::kColor_DrawType; | 306 SkPath::FillType fillType = element->getPath().getFillType(); |
304 pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, fa
lse, type); | 307 GrPathRenderer::AutoClearPath acp(this->getContext()->getPathRendere
r( |
305 } | 308 element->getPath(), |
306 if (NULL == pr) { | 309 stroke, fGpu, false, type, |
| 310 SkPath::ConvertToNonInverseFil
lType(fillType))); |
| 311 if (NULL == acp.renderer()) { |
307 return false; | 312 return false; |
308 } | 313 } |
309 pr->drawPath(element->getPath(), stroke, fGpu, element->isAA()); | 314 acp->drawPath(stroke, fGpu, element->isAA()); |
310 break; | 315 break; |
311 } | 316 } |
312 default: | 317 default: |
313 // something is wrong if we're trying to draw an empty element. | 318 // something is wrong if we're trying to draw an empty element. |
314 GrCrash("Unexpected element type"); | 319 GrCrash("Unexpected element type"); |
315 return false; | 320 return false; |
316 } | 321 } |
317 return true; | 322 return true; |
318 } | 323 } |
319 | 324 |
320 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target, | 325 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target, |
321 const SkClipStack::Element* ele
ment, | 326 const SkClipStack::Element* ele
ment, |
322 GrPathRenderer** pr) { | 327 GrPathRenderer::AutoClearPath*
acp) { |
323 GrDrawState* drawState = fGpu->drawState(); | 328 GrDrawState* drawState = fGpu->drawState(); |
324 drawState->setRenderTarget(target->asRenderTarget()); | 329 drawState->setRenderTarget(target->asRenderTarget()); |
325 | 330 |
326 switch (element->getType()) { | 331 switch (element->getType()) { |
327 case Element::kRect_Type: | 332 case Element::kRect_Type: |
328 return true; | 333 return true; |
329 case Element::kPath_Type: { | 334 case Element::kPath_Type: { |
330 SkTCopyOnFirstWrite<SkPath> path(element->getPath()); | |
331 if (path->isInverseFillType()) { | |
332 path.writable()->toggleInverseFillType(); | |
333 } | |
334 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); | 335 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
335 GrPathRendererChain::DrawType type = element->isAA() ? | 336 GrPathRendererChain::DrawType type = element->isAA() ? |
336 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType : | 337 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType : |
337 GrPathRendererChain::kStencilAndColor_DrawType; | 338 GrPathRendererChain::kStencilAndColor_DrawType; |
338 *pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false
, type); | 339 SkPath::FillType fillType = element->getPath().getFillType(); |
339 return NULL != *pr; | 340 acp->set(this->getContext()->getPathRenderer(element->getPath(), |
| 341 stroke, fGpu, false, type, |
| 342 SkPath::ConvertToNonInverseFi
llType(fillType))); |
| 343 return NULL != acp->renderer(); |
340 } | 344 } |
341 default: | 345 default: |
342 // something is wrong if we're trying to draw an empty element. | 346 // something is wrong if we're trying to draw an empty element. |
343 GrCrash("Unexpected element type"); | 347 GrCrash("Unexpected element type"); |
344 return false; | 348 return false; |
345 } | 349 } |
346 } | 350 } |
347 | 351 |
348 void GrClipMaskManager::mergeMask(GrTexture* dstMask, | 352 void GrClipMaskManager::mergeMask(GrTexture* dstMask, |
349 GrTexture* srcMask, | 353 GrTexture* srcMask, |
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474 drawState->enableState(GrDrawState::kClip_StateBit); | 478 drawState->enableState(GrDrawState::kClip_StateBit); |
475 | 479 |
476 GrAutoScratchTexture temp; | 480 GrAutoScratchTexture temp; |
477 // walk through each clip element and perform its set op | 481 // walk through each clip element and perform its set op |
478 for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next())
{ | 482 for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next())
{ |
479 const Element* element = iter.get(); | 483 const Element* element = iter.get(); |
480 SkRegion::Op op = element->getOp(); | 484 SkRegion::Op op = element->getOp(); |
481 bool invert = element->isInverseFilled(); | 485 bool invert = element->isInverseFilled(); |
482 | 486 |
483 if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDiffere
nce_Op == op) { | 487 if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDiffere
nce_Op == op) { |
484 GrPathRenderer* pr = NULL; | 488 GrPathRenderer::AutoClearPath acp; |
485 bool useTemp = !this->canStencilAndDrawElement(result, element, &pr)
; | 489 bool useTemp = !this->canStencilAndDrawElement(result, element, &acp
); |
486 GrTexture* dst; | 490 GrTexture* dst; |
487 // This is the bounds of the clip element in the space of the alpha-
mask. The temporary | 491 // This is the bounds of the clip element in the space of the alpha-
mask. The temporary |
488 // mask buffer can be substantially larger than the actually clip st
ack element. We | 492 // mask buffer can be substantially larger than the actually clip st
ack element. We |
489 // touch the minimum number of pixels necessary and use decal mode t
o combine it with | 493 // touch the minimum number of pixels necessary and use decal mode t
o combine it with |
490 // the accumulator. | 494 // the accumulator. |
491 SkIRect maskSpaceElementIBounds; | 495 SkIRect maskSpaceElementIBounds; |
492 | 496 |
493 if (useTemp) { | 497 if (useTemp) { |
494 if (invert) { | 498 if (invert) { |
495 maskSpaceElementIBounds = maskSpaceIBounds; | 499 maskSpaceElementIBounds = maskSpaceIBounds; |
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522 kAlways_StencilFunc, | 526 kAlways_StencilFunc, |
523 0xffff, | 527 0xffff, |
524 0xffff, | 528 0xffff, |
525 0xffff); | 529 0xffff); |
526 drawState->setStencil(kStencilInElement); | 530 drawState->setStencil(kStencilInElement); |
527 setup_boolean_blendcoeffs(drawState, op); | 531 setup_boolean_blendcoeffs(drawState, op); |
528 } | 532 } |
529 | 533 |
530 drawState->setAlpha(invert ? 0x00 : 0xff); | 534 drawState->setAlpha(invert ? 0x00 : 0xff); |
531 | 535 |
532 if (!this->drawElement(dst, element, pr)) { | 536 if (NULL != acp.renderer()) { |
533 fAACache.reset(); | 537 this->drawFilledPath(dst, acp.renderer(), element->isAA()); |
534 return NULL; | 538 } else { |
| 539 if (!this->drawElement(dst, element)) { |
| 540 fAACache.reset(); |
| 541 return NULL; |
| 542 } |
535 } | 543 } |
536 | 544 |
537 if (useTemp) { | 545 if (useTemp) { |
538 // Now draw into the accumulator using the real operation and th
e temp buffer as a | 546 // Now draw into the accumulator using the real operation and th
e temp buffer as a |
539 // texture | 547 // texture |
540 this->mergeMask(result, | 548 this->mergeMask(result, |
541 temp.texture(), | 549 temp.texture(), |
542 op, | 550 op, |
543 maskSpaceIBounds, | 551 maskSpaceIBounds, |
544 maskSpaceElementIBounds); | 552 maskSpaceElementIBounds); |
545 } else { | 553 } else { |
546 // Draw to the exterior pixels (those with a zero stencil value)
. | 554 // Draw to the exterior pixels (those with a zero stencil value)
. |
547 drawState->setAlpha(invert ? 0xff : 0x00); | 555 drawState->setAlpha(invert ? 0xff : 0x00); |
548 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement, | 556 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement, |
549 kZero_StencilOp, | 557 kZero_StencilOp, |
550 kZero_StencilOp, | 558 kZero_StencilOp, |
551 kEqual_StencilFunc, | 559 kEqual_StencilFunc, |
552 0xffff, | 560 0xffff, |
553 0x0000, | 561 0x0000, |
554 0xffff); | 562 0xffff); |
555 drawState->setStencil(kDrawOutsideElement); | 563 drawState->setStencil(kDrawOutsideElement); |
556 fGpu->drawSimpleRect(clipSpaceIBounds); | 564 fGpu->drawSimpleRect(clipSpaceIBounds); |
557 drawState->disableStencil(); | 565 drawState->disableStencil(); |
558 } | 566 } |
559 } else { | 567 } else { |
560 // all the remaining ops can just be directly draw into the accumula
tion buffer | 568 // all the remaining ops can just be directly drawn into the accumul
ation buffer |
561 drawState->setAlpha(0xff); | 569 drawState->setAlpha(0xff); |
562 setup_boolean_blendcoeffs(drawState, op); | 570 setup_boolean_blendcoeffs(drawState, op); |
563 this->drawElement(result, element); | 571 this->drawElement(result, element); |
564 } | 572 } |
565 } | 573 } |
566 | 574 |
567 fCurrClipMaskType = kAlpha_ClipMaskType; | 575 fCurrClipMaskType = kAlpha_ClipMaskType; |
568 return result; | 576 return result; |
569 } | 577 } |
570 | 578 |
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636 } | 644 } |
637 | 645 |
638 // This will be used to determine whether the clip shape can be rend
ered into the | 646 // This will be used to determine whether the clip shape can be rend
ered into the |
639 // stencil with arbitrary stencil settings. | 647 // stencil with arbitrary stencil settings. |
640 GrPathRenderer::StencilSupport stencilSupport; | 648 GrPathRenderer::StencilSupport stencilSupport; |
641 | 649 |
642 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); | 650 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
643 | 651 |
644 SkRegion::Op op = element->getOp(); | 652 SkRegion::Op op = element->getOp(); |
645 | 653 |
646 GrPathRenderer* pr = NULL; | 654 GrPathRenderer::AutoClearPath acp; |
647 SkTCopyOnFirstWrite<SkPath> clipPath; | |
648 if (Element::kRect_Type == element->getType()) { | 655 if (Element::kRect_Type == element->getType()) { |
649 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; | 656 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; |
650 fillInverted = false; | 657 fillInverted = false; |
651 } else { | 658 } else { |
652 SkASSERT(Element::kPath_Type == element->getType()); | 659 SkASSERT(Element::kPath_Type == element->getType()); |
653 clipPath.init(element->getPath()); | 660 fillInverted = element->getPath().isInverseFillType(); |
654 fillInverted = clipPath->isInverseFillType(); | 661 SkPath::FillType fill = element->getPath().getFillType(); |
655 if (fillInverted) { | 662 acp.set(this->getContext()->getPathRenderer(element->getPath(), |
656 clipPath.writable()->toggleInverseFillType(); | |
657 } | |
658 pr = this->getContext()->getPathRenderer(*clipPath, | |
659 stroke, | 663 stroke, |
660 fGpu, | 664 fGpu, |
661 false, | 665 false, |
662 GrPathRendererChain::kS
tencilOnly_DrawType, | 666 GrPathRendererChain::kS
tencilOnly_DrawType, |
663 &stencilSupport); | 667 SkPath::ConvertToNonInv
erseFillType(fill), |
664 if (NULL == pr) { | 668 &stencilSupport)); |
| 669 if (NULL == acp.renderer()) { |
665 return false; | 670 return false; |
666 } | 671 } |
667 } | 672 } |
668 | 673 |
669 int passes; | 674 int passes; |
670 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClip
Passes]; | 675 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClip
Passes]; |
671 | 676 |
672 bool canRenderDirectToStencil = | 677 bool canRenderDirectToStencil = |
673 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport; | 678 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport; |
674 bool canDrawDirectToClip; // Given the renderer, the element, | 679 bool canDrawDirectToClip; // Given the renderer, the element, |
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690 kAlways_StencilFunc, | 695 kAlways_StencilFunc, |
691 0xffff, | 696 0xffff, |
692 0x0000, | 697 0x0000, |
693 0xffff); | 698 0xffff); |
694 SET_RANDOM_COLOR | 699 SET_RANDOM_COLOR |
695 if (Element::kRect_Type == element->getType()) { | 700 if (Element::kRect_Type == element->getType()) { |
696 *drawState->stencil() = gDrawToStencil; | 701 *drawState->stencil() = gDrawToStencil; |
697 fGpu->drawSimpleRect(element->getRect(), NULL); | 702 fGpu->drawSimpleRect(element->getRect(), NULL); |
698 } else { | 703 } else { |
699 SkASSERT(Element::kPath_Type == element->getType()); | 704 SkASSERT(Element::kPath_Type == element->getType()); |
700 if (!clipPath->isEmpty()) { | 705 if (NULL != acp.renderer()) { |
701 if (canRenderDirectToStencil) { | 706 if (canRenderDirectToStencil) { |
702 *drawState->stencil() = gDrawToStencil; | 707 *drawState->stencil() = gDrawToStencil; |
703 pr->drawPath(*clipPath, stroke, fGpu, false); | 708 acp->drawPath(stroke, fGpu, false); |
704 } else { | 709 } else { |
705 pr->stencilPath(*clipPath, stroke, fGpu); | 710 acp->stencilPath(stroke, fGpu); |
706 } | 711 } |
707 } | 712 } |
708 } | 713 } |
709 } | 714 } |
710 | 715 |
711 // now we modify the clip bit by rendering either the clip | 716 // now we modify the clip bit by rendering either the clip |
712 // element directly or a bounding rect of the entire clip. | 717 // element directly or a bounding rect of the entire clip. |
713 drawState->enableState(GrGpu::kModifyStencilClip_StateBit); | 718 drawState->enableState(GrGpu::kModifyStencilClip_StateBit); |
714 for (int p = 0; p < passes; ++p) { | 719 for (int p = 0; p < passes; ++p) { |
715 *drawState->stencil() = stencilSettings[p]; | 720 *drawState->stencil() = stencilSettings[p]; |
716 if (canDrawDirectToClip) { | 721 if (canDrawDirectToClip) { |
717 if (Element::kRect_Type == element->getType()) { | 722 if (Element::kRect_Type == element->getType()) { |
718 SET_RANDOM_COLOR | 723 SET_RANDOM_COLOR |
719 fGpu->drawSimpleRect(element->getRect(), NULL); | 724 fGpu->drawSimpleRect(element->getRect(), NULL); |
720 } else { | 725 } else { |
721 SkASSERT(Element::kPath_Type == element->getType()); | 726 SkASSERT(Element::kPath_Type == element->getType()); |
722 SET_RANDOM_COLOR | 727 SET_RANDOM_COLOR |
723 pr->drawPath(*clipPath, stroke, fGpu, false); | 728 acp->drawPath(stroke, fGpu, false); |
724 } | 729 } |
725 } else { | 730 } else { |
726 SET_RANDOM_COLOR | 731 SET_RANDOM_COLOR |
727 // The view matrix is setup to do clip space -> stencil spac
e translation, so | 732 // The view matrix is setup to do clip space -> stencil spac
e translation, so |
728 // draw rect in clip space. | 733 // draw rect in clip space. |
729 fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL); | 734 fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL); |
730 } | 735 } |
731 } | 736 } |
732 } | 737 } |
733 } | 738 } |
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1035 | 1040 |
1036 // TODO: dynamically attach a stencil buffer | 1041 // TODO: dynamically attach a stencil buffer |
1037 int stencilBits = 0; | 1042 int stencilBits = 0; |
1038 GrStencilBuffer* stencilBuffer = | 1043 GrStencilBuffer* stencilBuffer = |
1039 drawState.getRenderTarget()->getStencilBuffer(); | 1044 drawState.getRenderTarget()->getStencilBuffer(); |
1040 if (NULL != stencilBuffer) { | 1045 if (NULL != stencilBuffer) { |
1041 stencilBits = stencilBuffer->bits(); | 1046 stencilBits = stencilBuffer->bits(); |
1042 this->adjustStencilParams(settings, clipMode, stencilBits); | 1047 this->adjustStencilParams(settings, clipMode, stencilBits); |
1043 } | 1048 } |
1044 } | 1049 } |
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