Index: third_party/WebKit/Source/core/svg/SVGPathBlender.cpp |
diff --git a/third_party/WebKit/Source/core/svg/SVGPathBlender.cpp b/third_party/WebKit/Source/core/svg/SVGPathBlender.cpp |
index 75ab3f930cf204152ee67d3496bf50429743971c..4d883304aa218ddb23c92981f54aa9c8f6dc6abc 100644 |
--- a/third_party/WebKit/Source/core/svg/SVGPathBlender.cpp |
+++ b/third_party/WebKit/Source/core/svg/SVGPathBlender.cpp |
@@ -92,11 +92,13 @@ float SVGPathBlender::BlendState::blendAnimatedDimensonalFloat( |
float animValue = |
blend(from, m_fromIsAbsolute ? to + toValue : to - toValue, m_progress); |
- // If we're in the first half of the animation, we should use the type of the from segment. |
+ // If we're in the first half of the animation, we should use the type of the |
+ // from segment. |
if (m_isInFirstHalfOfAnimation) |
return animValue; |
- // Transform the animated point to the coordinate mode, needed for the current progress. |
+ // Transform the animated point to the coordinate mode, needed for the current |
+ // progress. |
float currentValue = blend(fromValue, toValue, m_progress); |
return !m_fromIsAbsolute ? animValue + currentValue |
: animValue - currentValue; |
@@ -128,11 +130,13 @@ FloatPoint SVGPathBlender::BlendState::blendAnimatedFloatPoint( |
animatedPoint = blendFloatPoint(fromPoint, animatedPoint, m_progress); |
- // If we're in the first half of the animation, we should use the type of the from segment. |
+ // If we're in the first half of the animation, we should use the type of the |
+ // from segment. |
if (m_isInFirstHalfOfAnimation) |
return animatedPoint; |
- // Transform the animated point to the coordinate mode, needed for the current progress. |
+ // Transform the animated point to the coordinate mode, needed for the current |
+ // progress. |
FloatPoint currentPoint = |
blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, m_progress); |
if (!m_fromIsAbsolute) |