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Side by Side Diff: third_party/WebKit/Source/core/paint/RoundedInnerRectClipper.cpp

Issue 2392443009: reflow comments in core/paint (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/RoundedInnerRectClipper.h" 5 #include "core/paint/RoundedInnerRectClipper.h"
6 6
7 #include "core/layout/LayoutObject.h" 7 #include "core/layout/LayoutObject.h"
8 #include "core/paint/PaintInfo.h" 8 #include "core/paint/PaintInfo.h"
9 #include "platform/graphics/paint/ClipDisplayItem.h" 9 #include "platform/graphics/paint/ClipDisplayItem.h"
10 #include "platform/graphics/paint/PaintController.h" 10 #include "platform/graphics/paint/PaintController.h"
11 11
12 namespace blink { 12 namespace blink {
13 13
14 RoundedInnerRectClipper::RoundedInnerRectClipper( 14 RoundedInnerRectClipper::RoundedInnerRectClipper(
15 const LayoutObject& layoutObject, 15 const LayoutObject& layoutObject,
16 const PaintInfo& paintInfo, 16 const PaintInfo& paintInfo,
17 const LayoutRect& rect, 17 const LayoutRect& rect,
18 const FloatRoundedRect& clipRect, 18 const FloatRoundedRect& clipRect,
19 RoundedInnerRectClipperBehavior behavior) 19 RoundedInnerRectClipperBehavior behavior)
20 : m_layoutObject(layoutObject), 20 : m_layoutObject(layoutObject),
21 m_paintInfo(paintInfo), 21 m_paintInfo(paintInfo),
22 m_usePaintController(behavior == ApplyToDisplayList), 22 m_usePaintController(behavior == ApplyToDisplayList),
23 m_clipType(m_usePaintController ? m_paintInfo.displayItemTypeForClipping() 23 m_clipType(m_usePaintController ? m_paintInfo.displayItemTypeForClipping()
24 : DisplayItem::kClipBoxPaintPhaseFirst) { 24 : DisplayItem::kClipBoxPaintPhaseFirst) {
25 Vector<FloatRoundedRect> roundedRectClips; 25 Vector<FloatRoundedRect> roundedRectClips;
26 if (clipRect.isRenderable()) { 26 if (clipRect.isRenderable()) {
27 roundedRectClips.append(clipRect); 27 roundedRectClips.append(clipRect);
28 } else { 28 } else {
29 // We create a rounded rect for each of the corners and clip it, while makin g sure we clip opposing corners together. 29 // We create a rounded rect for each of the corners and clip it, while
30 // making sure we clip opposing corners together.
30 if (!clipRect.getRadii().topLeft().isEmpty() || 31 if (!clipRect.getRadii().topLeft().isEmpty() ||
31 !clipRect.getRadii().bottomRight().isEmpty()) { 32 !clipRect.getRadii().bottomRight().isEmpty()) {
32 FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), 33 FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(),
33 rect.maxX() - clipRect.rect().x(), 34 rect.maxX() - clipRect.rect().x(),
34 rect.maxY() - clipRect.rect().y()); 35 rect.maxY() - clipRect.rect().y());
35 FloatRoundedRect::Radii topCornerRadii; 36 FloatRoundedRect::Radii topCornerRadii;
36 topCornerRadii.setTopLeft(clipRect.getRadii().topLeft()); 37 topCornerRadii.setTopLeft(clipRect.getRadii().topLeft());
37 roundedRectClips.append(FloatRoundedRect(topCorner, topCornerRadii)); 38 roundedRectClips.append(FloatRoundedRect(topCorner, topCornerRadii));
38 39
39 FloatRect bottomCorner(rect.x().toFloat(), rect.y().toFloat(), 40 FloatRect bottomCorner(rect.x().toFloat(), rect.y().toFloat(),
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 if (m_usePaintController) { 82 if (m_usePaintController) {
82 m_paintInfo.context.getPaintController().endItem<EndClipDisplayItem>( 83 m_paintInfo.context.getPaintController().endItem<EndClipDisplayItem>(
83 m_layoutObject, endType); 84 m_layoutObject, endType);
84 } else { 85 } else {
85 EndClipDisplayItem endClipDisplayItem(m_layoutObject, endType); 86 EndClipDisplayItem endClipDisplayItem(m_layoutObject, endType);
86 endClipDisplayItem.replay(m_paintInfo.context); 87 endClipDisplayItem.replay(m_paintInfo.context);
87 } 88 }
88 } 89 }
89 90
90 } // namespace blink 91 } // namespace blink
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