Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 20d2ce37d7ee9ab0323d82738bade1a3ac5e04c2..c6ac74d1b32b869938e8bc7e590a57e0207e2a45 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -83,8 +83,6 @@ const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
case COMMIT_STATE_READY_TO_COMMIT: |
return "COMMIT_STATE_READY_TO_COMMIT"; |
- case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
- return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
} |
NOTREACHED(); |
return "???"; |
@@ -351,10 +349,8 @@ bool SchedulerStateMachine::ShouldDraw() const { |
return false; |
// Draw immediately for readbacks to unblock the main thread quickly. |
- if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
- DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
danakj
2013/09/17 17:05:07
Should we DCHECK(active_tree_waiting_for_first_dra
brianderson
2013/10/03 14:44:38
Yes, that would be a good DCHECK to add.
|
+ if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
return true; |
- } |
// If we need to abort draws, we should do so ASAP since the draw could |
// be blocking other important actions (like output surface initialization), |
@@ -373,10 +369,8 @@ bool SchedulerStateMachine::ShouldDraw() const { |
return false; |
// Only handle forced redraws due to timeouts on the regular deadline. |
- if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
- DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
danakj
2013/09/17 17:05:07
Should we DCHECK(active_tree_waiting_for_first_dra
|
+ if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
return true; |
- } |
return needs_redraw_; |
} |
@@ -443,8 +437,19 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
if (commit_state_ != COMMIT_STATE_IDLE) |
return false; |
- // We can't accept a commit if we have a pending tree. |
- if (has_pending_tree_) |
+ // Starting the commit while we still have a pending tree will block the |
+ // main thread until the pending tree activates. |
+ if (has_pending_tree_ && |
+ !settings_.start_commit_before_activate_enabled) |
+ return false; |
+ |
+ // If we are not impl-side-painting, starting the commit before the active |
+ // tree has drawn will block the main thread until the first draw occurs. |
+ // If we are impl-side-painting however, we will not block the main thread |
+ // by starting the commit before the active tree has drawn since the pending |
+ // tree is free to accept the commit. |
+ if (active_tree_needs_first_draw_ && |
Sami
2013/10/03 13:31:11
It's a little hard to see how this condition relat
brianderson
2013/10/03 14:44:38
The decision to be made here is the same regardles
|
+ !settings_.start_commit_before_draw_enabled) |
return false; |
// We want to handle readback commits immediately to unblock the main thread. |
@@ -490,7 +495,23 @@ bool SchedulerStateMachine::ShouldSendBeginFrameToMainThread() const { |
} |
bool SchedulerStateMachine::ShouldCommit() const { |
- return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
+ if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) |
+ return false; |
+ |
+ // We must not finish the commit until the pending tree is free. |
+ if (has_pending_tree_) { |
+ DCHECK(settings_.start_commit_before_activate_enabled); |
+ return false; |
+ } |
+ |
+ // If not impl-side-painting, we must not finish the commit until the |
+ // previous commit has been drawn. |
+ if (active_tree_needs_first_draw_ && !settings_.impl_side_painting) { |
+ DCHECK(settings_.start_commit_before_draw_enabled); |
+ return false; |
+ } |
+ |
+ return true; |
} |
SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
@@ -541,7 +562,10 @@ void SchedulerStateMachine::UpdateState(Action action) { |
return; |
case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
- DCHECK(!has_pending_tree_); |
+ DCHECK(!has_pending_tree_ || |
+ settings_.start_commit_before_activate_enabled); |
+ DCHECK(!active_tree_needs_first_draw_ || |
+ settings_.start_commit_before_draw_enabled); |
DCHECK(visible_ || readback_state_ == READBACK_STATE_NEEDS_BEGIN_FRAME); |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
needs_commit_ = false; |
@@ -594,6 +618,9 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
commit_count_++; |
draw_attempt_count_++; |
+ // Transition directly to idle. |
+ commit_state_ = COMMIT_STATE_IDLE; |
+ |
// If we are impl-side-painting but the commit was aborted, then we behave |
// mostly as if we are not impl-side-painting since there is no pending tree. |
has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
@@ -639,16 +666,6 @@ void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
} |
} |
- // Update the commit state. We expect and wait for a draw if the commit |
- // was not aborted or if we are in a readback or forced draw. |
- if (!commit_was_aborted) |
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
- else if (readback_state_ != READBACK_STATE_IDLE || |
- forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) |
- commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
- else |
- commit_state_ = COMMIT_STATE_IDLE; |
- |
// Update state if we have a new active tree to draw, or if the active tree |
// was unchanged but we need to do a readback or forced draw. |
if (!has_pending_tree_ && |
@@ -705,8 +722,7 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
<< *AsValue(); |
if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
- // The draw correspons to a readback commit. |
- DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
+ // The draw corresponds to a readback commit. |
// We are blocking commits from the main thread until after this draw, so |
// we should not have a pending tree. |
DCHECK(!has_pending_tree_); |
@@ -715,12 +731,7 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
} else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
- DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
- commit_state_ = COMMIT_STATE_IDLE; |
forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
- } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && |
- !has_pending_tree_) { |
- commit_state_ = COMMIT_STATE_IDLE; |
} |
if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
@@ -905,7 +916,7 @@ void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
} |
void SchedulerStateMachine::FinishCommit() { |
- DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); |
+ DCHECK(commit_state_ != COMMIT_STATE_IDLE) << *AsValue(); |
commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
} |