OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ | |
15 state.CommitState() && \ | |
16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ | |
17 state.output_surface_state()) \ | |
18 return; \ | |
19 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ | 14 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ |
20 state.begin_impl_frame_state()) \ | 15 state.begin_impl_frame_state()) \ |
21 << *state.AsValue(); \ | 16 << *state.AsValue(); \ |
22 } \ | 17 } \ |
23 state.UpdateState(action); \ | 18 state.UpdateState(action); \ |
24 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 19 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
25 if (state.begin_impl_frame_state() == \ | 20 if (state.begin_impl_frame_state() == \ |
26 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 21 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
27 state.OnBeginImplFrameDeadlinePending(); \ | 22 state.OnBeginImplFrameDeadlinePending(); \ |
28 if (state.begin_impl_frame_state() == \ | 23 if (state.begin_impl_frame_state() == \ |
29 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 24 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
30 state.OnBeginImplFrameIdle(); \ | 25 state.OnBeginImplFrameIdle(); \ |
31 } | 26 } |
32 | 27 |
33 namespace cc { | 28 namespace cc { |
34 | 29 |
35 namespace { | 30 namespace { |
36 | 31 |
37 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 32 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
38 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 33 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
39 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 34 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
40 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 35 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 36 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
42 | 37 |
43 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
44 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
45 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 40 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
46 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, | 41 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED, |
47 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 42 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
48 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; | 43 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| 44 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW}; |
49 | 45 |
50 // Exposes the protected state fields of the SchedulerStateMachine for testing | 46 // Exposes the protected state fields of the SchedulerStateMachine for testing |
51 class StateMachine : public SchedulerStateMachine { | 47 class StateMachine : public SchedulerStateMachine { |
52 public: | 48 public: |
53 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 49 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
54 : SchedulerStateMachine(scheduler_settings) {} | 50 : SchedulerStateMachine(scheduler_settings) {} |
55 | 51 |
56 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 52 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
57 DidCreateAndInitializeOutputSurface(); | 53 DidCreateAndInitializeOutputSurface(); |
58 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 54 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
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78 } | 74 } |
79 | 75 |
80 SynchronousReadbackState readback_state() const { return readback_state_; } | 76 SynchronousReadbackState readback_state() const { return readback_state_; } |
81 | 77 |
82 bool NeedsCommit() const { return needs_commit_; } | 78 bool NeedsCommit() const { return needs_commit_; } |
83 | 79 |
84 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 80 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
85 | 81 |
86 void SetNeedsForcedRedrawForTimeout(bool b) { | 82 void SetNeedsForcedRedrawForTimeout(bool b) { |
87 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 83 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
88 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 84 active_tree_needs_first_draw_ = true; |
89 } | 85 } |
90 bool NeedsForcedRedrawForTimeout() const { | 86 bool NeedsForcedRedrawForTimeout() const { |
91 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 87 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
92 } | 88 } |
93 | 89 |
94 void SetNeedsForcedRedrawForReadback() { | 90 void SetNeedsForcedRedrawForReadback() { |
95 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 91 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
96 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 92 active_tree_needs_first_draw_ = true; |
97 } | 93 } |
98 | 94 |
99 bool NeedsForcedRedrawForReadback() const { | 95 bool NeedsForcedRedrawForReadback() const { |
100 return readback_state_ != READBACK_STATE_IDLE; | 96 return readback_state_ != READBACK_STATE_IDLE; |
101 } | 97 } |
102 | 98 |
103 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 99 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
104 active_tree_needs_first_draw_ = needs_first_draw; | 100 active_tree_needs_first_draw_ = needs_first_draw; |
105 } | 101 } |
106 | 102 |
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178 state.UpdateState(state.NextAction()); | 174 state.UpdateState(state.NextAction()); |
179 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 175 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
180 state.SetVisible(true); | 176 state.SetVisible(true); |
181 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 177 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
182 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 178 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
183 state.CommitState()); | 179 state.CommitState()); |
184 EXPECT_FALSE(state.NeedsCommit()); | 180 EXPECT_FALSE(state.NeedsCommit()); |
185 } | 181 } |
186 } | 182 } |
187 | 183 |
| 184 // Explicitly test main_frame_before_draw_enabled = false |
| 185 TEST(SchedulerStateMachineTest, MainFrameBeforeDrawDisabled) { |
| 186 SchedulerSettings scheduler_settings; |
| 187 scheduler_settings.impl_side_painting = true; |
| 188 scheduler_settings.main_frame_before_draw_enabled = false; |
| 189 StateMachine state(scheduler_settings); |
| 190 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 191 state.SetCanStart(); |
| 192 state.UpdateState(state.NextAction()); |
| 193 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 194 state.SetNeedsRedraw(false); |
| 195 state.SetVisible(true); |
| 196 state.SetCanDraw(true); |
| 197 state.SetNeedsCommit(); |
| 198 |
| 199 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
| 200 |
| 201 // Commit to the pending tree. |
| 202 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 203 EXPECT_ACTION_UPDATE_STATE( |
| 204 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 205 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 206 state.NotifyBeginMainFrameStarted(); |
| 207 state.NotifyReadyToCommit(); |
| 208 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 209 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 210 EXPECT_EQ(state.CommitState(), |
| 211 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 212 |
| 213 state.OnBeginImplFrameDeadline(); |
| 214 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 215 EXPECT_EQ(state.CommitState(), |
| 216 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 217 |
| 218 // Verify that the next commit doesn't start until the previous |
| 219 // commit has been drawn. |
| 220 state.SetNeedsCommit(); |
| 221 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 222 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 223 |
| 224 // Verify NotifyReadyToActivate unblocks activation, draw, and |
| 225 // commit in that order. |
| 226 state.NotifyReadyToActivate(); |
| 227 EXPECT_ACTION_UPDATE_STATE( |
| 228 SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE); |
| 229 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 230 EXPECT_EQ(state.CommitState(), |
| 231 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 232 |
| 233 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
| 234 state.OnBeginImplFrameDeadline(); |
| 235 EXPECT_ACTION_UPDATE_STATE( |
| 236 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 237 EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 238 EXPECT_ACTION_UPDATE_STATE( |
| 239 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 240 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 241 EXPECT_EQ(state.CommitState(), |
| 242 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
| 243 |
| 244 state.NotifyBeginMainFrameStarted(); |
| 245 state.NotifyReadyToCommit(); |
| 246 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 247 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 248 EXPECT_EQ(state.CommitState(), |
| 249 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
| 250 } |
| 251 |
| 252 // Explicitly test main_frame_before_activation_enabled = true |
| 253 TEST(SchedulerStateMachineTest, MainFrameBeforeActivationEnabled) { |
| 254 SchedulerSettings scheduler_settings; |
| 255 scheduler_settings.impl_side_painting = true; |
| 256 scheduler_settings.main_frame_before_activation_enabled = true; |
| 257 StateMachine state(scheduler_settings); |
| 258 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 259 state.SetCanStart(); |
| 260 state.UpdateState(state.NextAction()); |
| 261 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 262 state.SetNeedsRedraw(false); |
| 263 state.SetVisible(true); |
| 264 state.SetCanDraw(true); |
| 265 state.SetNeedsCommit(); |
| 266 |
| 267 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
| 268 |
| 269 // Commit to the pending tree. |
| 270 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 271 EXPECT_ACTION_UPDATE_STATE( |
| 272 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 273 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 274 |
| 275 state.NotifyBeginMainFrameStarted(); |
| 276 state.NotifyReadyToCommit(); |
| 277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 278 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 279 EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 280 |
| 281 state.OnBeginImplFrameDeadline(); |
| 282 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 283 |
| 284 // Verify that the next commit starts while there is still a pending tree. |
| 285 state.SetNeedsCommit(); |
| 286 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 287 EXPECT_ACTION_UPDATE_STATE( |
| 288 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 289 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 290 |
| 291 // Verify the pending commit doesn't overwrite the pending |
| 292 // tree until the pending tree has been activated. |
| 293 state.NotifyBeginMainFrameStarted(); |
| 294 state.NotifyReadyToCommit(); |
| 295 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 296 |
| 297 // Verify NotifyReadyToActivate unblocks activation, draw, and |
| 298 // commit in that order. |
| 299 state.NotifyReadyToActivate(); |
| 300 EXPECT_ACTION_UPDATE_STATE( |
| 301 SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE); |
| 302 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 303 |
| 304 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
| 305 state.OnBeginImplFrameDeadline(); |
| 306 EXPECT_ACTION_UPDATE_STATE( |
| 307 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 308 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 309 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 310 EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 311 } |
| 312 |
188 TEST(SchedulerStateMachineTest, | 313 TEST(SchedulerStateMachineTest, |
189 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 314 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
190 SchedulerSettings default_scheduler_settings; | 315 SchedulerSettings default_scheduler_settings; |
191 StateMachine state(default_scheduler_settings); | 316 StateMachine state(default_scheduler_settings); |
192 state.SetCanStart(); | 317 state.SetCanStart(); |
193 state.UpdateState(state.NextAction()); | 318 state.UpdateState(state.NextAction()); |
194 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 319 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
195 state.SetVisible(true); | 320 state.SetVisible(true); |
196 state.SetCanDraw(true); | 321 state.SetCanDraw(true); |
197 state.SetNeedsRedraw(true); | 322 state.SetNeedsRedraw(true); |
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281 | 406 |
282 // Failing the draw for animation checkerboards makes us require a commit. | 407 // Failing the draw for animation checkerboards makes us require a commit. |
283 state.DidDrawIfPossibleCompleted( | 408 state.DidDrawIfPossibleCompleted( |
284 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 409 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
285 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 410 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
286 EXPECT_ACTION_UPDATE_STATE( | 411 EXPECT_ACTION_UPDATE_STATE( |
287 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 412 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
288 EXPECT_TRUE(state.RedrawPending()); | 413 EXPECT_TRUE(state.RedrawPending()); |
289 } | 414 } |
290 | 415 |
291 TEST(SchedulerStateMachineTest, | 416 void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
292 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 417 bool main_frame_before_draw_enabled) { |
293 SchedulerSettings scheduler_settings; | 418 SchedulerSettings scheduler_settings; |
| 419 scheduler_settings.main_frame_before_draw_enabled = |
| 420 main_frame_before_draw_enabled; |
294 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 421 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
295 StateMachine state(scheduler_settings); | 422 StateMachine state(scheduler_settings); |
296 state.SetCanStart(); | 423 state.SetCanStart(); |
297 state.UpdateState(state.NextAction()); | 424 state.UpdateState(state.NextAction()); |
298 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 425 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
299 state.SetVisible(true); | 426 state.SetVisible(true); |
300 state.SetCanDraw(true); | 427 state.SetCanDraw(true); |
301 | 428 |
302 // Start a commit. | 429 // Start a commit. |
303 state.SetNeedsCommit(); | 430 state.SetNeedsCommit(); |
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326 // Finish the commit. Note, we should not yet be forcing a draw, but should | 453 // Finish the commit. Note, we should not yet be forcing a draw, but should |
327 // continue the commit as usual. | 454 // continue the commit as usual. |
328 state.NotifyBeginMainFrameStarted(); | 455 state.NotifyBeginMainFrameStarted(); |
329 state.NotifyReadyToCommit(); | 456 state.NotifyReadyToCommit(); |
330 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
331 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 458 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
332 EXPECT_TRUE(state.RedrawPending()); | 459 EXPECT_TRUE(state.RedrawPending()); |
333 | 460 |
334 // The redraw should be forced at the end of the next BeginImplFrame. | 461 // The redraw should be forced at the end of the next BeginImplFrame. |
335 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 462 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 463 if (main_frame_before_draw_enabled) { |
| 464 EXPECT_ACTION_UPDATE_STATE( |
| 465 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 466 } |
336 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 467 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
337 state.OnBeginImplFrameDeadline(); | 468 state.OnBeginImplFrameDeadline(); |
338 EXPECT_ACTION_UPDATE_STATE( | 469 EXPECT_ACTION_UPDATE_STATE( |
339 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 470 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
340 } | 471 } |
341 | 472 |
| 473 TEST(SchedulerStateMachineTest, |
| 474 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
| 475 bool main_frame_before_draw_enabled = false; |
| 476 TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
| 477 main_frame_before_draw_enabled); |
| 478 } |
| 479 |
| 480 TEST(SchedulerStateMachineTest, |
| 481 TestFailedDrawsEventuallyForceDrawAfterNextCommit_CommitBeforeDraw) { |
| 482 bool main_frame_before_draw_enabled = true; |
| 483 TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
| 484 main_frame_before_draw_enabled); |
| 485 } |
| 486 |
342 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 487 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
343 SchedulerSettings scheduler_settings; | 488 SchedulerSettings scheduler_settings; |
344 int draw_limit = 1; | 489 int draw_limit = 1; |
345 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = | 490 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
346 draw_limit; | 491 draw_limit; |
347 scheduler_settings.impl_side_painting = true; | 492 scheduler_settings.impl_side_painting = true; |
348 StateMachine state(scheduler_settings); | 493 StateMachine state(scheduler_settings); |
349 state.SetCanStart(); | 494 state.SetCanStart(); |
350 state.UpdateState(state.NextAction()); | 495 state.UpdateState(state.NextAction()); |
351 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 496 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
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513 state.NextAction()); | 658 state.NextAction()); |
514 | 659 |
515 // Case 2: needs_commit=true | 660 // Case 2: needs_commit=true |
516 state.SetNeedsCommit(); | 661 state.SetNeedsCommit(); |
517 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 662 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
518 state.NextAction()) | 663 state.NextAction()) |
519 << *state.AsValue(); | 664 << *state.AsValue(); |
520 } | 665 } |
521 } | 666 } |
522 | 667 |
523 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or | 668 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
524 // SetNeedsForcedRedrawForReadback have been called... except if we're | 669 // except if we're ready to commit, in which case we expect a commit first. |
525 // ready to commit, in which case we expect a commit first. | 670 // SetNeedsForcedRedrawForReadback should take precedence over all and |
| 671 // issue a readback. |
526 for (size_t i = 0; i < num_commit_states; ++i) { | 672 for (size_t i = 0; i < num_commit_states; ++i) { |
527 for (size_t j = 0; j < 2; ++j) { | 673 for (size_t j = 0; j < 2; ++j) { |
528 bool request_readback = j; | 674 bool request_readback = j; |
529 | 675 |
530 // Skip invalid states | |
531 if (request_readback && | |
532 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | |
533 all_commit_states[i])) | |
534 continue; | |
535 | |
536 StateMachine state(default_scheduler_settings); | 676 StateMachine state(default_scheduler_settings); |
537 state.SetCanStart(); | 677 state.SetCanStart(); |
538 state.UpdateState(state.NextAction()); | 678 state.UpdateState(state.NextAction()); |
539 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 679 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
540 state.SetCanDraw(true); | 680 state.SetCanDraw(true); |
541 state.SetCommitState(all_commit_states[i]); | 681 state.SetCommitState(all_commit_states[i]); |
542 state.SetBeginImplFrameState( | 682 state.SetBeginImplFrameState( |
543 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 683 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
544 if (request_readback) { | 684 if (request_readback) { |
545 state.SetNeedsForcedRedrawForReadback(); | 685 state.SetNeedsForcedRedrawForReadback(); |
546 } else { | 686 } else { |
547 state.SetNeedsRedraw(true); | 687 state.SetNeedsRedraw(true); |
548 state.SetVisible(true); | 688 state.SetVisible(true); |
549 } | 689 } |
550 | 690 |
551 SchedulerStateMachine::Action expected_action; | 691 SchedulerStateMachine::Action expected_action; |
552 if (all_commit_states[i] == | 692 if (request_readback) { |
553 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 693 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 694 } else if (all_commit_states[i] == |
| 695 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
554 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 696 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
555 } else if (request_readback) { | |
556 if (all_commit_states[i] == | |
557 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
558 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; | |
559 else | |
560 expected_action = SchedulerStateMachine::ACTION_NONE; | |
561 } else { | 697 } else { |
562 expected_action = | 698 expected_action = |
563 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 699 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
564 } | 700 } |
565 | 701 |
566 // Case 1: needs_commit=false. | 702 // Case 1: needs_commit=false. |
567 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 703 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
568 << *state.AsValue(); | 704 << *state.AsValue(); |
569 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 705 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
570 | 706 |
571 // Case 2: needs_commit=true. | 707 // Case 2: needs_commit=true. |
572 state.SetNeedsCommit(); | 708 state.SetNeedsCommit(); |
573 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 709 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
574 << *state.AsValue(); | 710 << *state.AsValue(); |
575 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 711 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
576 } | 712 } |
577 } | 713 } |
578 } | 714 } |
579 | 715 |
580 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 716 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
581 SchedulerSettings default_scheduler_settings; | 717 SchedulerSettings default_scheduler_settings; |
582 | 718 |
583 size_t num_commit_states = | 719 size_t num_commit_states = |
584 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 720 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
585 for (size_t i = 0; i < num_commit_states; ++i) { | 721 for (size_t i = 0; i < num_commit_states; ++i) { |
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636 } | 772 } |
637 | 773 |
638 TEST(SchedulerStateMachineTest, | 774 TEST(SchedulerStateMachineTest, |
639 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 775 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
640 SchedulerSettings default_scheduler_settings; | 776 SchedulerSettings default_scheduler_settings; |
641 StateMachine state(default_scheduler_settings); | 777 StateMachine state(default_scheduler_settings); |
642 state.SetCanStart(); | 778 state.SetCanStart(); |
643 state.UpdateState(state.NextAction()); | 779 state.UpdateState(state.NextAction()); |
644 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 780 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
645 | 781 |
646 state.SetCommitState( | |
647 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
648 state.SetActiveTreeNeedsFirstDraw(true); | 782 state.SetActiveTreeNeedsFirstDraw(true); |
649 state.SetNeedsCommit(); | 783 state.SetNeedsCommit(); |
650 state.SetNeedsRedraw(true); | 784 state.SetNeedsRedraw(true); |
651 state.SetVisible(true); | 785 state.SetVisible(true); |
652 state.SetCanDraw(false); | 786 state.SetCanDraw(false); |
653 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 787 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
654 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 788 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
655 EXPECT_ACTION_UPDATE_STATE( | 789 EXPECT_ACTION_UPDATE_STATE( |
656 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 790 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
657 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 791 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
658 state.NotifyBeginMainFrameStarted(); | 792 state.NotifyBeginMainFrameStarted(); |
659 state.NotifyReadyToCommit(); | 793 state.NotifyReadyToCommit(); |
660 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 794 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
661 state.OnBeginImplFrameDeadline(); | 795 state.OnBeginImplFrameDeadline(); |
662 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
663 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 797 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
664 } | 798 } |
665 | 799 |
666 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { | 800 void TestSetNeedsCommitIsNotLost(bool main_frame_before_draw_enabled) { |
667 SchedulerSettings default_scheduler_settings; | 801 SchedulerSettings scheduler_settings; |
668 StateMachine state(default_scheduler_settings); | 802 scheduler_settings.main_frame_before_draw_enabled = |
| 803 main_frame_before_draw_enabled; |
| 804 StateMachine state(scheduler_settings); |
669 state.SetCanStart(); | 805 state.SetCanStart(); |
670 state.UpdateState(state.NextAction()); | 806 state.UpdateState(state.NextAction()); |
671 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 807 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
672 state.SetNeedsCommit(); | 808 state.SetNeedsCommit(); |
673 state.SetVisible(true); | 809 state.SetVisible(true); |
674 state.SetCanDraw(true); | 810 state.SetCanDraw(true); |
675 | 811 |
676 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 812 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
677 | 813 |
678 // Begin the frame. | 814 // Begin the frame. |
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710 state.OnBeginImplFrameIdle(); | 846 state.OnBeginImplFrameIdle(); |
711 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 847 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
712 state.begin_impl_frame_state()); | 848 state.begin_impl_frame_state()); |
713 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 849 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
714 | 850 |
715 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 851 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
716 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 852 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
717 state.begin_impl_frame_state()); | 853 state.begin_impl_frame_state()); |
718 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 854 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
719 | 855 |
720 // Commit and make sure we draw on next BeginImplFrame | 856 // Finish the commit, then make sure we start the next commit immediately |
| 857 // and draw on the next BeginImplFrame. |
721 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 858 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 859 if (main_frame_before_draw_enabled) { |
| 860 EXPECT_ACTION_UPDATE_STATE( |
| 861 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 862 } |
722 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 863 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 864 |
723 state.OnBeginImplFrameDeadline(); | 865 state.OnBeginImplFrameDeadline(); |
724 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 866 |
725 state.CommitState()); | 867 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
726 EXPECT_ACTION_UPDATE_STATE( | 868 EXPECT_ACTION_UPDATE_STATE( |
727 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 869 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
728 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 870 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
| 871 if (!main_frame_before_draw_enabled) { |
| 872 EXPECT_ACTION_UPDATE_STATE( |
| 873 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 874 } |
| 875 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 876 } |
729 | 877 |
730 // Verify that another commit will start immediately after draw. | 878 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost) { |
731 EXPECT_ACTION_UPDATE_STATE( | 879 bool main_frame_before_draw_enabled = false; |
732 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 880 TestSetNeedsCommitIsNotLost(main_frame_before_draw_enabled); |
733 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 881 } |
| 882 |
| 883 TEST(SchedulerStateMachineTest, TestSetNeedsCommitIsNotLost_CommitBeforeDraw) { |
| 884 bool main_frame_before_draw_enabled = true; |
| 885 TestSetNeedsCommitIsNotLost(main_frame_before_draw_enabled); |
734 } | 886 } |
735 | 887 |
736 TEST(SchedulerStateMachineTest, TestFullCycle) { | 888 TEST(SchedulerStateMachineTest, TestFullCycle) { |
737 SchedulerSettings default_scheduler_settings; | 889 SchedulerSettings default_scheduler_settings; |
738 StateMachine state(default_scheduler_settings); | 890 StateMachine state(default_scheduler_settings); |
739 state.SetCanStart(); | 891 state.SetCanStart(); |
740 state.UpdateState(state.NextAction()); | 892 state.UpdateState(state.NextAction()); |
741 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 893 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
742 state.SetVisible(true); | 894 state.SetVisible(true); |
743 state.SetCanDraw(true); | 895 state.SetCanDraw(true); |
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755 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 907 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
756 | 908 |
757 // Tell the scheduler the frame finished. | 909 // Tell the scheduler the frame finished. |
758 state.NotifyBeginMainFrameStarted(); | 910 state.NotifyBeginMainFrameStarted(); |
759 state.NotifyReadyToCommit(); | 911 state.NotifyReadyToCommit(); |
760 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 912 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
761 state.CommitState()); | 913 state.CommitState()); |
762 | 914 |
763 // Commit. | 915 // Commit. |
764 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 916 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
765 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 917 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
766 state.CommitState()); | |
767 EXPECT_TRUE(state.needs_redraw()); | 918 EXPECT_TRUE(state.needs_redraw()); |
768 | 919 |
769 // Expect to do nothing until BeginImplFrame deadline | 920 // Expect to do nothing until BeginImplFrame deadline |
770 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 921 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
771 | 922 |
772 // At BeginImplFrame deadline, draw. | 923 // At BeginImplFrame deadline, draw. |
773 state.OnBeginImplFrameDeadline(); | 924 state.OnBeginImplFrameDeadline(); |
774 EXPECT_ACTION_UPDATE_STATE( | 925 EXPECT_ACTION_UPDATE_STATE( |
775 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 926 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
776 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 927 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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807 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 958 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
808 | 959 |
809 // Tell the scheduler the frame finished. | 960 // Tell the scheduler the frame finished. |
810 state.NotifyBeginMainFrameStarted(); | 961 state.NotifyBeginMainFrameStarted(); |
811 state.NotifyReadyToCommit(); | 962 state.NotifyReadyToCommit(); |
812 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 963 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
813 state.CommitState()); | 964 state.CommitState()); |
814 | 965 |
815 // First commit. | 966 // First commit. |
816 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 967 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
817 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 968 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
818 state.CommitState()); | |
819 EXPECT_TRUE(state.needs_redraw()); | 969 EXPECT_TRUE(state.needs_redraw()); |
820 | 970 |
821 // Expect to do nothing until BeginImplFrame deadline. | 971 // Expect to do nothing until BeginImplFrame deadline. |
822 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 972 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
823 | 973 |
824 // At BeginImplFrame deadline, draw. | 974 // At BeginImplFrame deadline, draw. |
825 state.OnBeginImplFrameDeadline(); | 975 state.OnBeginImplFrameDeadline(); |
826 EXPECT_ACTION_UPDATE_STATE( | 976 EXPECT_ACTION_UPDATE_STATE( |
827 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 977 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
828 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 978 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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1098 state.SetNeedsRedraw(true); | 1248 state.SetNeedsRedraw(true); |
1099 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1249 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1100 | 1250 |
1101 // Finish the frame, and commit. | 1251 // Finish the frame, and commit. |
1102 state.NotifyBeginMainFrameStarted(); | 1252 state.NotifyBeginMainFrameStarted(); |
1103 state.NotifyReadyToCommit(); | 1253 state.NotifyReadyToCommit(); |
1104 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1254 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1105 | 1255 |
1106 // We will abort the draw when the output surface is lost if we are | 1256 // We will abort the draw when the output surface is lost if we are |
1107 // waiting for the first draw to unblock the main thread. | 1257 // waiting for the first draw to unblock the main thread. |
1108 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1258 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1109 state.CommitState()); | |
1110 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1259 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1111 | 1260 |
1112 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1261 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1113 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1262 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1114 state.begin_impl_frame_state()); | 1263 state.begin_impl_frame_state()); |
1115 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1264 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1116 state.NextAction()); | 1265 state.NextAction()); |
1117 | 1266 |
1118 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1267 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1119 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 1268 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
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1161 | 1310 |
1162 // Ask for another draw and also set needs commit. Expect nothing happens. | 1311 // Ask for another draw and also set needs commit. Expect nothing happens. |
1163 state.SetNeedsRedraw(true); | 1312 state.SetNeedsRedraw(true); |
1164 state.SetNeedsCommit(); | 1313 state.SetNeedsCommit(); |
1165 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1314 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1166 | 1315 |
1167 // Finish the frame, and commit. | 1316 // Finish the frame, and commit. |
1168 state.NotifyBeginMainFrameStarted(); | 1317 state.NotifyBeginMainFrameStarted(); |
1169 state.NotifyReadyToCommit(); | 1318 state.NotifyReadyToCommit(); |
1170 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1319 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1171 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1320 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1172 state.CommitState()); | |
1173 | 1321 |
1174 // Because the output surface is missing, we expect the draw to abort. | 1322 // Because the output surface is missing, we expect the draw to abort. |
1175 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1323 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1176 | 1324 |
1177 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1325 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1178 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1326 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1179 state.begin_impl_frame_state()); | 1327 state.begin_impl_frame_state()); |
1180 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1328 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1181 state.NextAction()); | 1329 state.NextAction()); |
1182 | 1330 |
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1221 state.SetCanStart(); | 1369 state.SetCanStart(); |
1222 state.UpdateState(state.NextAction()); | 1370 state.UpdateState(state.NextAction()); |
1223 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1371 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1224 state.SetVisible(true); | 1372 state.SetVisible(true); |
1225 state.SetCanDraw(true); | 1373 state.SetCanDraw(true); |
1226 | 1374 |
1227 // Cause a lost context lost. | 1375 // Cause a lost context lost. |
1228 state.DidLoseOutputSurface(); | 1376 state.DidLoseOutputSurface(); |
1229 | 1377 |
1230 // Ask a forced redraw for readback and verify it ocurrs. | 1378 // Ask a forced redraw for readback and verify it ocurrs. |
1231 state.SetCommitState( | |
1232 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1233 state.SetNeedsForcedRedrawForReadback(); | 1379 state.SetNeedsForcedRedrawForReadback(); |
1234 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1380 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1235 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1381 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1236 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1382 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1237 | 1383 |
1238 // Forced redraws for readbacks need to be followed by a new commit | 1384 // Forced redraws for readbacks need to be followed by a new commit |
1239 // to replace the readback commit. | 1385 // to replace the readback commit. |
1240 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 1386 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
1241 state.CommitState()); | 1387 state.CommitState()); |
1242 state.NotifyBeginMainFrameStarted(); | 1388 state.NotifyBeginMainFrameStarted(); |
1243 state.NotifyReadyToCommit(); | 1389 state.NotifyReadyToCommit(); |
1244 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1390 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1245 | 1391 |
1246 // We don't yet have an output surface, so we the draw and swap should abort. | 1392 // We don't yet have an output surface, so we the draw and swap should abort. |
1247 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1393 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1248 | 1394 |
1249 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1395 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1250 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1396 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1251 | 1397 |
1252 state.OnBeginImplFrameDeadline(); | 1398 state.OnBeginImplFrameDeadline(); |
1253 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1399 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1254 | 1400 |
1255 state.OnBeginImplFrameIdle(); | 1401 state.OnBeginImplFrameIdle(); |
1256 EXPECT_ACTION_UPDATE_STATE( | 1402 EXPECT_ACTION_UPDATE_STATE( |
1257 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1403 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1258 | 1404 |
1259 // Ask a readback and verify it occurs. | 1405 // Ask a readback and verify it occurs. |
1260 state.SetCommitState( | |
1261 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1262 state.SetNeedsForcedRedrawForReadback(); | 1406 state.SetNeedsForcedRedrawForReadback(); |
1263 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1407 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1408 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1265 } | 1409 } |
1266 | 1410 |
1267 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1411 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1268 SchedulerSettings default_scheduler_settings; | 1412 SchedulerSettings default_scheduler_settings; |
1269 StateMachine state(default_scheduler_settings); | 1413 StateMachine state(default_scheduler_settings); |
1270 state.SetCanStart(); | 1414 state.SetCanStart(); |
1271 state.UpdateState(state.NextAction()); | 1415 state.UpdateState(state.NextAction()); |
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1394 state.SetVisible(false); | 1538 state.SetVisible(false); |
1395 state.SetCommitState( | 1539 state.SetCommitState( |
1396 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1540 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
1397 state.SetNeedsCommit(); | 1541 state.SetNeedsCommit(); |
1398 | 1542 |
1399 state.NotifyBeginMainFrameStarted(); | 1543 state.NotifyBeginMainFrameStarted(); |
1400 state.NotifyReadyToCommit(); | 1544 state.NotifyReadyToCommit(); |
1401 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1545 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1402 state.UpdateState(state.NextAction()); | 1546 state.UpdateState(state.NextAction()); |
1403 | 1547 |
1404 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1548 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1405 state.CommitState()); | |
1406 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1549 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1407 } | 1550 } |
1408 | 1551 |
1409 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1552 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1410 SchedulerSettings default_scheduler_settings; | 1553 SchedulerSettings default_scheduler_settings; |
1411 StateMachine state(default_scheduler_settings); | 1554 StateMachine state(default_scheduler_settings); |
1412 state.SetCanStart(); | 1555 state.SetCanStart(); |
1413 state.UpdateState(state.NextAction()); | 1556 state.UpdateState(state.NextAction()); |
1414 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1557 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1415 state.SetVisible(false); | 1558 state.SetVisible(false); |
1416 state.SetCommitState( | 1559 state.SetCommitState( |
1417 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); | 1560 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT); |
1418 state.SetNeedsForcedCommitForReadback(); | 1561 state.SetNeedsForcedCommitForReadback(); |
1419 | 1562 |
1420 // The commit for readback interupts the normal commit. | 1563 // The commit for readback interupts the normal commit. |
1421 state.NotifyBeginMainFrameStarted(); | 1564 state.NotifyBeginMainFrameStarted(); |
1422 state.NotifyReadyToCommit(); | 1565 state.NotifyReadyToCommit(); |
1423 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1566 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1424 | 1567 |
1425 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1568 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1426 state.CommitState()); | |
1427 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1569 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1428 | 1570 |
1429 // When the readback interrupts the normal commit, we should not get | 1571 // When the readback interrupts the normal commit, we should not get |
1430 // another BeginMainFrame when the readback completes. | 1572 // another BeginMainFrame when the readback completes. |
1431 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1573 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1432 state.NextAction()); | 1574 state.NextAction()); |
1433 | 1575 |
1434 // The normal commit can then proceed. | 1576 // The normal commit can then proceed. |
1435 state.NotifyBeginMainFrameStarted(); | 1577 state.NotifyBeginMainFrameStarted(); |
1436 state.NotifyReadyToCommit(); | 1578 state.NotifyReadyToCommit(); |
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1487 EXPECT_ACTION_UPDATE_STATE( | 1629 EXPECT_ACTION_UPDATE_STATE( |
1488 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1630 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1489 | 1631 |
1490 state.NotifyBeginMainFrameStarted(); | 1632 state.NotifyBeginMainFrameStarted(); |
1491 state.NotifyReadyToCommit(); | 1633 state.NotifyReadyToCommit(); |
1492 | 1634 |
1493 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1635 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1494 state.CommitState()); | 1636 state.CommitState()); |
1495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1637 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1496 | 1638 |
1497 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1639 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1498 state.CommitState()); | |
1499 | 1640 |
1500 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1641 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1501 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1642 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1502 | 1643 |
1503 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1644 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1504 | 1645 |
1505 // Should be waiting for the normal BeginMainFrame. | 1646 // Should be waiting for the normal BeginMainFrame. |
1506 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 1647 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
1507 state.CommitState()); | 1648 state.CommitState()); |
1508 } | 1649 } |
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1524 state.SetNeedsForcedCommitForReadback(); | 1665 state.SetNeedsForcedCommitForReadback(); |
1525 EXPECT_ACTION_UPDATE_STATE( | 1666 EXPECT_ACTION_UPDATE_STATE( |
1526 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1667 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1527 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1668 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1528 state.NotifyBeginMainFrameStarted(); | 1669 state.NotifyBeginMainFrameStarted(); |
1529 state.NotifyReadyToCommit(); | 1670 state.NotifyReadyToCommit(); |
1530 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1671 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1531 state.CommitState()); | 1672 state.CommitState()); |
1532 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1673 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1533 | 1674 |
1534 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1675 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1535 state.CommitState()); | |
1536 | 1676 |
1537 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1538 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1678 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1539 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1679 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1540 | 1680 |
1541 // Should be waiting for the normal BeginMainFrame. | 1681 // Should be waiting for the normal BeginMainFrame. |
1542 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 1682 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
1543 state.CommitState()) | 1683 state.CommitState()) |
1544 << *state.AsValue(); | 1684 << *state.AsValue(); |
1545 } | 1685 } |
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1559 state.SetNeedsForcedCommitForReadback(); | 1699 state.SetNeedsForcedCommitForReadback(); |
1560 EXPECT_ACTION_UPDATE_STATE( | 1700 EXPECT_ACTION_UPDATE_STATE( |
1561 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1701 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1562 state.NotifyBeginMainFrameStarted(); | 1702 state.NotifyBeginMainFrameStarted(); |
1563 state.NotifyReadyToCommit(); | 1703 state.NotifyReadyToCommit(); |
1564 | 1704 |
1565 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1705 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1566 state.CommitState()); | 1706 state.CommitState()); |
1567 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1707 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1568 | 1708 |
1569 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1709 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1570 state.CommitState()); | |
1571 | 1710 |
1572 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1711 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1573 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1712 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1574 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1713 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1575 | 1714 |
1576 // Should be waiting for BeginMainFrame. | 1715 // Should be waiting for BeginMainFrame. |
1577 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, | 1716 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT, |
1578 state.CommitState()) | 1717 state.CommitState()) |
1579 << *state.AsValue(); | 1718 << *state.AsValue(); |
1580 | 1719 |
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1601 | 1740 |
1602 state.SetNeedsForcedCommitForReadback(); | 1741 state.SetNeedsForcedCommitForReadback(); |
1603 state.UpdateState(state.NextAction()); | 1742 state.UpdateState(state.NextAction()); |
1604 state.NotifyBeginMainFrameStarted(); | 1743 state.NotifyBeginMainFrameStarted(); |
1605 state.NotifyReadyToCommit(); | 1744 state.NotifyReadyToCommit(); |
1606 | 1745 |
1607 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1746 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1608 state.CommitState()); | 1747 state.CommitState()); |
1609 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1748 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1610 | 1749 |
1611 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1750 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1612 state.CommitState()); | |
1613 | 1751 |
1614 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1752 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1615 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1753 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1616 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1754 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1617 } | 1755 } |
1618 | 1756 |
1619 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1757 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1620 SchedulerSettings default_scheduler_settings; | 1758 SchedulerSettings default_scheduler_settings; |
1621 StateMachine state(default_scheduler_settings); | 1759 StateMachine state(default_scheduler_settings); |
1622 state.SetCanStart(); | 1760 state.SetCanStart(); |
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1762 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1900 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1763 | 1901 |
1764 // The deadline is not triggered early until we enter prefer smoothness mode. | 1902 // The deadline is not triggered early until we enter prefer smoothness mode. |
1765 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1903 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1766 state.SetSmoothnessTakesPriority(true); | 1904 state.SetSmoothnessTakesPriority(true); |
1767 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1905 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1768 } | 1906 } |
1769 | 1907 |
1770 } // namespace | 1908 } // namespace |
1771 } // namespace cc | 1909 } // namespace cc |
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