Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/format_macros.h" | 8 #include "base/format_macros.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
| (...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 80 } | 80 } |
| 81 | 81 |
| 82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
| 83 switch (state) { | 83 switch (state) { |
| 84 case COMMIT_STATE_IDLE: | 84 case COMMIT_STATE_IDLE: |
| 85 return "COMMIT_STATE_IDLE"; | 85 return "COMMIT_STATE_IDLE"; |
| 86 case COMMIT_STATE_FRAME_IN_PROGRESS: | 86 case COMMIT_STATE_FRAME_IN_PROGRESS: |
| 87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
| 88 case COMMIT_STATE_READY_TO_COMMIT: | 88 case COMMIT_STATE_READY_TO_COMMIT: |
| 89 return "COMMIT_STATE_READY_TO_COMMIT"; | 89 return "COMMIT_STATE_READY_TO_COMMIT"; |
| 90 case COMMIT_STATE_WAITING_FOR_ACTIVATION: | |
| 91 return "COMMIT_STATE_WAITING_FOR_ACTIVATION"; | |
| 90 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 92 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
| 91 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 93 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
| 92 } | 94 } |
| 93 NOTREACHED(); | 95 NOTREACHED(); |
| 94 return "???"; | 96 return "???"; |
| 95 } | 97 } |
| 96 | 98 |
| 97 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { | 99 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
| 98 switch (state) { | 100 switch (state) { |
| 99 case LAYER_TEXTURE_STATE_UNLOCKED: | 101 case LAYER_TEXTURE_STATE_UNLOCKED: |
| (...skipping 258 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 358 } | 360 } |
| 359 | 361 |
| 360 bool SchedulerStateMachine::ShouldDraw() const { | 362 bool SchedulerStateMachine::ShouldDraw() const { |
| 361 // After a readback, make sure not to draw again until we've replaced the | 363 // After a readback, make sure not to draw again until we've replaced the |
| 362 // readback commit with a real one. | 364 // readback commit with a real one. |
| 363 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || | 365 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
| 364 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 366 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 365 return false; | 367 return false; |
| 366 | 368 |
| 367 // Draw immediately for readbacks to unblock the main thread quickly. | 369 // Draw immediately for readbacks to unblock the main thread quickly. |
| 368 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 370 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
| 369 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 370 return true; | 371 return true; |
| 371 } | |
| 372 | 372 |
| 373 // If we need to abort draws, we should do so ASAP since the draw could | 373 // If we need to abort draws, we should do so ASAP since the draw could |
| 374 // be blocking other important actions (like output surface initialization), | 374 // be blocking other important actions (like output surface initialization), |
| 375 // from occuring. If we are waiting for the first draw, then perfom the | 375 // from occuring. If we are waiting for the first draw, then perfom the |
| 376 // aborted draw to keep things moving. If we are not waiting for the first | 376 // aborted draw to keep things moving. If we are not waiting for the first |
| 377 // draw however, we don't want to abort for no reason. | 377 // draw however, we don't want to abort for no reason. |
| 378 if (PendingDrawsShouldBeAborted()) | 378 if (PendingDrawsShouldBeAborted()) |
| 379 return active_tree_needs_first_draw_; | 379 return active_tree_needs_first_draw_; |
| 380 | 380 |
| 381 // After this line, we only want to swap once per frame. | 381 // After this line, we only want to swap once per frame. |
| 382 if (HasSwappedThisFrame()) | 382 if (HasSwappedThisFrame()) |
| 383 return false; | 383 return false; |
| 384 | 384 |
| 385 // Except for the cases above, do not draw outside of the BeginImplFrame | 385 // Except for the cases above, do not draw outside of the BeginImplFrame |
| 386 // deadline. | 386 // deadline. |
| 387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
| 388 return false; | 388 return false; |
| 389 | 389 |
| 390 // Only handle forced redraws due to timeouts on the regular deadline. | 390 // Only handle forced redraws due to timeouts on the regular deadline. |
| 391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
| 392 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 393 return true; | 392 return true; |
| 394 } | |
| 395 | 393 |
| 396 return needs_redraw_; | 394 return needs_redraw_; |
| 397 } | 395 } |
| 398 | 396 |
| 399 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 397 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
| 400 if (!main_thread_needs_layer_textures_) | 398 if (!main_thread_needs_layer_textures_) |
| 401 return false; | 399 return false; |
| 402 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 400 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
| 403 return true; | 401 return true; |
| 404 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 402 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 449 } | 447 } |
| 450 | 448 |
| 451 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { | 449 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
| 452 if (!needs_commit_) | 450 if (!needs_commit_) |
| 453 return false; | 451 return false; |
| 454 | 452 |
| 455 // Only send BeginMainFrame when there isn't another commit pending already. | 453 // Only send BeginMainFrame when there isn't another commit pending already. |
| 456 if (commit_state_ != COMMIT_STATE_IDLE) | 454 if (commit_state_ != COMMIT_STATE_IDLE) |
| 457 return false; | 455 return false; |
| 458 | 456 |
| 459 // We can't accept a commit if we have a pending tree. | 457 // Don't send BeginMainFrame early if we are prioritizing the active tree |
| 460 if (has_pending_tree_) | 458 // because of smoothness_takes_priority. |
| 459 if (smoothness_takes_priority_ && | |
| 460 (has_pending_tree_ || active_tree_needs_first_draw_)) { | |
| 461 return false; | 461 return false; |
| 462 } | |
| 462 | 463 |
| 463 // We want to handle readback commits immediately to unblock the main thread. | 464 // We want to handle readback commits immediately to unblock the main thread. |
| 464 // Note: This BeginMainFrame will correspond to the replacement commit that | 465 // Note: This BeginMainFrame will correspond to the replacement commit that |
| 465 // comes after the readback commit itself, so we only send the BeginMainFrame | 466 // comes after the readback commit itself, so we only send the BeginMainFrame |
| 466 // if a commit isn't already pending behind the readback. | 467 // if a commit isn't already pending behind the readback. |
| 467 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) | 468 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) |
| 468 return !CommitPending(); | 469 return !CommitPending(); |
| 469 | 470 |
| 470 // We do not need commits if we are not visible, unless there's a | 471 // We do not need commits if we are not visible, unless there's a |
| 471 // request for a readback. | 472 // request for a readback. |
| (...skipping 26 matching lines...) Expand all Loading... | |
| 498 if (!HasInitializedOutputSurface()) | 499 if (!HasInitializedOutputSurface()) |
| 499 return false; | 500 return false; |
| 500 | 501 |
| 501 if (skip_begin_main_frame_to_reduce_latency_) | 502 if (skip_begin_main_frame_to_reduce_latency_) |
| 502 return false; | 503 return false; |
| 503 | 504 |
| 504 return true; | 505 return true; |
| 505 } | 506 } |
| 506 | 507 |
| 507 bool SchedulerStateMachine::ShouldCommit() const { | 508 bool SchedulerStateMachine::ShouldCommit() const { |
| 508 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 509 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) |
| 510 return false; | |
| 511 | |
| 512 // We must not finish the commit until the pending tree is free. | |
| 513 if (has_pending_tree_) { | |
| 514 DCHECK(settings_.start_commit_before_activate_enabled); | |
| 515 return false; | |
| 516 } | |
| 517 | |
| 518 // Prioritize drawing the previous commit before finishing the next commit. | |
| 519 if (active_tree_needs_first_draw_) | |
| 520 return false; | |
| 521 | |
| 522 return true; | |
| 509 } | 523 } |
| 510 | 524 |
| 511 bool SchedulerStateMachine::IsCommitStateWaiting() const { | 525 bool SchedulerStateMachine::IsCommitStateWaiting() const { |
| 512 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; | 526 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; |
| 513 } | 527 } |
| 514 | 528 |
| 515 bool SchedulerStateMachine::ShouldManageTiles() const { | 529 bool SchedulerStateMachine::ShouldManageTiles() const { |
| 516 // ManageTiles only really needs to be called immediately after commit | 530 // ManageTiles only really needs to be called immediately after commit |
| 517 // and then periodically after that. Use a funnel to make sure we average | 531 // and then periodically after that. Use a funnel to make sure we average |
| 518 // one ManageTiles per BeginImplFrame in the long run. | 532 // one ManageTiles per BeginImplFrame in the long run. |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 571 case ACTION_UPDATE_VISIBLE_TILES: | 585 case ACTION_UPDATE_VISIBLE_TILES: |
| 572 last_frame_number_update_visible_tiles_was_called_ = | 586 last_frame_number_update_visible_tiles_was_called_ = |
| 573 current_frame_number_; | 587 current_frame_number_; |
| 574 return; | 588 return; |
| 575 | 589 |
| 576 case ACTION_ACTIVATE_PENDING_TREE: | 590 case ACTION_ACTIVATE_PENDING_TREE: |
| 577 UpdateStateOnActivation(); | 591 UpdateStateOnActivation(); |
| 578 return; | 592 return; |
| 579 | 593 |
| 580 case ACTION_SEND_BEGIN_MAIN_FRAME: | 594 case ACTION_SEND_BEGIN_MAIN_FRAME: |
| 581 DCHECK(!has_pending_tree_); | 595 DCHECK(!has_pending_tree_ || |
| 596 settings_.start_commit_before_activate_enabled); | |
| 597 DCHECK(!active_tree_needs_first_draw_ || | |
| 598 settings_.start_commit_before_draw_enabled); | |
| 582 DCHECK(visible_ || | 599 DCHECK(visible_ || |
| 583 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); | 600 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); |
| 584 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 601 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 585 needs_commit_ = false; | 602 needs_commit_ = false; |
| 586 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) | 603 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) |
| 587 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 604 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 588 last_frame_number_begin_main_frame_sent_ = | 605 last_frame_number_begin_main_frame_sent_ = |
| 589 current_frame_number_; | 606 current_frame_number_; |
| 590 return; | 607 return; |
| 591 | 608 |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 628 | 645 |
| 629 case ACTION_MANAGE_TILES: | 646 case ACTION_MANAGE_TILES: |
| 630 UpdateStateOnManageTiles(); | 647 UpdateStateOnManageTiles(); |
| 631 return; | 648 return; |
| 632 } | 649 } |
| 633 } | 650 } |
| 634 | 651 |
| 635 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 652 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
| 636 commit_count_++; | 653 commit_count_++; |
| 637 | 654 |
| 655 if (commit_was_aborted || settings_.start_commit_before_activate_enabled) { | |
| 656 commit_state_ = COMMIT_STATE_IDLE; | |
| 657 } else if (settings_.start_commit_before_draw_enabled) { | |
| 658 commit_state_ = settings_.impl_side_painting | |
| 659 ? COMMIT_STATE_WAITING_FOR_ACTIVATION | |
| 660 : COMMIT_STATE_IDLE; | |
| 661 } else { | |
| 662 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 663 } | |
| 664 | |
| 638 // If we are impl-side-painting but the commit was aborted, then we behave | 665 // If we are impl-side-painting but the commit was aborted, then we behave |
| 639 // mostly as if we are not impl-side-painting since there is no pending tree. | 666 // mostly as if we are not impl-side-painting since there is no pending tree. |
| 640 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; | 667 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
| 641 | 668 |
| 642 // Update state related to readbacks. | 669 // Update state related to readbacks. |
| 643 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { | 670 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
| 644 // Update the state if this is the readback commit. | 671 // Update the state if this is the readback commit. |
| 645 readback_state_ = has_pending_tree_ | 672 readback_state_ = has_pending_tree_ |
| 646 ? READBACK_STATE_WAITING_FOR_ACTIVATION | 673 ? READBACK_STATE_WAITING_FOR_ACTIVATION |
| 647 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 674 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 673 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 700 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
| 674 if (has_pending_tree_) { | 701 if (has_pending_tree_) { |
| 675 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | 702 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
| 676 } else { | 703 } else { |
| 677 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 704 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 678 needs_redraw_ = true; | 705 needs_redraw_ = true; |
| 679 } | 706 } |
| 680 } | 707 } |
| 681 } | 708 } |
| 682 | 709 |
| 683 // Update the commit state. We expect and wait for a draw if the commit | |
| 684 // was not aborted or if we are in a readback or forced draw. | |
| 685 if (!commit_was_aborted) { | |
| 686 DCHECK(commit_state_ == COMMIT_STATE_READY_TO_COMMIT); | |
| 687 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 688 } else if (readback_state_ != READBACK_STATE_IDLE || | |
| 689 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) { | |
| 690 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
| 691 } else { | |
| 692 commit_state_ = COMMIT_STATE_IDLE; | |
| 693 } | |
| 694 | |
| 695 // Update state if we have a new active tree to draw, or if the active tree | 710 // Update state if we have a new active tree to draw, or if the active tree |
| 696 // was unchanged but we need to do a readback or forced draw. | 711 // was unchanged but we need to do a readback or forced draw. |
| 697 if (!has_pending_tree_ && | 712 if (!has_pending_tree_ && |
| 698 (!commit_was_aborted || | 713 (!commit_was_aborted || |
| 699 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | 714 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
| 700 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | 715 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
| 701 needs_redraw_ = true; | 716 needs_redraw_ = true; |
| 702 active_tree_needs_first_draw_ = true; | 717 active_tree_needs_first_draw_ = true; |
| 703 } | 718 } |
| 704 | 719 |
| 705 // This post-commit work is common to both completed and aborted commits. | 720 // This post-commit work is common to both completed and aborted commits. |
| 706 pending_tree_is_ready_for_activation_ = false; | 721 pending_tree_is_ready_for_activation_ = false; |
| 707 | 722 |
| 708 if (draw_if_possible_failed_) | 723 if (draw_if_possible_failed_) |
| 709 last_frame_number_swap_performed_ = -1; | 724 last_frame_number_swap_performed_ = -1; |
| 710 | 725 |
| 711 // If we are planing to draw with the new commit, lock the layer textures for | 726 // If we are planing to draw with the new commit, lock the layer textures for |
| 712 // use on the impl thread. Otherwise, leave them unlocked. | 727 // use on the impl thread. Otherwise, leave them unlocked. |
| 713 if (has_pending_tree_ || needs_redraw_) | 728 if (has_pending_tree_ || needs_redraw_) |
| 714 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 729 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
| 715 else | 730 else |
| 716 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 731 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 717 } | 732 } |
| 718 | 733 |
| 719 void SchedulerStateMachine::UpdateStateOnActivation() { | 734 void SchedulerStateMachine::UpdateStateOnActivation() { |
| 735 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) | |
| 736 commit_state_ = COMMIT_STATE_IDLE; | |
| 737 | |
| 720 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 738 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
| 721 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 739 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 722 | 740 |
| 723 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | 741 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
| 724 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 742 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
| 725 | 743 |
| 726 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) | 744 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
| 727 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 745 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
| 728 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 746 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 729 readback_state_ = READBACK_STATE_IDLE; | 747 readback_state_ = READBACK_STATE_IDLE; |
| 730 | 748 |
| 731 has_pending_tree_ = false; | 749 has_pending_tree_ = false; |
| 732 pending_tree_is_ready_for_activation_ = false; | 750 pending_tree_is_ready_for_activation_ = false; |
| 733 active_tree_needs_first_draw_ = true; | 751 active_tree_needs_first_draw_ = true; |
| 734 needs_redraw_ = true; | 752 needs_redraw_ = true; |
| 735 } | 753 } |
| 736 | 754 |
| 737 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 755 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
| 738 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && | 756 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
| 739 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 757 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
| 740 << *AsValue(); | 758 << *AsValue(); |
| 741 | 759 |
| 742 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 760 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
| 743 // The draw correspons to a readback commit. | 761 // The draw corresponds to a readback commit. |
| 744 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
| 745 // We are blocking commits from the main thread until after this draw, so | 762 // We are blocking commits from the main thread until after this draw, so |
| 746 // we should not have a pending tree. | 763 // we should not have a pending tree. |
| 747 DCHECK(!has_pending_tree_); | 764 DCHECK(!has_pending_tree_); |
| 748 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a | 765 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a |
| 749 // pending BeginMainFrame behind the readback request. | 766 // pending BeginMainFrame behind the readback request. |
| 750 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 767 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
| 751 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; | 768 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
| 752 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 769 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
| 753 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 770 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
| 771 } | |
| 772 | |
| 773 if (did_swap && commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
|
brianderson
2014/03/05 00:30:48
This broke the old code path. I should not have ad
| |
| 754 commit_state_ = COMMIT_STATE_IDLE; | 774 commit_state_ = COMMIT_STATE_IDLE; |
| 755 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
| 756 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && | |
| 757 !has_pending_tree_) { | |
| 758 commit_state_ = COMMIT_STATE_IDLE; | |
| 759 } | |
| 760 | 775 |
| 761 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 776 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
| 762 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 777 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
| 763 | 778 |
| 764 needs_redraw_ = false; | 779 needs_redraw_ = false; |
| 765 draw_if_possible_failed_ = false; | 780 draw_if_possible_failed_ = false; |
| 766 active_tree_needs_first_draw_ = false; | 781 active_tree_needs_first_draw_ = false; |
| 767 | 782 |
| 768 if (did_swap) | 783 if (did_swap) |
| 769 last_frame_number_swap_performed_ = current_frame_number_; | 784 last_frame_number_swap_performed_ = current_frame_number_; |
| (...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 945 return true; | 960 return true; |
| 946 | 961 |
| 947 // Prioritize impl-thread draws in smoothness mode. | 962 // Prioritize impl-thread draws in smoothness mode. |
| 948 if (smoothness_takes_priority_) | 963 if (smoothness_takes_priority_) |
| 949 return true; | 964 return true; |
| 950 | 965 |
| 951 return false; | 966 return false; |
| 952 } | 967 } |
| 953 | 968 |
| 954 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { | 969 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { |
| 970 // If a commit is pending before the previous commit has been drawn, we | |
| 971 // are definitely in a high latency mode. | |
| 972 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) | |
| 973 return true; | |
| 974 | |
| 955 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main | 975 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main |
| 956 // thread is in a low latency mode. | 976 // thread is in a low latency mode. |
| 957 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && | 977 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && |
| 958 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || | 978 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || |
| 959 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) | 979 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) |
| 960 return false; | 980 return false; |
| 961 | 981 |
| 962 // If there's a commit in progress it must either be from the previous frame | 982 // If there's a commit in progress it must either be from the previous frame |
| 963 // or it started after the impl thread's deadline. In either case the main | 983 // or it started after the impl thread's deadline. In either case the main |
| 964 // thread is in high latency mode. | 984 // thread is in high latency mode. |
| 965 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 985 if (CommitPending()) |
| 966 commit_state_ == COMMIT_STATE_READY_TO_COMMIT) | |
| 967 return true; | 986 return true; |
| 968 | 987 |
| 969 // Similarly, if there's a pending tree the main thread is in high latency | 988 // Similarly, if there's a pending tree the main thread is in high latency |
| 970 // mode, because either | 989 // mode, because either |
| 971 // it's from the previous frame | 990 // it's from the previous frame |
| 972 // or | 991 // or |
| 973 // we're currently drawing the active tree and the pending tree will thus | 992 // we're currently drawing the active tree and the pending tree will thus |
| 974 // only be drawn in the next frame. | 993 // only be drawn in the next frame. |
| 975 if (has_pending_tree_) | 994 if (has_pending_tree_) |
| 976 return true; | 995 return true; |
| (...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1087 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) { | 1106 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) { |
| 1088 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 1107 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
| 1089 } else { | 1108 } else { |
| 1090 // Set needs_commit_ to true to trigger scheduling BeginMainFrame(). | 1109 // Set needs_commit_ to true to trigger scheduling BeginMainFrame(). |
| 1091 needs_commit_ = true; | 1110 needs_commit_ = true; |
| 1092 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; | 1111 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; |
| 1093 } | 1112 } |
| 1094 } | 1113 } |
| 1095 | 1114 |
| 1096 void SchedulerStateMachine::FinishCommit() { | 1115 void SchedulerStateMachine::FinishCommit() { |
| 1097 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); | 1116 DCHECK(commit_state_ != COMMIT_STATE_IDLE) << *AsValue(); |
| 1098 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 1117 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
| 1099 } | 1118 } |
| 1100 | 1119 |
| 1101 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { | 1120 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { |
| 1102 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 1121 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
| 1103 if (did_handle) { | 1122 if (did_handle) { |
| 1104 bool commit_was_aborted = true; | 1123 bool commit_was_aborted = true; |
| 1105 UpdateStateOnCommit(commit_was_aborted); | 1124 UpdateStateOnCommit(commit_was_aborted); |
| 1106 } else { | 1125 } else { |
| 1107 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); | 1126 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); |
| (...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1150 case OUTPUT_SURFACE_ACTIVE: | 1169 case OUTPUT_SURFACE_ACTIVE: |
| 1151 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 1170 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
| 1152 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 1171 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
| 1153 return true; | 1172 return true; |
| 1154 } | 1173 } |
| 1155 NOTREACHED(); | 1174 NOTREACHED(); |
| 1156 return false; | 1175 return false; |
| 1157 } | 1176 } |
| 1158 | 1177 |
| 1159 } // namespace cc | 1178 } // namespace cc |
| OLD | NEW |