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| (Empty) | |
| 1 <!DOCTYPE html> |
| 2 <canvas id="canvas1" width=200 height=200></canvas> |
| 3 <canvas id="canvas2" width=200 height=200></canvas> |
| 4 <canvas id="canvas3" width=200 height=200></canvas> |
| 5 <canvas id="canvas4" width=200 height=200></canvas> |
| 6 |
| 7 <script> |
| 8 if (window.testRunner) |
| 9 window.testRunner.dumpAsTextWithPixelResults(); |
| 10 |
| 11 function draw() { |
| 12 for(i = 1; i <= 4; i++) { |
| 13 var ctx = document.getElementById("canvas" + i).getContext("2d"); |
| 14 ctx.scale(10, 10); |
| 15 ctx.lineWidth = 0.1; |
| 16 |
| 17 ctx.beginPath(); |
| 18 ctx.moveTo(0, 10); |
| 19 ctx.lineTo(20, 10); |
| 20 ctx.stroke(); |
| 21 |
| 22 ctx.font = i + "px sans-serif" |
| 23 ctx.textBaseline = "top" |
| 24 ctx.strokeText("A", 1, 10); |
| 25 ctx.textBaseline = "middle" |
| 26 ctx.strokeText("B", 5, 10); |
| 27 ctx.textBaseline = "alphabetic" |
| 28 ctx.strokeText("C", 10, 10); |
| 29 ctx.textBaseline = "bottom" |
| 30 ctx.strokeText("D", 15, 10); |
| 31 } |
| 32 } |
| 33 |
| 34 window.onload = draw; |
| 35 </script> |
| 36 |
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