Index: third_party/WebKit/Source/core/css/CSSMatrix.h |
diff --git a/third_party/WebKit/Source/core/css/CSSMatrix.h b/third_party/WebKit/Source/core/css/CSSMatrix.h |
index 2b3af9280bb8cb45e408b2fb3f357975bfe29951..e9f5eabf4d24d03291b537753515e96ffacfa8ac 100644 |
--- a/third_party/WebKit/Source/core/css/CSSMatrix.h |
+++ b/third_party/WebKit/Source/core/css/CSSMatrix.h |
@@ -99,48 +99,54 @@ class CSSMatrix final : public GarbageCollectedFinalized<CSSMatrix>, |
// The following math function return a new matrix with the |
// specified operation applied. The this value is not modified. |
- // Multiply this matrix by secondMatrix, on the right (result = this * secondMatrix) |
+ // Multiply this matrix by secondMatrix, on the right |
+ // (result = this * secondMatrix) |
CSSMatrix* multiply(CSSMatrix* secondMatrix) const; |
- // Return the inverse of this matrix. Throw an exception if the matrix is not invertible |
+ // Return the inverse of this matrix. Throw an exception if the matrix is not |
+ // invertible. |
CSSMatrix* inverse(ExceptionState&) const; |
// Return this matrix translated by the passed values. |
- // Passing a NaN will use a value of 0. This allows the 3D form to used for 2D operations |
- // Operation is performed as though the this matrix is multiplied by a matrix with |
- // the translation values on the left (result = translation(x,y,z) * this) |
+ // Passing a NaN will use a value of 0. This allows the 3D form to used for 2D |
+ // operations. |
+ // Operation is performed as though the this matrix is multiplied by a matrix |
+ // with the translation values on the left |
+ // (result = translation(x,y,z) * this) |
CSSMatrix* translate(double x, double y, double z) const; |
// Returns this matrix scaled by the passed values. |
- // Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of NaN |
- // makes it the same as scaleX. This allows the 3D form to used for 2D operations |
- // Operation is performed as though the this matrix is multiplied by a matrix with |
- // the scale values on the left (result = scale(x,y,z) * this) |
+ // Passing scaleX or scaleZ as NaN uses a value of 1, but passing scaleY of |
+ // NaN makes it the same as scaleX. This allows the 3D form to used for 2D |
+ // operations Operation is performed as though the this matrix is multiplied |
+ // by a matrix with the scale values on the left |
+ // (result = scale(x,y,z) * this) |
CSSMatrix* scale(double scaleX, double scaleY, double scaleZ) const; |
// Returns this matrix rotated by the passed values. |
// If rotY and rotZ are NaN, rotate about Z (rotX=0, rotateY=0, rotateZ=rotX). |
// Otherwise use a rotation value of 0 for any passed NaN. |
- // Operation is performed as though the this matrix is multiplied by a matrix with |
- // the rotation values on the left (result = rotation(x,y,z) * this) |
+ // Operation is performed as though the this matrix is multiplied by a matrix |
+ // with the rotation values on the left (result = rotation(x,y,z) * this) |
CSSMatrix* rotate(double rotX, double rotY, double rotZ) const; |
// Returns this matrix rotated about the passed axis by the passed angle. |
// Passing a NaN will use a value of 0. If the axis is (0,0,0) use a value |
- // Operation is performed as though the this matrix is multiplied by a matrix with |
- // the rotation values on the left (result = rotation(x,y,z,angle) * this) |
+ // Operation is performed as though the this matrix is multiplied by a matrix |
+ // with the rotation values on the left |
+ // (result = rotation(x,y,z,angle) * this) |
CSSMatrix* rotateAxisAngle(double x, double y, double z, double angle) const; |
// Return this matrix skewed along the X axis by the passed values. |
// Passing a NaN will use a value of 0. |
- // Operation is performed as though the this matrix is multiplied by a matrix with |
- // the skew values on the left (result = skewX(angle) * this) |
+ // Operation is performed as though the this matrix is multiplied by a matrix |
+ // with the skew values on the left (result = skewX(angle) * this) |
CSSMatrix* skewX(double angle) const; |
// Return this matrix skewed along the Y axis by the passed values. |
// Passing a NaN will use a value of 0. |
- // Operation is performed as though the this matrix is multiplied by a matrix with |
- // the skew values on the left (result = skewY(angle) * this) |
+ // Operation is performed as though the this matrix is multiplied by a matrix |
+ // with the skew values on the left (result = skewY(angle) * this) |
CSSMatrix* skewY(double angle) const; |
const TransformationMatrix& transform() const { return *m_matrix; } |