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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/format_macros.h" | 8 #include "base/format_macros.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
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| 80 } | 80 } |
| 81 | 81 |
| 82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 83 switch (state) { | 83 switch (state) { |
| 84 case COMMIT_STATE_IDLE: | 84 case COMMIT_STATE_IDLE: |
| 85 return "COMMIT_STATE_IDLE"; | 85 return "COMMIT_STATE_IDLE"; |
| 86 case COMMIT_STATE_FRAME_IN_PROGRESS: | 86 case COMMIT_STATE_FRAME_IN_PROGRESS: |
| 87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
| 88 case COMMIT_STATE_READY_TO_COMMIT: | 88 case COMMIT_STATE_READY_TO_COMMIT: |
| 89 return "COMMIT_STATE_READY_TO_COMMIT"; | 89 return "COMMIT_STATE_READY_TO_COMMIT"; |
| 90 case COMMIT_STATE_WAITING_FOR_ACTIVATION: | |
| 91 return "COMMIT_STATE_WAITING_FOR_ACTIVATION"; | |
| 90 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 92 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| 91 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 93 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
| 92 } | 94 } |
| 93 NOTREACHED(); | 95 NOTREACHED(); |
| 94 return "???"; | 96 return "???"; |
| 95 } | 97 } |
| 96 | 98 |
| 97 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { | 99 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
| 98 switch (state) { | 100 switch (state) { |
| 99 case LAYER_TEXTURE_STATE_UNLOCKED: | 101 case LAYER_TEXTURE_STATE_UNLOCKED: |
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| 358 } | 360 } |
| 359 | 361 |
| 360 bool SchedulerStateMachine::ShouldDraw() const { | 362 bool SchedulerStateMachine::ShouldDraw() const { |
| 361 // After a readback, make sure not to draw again until we've replaced the | 363 // After a readback, make sure not to draw again until we've replaced the |
| 362 // readback commit with a real one. | 364 // readback commit with a real one. |
| 363 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || | 365 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
| 364 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 366 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 365 return false; | 367 return false; |
| 366 | 368 |
| 367 // Draw immediately for readbacks to unblock the main thread quickly. | 369 // Draw immediately for readbacks to unblock the main thread quickly. |
| 368 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 370 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
| 369 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 370 return true; | 371 return true; |
| 371 } | |
| 372 | 372 |
| 373 // If we need to abort draws, we should do so ASAP since the draw could | 373 // If we need to abort draws, we should do so ASAP since the draw could |
| 374 // be blocking other important actions (like output surface initialization), | 374 // be blocking other important actions (like output surface initialization), |
| 375 // from occuring. If we are waiting for the first draw, then perfom the | 375 // from occuring. If we are waiting for the first draw, then perfom the |
| 376 // aborted draw to keep things moving. If we are not waiting for the first | 376 // aborted draw to keep things moving. If we are not waiting for the first |
| 377 // draw however, we don't want to abort for no reason. | 377 // draw however, we don't want to abort for no reason. |
| 378 if (PendingDrawsShouldBeAborted()) | 378 if (PendingDrawsShouldBeAborted()) |
| 379 return active_tree_needs_first_draw_; | 379 return active_tree_needs_first_draw_; |
| 380 | 380 |
| 381 // After this line, we only want to swap once per frame. | 381 // After this line, we only want to swap once per frame. |
| 382 if (HasSwappedThisFrame()) | 382 if (HasSwappedThisFrame()) |
| 383 return false; | 383 return false; |
| 384 | 384 |
| 385 // Except for the cases above, do not draw outside of the BeginImplFrame | 385 // Except for the cases above, do not draw outside of the BeginImplFrame |
| 386 // deadline. | 386 // deadline. |
| 387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
| 388 return false; | 388 return false; |
| 389 | 389 |
| 390 // Only handle forced redraws due to timeouts on the regular deadline. | 390 // Only handle forced redraws due to timeouts on the regular deadline. |
| 391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 392 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 393 return true; | 392 return true; |
| 394 } | |
| 395 | 393 |
| 396 return needs_redraw_; | 394 return needs_redraw_; |
| 397 } | 395 } |
| 398 | 396 |
| 399 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 397 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
| 400 if (!main_thread_needs_layer_textures_) | 398 if (!main_thread_needs_layer_textures_) |
| 401 return false; | 399 return false; |
| 402 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 400 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
| 403 return true; | 401 return true; |
| 404 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 402 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
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| 449 } | 447 } |
| 450 | 448 |
| 451 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { | 449 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| 452 if (!needs_commit_) | 450 if (!needs_commit_) |
| 453 return false; | 451 return false; |
| 454 | 452 |
| 455 // Only send BeginMainFrame when there isn't another commit pending already. | 453 // Only send BeginMainFrame when there isn't another commit pending already. |
| 456 if (commit_state_ != COMMIT_STATE_IDLE) | 454 if (commit_state_ != COMMIT_STATE_IDLE) |
| 457 return false; | 455 return false; |
| 458 | 456 |
| 459 // We can't accept a commit if we have a pending tree. | 457 // Don't start commits early if we are prioritizing the active tree because |
| 460 if (has_pending_tree_) | 458 // of smoothnes_takes_priority. |
|
enne (OOO)
2014/02/14 22:53:59
typo
| |
| 459 if (smoothness_takes_priority_ && | |
| 460 (has_pending_tree_ || active_tree_needs_first_draw_)) { | |
| 461 return false; | 461 return false; |
| 462 } | |
| 462 | 463 |
| 463 // We want to handle readback commits immediately to unblock the main thread. | 464 // We want to handle readback commits immediately to unblock the main thread. |
| 464 // Note: This BeginMainFrame will correspond to the replacement commit that | 465 // Note: This BeginMainFrame will correspond to the replacement commit that |
| 465 // comes after the readback commit itself, so we only send the BeginMainFrame | 466 // comes after the readback commit itself, so we only send the BeginMainFrame |
| 466 // if a commit isn't already pending behind the readback. | 467 // if a commit isn't already pending behind the readback. |
| 467 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) | 468 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) |
| 468 return !CommitPending(); | 469 return !CommitPending(); |
| 469 | 470 |
| 470 // We do not need commits if we are not visible, unless there's a | 471 // We do not need commits if we are not visible, unless there's a |
| 471 // request for a readback. | 472 // request for a readback. |
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| 505 if (!HasInitializedOutputSurface()) | 506 if (!HasInitializedOutputSurface()) |
| 506 return false; | 507 return false; |
| 507 | 508 |
| 508 if (skip_begin_main_frame_to_reduce_latency_) | 509 if (skip_begin_main_frame_to_reduce_latency_) |
| 509 return false; | 510 return false; |
| 510 | 511 |
| 511 return true; | 512 return true; |
| 512 } | 513 } |
| 513 | 514 |
| 514 bool SchedulerStateMachine::ShouldCommit() const { | 515 bool SchedulerStateMachine::ShouldCommit() const { |
| 515 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 516 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) |
| 517 return false; | |
| 518 | |
| 519 // We must not finish the commit until the pending tree is free. | |
| 520 if (has_pending_tree_) { | |
| 521 DCHECK(settings_.start_commit_before_activate_enabled); | |
| 522 return false; | |
| 523 } | |
| 524 | |
| 525 // If not impl-side-painting, we must not finish the commit until the | |
| 526 // previous commit has been drawn. | |
| 527 if (active_tree_needs_first_draw_ && !settings_.impl_side_painting) { | |
| 528 DCHECK(settings_.start_commit_before_draw_enabled); | |
| 529 return false; | |
| 530 } | |
| 531 | |
| 532 return true; | |
| 516 } | 533 } |
| 517 | 534 |
| 518 bool SchedulerStateMachine::IsCommitStateWaiting() const { | 535 bool SchedulerStateMachine::IsCommitStateWaiting() const { |
| 519 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; | 536 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; |
| 520 } | 537 } |
| 521 | 538 |
| 522 bool SchedulerStateMachine::ShouldManageTiles() const { | 539 bool SchedulerStateMachine::ShouldManageTiles() const { |
| 523 // ManageTiles only really needs to be called immediately after commit | 540 // ManageTiles only really needs to be called immediately after commit |
| 524 // and then periodically after that. Use a funnel to make sure we average | 541 // and then periodically after that. Use a funnel to make sure we average |
| 525 // one ManageTiles per BeginImplFrame in the long run. | 542 // one ManageTiles per BeginImplFrame in the long run. |
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| 578 case ACTION_UPDATE_VISIBLE_TILES: | 595 case ACTION_UPDATE_VISIBLE_TILES: |
| 579 last_frame_number_update_visible_tiles_was_called_ = | 596 last_frame_number_update_visible_tiles_was_called_ = |
| 580 current_frame_number_; | 597 current_frame_number_; |
| 581 return; | 598 return; |
| 582 | 599 |
| 583 case ACTION_ACTIVATE_PENDING_TREE: | 600 case ACTION_ACTIVATE_PENDING_TREE: |
| 584 UpdateStateOnActivation(); | 601 UpdateStateOnActivation(); |
| 585 return; | 602 return; |
| 586 | 603 |
| 587 case ACTION_SEND_BEGIN_MAIN_FRAME: | 604 case ACTION_SEND_BEGIN_MAIN_FRAME: |
| 588 DCHECK(!has_pending_tree_); | 605 DCHECK(!has_pending_tree_ || |
| 606 settings_.start_commit_before_activate_enabled); | |
| 607 DCHECK(!active_tree_needs_first_draw_ || | |
| 608 settings_.start_commit_before_draw_enabled); | |
| 589 DCHECK(visible_ || | 609 DCHECK(visible_ || |
| 590 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); | 610 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); |
| 591 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 611 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 592 needs_commit_ = false; | 612 needs_commit_ = false; |
| 593 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) | 613 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) |
| 594 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 614 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 595 last_frame_number_begin_main_frame_sent_ = | 615 last_frame_number_begin_main_frame_sent_ = |
| 596 current_frame_number_; | 616 current_frame_number_; |
| 597 return; | 617 return; |
| 598 | 618 |
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| 635 | 655 |
| 636 case ACTION_MANAGE_TILES: | 656 case ACTION_MANAGE_TILES: |
| 637 UpdateStateOnManageTiles(); | 657 UpdateStateOnManageTiles(); |
| 638 return; | 658 return; |
| 639 } | 659 } |
| 640 } | 660 } |
| 641 | 661 |
| 642 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 662 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| 643 commit_count_++; | 663 commit_count_++; |
| 644 | 664 |
| 665 if (commit_was_aborted || settings_.start_commit_before_activate_enabled) { | |
| 666 commit_state_ = COMMIT_STATE_IDLE; | |
| 667 } else if (settings_.start_commit_before_draw_enabled) { | |
| 668 commit_state_ = settings_.impl_side_painting | |
| 669 ? COMMIT_STATE_WAITING_FOR_ACTIVATION | |
| 670 : COMMIT_STATE_IDLE; | |
| 671 } else { | |
| 672 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 673 } | |
| 674 | |
| 645 // If we are impl-side-painting but the commit was aborted, then we behave | 675 // If we are impl-side-painting but the commit was aborted, then we behave |
| 646 // mostly as if we are not impl-side-painting since there is no pending tree. | 676 // mostly as if we are not impl-side-painting since there is no pending tree. |
| 647 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; | 677 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
| 648 | 678 |
| 649 // Update state related to readbacks. | 679 // Update state related to readbacks. |
| 650 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { | 680 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
| 651 // Update the state if this is the readback commit. | 681 // Update the state if this is the readback commit. |
| 652 readback_state_ = has_pending_tree_ | 682 readback_state_ = has_pending_tree_ |
| 653 ? READBACK_STATE_WAITING_FOR_ACTIVATION | 683 ? READBACK_STATE_WAITING_FOR_ACTIVATION |
| 654 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 684 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
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| 680 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 710 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| 681 if (has_pending_tree_) { | 711 if (has_pending_tree_) { |
| 682 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | 712 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| 683 } else { | 713 } else { |
| 684 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 714 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 685 needs_redraw_ = true; | 715 needs_redraw_ = true; |
| 686 } | 716 } |
| 687 } | 717 } |
| 688 } | 718 } |
| 689 | 719 |
| 690 // Update the commit state. We expect and wait for a draw if the commit | |
| 691 // was not aborted or if we are in a readback or forced draw. | |
| 692 if (!commit_was_aborted) { | |
| 693 DCHECK(commit_state_ == COMMIT_STATE_READY_TO_COMMIT); | |
| 694 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 695 } else if (readback_state_ != READBACK_STATE_IDLE || | |
| 696 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) { | |
| 697 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 698 } else { | |
| 699 commit_state_ = COMMIT_STATE_IDLE; | |
| 700 } | |
| 701 | |
| 702 // Update state if we have a new active tree to draw, or if the active tree | 720 // Update state if we have a new active tree to draw, or if the active tree |
| 703 // was unchanged but we need to do a readback or forced draw. | 721 // was unchanged but we need to do a readback or forced draw. |
| 704 if (!has_pending_tree_ && | 722 if (!has_pending_tree_ && |
| 705 (!commit_was_aborted || | 723 (!commit_was_aborted || |
| 706 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | 724 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
| 707 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | 725 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
| 708 needs_redraw_ = true; | 726 needs_redraw_ = true; |
| 709 active_tree_needs_first_draw_ = true; | 727 active_tree_needs_first_draw_ = true; |
| 710 } | 728 } |
| 711 | 729 |
| 712 // This post-commit work is common to both completed and aborted commits. | 730 // This post-commit work is common to both completed and aborted commits. |
| 713 pending_tree_is_ready_for_activation_ = false; | 731 pending_tree_is_ready_for_activation_ = false; |
| 714 | 732 |
| 715 if (draw_if_possible_failed_) | 733 if (draw_if_possible_failed_) |
| 716 last_frame_number_swap_performed_ = -1; | 734 last_frame_number_swap_performed_ = -1; |
| 717 | 735 |
| 718 // If we are planing to draw with the new commit, lock the layer textures for | 736 // If we are planing to draw with the new commit, lock the layer textures for |
| 719 // use on the impl thread. Otherwise, leave them unlocked. | 737 // use on the impl thread. Otherwise, leave them unlocked. |
| 720 if (has_pending_tree_ || needs_redraw_) | 738 if (has_pending_tree_ || needs_redraw_) |
| 721 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 739 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
| 722 else | 740 else |
| 723 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 741 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 724 } | 742 } |
| 725 | 743 |
| 726 void SchedulerStateMachine::UpdateStateOnActivation() { | 744 void SchedulerStateMachine::UpdateStateOnActivation() { |
| 745 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) | |
| 746 commit_state_ = COMMIT_STATE_IDLE; | |
| 747 | |
| 727 // Update output surface state. | 748 // Update output surface state. |
| 728 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 749 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| 729 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 750 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 730 | 751 |
| 731 // Update readback state | 752 // Update readback state |
| 732 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | 753 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
| 733 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 754 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 734 | 755 |
| 735 // Update forced redraw state | 756 // Update forced redraw state |
| 736 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) | 757 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
| 737 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 758 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| 738 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 759 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 739 readback_state_ = READBACK_STATE_IDLE; | 760 readback_state_ = READBACK_STATE_IDLE; |
| 740 | 761 |
| 741 has_pending_tree_ = false; | 762 has_pending_tree_ = false; |
| 742 pending_tree_is_ready_for_activation_ = false; | 763 pending_tree_is_ready_for_activation_ = false; |
| 743 active_tree_needs_first_draw_ = true; | 764 active_tree_needs_first_draw_ = true; |
| 744 needs_redraw_ = true; | 765 needs_redraw_ = true; |
| 745 } | 766 } |
| 746 | 767 |
| 747 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 768 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| 748 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && | 769 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
| 749 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 770 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 750 << *AsValue(); | 771 << *AsValue(); |
| 751 | 772 |
| 752 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 773 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| 753 // The draw correspons to a readback commit. | 774 // The draw corresponds to a readback commit. |
| 754 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 755 // We are blocking commits from the main thread until after this draw, so | 775 // We are blocking commits from the main thread until after this draw, so |
| 756 // we should not have a pending tree. | 776 // we should not have a pending tree. |
| 757 DCHECK(!has_pending_tree_); | 777 DCHECK(!has_pending_tree_); |
| 758 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a | 778 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a |
| 759 // pending BeginMainFrame behind the readback request. | 779 // pending BeginMainFrame behind the readback request. |
| 760 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 780 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 761 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; | 781 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
| 762 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 782 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| 763 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 783 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| 784 } | |
| 785 | |
| 786 if (did_swap && commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
| 764 commit_state_ = COMMIT_STATE_IDLE; | 787 commit_state_ = COMMIT_STATE_IDLE; |
| 765 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
| 766 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && | |
| 767 !has_pending_tree_) { | |
| 768 commit_state_ = COMMIT_STATE_IDLE; | |
| 769 } | |
| 770 | 788 |
| 771 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 789 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
| 772 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 790 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 773 | 791 |
| 774 needs_redraw_ = false; | 792 needs_redraw_ = false; |
| 775 draw_if_possible_failed_ = false; | 793 draw_if_possible_failed_ = false; |
| 776 active_tree_needs_first_draw_ = false; | 794 active_tree_needs_first_draw_ = false; |
| 777 | 795 |
| 778 if (did_swap) | 796 if (did_swap) |
| 779 last_frame_number_swap_performed_ = current_frame_number_; | 797 last_frame_number_swap_performed_ = current_frame_number_; |
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| 955 return true; | 973 return true; |
| 956 | 974 |
| 957 // Prioritize impl-thread draws in smoothness mode. | 975 // Prioritize impl-thread draws in smoothness mode. |
| 958 if (smoothness_takes_priority_) | 976 if (smoothness_takes_priority_) |
| 959 return true; | 977 return true; |
| 960 | 978 |
| 961 return false; | 979 return false; |
| 962 } | 980 } |
| 963 | 981 |
| 964 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { | 982 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { |
| 983 // If a commit is pending before the previous commit has been drawn, we | |
| 984 // are definitely in a high latency mode. | |
| 985 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) | |
| 986 return true; | |
| 987 | |
| 965 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main | 988 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main |
| 966 // thread is in a low latency mode. | 989 // thread is in a low latency mode. |
| 967 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && | 990 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && |
| 968 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || | 991 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || |
| 969 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) | 992 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) |
| 970 return false; | 993 return false; |
| 971 | 994 |
| 972 // If there's a commit in progress it must either be from the previous frame | 995 // If there's a commit in progress it must either be from the previous frame |
| 973 // or it started after the impl thread's deadline. In either case the main | 996 // or it started after the impl thread's deadline. In either case the main |
| 974 // thread is in high latency mode. | 997 // thread is in high latency mode. |
| 975 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 998 if (CommitPending()) |
| 976 commit_state_ == COMMIT_STATE_READY_TO_COMMIT) | |
| 977 return true; | 999 return true; |
| 978 | 1000 |
| 979 // Similarly, if there's a pending tree the main thread is in high latency | 1001 // Similarly, if there's a pending tree the main thread is in high latency |
| 980 // mode, because either | 1002 // mode, because either |
| 981 // it's from the previous frame | 1003 // it's from the previous frame |
| 982 // or | 1004 // or |
| 983 // we're currently drawing the active tree and the pending tree will thus | 1005 // we're currently drawing the active tree and the pending tree will thus |
| 984 // only be drawn in the next frame. | 1006 // only be drawn in the next frame. |
| 985 if (has_pending_tree_) | 1007 if (has_pending_tree_) |
| 986 return true; | 1008 return true; |
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| 1088 // BeginMainFrame behind the readback request. In that case, we can skip | 1110 // BeginMainFrame behind the readback request. In that case, we can skip |
| 1089 // READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME and go directly to | 1111 // READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME and go directly to |
| 1090 // READBACK_STATE_WAITING_FOR_COMMIT | 1112 // READBACK_STATE_WAITING_FOR_COMMIT |
| 1091 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) | 1113 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) |
| 1092 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 1114 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 1093 else | 1115 else |
| 1094 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; | 1116 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; |
| 1095 } | 1117 } |
| 1096 | 1118 |
| 1097 void SchedulerStateMachine::FinishCommit() { | 1119 void SchedulerStateMachine::FinishCommit() { |
| 1098 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); | 1120 DCHECK(commit_state_ != COMMIT_STATE_IDLE) << *AsValue(); |
| 1099 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 1121 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| 1100 } | 1122 } |
| 1101 | 1123 |
| 1102 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { | 1124 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { |
| 1103 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 1125 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
| 1104 if (did_handle) { | 1126 if (did_handle) { |
| 1105 bool commit_was_aborted = true; | 1127 bool commit_was_aborted = true; |
| 1106 UpdateStateOnCommit(commit_was_aborted); | 1128 UpdateStateOnCommit(commit_was_aborted); |
| 1107 } else { | 1129 } else { |
| 1108 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); | 1130 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); |
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| 1151 case OUTPUT_SURFACE_ACTIVE: | 1173 case OUTPUT_SURFACE_ACTIVE: |
| 1152 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 1174 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 1153 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 1175 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 1154 return true; | 1176 return true; |
| 1155 } | 1177 } |
| 1156 NOTREACHED(); | 1178 NOTREACHED(); |
| 1157 return false; | 1179 return false; |
| 1158 } | 1180 } |
| 1159 | 1181 |
| 1160 } // namespace cc | 1182 } // namespace cc |
| OLD | NEW |