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Side by Side Diff: third_party/WebKit/Source/core/svg/animation/SMILTime.cpp

Issue 2390773004: reflow comments in core/svg/ (Closed)
Patch Set: comments (heh!) Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved. 2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 12 matching lines...) Expand all
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "core/svg/animation/SMILTime.h" 26 #include "core/svg/animation/SMILTime.h"
27 27
28 #include <float.h> 28 #include <float.h>
29 29
30 using namespace blink; 30 using namespace blink;
31 31
32 SMILTime blink::operator*(const SMILTime& a, const SMILTime& b) { 32 SMILTime blink::operator*(const SMILTime& a, const SMILTime& b) {
33 // Equal operators have to be used instead of negation here to make NaN work a s well. 33 // Equal operators have to be used instead of negation here to make NaN work
34 // as well.
34 if (a.value() == 0 || b.value() == 0) 35 if (a.value() == 0 || b.value() == 0)
35 return SMILTime(0); 36 return SMILTime(0);
36 return a.value() * b.value(); 37 return a.value() * b.value();
37 } 38 }
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