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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef BoxPainter_h | 5 #ifndef BoxPainter_h |
| 6 #define BoxPainter_h | 6 #define BoxPainter_h |
| 7 | 7 |
| 8 #include "core/layout/BackgroundBleedAvoidance.h" | 8 #include "core/layout/BackgroundBleedAvoidance.h" |
| 9 #include "core/style/ShadowData.h" | 9 #include "core/style/ShadowData.h" |
| 10 #include "platform/geometry/LayoutSize.h" | 10 #include "platform/geometry/LayoutSize.h" |
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| 34 | 34 |
| 35 public: | 35 public: |
| 36 BoxPainter(const LayoutBox& layoutBox) : m_layoutBox(layoutBox) {} | 36 BoxPainter(const LayoutBox& layoutBox) : m_layoutBox(layoutBox) {} |
| 37 void paint(const PaintInfo&, const LayoutPoint&); | 37 void paint(const PaintInfo&, const LayoutPoint&); |
| 38 | 38 |
| 39 void paintBoxDecorationBackground(const PaintInfo&, const LayoutPoint&); | 39 void paintBoxDecorationBackground(const PaintInfo&, const LayoutPoint&); |
| 40 void paintMask(const PaintInfo&, const LayoutPoint&); | 40 void paintMask(const PaintInfo&, const LayoutPoint&); |
| 41 void paintClippingMask(const PaintInfo&, const LayoutPoint&); | 41 void paintClippingMask(const PaintInfo&, const LayoutPoint&); |
| 42 | 42 |
| 43 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; | 43 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; |
| 44 // Returns true if the result fill layers have non-associative blending or com
positing mode. | 44 // Returns true if the result fill layers have non-associative blending or |
| 45 // (i.e. The rendering will be different without creating isolation group by c
ontext.saveLayer().) | 45 // compositing mode. (i.e. The rendering will be different without creating |
| 46 // Note that the output list will be in top-bottom order. | 46 // isolation group by context.saveLayer().) Note that the output list will be |
| 47 // in top-bottom order. |
| 47 bool calculateFillLayerOcclusionCulling( | 48 bool calculateFillLayerOcclusionCulling( |
| 48 FillLayerOcclusionOutputList& reversedPaintList, | 49 FillLayerOcclusionOutputList& reversedPaintList, |
| 49 const FillLayer&); | 50 const FillLayer&); |
| 50 | 51 |
| 51 // Returns true if the fill layer will certainly occlude anything painted behi
nd it. | 52 // Returns true if the fill layer will certainly occlude anything painted |
| 53 // behind it. |
| 52 static bool isFillLayerOpaque(const FillLayer&, const LayoutObject&); | 54 static bool isFillLayerOpaque(const FillLayer&, const LayoutObject&); |
| 53 | 55 |
| 54 void paintFillLayers(const PaintInfo&, | 56 void paintFillLayers(const PaintInfo&, |
| 55 const Color&, | 57 const Color&, |
| 56 const FillLayer&, | 58 const FillLayer&, |
| 57 const LayoutRect&, | 59 const LayoutRect&, |
| 58 BackgroundBleedAvoidance = BackgroundBleedNone, | 60 BackgroundBleedAvoidance = BackgroundBleedNone, |
| 59 SkXfermode::Mode = SkXfermode::kSrcOver_Mode, | 61 SkXfermode::Mode = SkXfermode::kSrcOver_Mode, |
| 60 const LayoutObject* backgroundObject = nullptr); | 62 const LayoutObject* backgroundObject = nullptr); |
| 61 void paintMaskImages(const PaintInfo&, const LayoutRect&); | 63 void paintMaskImages(const PaintInfo&, const LayoutRect&); |
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| 106 const LayoutRect&, | 108 const LayoutRect&, |
| 107 const Color& backgroundColor, | 109 const Color& backgroundColor, |
| 108 BackgroundBleedAvoidance = BackgroundBleedNone); | 110 BackgroundBleedAvoidance = BackgroundBleedNone); |
| 109 | 111 |
| 110 const LayoutBox& m_layoutBox; | 112 const LayoutBox& m_layoutBox; |
| 111 }; | 113 }; |
| 112 | 114 |
| 113 } // namespace blink | 115 } // namespace blink |
| 114 | 116 |
| 115 #endif | 117 #endif |
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