Index: third_party/WebKit/Source/platform/geometry/FloatQuad.h |
diff --git a/third_party/WebKit/Source/platform/geometry/FloatQuad.h b/third_party/WebKit/Source/platform/geometry/FloatQuad.h |
index 9b8613e3c35007c0aef08a7985224ec51517d688..dc4b30a19487a8b157641c480112fbe83004acd8 100644 |
--- a/third_party/WebKit/Source/platform/geometry/FloatQuad.h |
+++ b/third_party/WebKit/Source/platform/geometry/FloatQuad.h |
@@ -84,11 +84,13 @@ class PLATFORM_EXPORT FloatQuad { |
// corresponding FloatRect can be retrieved with boundingBox(). |
bool isRectilinear() const; |
- // Tests whether the given point is inside, or on an edge or corner of this quad. |
+ // Tests whether the given point is inside, or on an edge or corner of this |
+ // quad. |
bool containsPoint(const FloatPoint&) const; |
- // Tests whether the four corners of other are inside, or coincident with the sides of this quad. |
- // Note that this only works for convex quads, but that includes all quads that originate |
+ // Tests whether the four corners of other are inside, or coincident with the |
+ // sides of this quad. Note that this only works for convex quads, but that |
+ // includes all quads that originate |
// from transformed rects. |
bool containsQuad(const FloatQuad&) const; |
@@ -102,7 +104,8 @@ class PLATFORM_EXPORT FloatQuad { |
bool intersectsEllipse(const FloatPoint& center, |
const FloatSize& radii) const; |
- // The center of the quad. If the quad is the result of a affine-transformed rectangle this is the same as the original center transformed. |
+ // The center of the quad. If the quad is the result of a affine-transformed |
+ // rectangle this is the same as the original center transformed. |
FloatPoint center() const { |
return FloatPoint((m_p1.x() + m_p2.x() + m_p3.x() + m_p4.x()) / 4.0, |
(m_p1.y() + m_p2.y() + m_p3.y() + m_p4.y()) / 4.0); |