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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BoxPainter_h | 5 #ifndef BoxPainter_h |
6 #define BoxPainter_h | 6 #define BoxPainter_h |
7 | 7 |
8 #include "core/layout/BackgroundBleedAvoidance.h" | 8 #include "core/layout/BackgroundBleedAvoidance.h" |
9 #include "core/style/ShadowData.h" | 9 #include "core/style/ShadowData.h" |
10 #include "platform/geometry/LayoutSize.h" | 10 #include "platform/geometry/LayoutSize.h" |
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34 | 34 |
35 public: | 35 public: |
36 BoxPainter(const LayoutBox& layoutBox) : m_layoutBox(layoutBox) {} | 36 BoxPainter(const LayoutBox& layoutBox) : m_layoutBox(layoutBox) {} |
37 void paint(const PaintInfo&, const LayoutPoint&); | 37 void paint(const PaintInfo&, const LayoutPoint&); |
38 | 38 |
39 void paintBoxDecorationBackground(const PaintInfo&, const LayoutPoint&); | 39 void paintBoxDecorationBackground(const PaintInfo&, const LayoutPoint&); |
40 void paintMask(const PaintInfo&, const LayoutPoint&); | 40 void paintMask(const PaintInfo&, const LayoutPoint&); |
41 void paintClippingMask(const PaintInfo&, const LayoutPoint&); | 41 void paintClippingMask(const PaintInfo&, const LayoutPoint&); |
42 | 42 |
43 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; | 43 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; |
44 // Returns true if the result fill layers have non-associative blending or com
positing mode. | 44 // Returns true if the result fill layers have non-associative blending or |
45 // (i.e. The rendering will be different without creating isolation group by c
ontext.saveLayer().) | 45 // compositing mode. (i.e. The rendering will be different without creating |
46 // Note that the output list will be in top-bottom order. | 46 // isolation group by context.saveLayer().) Note that the output list will be |
| 47 // in top-bottom order. |
47 bool calculateFillLayerOcclusionCulling( | 48 bool calculateFillLayerOcclusionCulling( |
48 FillLayerOcclusionOutputList& reversedPaintList, | 49 FillLayerOcclusionOutputList& reversedPaintList, |
49 const FillLayer&); | 50 const FillLayer&); |
50 | 51 |
51 // Returns true if the fill layer will certainly occlude anything painted behi
nd it. | 52 // Returns true if the fill layer will certainly occlude anything painted |
| 53 // behind it. |
52 static bool isFillLayerOpaque(const FillLayer&, const LayoutObject&); | 54 static bool isFillLayerOpaque(const FillLayer&, const LayoutObject&); |
53 | 55 |
54 void paintFillLayers(const PaintInfo&, | 56 void paintFillLayers(const PaintInfo&, |
55 const Color&, | 57 const Color&, |
56 const FillLayer&, | 58 const FillLayer&, |
57 const LayoutRect&, | 59 const LayoutRect&, |
58 BackgroundBleedAvoidance = BackgroundBleedNone, | 60 BackgroundBleedAvoidance = BackgroundBleedNone, |
59 SkXfermode::Mode = SkXfermode::kSrcOver_Mode, | 61 SkXfermode::Mode = SkXfermode::kSrcOver_Mode, |
60 const LayoutObject* backgroundObject = nullptr); | 62 const LayoutObject* backgroundObject = nullptr); |
61 void paintMaskImages(const PaintInfo&, const LayoutRect&); | 63 void paintMaskImages(const PaintInfo&, const LayoutRect&); |
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106 const LayoutRect&, | 108 const LayoutRect&, |
107 const Color& backgroundColor, | 109 const Color& backgroundColor, |
108 BackgroundBleedAvoidance = BackgroundBleedNone); | 110 BackgroundBleedAvoidance = BackgroundBleedNone); |
109 | 111 |
110 const LayoutBox& m_layoutBox; | 112 const LayoutBox& m_layoutBox; |
111 }; | 113 }; |
112 | 114 |
113 } // namespace blink | 115 } // namespace blink |
114 | 116 |
115 #endif | 117 #endif |
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