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Side by Side Diff: src/heap/slot-set.h

Issue 2390743005: [heap] Concurrently free empty slot set buckets. (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2016 the V8 project authors. All rights reserved. 1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_SLOT_SET_H 5 #ifndef V8_SLOT_SET_H
6 #define V8_SLOT_SET_H 6 #define V8_SLOT_SET_H
7 7
8 #include <stack> 8 #include <stack>
9 9
10 #include "src/allocation.h" 10 #include "src/allocation.h"
11 #include "src/base/atomic-utils.h" 11 #include "src/base/atomic-utils.h"
12 #include "src/base/bits.h" 12 #include "src/base/bits.h"
13 #include "src/utils.h" 13 #include "src/utils.h"
14 14
15 namespace v8 { 15 namespace v8 {
16 namespace internal { 16 namespace internal {
17 17
18 enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT }; 18 enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT };
19 19
20 // Data structure for maintaining a set of slots in a standard (non-large) 20 // Data structure for maintaining a set of slots in a standard (non-large)
21 // page. The base address of the page must be set with SetPageStart before any 21 // page. The base address of the page must be set with SetPageStart before any
22 // operation. 22 // operation.
23 // The data structure assumes that the slots are pointer size aligned and 23 // The data structure assumes that the slots are pointer size aligned and
24 // splits the valid slot offset range into kBuckets buckets. 24 // splits the valid slot offset range into kBuckets buckets.
25 // Each bucket is a bitmap with a bit corresponding to a single slot offset. 25 // Each bucket is a bitmap with a bit corresponding to a single slot offset.
26 class SlotSet : public Malloced { 26 class SlotSet : public Malloced {
27 public: 27 public:
28 enum IterationMode { PREFREE_EMPTY_BUCKETS, KEEP_EMPTY_BUCKETS };
Hannes Payer (out of office) 2016/10/05 08:59:30 KEEP_EMPTY_BUCKETS will be used as soon as we move
29
28 SlotSet() { 30 SlotSet() {
29 for (int i = 0; i < kBuckets; i++) { 31 for (int i = 0; i < kBuckets; i++) {
30 bucket[i].SetValue(nullptr); 32 bucket[i].SetValue(nullptr);
31 } 33 }
32 } 34 }
33 35
34 ~SlotSet() { 36 ~SlotSet() {
35 for (int i = 0; i < kBuckets; i++) { 37 for (int i = 0; i < kBuckets; i++) {
36 ReleaseBucket(i); 38 ReleaseBucket(i);
37 } 39 }
40 FreeToBeFreedBuckets();
38 } 41 }
39 42
40 void SetPageStart(Address page_start) { page_start_ = page_start; } 43 void SetPageStart(Address page_start) { page_start_ = page_start; }
41 44
42 // The slot offset specifies a slot at address page_start_ + slot_offset. 45 // The slot offset specifies a slot at address page_start_ + slot_offset.
43 // This method should only be called on the main thread because concurrent 46 // This method should only be called on the main thread because concurrent
44 // allocation of the bucket is not thread-safe. 47 // allocation of the bucket is not thread-safe.
45 void Insert(int slot_offset) { 48 void Insert(int slot_offset) {
46 int bucket_index, cell_index, bit_index; 49 int bucket_index, cell_index, bit_index;
47 SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index); 50 SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index);
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138 // If the callback returns REMOVE_SLOT then the slot is removed from the set. 141 // If the callback returns REMOVE_SLOT then the slot is removed from the set.
139 // Returns the new number of slots. 142 // Returns the new number of slots.
140 // This method should only be called on the main thread. 143 // This method should only be called on the main thread.
141 // 144 //
142 // Sample usage: 145 // Sample usage:
143 // Iterate([](Address slot_address) { 146 // Iterate([](Address slot_address) {
144 // if (good(slot_address)) return KEEP_SLOT; 147 // if (good(slot_address)) return KEEP_SLOT;
145 // else return REMOVE_SLOT; 148 // else return REMOVE_SLOT;
146 // }); 149 // });
147 template <typename Callback> 150 template <typename Callback>
148 int Iterate(Callback callback) { 151 int Iterate(Callback callback, IterationMode mode) {
149 int new_count = 0; 152 int new_count = 0;
150 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) { 153 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) {
151 if (bucket[bucket_index].Value() != nullptr) { 154 if (bucket[bucket_index].Value() != nullptr) {
152 int in_bucket_count = 0; 155 int in_bucket_count = 0;
153 base::AtomicValue<uint32_t>* current_bucket = 156 base::AtomicValue<uint32_t>* current_bucket =
154 bucket[bucket_index].Value(); 157 bucket[bucket_index].Value();
155 int cell_offset = bucket_index * kBitsPerBucket; 158 int cell_offset = bucket_index * kBitsPerBucket;
156 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) { 159 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) {
157 if (current_bucket[i].Value()) { 160 if (current_bucket[i].Value()) {
158 uint32_t cell = current_bucket[i].Value(); 161 uint32_t cell = current_bucket[i].Value();
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175 // have to read the current value of the cell, & it with the 178 // have to read the current value of the cell, & it with the
176 // computed value, and retry. We can do this, because this 179 // computed value, and retry. We can do this, because this
177 // method will only be called on the main thread and filtering 180 // method will only be called on the main thread and filtering
178 // threads will only remove slots. 181 // threads will only remove slots.
179 old_cell = current_bucket[i].Value(); 182 old_cell = current_bucket[i].Value();
180 new_cell &= old_cell; 183 new_cell &= old_cell;
181 } 184 }
182 } 185 }
183 } 186 }
184 } 187 }
185 if (in_bucket_count == 0) { 188 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) {
186 ReleaseBucket(bucket_index); 189 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_);
190 base::AtomicValue<uint32_t>* bucket_ptr =
191 bucket[bucket_index].Value();
192 to_be_freed_buckets_.push(bucket_ptr);
193 bucket[bucket_index].SetValue(nullptr);
187 } 194 }
188 new_count += in_bucket_count; 195 new_count += in_bucket_count;
189 } 196 }
190 } 197 }
191 return new_count; 198 return new_count;
192 } 199 }
193 200
201 void FreeToBeFreedBuckets() {
202 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_);
203 while (!to_be_freed_buckets_.empty()) {
204 base::AtomicValue<uint32_t>* top = to_be_freed_buckets_.top();
205 to_be_freed_buckets_.pop();
206 DeleteArray<base::AtomicValue<uint32_t>>(top);
207 }
208 }
209
194 private: 210 private:
195 static const int kMaxSlots = (1 << kPageSizeBits) / kPointerSize; 211 static const int kMaxSlots = (1 << kPageSizeBits) / kPointerSize;
196 static const int kCellsPerBucket = 32; 212 static const int kCellsPerBucket = 32;
197 static const int kCellsPerBucketLog2 = 5; 213 static const int kCellsPerBucketLog2 = 5;
198 static const int kBitsPerCell = 32; 214 static const int kBitsPerCell = 32;
199 static const int kBitsPerCellLog2 = 5; 215 static const int kBitsPerCellLog2 = 5;
200 static const int kBitsPerBucket = kCellsPerBucket * kBitsPerCell; 216 static const int kBitsPerBucket = kCellsPerBucket * kBitsPerCell;
201 static const int kBitsPerBucketLog2 = kCellsPerBucketLog2 + kBitsPerCellLog2; 217 static const int kBitsPerBucketLog2 = kCellsPerBucketLog2 + kBitsPerCellLog2;
202 static const int kBuckets = kMaxSlots / kCellsPerBucket / kBitsPerCell; 218 static const int kBuckets = kMaxSlots / kCellsPerBucket / kBitsPerCell;
203 219
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235 DCHECK_EQ(slot_offset % kPointerSize, 0); 251 DCHECK_EQ(slot_offset % kPointerSize, 0);
236 int slot = slot_offset >> kPointerSizeLog2; 252 int slot = slot_offset >> kPointerSizeLog2;
237 DCHECK(slot >= 0 && slot <= kMaxSlots); 253 DCHECK(slot >= 0 && slot <= kMaxSlots);
238 *bucket_index = slot >> kBitsPerBucketLog2; 254 *bucket_index = slot >> kBitsPerBucketLog2;
239 *cell_index = (slot >> kBitsPerCellLog2) & (kCellsPerBucket - 1); 255 *cell_index = (slot >> kBitsPerCellLog2) & (kCellsPerBucket - 1);
240 *bit_index = slot & (kBitsPerCell - 1); 256 *bit_index = slot & (kBitsPerCell - 1);
241 } 257 }
242 258
243 base::AtomicValue<base::AtomicValue<uint32_t>*> bucket[kBuckets]; 259 base::AtomicValue<base::AtomicValue<uint32_t>*> bucket[kBuckets];
244 Address page_start_; 260 Address page_start_;
261 base::Mutex to_be_freed_buckets_mutex_;
262 std::stack<base::AtomicValue<uint32_t>*> to_be_freed_buckets_;
245 }; 263 };
246 264
247 enum SlotType { 265 enum SlotType {
248 EMBEDDED_OBJECT_SLOT, 266 EMBEDDED_OBJECT_SLOT,
249 OBJECT_SLOT, 267 OBJECT_SLOT,
250 CELL_TARGET_SLOT, 268 CELL_TARGET_SLOT,
251 CODE_TARGET_SLOT, 269 CODE_TARGET_SLOT,
252 CODE_ENTRY_SLOT, 270 CODE_ENTRY_SLOT,
253 DEBUG_TARGET_SLOT, 271 DEBUG_TARGET_SLOT,
254 CLEARED_SLOT 272 CLEARED_SLOT
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449 Address page_start_; 467 Address page_start_;
450 base::AtomicValue<Chunk*> chunk_; 468 base::AtomicValue<Chunk*> chunk_;
451 base::Mutex to_be_freed_chunks_mutex_; 469 base::Mutex to_be_freed_chunks_mutex_;
452 std::stack<Chunk*> to_be_freed_chunks_; 470 std::stack<Chunk*> to_be_freed_chunks_;
453 }; 471 };
454 472
455 } // namespace internal 473 } // namespace internal
456 } // namespace v8 474 } // namespace v8
457 475
458 #endif // V8_SLOT_SET_H 476 #endif // V8_SLOT_SET_H
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