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Side by Side Diff: third_party/WebKit/Source/core/layout/HitTestingTransformState.h

Issue 2391893004: Reformat comments in core/layout up until LayoutBox (Closed)
Patch Set: Rebase w/HEAD (again) Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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29 #include "platform/geometry/FloatPoint.h" 29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h" 30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h" 31 #include "platform/geometry/IntSize.h"
32 #include "platform/transforms/AffineTransform.h" 32 #include "platform/transforms/AffineTransform.h"
33 #include "platform/transforms/TransformationMatrix.h" 33 #include "platform/transforms/TransformationMatrix.h"
34 #include "wtf/PassRefPtr.h" 34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefCounted.h" 35 #include "wtf/RefCounted.h"
36 36
37 namespace blink { 37 namespace blink {
38 38
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it tak es up less space. 39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it
40 // So there's really no need for a ref counted version. So This class should be removed and replaced 40 // takes up less space.
41 // with TransformState. There are some minor differences (like the way translate () works slightly 41 // So there's really no need for a ref counted version. So This class should be
42 // differently than move()) so care has to be taken when this is done. 42 // removed and replaced with TransformState. There are some minor differences
43 // (like the way translate() works slightly differently than move()) so care has
44 // to be taken when this is done.
43 class HitTestingTransformState : public RefCounted<HitTestingTransformState> { 45 class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
44 public: 46 public:
45 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, 47 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p,
46 const FloatQuad& quad, 48 const FloatQuad& quad,
47 const FloatQuad& area) { 49 const FloatQuad& area) {
48 return adoptRef(new HitTestingTransformState(p, quad, area)); 50 return adoptRef(new HitTestingTransformState(p, quad, area));
49 } 51 }
50 52
51 static PassRefPtr<HitTestingTransformState> create( 53 static PassRefPtr<HitTestingTransformState> create(
52 const HitTestingTransformState& other) { 54 const HitTestingTransformState& other) {
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 m_lastPlanarArea(other.m_lastPlanarArea), 88 m_lastPlanarArea(other.m_lastPlanarArea),
87 m_accumulatedTransform(other.m_accumulatedTransform), 89 m_accumulatedTransform(other.m_accumulatedTransform),
88 m_accumulatingTransform(other.m_accumulatingTransform) {} 90 m_accumulatingTransform(other.m_accumulatingTransform) {}
89 91
90 void flattenWithTransform(const TransformationMatrix&); 92 void flattenWithTransform(const TransformationMatrix&);
91 }; 93 };
92 94
93 } // namespace blink 95 } // namespace blink
94 96
95 #endif // HitTestingTransformState_h 97 #endif // HitTestingTransformState_h
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