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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #include "platform/animation/AnimationTranslationUtil.h" | 25 #include "platform/animation/AnimationTranslationUtil.h" |
26 | 26 |
27 #include "platform/animation/CompositorTransformOperations.h" | 27 #include "platform/animation/CompositorTransformOperations.h" |
28 #include "platform/transforms/InterpolatedTransformOperation.h" | 28 #include "platform/transforms/InterpolatedTransformOperation.h" |
29 #include "platform/transforms/Matrix3DTransformOperation.h" | 29 #include "platform/transforms/Matrix3DTransformOperation.h" |
30 #include "platform/transforms/MatrixTransformOperation.h" | 30 #include "platform/transforms/MatrixTransformOperation.h" |
31 #include "platform/transforms/PerspectiveTransformOperation.h" | 31 #include "platform/transforms/PerspectiveTransformOperation.h" |
32 #include "platform/transforms/RotateTransformOperation.h" | 32 #include "platform/transforms/RotateTransformOperation.h" |
33 #include "platform/transforms/ScaleTransformOperation.h" | 33 #include "platform/transforms/ScaleTransformOperation.h" |
34 #include "platform/transforms/SkewTransformOperation.h" | 34 #include "platform/transforms/SkewTransformOperation.h" |
35 #include "platform/transforms/TransformOperations.h" | 35 #include "platform/transforms/TransformOperations.h" |
36 #include "platform/transforms/TransformationMatrix.h" | 36 #include "platform/transforms/TransformationMatrix.h" |
37 #include "platform/transforms/TranslateTransformOperation.h" | 37 #include "platform/transforms/TranslateTransformOperation.h" |
38 | 38 |
39 namespace blink { | 39 namespace blink { |
40 | 40 |
41 void toCompositorTransformOperations( | 41 void toCompositorTransformOperations( |
42 const TransformOperations& transformOperations, | 42 const TransformOperations& transformOperations, |
43 CompositorTransformOperations* outTransformOperations) { | 43 CompositorTransformOperations* outTransformOperations) { |
44 // We need to do a deep copy the transformOperations may contain ref pointers
to TransformOperation objects. | 44 // We need to do a deep copy the transformOperations may contain ref pointers |
| 45 // to TransformOperation objects. |
45 for (size_t j = 0; j < transformOperations.size(); ++j) { | 46 for (size_t j = 0; j < transformOperations.size(); ++j) { |
46 switch (transformOperations.operations()[j]->type()) { | 47 switch (transformOperations.operations()[j]->type()) { |
47 case TransformOperation::ScaleX: | 48 case TransformOperation::ScaleX: |
48 case TransformOperation::ScaleY: | 49 case TransformOperation::ScaleY: |
49 case TransformOperation::ScaleZ: | 50 case TransformOperation::ScaleZ: |
50 case TransformOperation::Scale3D: | 51 case TransformOperation::Scale3D: |
51 case TransformOperation::Scale: { | 52 case TransformOperation::Scale: { |
52 ScaleTransformOperation* transform = | 53 ScaleTransformOperation* transform = |
53 static_cast<ScaleTransformOperation*>( | 54 static_cast<ScaleTransformOperation*>( |
54 transformOperations.operations()[j].get()); | 55 transformOperations.operations()[j].get()); |
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126 outTransformOperations->appendIdentity(); | 127 outTransformOperations->appendIdentity(); |
127 break; | 128 break; |
128 case TransformOperation::None: | 129 case TransformOperation::None: |
129 // Do nothing. | 130 // Do nothing. |
130 break; | 131 break; |
131 } // switch | 132 } // switch |
132 } // for each operation | 133 } // for each operation |
133 } | 134 } |
134 | 135 |
135 } // namespace blink | 136 } // namespace blink |
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