Index: third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
diff --git a/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp b/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
index dd38bcd5aa5fa637232979000cebc22b1ec6c264..b630595a7df251476157c6d123165ed64beb5b53 100644 |
--- a/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
+++ b/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
@@ -183,7 +183,8 @@ TEST_F(ImageQualityControllerTest, LowQualityFilterForResizingImage) { |
std::unique_ptr<PaintController> paintController = PaintController::create(); |
GraphicsContext context(*paintController); |
- // Paint once. This will kick off a timer to see if we resize it during that timer's execution. |
+ // Paint once. This will kick off a timer to see if we resize it during that |
+ // timer's execution. |
EXPECT_EQ(InterpolationMedium, |
controller()->chooseInterpolationQuality( |
*img, testImage.get(), testImage.get(), LayoutSize(2, 2))); |
@@ -199,7 +200,8 @@ TEST_F(ImageQualityControllerTest, LowQualityFilterForResizingImage) { |
*img, testImage.get(), testImage.get(), LayoutSize(4, 4))); |
mockTimer->fire(); |
- // The timer fired before painting at another size, so this doesn't count as animation. Therefore not painting at low quality. |
+ // The timer fired before painting at another size, so this doesn't count as |
+ // animation. Therefore not painting at low quality. |
EXPECT_EQ(InterpolationMedium, |
controller()->chooseInterpolationQuality( |
*img, testImage.get(), testImage.get(), LayoutSize(4, 4))); |
@@ -224,7 +226,8 @@ TEST_F(ImageQualityControllerTest, |
std::unique_ptr<PaintController> paintController = PaintController::create(); |
GraphicsContext context(*paintController); |
- // Paint once. This will kick off a timer to see if we resize it during that timer's execution. |
+ // Paint once. This will kick off a timer to see if we resize it during that |
+ // timer's execution. |
EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
*animatingImage, testImage.get(), |
testImage.get(), LayoutSize(2, 2))); |
@@ -234,18 +237,21 @@ TEST_F(ImageQualityControllerTest, |
*animatingImage, testImage.get(), |
testImage.get(), LayoutSize(3, 3))); |
- // The non-animating image receives a medium-quality filter, even though the other one is animating. |
+ // The non-animating image receives a medium-quality filter, even though the |
+ // other one is animating. |
EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
*nonAnimatingImage, testImage.get(), |
testImage.get(), LayoutSize(4, 4))); |
- // Now the second image has animated, so it also gets painted with a low-quality filter. |
+ // Now the second image has animated, so it also gets painted with a |
+ // low-quality filter. |
EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality( |
*nonAnimatingImage, testImage.get(), |
testImage.get(), LayoutSize(3, 3))); |
mockTimer->fire(); |
- // The timer fired before painting at another size, so this doesn't count as animation. Therefore not painting at low quality for any image. |
+ // The timer fired before painting at another size, so this doesn't count as |
+ // animation. Therefore not painting at low quality for any image. |
EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
*animatingImage, testImage.get(), |
testImage.get(), LayoutSize(4, 4))); |
@@ -267,7 +273,8 @@ TEST_F(ImageQualityControllerTest, |
RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); |
- // Paint once. This will kick off a timer to see if we resize it during that timer's execution. |
+ // Paint once. This will kick off a timer to see if we resize it during that |
+ // timer's execution. |
EXPECT_EQ(InterpolationMedium, |
controller()->chooseInterpolationQuality( |
*img, testImage.get(), testImage.get(), LayoutSize(2, 2))); |
@@ -284,11 +291,13 @@ TEST_F(ImageQualityControllerTest, |
mockTimer->stop(); |
EXPECT_FALSE(mockTimer->isActive()); |
- // Painted at the same size, so even though timer is still executing, don't go to low quality. |
+ // Painted at the same size, so even though timer is still executing, don't go |
+ // to low quality. |
EXPECT_EQ(InterpolationLow, |
controller()->chooseInterpolationQuality( |
*img, testImage.get(), testImage.get(), LayoutSize(4, 4))); |
- // Check that the timer was not kicked. It should not have been, since the image was painted at the same size as last time. |
+ // Check that the timer was not kicked. It should not have been, since the |
+ // image was painted at the same size as last time. |
EXPECT_FALSE(mockTimer->isActive()); |
} |
@@ -304,7 +313,8 @@ TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) { |
RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); |
- // Paint once. This will kick off a timer to see if we resize it during that timer's execution. |
+ // Paint once. This will kick off a timer to see if we resize it during that |
+ // timer's execution. |
mockTimer->setTime(0.1); |
EXPECT_FALSE(controller()->shouldPaintAtLowQuality( |
*img, testImage.get(), testImage.get(), LayoutSize(2, 2), 0.1)); |
@@ -322,7 +332,8 @@ TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) { |
ImageQualityController::cTimerRestartThreshold / 2.0, |
mockTimer->nextFireInterval()); |
- // This animation is far enough in the future to make the timer restart, since it is half over. |
+ // This animation is far enough in the future to make the timer restart, since |
+ // it is half over. |
nextTime = 0.1 + ImageQualityController::cTimerRestartThreshold + 0.01; |
EXPECT_EQ(true, controller()->shouldPaintAtLowQuality( |
*img, testImage.get(), testImage.get(), LayoutSize(4, 4), |