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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "core/svg/animation/SMILTime.h" | 26 #include "core/svg/animation/SMILTime.h" |
27 | 27 |
28 #include <float.h> | 28 #include <float.h> |
29 | 29 |
30 using namespace blink; | 30 using namespace blink; |
31 | 31 |
32 SMILTime blink::operator*(const SMILTime& a, const SMILTime& b) { | 32 SMILTime blink::operator*(const SMILTime& a, const SMILTime& b) { |
33 // Equal operators have to be used instead of negation here to make NaN work a
s well. | 33 // Equal operators have to be used instead of negation here to make NaN work |
| 34 // as well. |
34 if (a.value() == 0 || b.value() == 0) | 35 if (a.value() == 0 || b.value() == 0) |
35 return SMILTime(0); | 36 return SMILTime(0); |
36 return a.value() * b.value(); | 37 return a.value() * b.value(); |
37 } | 38 } |
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