| Index: third_party/WebKit/Source/core/svg/SVGLength.cpp | 
| diff --git a/third_party/WebKit/Source/core/svg/SVGLength.cpp b/third_party/WebKit/Source/core/svg/SVGLength.cpp | 
| index 4e69d1d937e6bc1d18a2d0cf0f43b52dd6f5ea93..0a2b699aca7f04b97bf6ae767f3f2483113f373c 100644 | 
| --- a/third_party/WebKit/Source/core/svg/SVGLength.cpp | 
| +++ b/third_party/WebKit/Source/core/svg/SVGLength.cpp | 
| @@ -104,7 +104,8 @@ void SVGLength::setUnitType(CSSPrimitiveValue::UnitType type) { | 
| } | 
|  | 
| float SVGLength::valueAsPercentage() const { | 
| -  // LengthTypePercentage is represented with 100% = 100.0. Good for accuracy but could eventually be changed. | 
| +  // LengthTypePercentage is represented with 100% = 100.0. Good for accuracy | 
| +  // but could eventually be changed. | 
| if (m_value->isPercentage()) { | 
| // Note: This division is a source of floating point inaccuracy. | 
| return m_value->getFloatValue() / 100; | 
| @@ -114,7 +115,8 @@ float SVGLength::valueAsPercentage() const { | 
| } | 
|  | 
| float SVGLength::valueAsPercentage100() const { | 
| -  // LengthTypePercentage is represented with 100% = 100.0. Good for accuracy but could eventually be changed. | 
| +  // LengthTypePercentage is represented with 100% = 100.0. Good for accuracy | 
| +  // but could eventually be changed. | 
| if (m_value->isPercentage()) | 
| return m_value->getFloatValue(); | 
|  | 
| @@ -124,7 +126,8 @@ float SVGLength::valueAsPercentage100() const { | 
| float SVGLength::scaleByPercentage(float input) const { | 
| float result = input * m_value->getFloatValue(); | 
| if (m_value->isPercentage()) { | 
| -    // Delaying division by 100 as long as possible since it introduces floating point errors. | 
| +    // Delaying division by 100 as long as possible since it introduces floating | 
| +    // point errors. | 
| result = result / 100; | 
| } | 
| return result; | 
| @@ -247,7 +250,8 @@ void SVGLength::calculateAnimatedValue(SVGAnimationElement* animationElement, | 
| ASSERT(unitMode() == lengthModeForAnimatedLengthAttribute( | 
| animationElement->attributeName())); | 
|  | 
| -  // TODO(shanmuga.m): Construct a calc() expression if the units fall in different categories. | 
| +  // TODO(shanmuga.m): Construct a calc() expression if the units fall in | 
| +  // different categories. | 
| CSSPrimitiveValue::UnitType newUnit = CSSPrimitiveValue::UnitType::UserUnits; | 
| if (percentage < 0.5) { | 
| if (!fromLength->isCalculated()) | 
|  |