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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 #include "platform/geometry/FloatPoint.h" | 29 #include "platform/geometry/FloatPoint.h" |
30 #include "platform/geometry/FloatQuad.h" | 30 #include "platform/geometry/FloatQuad.h" |
31 #include "platform/geometry/IntSize.h" | 31 #include "platform/geometry/IntSize.h" |
32 #include "platform/transforms/AffineTransform.h" | 32 #include "platform/transforms/AffineTransform.h" |
33 #include "platform/transforms/TransformationMatrix.h" | 33 #include "platform/transforms/TransformationMatrix.h" |
34 #include "wtf/PassRefPtr.h" | 34 #include "wtf/PassRefPtr.h" |
35 #include "wtf/RefCounted.h" | 35 #include "wtf/RefCounted.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it tak
es up less space. | 39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it |
40 // So there's really no need for a ref counted version. So This class should be
removed and replaced | 40 // takes up less space. |
41 // with TransformState. There are some minor differences (like the way translate
() works slightly | 41 // So there's really no need for a ref counted version. So This class should be |
42 // differently than move()) so care has to be taken when this is done. | 42 // removed and replaced with TransformState. There are some minor differences |
| 43 // (like the way translate() works slightly differently than move()) so care has |
| 44 // to be taken when this is done. |
43 class HitTestingTransformState : public RefCounted<HitTestingTransformState> { | 45 class HitTestingTransformState : public RefCounted<HitTestingTransformState> { |
44 public: | 46 public: |
45 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, | 47 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, |
46 const FloatQuad& quad, | 48 const FloatQuad& quad, |
47 const FloatQuad& area) { | 49 const FloatQuad& area) { |
48 return adoptRef(new HitTestingTransformState(p, quad, area)); | 50 return adoptRef(new HitTestingTransformState(p, quad, area)); |
49 } | 51 } |
50 | 52 |
51 static PassRefPtr<HitTestingTransformState> create( | 53 static PassRefPtr<HitTestingTransformState> create( |
52 const HitTestingTransformState& other) { | 54 const HitTestingTransformState& other) { |
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86 m_lastPlanarArea(other.m_lastPlanarArea), | 88 m_lastPlanarArea(other.m_lastPlanarArea), |
87 m_accumulatedTransform(other.m_accumulatedTransform), | 89 m_accumulatedTransform(other.m_accumulatedTransform), |
88 m_accumulatingTransform(other.m_accumulatingTransform) {} | 90 m_accumulatingTransform(other.m_accumulatingTransform) {} |
89 | 91 |
90 void flattenWithTransform(const TransformationMatrix&); | 92 void flattenWithTransform(const TransformationMatrix&); |
91 }; | 93 }; |
92 | 94 |
93 } // namespace blink | 95 } // namespace blink |
94 | 96 |
95 #endif // HitTestingTransformState_h | 97 #endif // HitTestingTransformState_h |
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