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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <limits.h> | 5 #include <limits.h> |
6 #include <stddef.h> | 6 #include <stddef.h> |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include "include/v8.h" | 9 #include "include/v8.h" |
10 #include "src/objects.h" | 10 #include "src/objects.h" |
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29 if (size > INT_MAX) return 0; | 29 if (size > INT_MAX) return 0; |
30 v8::internal::MaybeHandle<v8::internal::String> source = | 30 v8::internal::MaybeHandle<v8::internal::String> source = |
31 factory->NewStringFromOneByte( | 31 factory->NewStringFromOneByte( |
32 v8::internal::Vector<const uint8_t>(data, static_cast<int>(size))); | 32 v8::internal::Vector<const uint8_t>(data, static_cast<int>(size))); |
33 if (source.is_null()) return 0; | 33 if (source.is_null()) return 0; |
34 | 34 |
35 v8::internal::Handle<v8::internal::Script> script = | 35 v8::internal::Handle<v8::internal::Script> script = |
36 factory->NewScript(source.ToHandleChecked()); | 36 factory->NewScript(source.ToHandleChecked()); |
37 v8::internal::Zone zone(i_isolate->allocator()); | 37 v8::internal::Zone zone(i_isolate->allocator()); |
38 v8::internal::ParseInfo info(&zone, script); | 38 v8::internal::ParseInfo info(&zone, script); |
39 info.set_global(); | |
40 v8::internal::Parser parser(&info); | 39 v8::internal::Parser parser(&info); |
41 parser.Parse(&info); | 40 parser.Parse(&info); |
42 isolate->RequestGarbageCollectionForTesting( | 41 isolate->RequestGarbageCollectionForTesting( |
43 v8::Isolate::kFullGarbageCollection); | 42 v8::Isolate::kFullGarbageCollection); |
44 return 0; | 43 return 0; |
45 } | 44 } |
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