Index: third_party/WebKit/Source/core/paint/SVGImagePainter.cpp |
diff --git a/third_party/WebKit/Source/core/paint/SVGImagePainter.cpp b/third_party/WebKit/Source/core/paint/SVGImagePainter.cpp |
index 9fa2e91df149896ab6476ec3769b336beae1a50a..39dc7a0175937fbc4dbff0020371585502d98236 100644 |
--- a/third_party/WebKit/Source/core/paint/SVGImagePainter.cpp |
+++ b/third_party/WebKit/Source/core/paint/SVGImagePainter.cpp |
@@ -95,11 +95,11 @@ FloatSize SVGImagePainter::computeImageViewportSize() const { |
ImageResource* cachedImage = m_layoutSVGImage.imageResource()->cachedImage(); |
- // Images with preserveAspectRatio=none should force non-uniform scaling. This can be achieved |
- // by setting the image's container size to its viewport size (i.e. concrete object size |
- // returned by the default sizing algorithm.) See |
- // https://www.w3.org/TR/SVG/single-page.html#coords-PreserveAspectRatioAttribute and |
- // https://drafts.csswg.org/css-images-3/#default-sizing. |
+ // Images with preserveAspectRatio=none should force non-uniform scaling. This |
+ // can be achieved by setting the image's container size to its viewport size |
+ // (i.e. concrete object size returned by the default sizing algorithm.) See |
+ // https://www.w3.org/TR/SVG/single-page.html#coords-PreserveAspectRatioAttribute |
+ // and https://drafts.csswg.org/css-images-3/#default-sizing. |
// Avoid returning the size of the broken image. |
if (cachedImage->errorOccurred()) |