Index: third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h |
diff --git a/third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h b/third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h |
index 28207c5d12573374a42f055e5b2e18c9d0190846..7d2972ddbb2e809edb42c7c4a07ae705206894f0 100644 |
--- a/third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h |
+++ b/third_party/WebKit/Source/platform/graphics/skia/SkiaUtils.h |
@@ -28,7 +28,8 @@ |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
-// All of the functions in this file should move to new homes and this file should be deleted. |
+// All of the functions in this file should move to new homes and this file |
+// should be deleted. |
#ifndef SkiaUtils_h |
#define SkiaUtils_h |
@@ -51,9 +52,9 @@ class GraphicsContext; |
/**** constants ****/ |
enum { |
- // Firefox limits width/height to 32767 pixels, but slows down dramatically before it |
- // reaches that limit. We limit by area instead, giving us larger maximum dimensions, |
- // in exchange for a smaller maximum canvas size. |
+ // Firefox limits width/height to 32767 pixels, but slows down dramatically |
+ // before it reaches that limit. We limit by area instead, giving us larger |
+ // maximum dimensions, in exchange for a smaller maximum canvas size. |
kMaxCanvasArea = 32768 * 8192, // Maximum canvas area in CSS pixels |
// In Skia, we will also limit width/height to 32767. |
@@ -120,7 +121,8 @@ InterpolationQuality computeInterpolationQuality(float srcWidth, |
float destHeight, |
bool isDataComplete = true); |
-// This replicates the old skia behavior when it used to take radius for blur. Now it takes sigma. |
+// This replicates the old skia behavior when it used to take radius for blur. |
+// Now it takes sigma. |
inline SkScalar skBlurRadiusToSigma(SkScalar radius) { |
SkASSERT(radius >= 0); |
if (radius == 0) |
@@ -139,23 +141,23 @@ inline SkCanvas::SrcRectConstraint WebCoreClampingModeToSkiaRectConstraint( |
: SkCanvas::kFast_SrcRectConstraint; |
} |
-// Skia's smart pointer APIs are preferable over their legacy raw pointer counterparts. |
+// Skia's smart pointer APIs are preferable over their legacy raw pointer |
+// counterparts. |
// |
// General guidelines |
// |
// When receiving ref counted objects from Skia: |
// |
-// 1) use sk_sp-based Skia factories if available (e.g. SkShader::MakeFoo() instead of |
-// SkShader::CreateFoo()) |
-// |
-// 2) use sk_sp<T> locals for all objects |
+// 1) Use sk_sp-based Skia factories if available (e.g. SkShader::MakeFoo() |
+// instead of SkShader::CreateFoo()). |
+// 2) Use sk_sp<T> locals for all objects. |
// |
// When passing ref counted objects to Skia: |
// |
-// 1) use sk_sp-based Skia APIs when available (e.g. SkPaint::setShader(sk_sp<SkShader>) |
-// instead of SkPaint::setShader(SkShader*)) |
-// |
-// 2) if the object ownership is being passed to Skia, use std::move(sk_sp<T>) |
+// 1) Use sk_sp-based Skia APIs when available (e.g. |
+// SkPaint::setShader(sk_sp<SkShader>) instead of |
+// SkPaint::setShader(SkShader*)). |
+// 2) If object ownership is being passed to Skia, use std::move(sk_sp<T>). |
// |
// Example (creating a SkShader and setting it on SkPaint): |
// |