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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ | |
15 state.CommitState() && \ | |
16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ | |
17 state.output_surface_state()) \ | |
18 return; \ | |
19 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ | 14 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ |
20 state.begin_impl_frame_state()) \ | 15 state.begin_impl_frame_state()) \ |
21 << *state.AsValue(); \ | 16 << *state.AsValue(); \ |
22 } \ | 17 } \ |
23 state.UpdateState(action); \ | 18 state.UpdateState(action); \ |
24 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 19 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
25 if (state.begin_impl_frame_state() == \ | 20 if (state.begin_impl_frame_state() == \ |
26 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 21 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
27 state.OnBeginImplFrameDeadlinePending(); \ | 22 state.OnBeginImplFrameDeadlinePending(); \ |
28 if (state.begin_impl_frame_state() == \ | 23 if (state.begin_impl_frame_state() == \ |
29 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 24 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
30 state.OnBeginImplFrameIdle(); \ | 25 state.OnBeginImplFrameIdle(); \ |
31 } | 26 } |
32 | 27 |
33 namespace cc { | 28 namespace cc { |
34 | 29 |
35 namespace { | 30 namespace { |
36 | 31 |
37 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 32 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
38 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 33 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
39 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 34 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
40 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 35 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 36 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
42 | 37 |
43 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
44 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
45 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 40 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
46 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 41 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, }; |
47 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; | |
48 | 42 |
49 // Exposes the protected state fields of the SchedulerStateMachine for testing | 43 // Exposes the protected state fields of the SchedulerStateMachine for testing |
50 class StateMachine : public SchedulerStateMachine { | 44 class StateMachine : public SchedulerStateMachine { |
51 public: | 45 public: |
52 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 46 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
53 : SchedulerStateMachine(scheduler_settings) {} | 47 : SchedulerStateMachine(scheduler_settings) {} |
54 | 48 |
55 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 49 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
56 DidCreateAndInitializeOutputSurface(); | 50 DidCreateAndInitializeOutputSurface(); |
57 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 51 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
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77 } | 71 } |
78 | 72 |
79 SynchronousReadbackState readback_state() const { return readback_state_; } | 73 SynchronousReadbackState readback_state() const { return readback_state_; } |
80 | 74 |
81 bool NeedsCommit() const { return needs_commit_; } | 75 bool NeedsCommit() const { return needs_commit_; } |
82 | 76 |
83 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 77 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
84 | 78 |
85 void SetNeedsForcedRedrawForTimeout(bool b) { | 79 void SetNeedsForcedRedrawForTimeout(bool b) { |
86 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 80 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
87 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 81 active_tree_needs_first_draw_ = true; |
88 } | 82 } |
89 bool NeedsForcedRedrawForTimeout() const { | 83 bool NeedsForcedRedrawForTimeout() const { |
90 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 84 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
91 } | 85 } |
92 | 86 |
93 void SetNeedsForcedRedrawForReadback() { | 87 void SetNeedsForcedRedrawForReadback() { |
94 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 88 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
95 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 89 active_tree_needs_first_draw_ = true; |
96 } | 90 } |
97 | 91 |
98 bool NeedsForcedRedrawForReadback() const { | 92 bool NeedsForcedRedrawForReadback() const { |
99 return readback_state_ != READBACK_STATE_IDLE; | 93 return readback_state_ != READBACK_STATE_IDLE; |
100 } | 94 } |
101 | 95 |
102 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 96 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
103 active_tree_needs_first_draw_ = needs_first_draw; | 97 active_tree_needs_first_draw_ = needs_first_draw; |
104 } | 98 } |
105 | 99 |
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177 state.UpdateState(state.NextAction()); | 171 state.UpdateState(state.NextAction()); |
178 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 172 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
179 state.SetVisible(true); | 173 state.SetVisible(true); |
180 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 174 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
181 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 175 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
182 state.CommitState()); | 176 state.CommitState()); |
183 EXPECT_FALSE(state.NeedsCommit()); | 177 EXPECT_FALSE(state.NeedsCommit()); |
184 } | 178 } |
185 } | 179 } |
186 | 180 |
181 // start_commit_before_draw_enabled = false | |
182 // This is enabled by default. | |
danakj
2014/03/05 19:52:43
Can you reword this, I'm not sure if it's saying s
| |
183 TEST(SchedulerStateMachineTest, StartCommitBeforeDrawDisabled) { | |
brianderson
2014/03/05 00:30:48
I went ahead and added this test to make sure we e
| |
184 SchedulerSettings scheduler_settings; | |
185 scheduler_settings.impl_side_painting = true; | |
186 scheduler_settings.start_commit_before_draw_enabled = false; | |
187 StateMachine state(scheduler_settings); | |
188 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | |
189 state.SetCanStart(); | |
190 state.UpdateState(state.NextAction()); | |
191 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
192 state.SetNeedsRedraw(false); | |
193 state.SetVisible(true); | |
194 state.SetCanDraw(true); | |
195 state.SetNeedsCommit(); | |
196 | |
197 EXPECT_TRUE(state.BeginImplFrameNeeded()); | |
198 | |
199 // Commit to the pending tree. | |
200 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | |
201 EXPECT_ACTION_UPDATE_STATE( | |
202 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
203 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
204 state.FinishCommit(); | |
205 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
206 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
207 EXPECT_EQ(state.CommitState(), | |
208 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
209 | |
210 state.OnBeginImplFrameDeadline(); | |
211 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
212 EXPECT_EQ(state.CommitState(), | |
213 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
214 | |
215 // Verify that the next commit doesn't start until the previous | |
216 // commit has been drawn. | |
217 state.SetNeedsCommit(); | |
218 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | |
219 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
220 | |
221 // Verify NotifyReadyToActivate unblocks activation, draw, and | |
222 // commit in that order. | |
223 state.NotifyReadyToActivate(); | |
224 EXPECT_ACTION_UPDATE_STATE( | |
225 SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE); | |
226 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
227 EXPECT_EQ(state.CommitState(), | |
228 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
229 | |
230 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | |
231 state.OnBeginImplFrameDeadline(); | |
232 EXPECT_ACTION_UPDATE_STATE( | |
233 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
234 EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); | |
235 EXPECT_ACTION_UPDATE_STATE( | |
236 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
237 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
238 EXPECT_EQ(state.CommitState(), | |
239 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | |
240 | |
241 state.FinishCommit(); | |
242 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
243 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
244 EXPECT_EQ(state.CommitState(), | |
245 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
246 } | |
247 | |
248 // start_commit_before_activate_enabled = true | |
249 // This is disabled by default. | |
250 TEST(SchedulerStateMachineTest, StartCommitBeforeActivateEnabled) { | |
251 SchedulerSettings scheduler_settings; | |
252 scheduler_settings.impl_side_painting = true; | |
253 scheduler_settings.start_commit_before_activate_enabled = true; | |
254 StateMachine state(scheduler_settings); | |
255 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); | |
256 state.SetCanStart(); | |
257 state.UpdateState(state.NextAction()); | |
258 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | |
259 state.SetNeedsRedraw(false); | |
260 state.SetVisible(true); | |
261 state.SetCanDraw(true); | |
262 state.SetNeedsCommit(); | |
263 | |
264 EXPECT_TRUE(state.BeginImplFrameNeeded()); | |
265 | |
266 // Commit to the pending tree. | |
267 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | |
268 EXPECT_ACTION_UPDATE_STATE( | |
269 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
270 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
271 state.FinishCommit(); | |
272 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
273 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
274 EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); | |
275 | |
276 state.OnBeginImplFrameDeadline(); | |
277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
278 | |
279 // Verify that the next commit starts while there is still a pending tree. | |
280 state.SetNeedsCommit(); | |
281 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | |
282 EXPECT_ACTION_UPDATE_STATE( | |
283 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
284 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
285 | |
286 // Verify the pending commit doesn't overwrite the pending | |
287 // tree until the pending tree has been activated. | |
288 state.FinishCommit(); | |
289 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
290 | |
291 // Verify NotifyReadyToActivate unblocks activation, draw, and | |
292 // commit in that order. | |
293 state.NotifyReadyToActivate(); | |
294 EXPECT_ACTION_UPDATE_STATE( | |
295 SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE); | |
296 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
297 | |
298 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | |
299 state.OnBeginImplFrameDeadline(); | |
300 EXPECT_ACTION_UPDATE_STATE( | |
301 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
302 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
304 EXPECT_EQ(state.CommitState(), SchedulerStateMachine::COMMIT_STATE_IDLE); | |
305 } | |
306 | |
187 TEST(SchedulerStateMachineTest, | 307 TEST(SchedulerStateMachineTest, |
188 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 308 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
189 SchedulerSettings default_scheduler_settings; | 309 SchedulerSettings default_scheduler_settings; |
190 StateMachine state(default_scheduler_settings); | 310 StateMachine state(default_scheduler_settings); |
191 state.SetCanStart(); | 311 state.SetCanStart(); |
192 state.UpdateState(state.NextAction()); | 312 state.UpdateState(state.NextAction()); |
193 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 313 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
194 state.SetVisible(true); | 314 state.SetVisible(true); |
195 state.SetCanDraw(true); | 315 state.SetCanDraw(true); |
196 state.SetNeedsRedraw(true); | 316 state.SetNeedsRedraw(true); |
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280 | 400 |
281 // Failing the draw for animation checkerboards makes us require a commit. | 401 // Failing the draw for animation checkerboards makes us require a commit. |
282 state.DidDrawIfPossibleCompleted( | 402 state.DidDrawIfPossibleCompleted( |
283 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 403 DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
284 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 404 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
285 EXPECT_ACTION_UPDATE_STATE( | 405 EXPECT_ACTION_UPDATE_STATE( |
286 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 406 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
287 EXPECT_TRUE(state.RedrawPending()); | 407 EXPECT_TRUE(state.RedrawPending()); |
288 } | 408 } |
289 | 409 |
290 TEST(SchedulerStateMachineTest, | 410 void TestFailedDrawsEventuallyForceDrawAfterNextCommit( |
291 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 411 bool start_commit_before_draw_enabled) { |
292 SchedulerSettings scheduler_settings; | 412 SchedulerSettings scheduler_settings; |
413 scheduler_settings.start_commit_before_draw_enabled = | |
414 start_commit_before_draw_enabled; | |
293 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; | 415 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = 1; |
294 StateMachine state(scheduler_settings); | 416 StateMachine state(scheduler_settings); |
295 state.SetCanStart(); | 417 state.SetCanStart(); |
296 state.UpdateState(state.NextAction()); | 418 state.UpdateState(state.NextAction()); |
297 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 419 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
298 state.SetVisible(true); | 420 state.SetVisible(true); |
299 state.SetCanDraw(true); | 421 state.SetCanDraw(true); |
300 | 422 |
301 // Start a commit. | 423 // Start a commit. |
302 state.SetNeedsCommit(); | 424 state.SetNeedsCommit(); |
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324 | 446 |
325 // Finish the commit. Note, we should not yet be forcing a draw, but should | 447 // Finish the commit. Note, we should not yet be forcing a draw, but should |
326 // continue the commit as usual. | 448 // continue the commit as usual. |
327 state.FinishCommit(); | 449 state.FinishCommit(); |
328 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 450 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
329 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
330 EXPECT_TRUE(state.RedrawPending()); | 452 EXPECT_TRUE(state.RedrawPending()); |
331 | 453 |
332 // The redraw should be forced at the end of the next BeginImplFrame. | 454 // The redraw should be forced at the end of the next BeginImplFrame. |
333 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 455 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
456 if (start_commit_before_draw_enabled) { | |
457 EXPECT_ACTION_UPDATE_STATE( | |
458 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
459 } | |
334 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 460 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
335 state.OnBeginImplFrameDeadline(); | 461 state.OnBeginImplFrameDeadline(); |
336 EXPECT_ACTION_UPDATE_STATE( | 462 EXPECT_ACTION_UPDATE_STATE( |
337 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 463 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
338 } | 464 } |
339 | 465 |
466 TEST(SchedulerStateMachineTest, | |
467 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | |
468 bool start_commit_before_draw_enabled = false; | |
469 TestFailedDrawsEventuallyForceDrawAfterNextCommit( | |
470 start_commit_before_draw_enabled); | |
471 } | |
472 | |
473 TEST(SchedulerStateMachineTest, | |
474 TestFailedDrawsEventuallyForceDrawAfterNextCommit_CommitBeforeDraw) { | |
475 bool start_commit_before_draw_enabled = true; | |
476 TestFailedDrawsEventuallyForceDrawAfterNextCommit( | |
477 start_commit_before_draw_enabled); | |
478 } | |
479 | |
340 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 480 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
341 SchedulerSettings scheduler_settings; | 481 SchedulerSettings scheduler_settings; |
342 int draw_limit = 1; | 482 int draw_limit = 1; |
343 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = | 483 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
344 draw_limit; | 484 draw_limit; |
345 scheduler_settings.impl_side_painting = true; | 485 scheduler_settings.impl_side_painting = true; |
346 StateMachine state(scheduler_settings); | 486 StateMachine state(scheduler_settings); |
347 state.SetCanStart(); | 487 state.SetCanStart(); |
348 state.UpdateState(state.NextAction()); | 488 state.UpdateState(state.NextAction()); |
349 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 489 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
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510 state.NextAction()); | 650 state.NextAction()); |
511 | 651 |
512 // Case 2: needs_commit=true | 652 // Case 2: needs_commit=true |
513 state.SetNeedsCommit(); | 653 state.SetNeedsCommit(); |
514 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 654 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
515 state.NextAction()) | 655 state.NextAction()) |
516 << *state.AsValue(); | 656 << *state.AsValue(); |
517 } | 657 } |
518 } | 658 } |
519 | 659 |
520 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or | 660 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
521 // SetNeedsForcedRedrawForReadback have been called... except if we're | 661 // except if we're ready to commit, in which case we expect a commit first. |
522 // ready to commit, in which case we expect a commit first. | 662 // SetNeedsForcedRedrawForReadback should take precedence over all and |
663 // issue a readback. | |
523 for (size_t i = 0; i < num_commit_states; ++i) { | 664 for (size_t i = 0; i < num_commit_states; ++i) { |
524 for (size_t j = 0; j < 2; ++j) { | 665 for (size_t j = 0; j < 2; ++j) { |
525 bool request_readback = j; | 666 bool request_readback = j; |
526 | 667 |
527 // Skip invalid states | |
528 if (request_readback && | |
529 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | |
530 all_commit_states[i])) | |
531 continue; | |
532 | |
533 StateMachine state(default_scheduler_settings); | 668 StateMachine state(default_scheduler_settings); |
534 state.SetCanStart(); | 669 state.SetCanStart(); |
535 state.UpdateState(state.NextAction()); | 670 state.UpdateState(state.NextAction()); |
536 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 671 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
537 state.SetCanDraw(true); | 672 state.SetCanDraw(true); |
538 state.SetCommitState(all_commit_states[i]); | 673 state.SetCommitState(all_commit_states[i]); |
539 state.SetBeginImplFrameState( | 674 state.SetBeginImplFrameState( |
540 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 675 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
541 if (request_readback) { | 676 if (request_readback) { |
542 state.SetNeedsForcedRedrawForReadback(); | 677 state.SetNeedsForcedRedrawForReadback(); |
543 } else { | 678 } else { |
544 state.SetNeedsRedraw(true); | 679 state.SetNeedsRedraw(true); |
545 state.SetVisible(true); | 680 state.SetVisible(true); |
546 } | 681 } |
547 | 682 |
548 SchedulerStateMachine::Action expected_action; | 683 SchedulerStateMachine::Action expected_action; |
549 if (all_commit_states[i] == | 684 if (request_readback) { |
550 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 685 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
686 } else if (all_commit_states[i] == | |
687 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | |
551 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 688 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
552 } else if (request_readback) { | |
553 if (all_commit_states[i] == | |
554 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
555 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; | |
556 else | |
557 expected_action = SchedulerStateMachine::ACTION_NONE; | |
558 } else { | 689 } else { |
559 expected_action = | 690 expected_action = |
560 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 691 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
561 } | 692 } |
562 | 693 |
563 // Case 1: needs_commit=false. | 694 // Case 1: needs_commit=false. |
564 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 695 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
565 << *state.AsValue(); | 696 << *state.AsValue(); |
566 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 697 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
567 | 698 |
568 // Case 2: needs_commit=true. | 699 // Case 2: needs_commit=true. |
569 state.SetNeedsCommit(); | 700 state.SetNeedsCommit(); |
570 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 701 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
571 << *state.AsValue(); | 702 << *state.AsValue(); |
572 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 703 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
573 } | 704 } |
574 } | 705 } |
575 } | 706 } |
576 | 707 |
577 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 708 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
578 SchedulerSettings default_scheduler_settings; | 709 SchedulerSettings default_scheduler_settings; |
579 | 710 |
580 size_t num_commit_states = | 711 size_t num_commit_states = |
581 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 712 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
582 for (size_t i = 0; i < num_commit_states; ++i) { | 713 for (size_t i = 0; i < num_commit_states; ++i) { |
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633 } | 764 } |
634 | 765 |
635 TEST(SchedulerStateMachineTest, | 766 TEST(SchedulerStateMachineTest, |
636 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 767 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
637 SchedulerSettings default_scheduler_settings; | 768 SchedulerSettings default_scheduler_settings; |
638 StateMachine state(default_scheduler_settings); | 769 StateMachine state(default_scheduler_settings); |
639 state.SetCanStart(); | 770 state.SetCanStart(); |
640 state.UpdateState(state.NextAction()); | 771 state.UpdateState(state.NextAction()); |
641 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 772 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
642 | 773 |
643 state.SetCommitState( | |
644 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
645 state.SetActiveTreeNeedsFirstDraw(true); | 774 state.SetActiveTreeNeedsFirstDraw(true); |
646 state.SetNeedsCommit(); | 775 state.SetNeedsCommit(); |
647 state.SetNeedsRedraw(true); | 776 state.SetNeedsRedraw(true); |
648 state.SetVisible(true); | 777 state.SetVisible(true); |
649 state.SetCanDraw(false); | 778 state.SetCanDraw(false); |
650 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 779 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
651 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 780 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
652 EXPECT_ACTION_UPDATE_STATE( | 781 EXPECT_ACTION_UPDATE_STATE( |
653 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 782 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
654 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 783 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
655 state.FinishCommit(); | 784 state.FinishCommit(); |
656 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 785 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
657 state.OnBeginImplFrameDeadline(); | 786 state.OnBeginImplFrameDeadline(); |
658 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 787 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 788 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
660 } | 789 } |
661 | 790 |
662 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { | 791 void TestsetNeedsCommitIsNotLost(bool start_commit_before_draw_enabled) { |
danakj
2014/03/05 19:52:43
s/TestsetNeeds/TestSetNeeds/g
Looks like that s g
| |
663 SchedulerSettings default_scheduler_settings; | 792 SchedulerSettings scheduler_settings; |
664 StateMachine state(default_scheduler_settings); | 793 scheduler_settings.start_commit_before_draw_enabled = |
794 start_commit_before_draw_enabled; | |
795 StateMachine state(scheduler_settings); | |
665 state.SetCanStart(); | 796 state.SetCanStart(); |
666 state.UpdateState(state.NextAction()); | 797 state.UpdateState(state.NextAction()); |
667 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 798 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
668 state.SetNeedsCommit(); | 799 state.SetNeedsCommit(); |
669 state.SetVisible(true); | 800 state.SetVisible(true); |
670 state.SetCanDraw(true); | 801 state.SetCanDraw(true); |
671 | 802 |
672 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 803 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
673 | 804 |
674 // Begin the frame. | 805 // Begin the frame. |
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705 state.OnBeginImplFrameIdle(); | 836 state.OnBeginImplFrameIdle(); |
706 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 837 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
707 state.begin_impl_frame_state()); | 838 state.begin_impl_frame_state()); |
708 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 839 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
709 | 840 |
710 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 841 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
711 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 842 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
712 state.begin_impl_frame_state()); | 843 state.begin_impl_frame_state()); |
713 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 844 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
714 | 845 |
715 // Commit and make sure we draw on next BeginImplFrame | 846 // Finish the commit, then make sure we start the next commit immediately |
847 // and draw on the next BeginImplFrame. | |
716 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 848 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
849 if (start_commit_before_draw_enabled) { | |
850 EXPECT_ACTION_UPDATE_STATE( | |
851 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
852 } | |
717 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 853 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
854 | |
718 state.OnBeginImplFrameDeadline(); | 855 state.OnBeginImplFrameDeadline(); |
719 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 856 |
720 state.CommitState()); | 857 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
721 EXPECT_ACTION_UPDATE_STATE( | 858 EXPECT_ACTION_UPDATE_STATE( |
722 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 859 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
723 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 860 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
861 if (!start_commit_before_draw_enabled) { | |
862 EXPECT_ACTION_UPDATE_STATE( | |
863 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
864 } | |
865 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
866 } | |
724 | 867 |
725 // Verify that another commit will start immediately after draw. | 868 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
726 EXPECT_ACTION_UPDATE_STATE( | 869 bool start_commit_before_draw_enabled = false; |
727 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 870 TestsetNeedsCommitIsNotLost(start_commit_before_draw_enabled); |
728 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 871 } |
872 | |
873 TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost_CommitBeforeDraw) { | |
874 bool start_commit_before_draw_enabled = true; | |
875 TestsetNeedsCommitIsNotLost(start_commit_before_draw_enabled); | |
729 } | 876 } |
730 | 877 |
731 TEST(SchedulerStateMachineTest, TestFullCycle) { | 878 TEST(SchedulerStateMachineTest, TestFullCycle) { |
732 SchedulerSettings default_scheduler_settings; | 879 SchedulerSettings default_scheduler_settings; |
733 StateMachine state(default_scheduler_settings); | 880 StateMachine state(default_scheduler_settings); |
734 state.SetCanStart(); | 881 state.SetCanStart(); |
735 state.UpdateState(state.NextAction()); | 882 state.UpdateState(state.NextAction()); |
736 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 883 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
737 state.SetVisible(true); | 884 state.SetVisible(true); |
738 state.SetCanDraw(true); | 885 state.SetCanDraw(true); |
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749 EXPECT_FALSE(state.NeedsCommit()); | 896 EXPECT_FALSE(state.NeedsCommit()); |
750 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 897 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
751 | 898 |
752 // Tell the scheduler the frame finished. | 899 // Tell the scheduler the frame finished. |
753 state.FinishCommit(); | 900 state.FinishCommit(); |
754 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 901 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
755 state.CommitState()); | 902 state.CommitState()); |
756 | 903 |
757 // Commit. | 904 // Commit. |
758 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 905 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
759 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 906 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
760 state.CommitState()); | |
761 EXPECT_TRUE(state.needs_redraw()); | 907 EXPECT_TRUE(state.needs_redraw()); |
762 | 908 |
763 // Expect to do nothing until BeginImplFrame deadline | 909 // Expect to do nothing until BeginImplFrame deadline |
764 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 910 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
765 | 911 |
766 // At BeginImplFrame deadline, draw. | 912 // At BeginImplFrame deadline, draw. |
767 state.OnBeginImplFrameDeadline(); | 913 state.OnBeginImplFrameDeadline(); |
768 EXPECT_ACTION_UPDATE_STATE( | 914 EXPECT_ACTION_UPDATE_STATE( |
769 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 915 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
770 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 916 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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800 state.SetNeedsCommit(); | 946 state.SetNeedsCommit(); |
801 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 947 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
802 | 948 |
803 // Tell the scheduler the frame finished. | 949 // Tell the scheduler the frame finished. |
804 state.FinishCommit(); | 950 state.FinishCommit(); |
805 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 951 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
806 state.CommitState()); | 952 state.CommitState()); |
807 | 953 |
808 // First commit. | 954 // First commit. |
809 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 955 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
810 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 956 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
811 state.CommitState()); | |
812 EXPECT_TRUE(state.needs_redraw()); | 957 EXPECT_TRUE(state.needs_redraw()); |
813 | 958 |
814 // Expect to do nothing until BeginImplFrame deadline. | 959 // Expect to do nothing until BeginImplFrame deadline. |
815 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 960 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
816 | 961 |
817 // At BeginImplFrame deadline, draw. | 962 // At BeginImplFrame deadline, draw. |
818 state.OnBeginImplFrameDeadline(); | 963 state.OnBeginImplFrameDeadline(); |
819 EXPECT_ACTION_UPDATE_STATE( | 964 EXPECT_ACTION_UPDATE_STATE( |
820 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 965 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
821 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 966 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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1088 // Ask for another draw. Expect nothing happens. | 1233 // Ask for another draw. Expect nothing happens. |
1089 state.SetNeedsRedraw(true); | 1234 state.SetNeedsRedraw(true); |
1090 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1235 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1091 | 1236 |
1092 // Finish the frame, and commit. | 1237 // Finish the frame, and commit. |
1093 state.FinishCommit(); | 1238 state.FinishCommit(); |
1094 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1239 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1095 | 1240 |
1096 // We will abort the draw when the output surface is lost if we are | 1241 // We will abort the draw when the output surface is lost if we are |
1097 // waiting for the first draw to unblock the main thread. | 1242 // waiting for the first draw to unblock the main thread. |
1098 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1243 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1099 state.CommitState()); | |
1100 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1244 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1101 | 1245 |
1102 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1246 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1103 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1247 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1104 state.begin_impl_frame_state()); | 1248 state.begin_impl_frame_state()); |
1105 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1249 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1106 state.NextAction()); | 1250 state.NextAction()); |
1107 | 1251 |
1108 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1252 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1109 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 1253 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
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1150 state.DidLoseOutputSurface(); | 1294 state.DidLoseOutputSurface(); |
1151 | 1295 |
1152 // Ask for another draw and also set needs commit. Expect nothing happens. | 1296 // Ask for another draw and also set needs commit. Expect nothing happens. |
1153 state.SetNeedsRedraw(true); | 1297 state.SetNeedsRedraw(true); |
1154 state.SetNeedsCommit(); | 1298 state.SetNeedsCommit(); |
1155 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1299 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1156 | 1300 |
1157 // Finish the frame, and commit. | 1301 // Finish the frame, and commit. |
1158 state.FinishCommit(); | 1302 state.FinishCommit(); |
1159 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1160 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1304 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1161 state.CommitState()); | |
1162 | 1305 |
1163 // Because the output surface is missing, we expect the draw to abort. | 1306 // Because the output surface is missing, we expect the draw to abort. |
1164 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1307 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1165 | 1308 |
1166 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1309 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1167 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1310 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1168 state.begin_impl_frame_state()); | 1311 state.begin_impl_frame_state()); |
1169 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1312 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1170 state.NextAction()); | 1313 state.NextAction()); |
1171 | 1314 |
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1209 state.SetCanStart(); | 1352 state.SetCanStart(); |
1210 state.UpdateState(state.NextAction()); | 1353 state.UpdateState(state.NextAction()); |
1211 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1354 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1212 state.SetVisible(true); | 1355 state.SetVisible(true); |
1213 state.SetCanDraw(true); | 1356 state.SetCanDraw(true); |
1214 | 1357 |
1215 // Cause a lost context lost. | 1358 // Cause a lost context lost. |
1216 state.DidLoseOutputSurface(); | 1359 state.DidLoseOutputSurface(); |
1217 | 1360 |
1218 // Ask a forced redraw for readback and verify it ocurrs. | 1361 // Ask a forced redraw for readback and verify it ocurrs. |
1219 state.SetCommitState( | |
1220 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1221 state.SetNeedsForcedRedrawForReadback(); | 1362 state.SetNeedsForcedRedrawForReadback(); |
1222 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1363 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1223 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1364 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1224 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1225 | 1366 |
1226 // Forced redraws for readbacks need to be followed by a new commit | 1367 // Forced redraws for readbacks need to be followed by a new commit |
1227 // to replace the readback commit. | 1368 // to replace the readback commit. |
1228 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1369 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1229 state.CommitState()); | 1370 state.CommitState()); |
1230 state.FinishCommit(); | 1371 state.FinishCommit(); |
1231 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1372 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1232 | 1373 |
1233 // We don't yet have an output surface, so we the draw and swap should abort. | 1374 // We don't yet have an output surface, so we the draw and swap should abort. |
1234 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1375 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1235 | 1376 |
1236 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1377 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1237 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1378 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1238 | 1379 |
1239 state.OnBeginImplFrameDeadline(); | 1380 state.OnBeginImplFrameDeadline(); |
1240 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1381 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1241 | 1382 |
1242 state.OnBeginImplFrameIdle(); | 1383 state.OnBeginImplFrameIdle(); |
1243 EXPECT_ACTION_UPDATE_STATE( | 1384 EXPECT_ACTION_UPDATE_STATE( |
1244 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1385 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1245 | 1386 |
1246 // Ask a readback and verify it occurs. | 1387 // Ask a readback and verify it occurs. |
1247 state.SetCommitState( | |
1248 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1249 state.SetNeedsForcedRedrawForReadback(); | 1388 state.SetNeedsForcedRedrawForReadback(); |
1250 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1389 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1251 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1390 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1252 } | 1391 } |
1253 | 1392 |
1254 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1393 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1255 SchedulerSettings default_scheduler_settings; | 1394 SchedulerSettings default_scheduler_settings; |
1256 StateMachine state(default_scheduler_settings); | 1395 StateMachine state(default_scheduler_settings); |
1257 state.SetCanStart(); | 1396 state.SetCanStart(); |
1258 state.UpdateState(state.NextAction()); | 1397 state.UpdateState(state.NextAction()); |
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1347 state.UpdateState(state.NextAction()); | 1486 state.UpdateState(state.NextAction()); |
1348 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1487 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1349 state.SetVisible(false); | 1488 state.SetVisible(false); |
1350 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1489 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1351 state.SetNeedsCommit(); | 1490 state.SetNeedsCommit(); |
1352 | 1491 |
1353 state.FinishCommit(); | 1492 state.FinishCommit(); |
1354 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1493 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1355 state.UpdateState(state.NextAction()); | 1494 state.UpdateState(state.NextAction()); |
1356 | 1495 |
1357 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1496 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1358 state.CommitState()); | |
1359 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1497 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1360 } | 1498 } |
1361 | 1499 |
1362 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1500 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1363 SchedulerSettings default_scheduler_settings; | 1501 SchedulerSettings default_scheduler_settings; |
1364 StateMachine state(default_scheduler_settings); | 1502 StateMachine state(default_scheduler_settings); |
1365 state.SetCanStart(); | 1503 state.SetCanStart(); |
1366 state.UpdateState(state.NextAction()); | 1504 state.UpdateState(state.NextAction()); |
1367 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1505 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1368 state.SetVisible(false); | 1506 state.SetVisible(false); |
1369 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1507 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1370 state.SetNeedsForcedCommitForReadback(); | 1508 state.SetNeedsForcedCommitForReadback(); |
1371 | 1509 |
1372 // The commit for readback interupts the normal commit. | 1510 // The commit for readback interupts the normal commit. |
1373 state.FinishCommit(); | 1511 state.FinishCommit(); |
1374 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1512 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1375 | 1513 |
1376 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1514 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1377 state.CommitState()); | |
1378 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1379 | 1516 |
1380 // When the readback interrupts the normal commit, we should not get | 1517 // When the readback interrupts the normal commit, we should not get |
1381 // another BeginMainFrame when the readback completes. | 1518 // another BeginMainFrame when the readback completes. |
1382 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1519 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1383 state.NextAction()); | 1520 state.NextAction()); |
1384 | 1521 |
1385 // The normal commit can then proceed. | 1522 // The normal commit can then proceed. |
1386 state.FinishCommit(); | 1523 state.FinishCommit(); |
1387 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1524 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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1435 // Schedule a readback, commit it, draw it. | 1572 // Schedule a readback, commit it, draw it. |
1436 state.SetNeedsForcedCommitForReadback(); | 1573 state.SetNeedsForcedCommitForReadback(); |
1437 EXPECT_ACTION_UPDATE_STATE( | 1574 EXPECT_ACTION_UPDATE_STATE( |
1438 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1575 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1439 state.FinishCommit(); | 1576 state.FinishCommit(); |
1440 | 1577 |
1441 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1578 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1442 state.CommitState()); | 1579 state.CommitState()); |
1443 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1580 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1444 | 1581 |
1445 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1582 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1446 state.CommitState()); | |
1447 | 1583 |
1448 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1584 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1449 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1585 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1450 | 1586 |
1451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1587 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1452 | 1588 |
1453 // Should be waiting for the normal BeginMainFrame. | 1589 // Should be waiting for the normal BeginMainFrame. |
1454 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1590 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1455 state.CommitState()); | 1591 state.CommitState()); |
1456 } | 1592 } |
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1471 // Schedule a readback, commit it, draw it. | 1607 // Schedule a readback, commit it, draw it. |
1472 state.SetNeedsForcedCommitForReadback(); | 1608 state.SetNeedsForcedCommitForReadback(); |
1473 EXPECT_ACTION_UPDATE_STATE( | 1609 EXPECT_ACTION_UPDATE_STATE( |
1474 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1610 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1475 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1611 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1476 state.FinishCommit(); | 1612 state.FinishCommit(); |
1477 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1613 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1478 state.CommitState()); | 1614 state.CommitState()); |
1479 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1615 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1480 | 1616 |
1481 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1617 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1482 state.CommitState()); | |
1483 | 1618 |
1484 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1619 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1485 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1620 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1486 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1621 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1487 | 1622 |
1488 // Should be waiting for the normal BeginMainFrame. | 1623 // Should be waiting for the normal BeginMainFrame. |
1489 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1624 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1490 state.CommitState()) | 1625 state.CommitState()) |
1491 << *state.AsValue(); | 1626 << *state.AsValue(); |
1492 } | 1627 } |
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1505 | 1640 |
1506 state.SetNeedsForcedCommitForReadback(); | 1641 state.SetNeedsForcedCommitForReadback(); |
1507 EXPECT_ACTION_UPDATE_STATE( | 1642 EXPECT_ACTION_UPDATE_STATE( |
1508 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1643 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1509 state.FinishCommit(); | 1644 state.FinishCommit(); |
1510 | 1645 |
1511 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1646 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1512 state.CommitState()); | 1647 state.CommitState()); |
1513 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1648 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1514 | 1649 |
1515 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1650 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1516 state.CommitState()); | |
1517 | 1651 |
1518 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1652 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1519 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1653 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1520 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1654 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1521 | 1655 |
1522 // Should be waiting for BeginMainFrame. | 1656 // Should be waiting for BeginMainFrame. |
1523 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1657 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1524 state.CommitState()) | 1658 state.CommitState()) |
1525 << *state.AsValue(); | 1659 << *state.AsValue(); |
1526 | 1660 |
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1546 state.UpdateState(state.NextAction()); | 1680 state.UpdateState(state.NextAction()); |
1547 | 1681 |
1548 state.SetNeedsForcedCommitForReadback(); | 1682 state.SetNeedsForcedCommitForReadback(); |
1549 state.UpdateState(state.NextAction()); | 1683 state.UpdateState(state.NextAction()); |
1550 state.FinishCommit(); | 1684 state.FinishCommit(); |
1551 | 1685 |
1552 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1686 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1553 state.CommitState()); | 1687 state.CommitState()); |
1554 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1688 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1555 | 1689 |
1556 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1690 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1557 state.CommitState()); | |
1558 | 1691 |
1559 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1692 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1560 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1693 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1561 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1694 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1562 } | 1695 } |
1563 | 1696 |
1564 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1697 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1565 SchedulerSettings default_scheduler_settings; | 1698 SchedulerSettings default_scheduler_settings; |
1566 StateMachine state(default_scheduler_settings); | 1699 StateMachine state(default_scheduler_settings); |
1567 state.SetCanStart(); | 1700 state.SetCanStart(); |
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1708 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1709 | 1842 |
1710 // The deadline is not triggered early until we enter prefer smoothness mode. | 1843 // The deadline is not triggered early until we enter prefer smoothness mode. |
1711 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1844 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1712 state.SetSmoothnessTakesPriority(true); | 1845 state.SetSmoothnessTakesPriority(true); |
1713 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1846 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1714 } | 1847 } |
1715 | 1848 |
1716 } // namespace | 1849 } // namespace |
1717 } // namespace cc | 1850 } // namespace cc |
OLD | NEW |