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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "cc/scheduler/scheduler.h" | 10 #include "cc/scheduler/scheduler.h" |
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65 { | 65 { |
66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
68 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, | 68 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, |
69 }; | 69 }; |
70 | 70 |
71 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { | 71 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, | 72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, | 73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, | 74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, | 75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT}; |
76 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, | |
77 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; | |
78 | 76 |
79 // Exposes the protected state fields of the SchedulerStateMachine for testing | 77 // Exposes the protected state fields of the SchedulerStateMachine for testing |
80 class StateMachine : public SchedulerStateMachine { | 78 class StateMachine : public SchedulerStateMachine { |
81 public: | 79 public: |
82 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 80 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
83 : SchedulerStateMachine(scheduler_settings), | 81 : SchedulerStateMachine(scheduler_settings), |
84 draw_result_for_test_(DRAW_SUCCESS) {} | 82 draw_result_for_test_(DRAW_SUCCESS) {} |
85 | 83 |
86 void CreateAndInitializeCompositorFrameSinkWithActivatedCommit() { | 84 void CreateAndInitializeCompositorFrameSinkWithActivatedCommit() { |
87 DidCreateAndInitializeCompositorFrameSink(); | 85 DidCreateAndInitializeCompositorFrameSink(); |
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1107 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1105 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1108 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1106 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1109 EXPECT_FALSE(state.NeedsCommit()); | 1107 EXPECT_FALSE(state.NeedsCommit()); |
1110 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1108 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1111 | 1109 |
1112 // Tell the scheduler the frame finished. | 1110 // Tell the scheduler the frame finished. |
1113 state.NotifyBeginMainFrameStarted(); | 1111 state.NotifyBeginMainFrameStarted(); |
1114 state.NotifyReadyToCommit(); | 1112 state.NotifyReadyToCommit(); |
1115 EXPECT_MAIN_FRAME_STATE( | 1113 EXPECT_MAIN_FRAME_STATE( |
1116 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT); | 1114 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT); |
1117 | |
1118 // Commit. | 1115 // Commit. |
1119 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1116 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1117 // Commit always calls NotifyReadyToActivate in this mode. |
| 1118 state.NotifyReadyToActivate(); |
| 1119 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
| 1120 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1120 | 1121 |
1121 // Now commit should wait for activation. | 1122 // No draw because we haven't received NotifyReadyToDraw yet. |
1122 EXPECT_MAIN_FRAME_STATE( | 1123 state.OnBeginImplFrameDeadline(); |
1123 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION); | 1124 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 1125 EXPECT_TRUE(state.needs_redraw()); |
| 1126 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1124 | 1127 |
1125 // No activation yet, so this commit is not drawn yet. Force to draw this | 1128 // Can't BeginMainFrame yet since last commit hasn't been drawn yet. |
1126 // frame, and still block BeginMainFrame. | |
1127 state.SetNeedsRedraw(true); | |
1128 state.SetNeedsBeginMainFrame(); | 1129 state.SetNeedsBeginMainFrame(); |
| 1130 state.OnBeginImplFrame(); |
| 1131 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1132 |
| 1133 // Now call ready to draw which will allow the draw to happen and |
| 1134 // BeginMainFrame to be sent. |
| 1135 state.NotifyReadyToDraw(); |
| 1136 state.OnBeginImplFrameDeadline(); |
| 1137 EXPECT_ACTION_UPDATE_STATE( |
| 1138 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1139 // Swap throttled from this point. |
| 1140 state.DidSwapBuffers(); |
| 1141 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1142 |
| 1143 // Can't BeginMainFrame yet since we're swap throttled. |
| 1144 state.OnBeginImplFrame(); |
| 1145 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1146 |
| 1147 // Swap ack unblocks BeginMainFrame. |
| 1148 state.DidSwapBuffersComplete(); |
| 1149 EXPECT_ACTION_UPDATE_STATE( |
| 1150 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1151 state.NotifyBeginMainFrameStarted(); |
| 1152 state.NotifyReadyToCommit(); |
| 1153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 1154 state.NotifyReadyToActivate(); |
| 1155 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
| 1156 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1157 |
| 1158 // Draw the newly activated tree. |
| 1159 state.NotifyReadyToDraw(); |
1129 state.OnBeginImplFrameDeadline(); | 1160 state.OnBeginImplFrameDeadline(); |
1130 EXPECT_ACTION_UPDATE_STATE( | 1161 EXPECT_ACTION_UPDATE_STATE( |
1131 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1162 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1132 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1163 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1133 | |
1134 // Cannot BeginMainFrame yet since last commit is not yet activated and drawn. | |
1135 state.OnBeginImplFrame(); | |
1136 EXPECT_MAIN_FRAME_STATE( | |
1137 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION); | |
1138 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1139 | |
1140 // Now activate sync tree. | |
1141 state.NotifyReadyToActivate(); | |
1142 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
1143 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1144 EXPECT_TRUE(state.active_tree_needs_first_draw()); | |
1145 EXPECT_TRUE(state.needs_redraw()); | |
1146 EXPECT_MAIN_FRAME_STATE( | |
1147 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW); | |
1148 | |
1149 // Swap throttled. Do not draw. | |
1150 state.DidSwapBuffers(); | |
1151 state.OnBeginImplFrameDeadline(); | |
1152 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1153 state.DidSwapBuffersComplete(); | |
1154 | |
1155 // Haven't draw since last commit, do not begin new main frame. | |
1156 state.OnBeginImplFrame(); | |
1157 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
1158 | |
1159 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. | |
1160 state.OnBeginImplFrameDeadline(); | |
1161 EXPECT_ACTION_UPDATE_STATE( | |
1162 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
1163 state.DidSwapBuffers(); | |
1164 state.DidSwapBuffersComplete(); | |
1165 | |
1166 // Now will be able to start main frame. | |
1167 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | |
1168 EXPECT_FALSE(state.needs_redraw()); | |
1169 EXPECT_ACTION_UPDATE_STATE( | |
1170 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
1171 } | 1164 } |
1172 | 1165 |
1173 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 1166 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
1174 SchedulerSettings default_scheduler_settings; | 1167 SchedulerSettings default_scheduler_settings; |
1175 StateMachine state(default_scheduler_settings); | 1168 StateMachine state(default_scheduler_settings); |
1176 SET_UP_STATE(state) | 1169 SET_UP_STATE(state) |
1177 | 1170 |
1178 // Start clean and set commit. | 1171 // Start clean and set commit. |
1179 state.SetNeedsBeginMainFrame(); | 1172 state.SetNeedsBeginMainFrame(); |
1180 | 1173 |
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2178 state.OnBeginImplFrameDeadline(); | 2171 state.OnBeginImplFrameDeadline(); |
2179 state.OnBeginImplFrameIdle(); | 2172 state.OnBeginImplFrameIdle(); |
2180 | 2173 |
2181 // The scheduler should begin the CompositorFrameSink creation now. | 2174 // The scheduler should begin the CompositorFrameSink creation now. |
2182 EXPECT_ACTION_UPDATE_STATE( | 2175 EXPECT_ACTION_UPDATE_STATE( |
2183 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); | 2176 SchedulerStateMachine::ACTION_BEGIN_COMPOSITOR_FRAME_SINK_CREATION); |
2184 } | 2177 } |
2185 | 2178 |
2186 } // namespace | 2179 } // namespace |
2187 } // namespace cc | 2180 } // namespace cc |
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