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Issue 23907006: cc: Allow sending BeginMainFrame before draw or activation (Closed) Base URL: http://git.chromium.org/chromium/src.git@schedDeadline3
Patch Set: rebase Created 6 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/format_macros.h" 8 #include "base/format_macros.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 } 80 }
81 81
82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { 82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) {
83 switch (state) { 83 switch (state) {
84 case COMMIT_STATE_IDLE: 84 case COMMIT_STATE_IDLE:
85 return "COMMIT_STATE_IDLE"; 85 return "COMMIT_STATE_IDLE";
86 case COMMIT_STATE_FRAME_IN_PROGRESS: 86 case COMMIT_STATE_FRAME_IN_PROGRESS:
87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; 87 return "COMMIT_STATE_FRAME_IN_PROGRESS";
88 case COMMIT_STATE_READY_TO_COMMIT: 88 case COMMIT_STATE_READY_TO_COMMIT:
89 return "COMMIT_STATE_READY_TO_COMMIT"; 89 return "COMMIT_STATE_READY_TO_COMMIT";
90 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
91 return "COMMIT_STATE_WAITING_FOR_ACTIVATION";
90 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: 92 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW:
91 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; 93 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW";
92 } 94 }
93 NOTREACHED(); 95 NOTREACHED();
94 return "???"; 96 return "???";
95 } 97 }
96 98
97 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { 99 const char* SchedulerStateMachine::TextureStateToString(TextureState state) {
98 switch (state) { 100 switch (state) {
99 case LAYER_TEXTURE_STATE_UNLOCKED: 101 case LAYER_TEXTURE_STATE_UNLOCKED:
(...skipping 258 matching lines...) Expand 10 before | Expand all | Expand 10 after
358 } 360 }
359 361
360 bool SchedulerStateMachine::ShouldDraw() const { 362 bool SchedulerStateMachine::ShouldDraw() const {
361 // After a readback, make sure not to draw again until we've replaced the 363 // After a readback, make sure not to draw again until we've replaced the
362 // readback commit with a real one. 364 // readback commit with a real one.
363 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || 365 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT ||
364 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) 366 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION)
365 return false; 367 return false;
366 368
367 // Draw immediately for readbacks to unblock the main thread quickly. 369 // Draw immediately for readbacks to unblock the main thread quickly.
368 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { 370 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)
369 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
370 return true; 371 return true;
371 }
372 372
373 // If we need to abort draws, we should do so ASAP since the draw could 373 // If we need to abort draws, we should do so ASAP since the draw could
374 // be blocking other important actions (like output surface initialization), 374 // be blocking other important actions (like output surface initialization),
375 // from occuring. If we are waiting for the first draw, then perfom the 375 // from occuring. If we are waiting for the first draw, then perfom the
376 // aborted draw to keep things moving. If we are not waiting for the first 376 // aborted draw to keep things moving. If we are not waiting for the first
377 // draw however, we don't want to abort for no reason. 377 // draw however, we don't want to abort for no reason.
378 if (PendingDrawsShouldBeAborted()) 378 if (PendingDrawsShouldBeAborted())
379 return active_tree_needs_first_draw_; 379 return active_tree_needs_first_draw_;
380 380
381 // After this line, we only want to swap once per frame. 381 // After this line, we only want to swap once per frame.
382 if (HasSwappedThisFrame()) 382 if (HasSwappedThisFrame())
383 return false; 383 return false;
384 384
385 // Except for the cases above, do not draw outside of the BeginImplFrame 385 // Except for the cases above, do not draw outside of the BeginImplFrame
386 // deadline. 386 // deadline.
387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) 387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
388 return false; 388 return false;
389 389
390 // Only handle forced redraws due to timeouts on the regular deadline. 390 // Only handle forced redraws due to timeouts on the regular deadline.
391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { 391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
392 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
393 return true; 392 return true;
394 }
395 393
396 return needs_redraw_; 394 return needs_redraw_;
397 } 395 }
398 396
399 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { 397 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const {
400 if (!main_thread_needs_layer_textures_) 398 if (!main_thread_needs_layer_textures_)
401 return false; 399 return false;
402 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) 400 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED)
403 return true; 401 return true;
404 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); 402 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD);
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
449 } 447 }
450 448
451 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { 449 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const {
452 if (!needs_commit_) 450 if (!needs_commit_)
453 return false; 451 return false;
454 452
455 // Only send BeginMainFrame when there isn't another commit pending already. 453 // Only send BeginMainFrame when there isn't another commit pending already.
456 if (commit_state_ != COMMIT_STATE_IDLE) 454 if (commit_state_ != COMMIT_STATE_IDLE)
457 return false; 455 return false;
458 456
459 // We can't accept a commit if we have a pending tree. 457 // Don't send BeginMainFrame early if we are prioritizing the active tree
460 if (has_pending_tree_) 458 // because of smoothness_takes_priority.
459 if (smoothness_takes_priority_ &&
460 (has_pending_tree_ || active_tree_needs_first_draw_)) {
461 return false; 461 return false;
462 }
462 463
463 // We want to handle readback commits immediately to unblock the main thread. 464 // We want to handle readback commits immediately to unblock the main thread.
464 // Note: This BeginMainFrame will correspond to the replacement commit that 465 // Note: This BeginMainFrame will correspond to the replacement commit that
465 // comes after the readback commit itself, so we only send the BeginMainFrame 466 // comes after the readback commit itself, so we only send the BeginMainFrame
466 // if a commit isn't already pending behind the readback. 467 // if a commit isn't already pending behind the readback.
467 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) 468 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME)
468 return !CommitPending(); 469 return !CommitPending();
469 470
470 // We do not need commits if we are not visible, unless there's a 471 // We do not need commits if we are not visible, unless there's a
471 // request for a readback. 472 // request for a readback.
(...skipping 26 matching lines...) Expand all
498 if (!HasInitializedOutputSurface()) 499 if (!HasInitializedOutputSurface())
499 return false; 500 return false;
500 501
501 if (skip_begin_main_frame_to_reduce_latency_) 502 if (skip_begin_main_frame_to_reduce_latency_)
502 return false; 503 return false;
503 504
504 return true; 505 return true;
505 } 506 }
506 507
507 bool SchedulerStateMachine::ShouldCommit() const { 508 bool SchedulerStateMachine::ShouldCommit() const {
508 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; 509 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT)
510 return false;
511
512 // We must not finish the commit until the pending tree is free.
513 if (has_pending_tree_) {
514 DCHECK(settings_.start_commit_before_activate_enabled);
515 return false;
516 }
517
518 // Prioritize drawing the previous commit before finishing the next commit.
519 if (active_tree_needs_first_draw_)
520 return false;
521
522 return true;
509 } 523 }
510 524
511 bool SchedulerStateMachine::IsCommitStateWaiting() const { 525 bool SchedulerStateMachine::IsCommitStateWaiting() const {
512 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; 526 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS;
513 } 527 }
514 528
515 bool SchedulerStateMachine::ShouldManageTiles() const { 529 bool SchedulerStateMachine::ShouldManageTiles() const {
516 // ManageTiles only really needs to be called immediately after commit 530 // ManageTiles only really needs to be called immediately after commit
517 // and then periodically after that. Use a funnel to make sure we average 531 // and then periodically after that. Use a funnel to make sure we average
518 // one ManageTiles per BeginImplFrame in the long run. 532 // one ManageTiles per BeginImplFrame in the long run.
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571 case ACTION_UPDATE_VISIBLE_TILES: 585 case ACTION_UPDATE_VISIBLE_TILES:
572 last_frame_number_update_visible_tiles_was_called_ = 586 last_frame_number_update_visible_tiles_was_called_ =
573 current_frame_number_; 587 current_frame_number_;
574 return; 588 return;
575 589
576 case ACTION_ACTIVATE_PENDING_TREE: 590 case ACTION_ACTIVATE_PENDING_TREE:
577 UpdateStateOnActivation(); 591 UpdateStateOnActivation();
578 return; 592 return;
579 593
580 case ACTION_SEND_BEGIN_MAIN_FRAME: 594 case ACTION_SEND_BEGIN_MAIN_FRAME:
581 DCHECK(!has_pending_tree_); 595 DCHECK(!has_pending_tree_ ||
596 settings_.start_commit_before_activate_enabled);
597 DCHECK(!active_tree_needs_first_draw_ ||
598 settings_.start_commit_before_draw_enabled);
582 DCHECK(visible_ || 599 DCHECK(visible_ ||
583 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); 600 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME);
584 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 601 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
585 needs_commit_ = false; 602 needs_commit_ = false;
586 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) 603 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME)
587 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; 604 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT;
588 last_frame_number_begin_main_frame_sent_ = 605 last_frame_number_begin_main_frame_sent_ =
589 current_frame_number_; 606 current_frame_number_;
590 return; 607 return;
591 608
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
628 645
629 case ACTION_MANAGE_TILES: 646 case ACTION_MANAGE_TILES:
630 UpdateStateOnManageTiles(); 647 UpdateStateOnManageTiles();
631 return; 648 return;
632 } 649 }
633 } 650 }
634 651
635 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { 652 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) {
636 commit_count_++; 653 commit_count_++;
637 654
655 if (commit_was_aborted || settings_.start_commit_before_activate_enabled) {
656 commit_state_ = COMMIT_STATE_IDLE;
657 } else if (settings_.start_commit_before_draw_enabled) {
658 commit_state_ = settings_.impl_side_painting
659 ? COMMIT_STATE_WAITING_FOR_ACTIVATION
660 : COMMIT_STATE_IDLE;
661 } else {
662 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
663 }
664
638 // If we are impl-side-painting but the commit was aborted, then we behave 665 // If we are impl-side-painting but the commit was aborted, then we behave
639 // mostly as if we are not impl-side-painting since there is no pending tree. 666 // mostly as if we are not impl-side-painting since there is no pending tree.
640 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; 667 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted;
641 668
642 // Update state related to readbacks. 669 // Update state related to readbacks.
643 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { 670 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) {
644 // Update the state if this is the readback commit. 671 // Update the state if this is the readback commit.
645 readback_state_ = has_pending_tree_ 672 readback_state_ = has_pending_tree_
646 ? READBACK_STATE_WAITING_FOR_ACTIVATION 673 ? READBACK_STATE_WAITING_FOR_ACTIVATION
647 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; 674 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
(...skipping 25 matching lines...) Expand all
673 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { 700 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
674 if (has_pending_tree_) { 701 if (has_pending_tree_) {
675 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; 702 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION;
676 } else { 703 } else {
677 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; 704 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
678 needs_redraw_ = true; 705 needs_redraw_ = true;
679 } 706 }
680 } 707 }
681 } 708 }
682 709
683 // Update the commit state. We expect and wait for a draw if the commit
684 // was not aborted or if we are in a readback or forced draw.
685 if (!commit_was_aborted) {
686 DCHECK(commit_state_ == COMMIT_STATE_READY_TO_COMMIT);
687 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
688 } else if (readback_state_ != READBACK_STATE_IDLE ||
689 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) {
690 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW;
691 } else {
692 commit_state_ = COMMIT_STATE_IDLE;
693 }
694
695 // Update state if we have a new active tree to draw, or if the active tree 710 // Update state if we have a new active tree to draw, or if the active tree
696 // was unchanged but we need to do a readback or forced draw. 711 // was unchanged but we need to do a readback or forced draw.
697 if (!has_pending_tree_ && 712 if (!has_pending_tree_ &&
698 (!commit_was_aborted || 713 (!commit_was_aborted ||
699 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || 714 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK ||
700 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { 715 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) {
701 needs_redraw_ = true; 716 needs_redraw_ = true;
702 active_tree_needs_first_draw_ = true; 717 active_tree_needs_first_draw_ = true;
703 } 718 }
704 719
705 // This post-commit work is common to both completed and aborted commits. 720 // This post-commit work is common to both completed and aborted commits.
706 pending_tree_is_ready_for_activation_ = false; 721 pending_tree_is_ready_for_activation_ = false;
707 722
708 if (draw_if_possible_failed_) 723 if (draw_if_possible_failed_)
709 last_frame_number_swap_performed_ = -1; 724 last_frame_number_swap_performed_ = -1;
710 725
711 // If we are planing to draw with the new commit, lock the layer textures for 726 // If we are planing to draw with the new commit, lock the layer textures for
712 // use on the impl thread. Otherwise, leave them unlocked. 727 // use on the impl thread. Otherwise, leave them unlocked.
713 if (has_pending_tree_ || needs_redraw_) 728 if (has_pending_tree_ || needs_redraw_)
714 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 729 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
715 else 730 else
716 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; 731 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
717 } 732 }
718 733
719 void SchedulerStateMachine::UpdateStateOnActivation() { 734 void SchedulerStateMachine::UpdateStateOnActivation() {
735 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION)
736 commit_state_ = COMMIT_STATE_IDLE;
737
720 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) 738 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
721 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; 739 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
722 740
723 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) 741 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION)
724 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; 742 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
725 743
726 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) 744 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION)
727 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; 745 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK;
728 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) 746 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION)
729 readback_state_ = READBACK_STATE_IDLE; 747 readback_state_ = READBACK_STATE_IDLE;
730 748
731 has_pending_tree_ = false; 749 has_pending_tree_ = false;
732 pending_tree_is_ready_for_activation_ = false; 750 pending_tree_is_ready_for_activation_ = false;
733 active_tree_needs_first_draw_ = true; 751 active_tree_needs_first_draw_ = true;
734 needs_redraw_ = true; 752 needs_redraw_ = true;
735 } 753 }
736 754
737 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { 755 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) {
738 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && 756 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT &&
739 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) 757 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION)
740 << *AsValue(); 758 << *AsValue();
741 759
742 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { 760 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) {
743 // The draw correspons to a readback commit. 761 // The draw corresponds to a readback commit.
744 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
745 // We are blocking commits from the main thread until after this draw, so 762 // We are blocking commits from the main thread until after this draw, so
746 // we should not have a pending tree. 763 // we should not have a pending tree.
747 DCHECK(!has_pending_tree_); 764 DCHECK(!has_pending_tree_);
748 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a 765 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a
749 // pending BeginMainFrame behind the readback request. 766 // pending BeginMainFrame behind the readback request.
750 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; 767 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
751 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; 768 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT;
752 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { 769 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) {
753 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); 770 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
771 }
772
773 if (did_swap && commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW)
brianderson 2014/03/05 00:30:48 This broke the old code path. I should not have ad
754 commit_state_ = COMMIT_STATE_IDLE; 774 commit_state_ = COMMIT_STATE_IDLE;
755 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
756 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW &&
757 !has_pending_tree_) {
758 commit_state_ = COMMIT_STATE_IDLE;
759 }
760 775
761 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 776 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
762 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; 777 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
763 778
764 needs_redraw_ = false; 779 needs_redraw_ = false;
765 draw_if_possible_failed_ = false; 780 draw_if_possible_failed_ = false;
766 active_tree_needs_first_draw_ = false; 781 active_tree_needs_first_draw_ = false;
767 782
768 if (did_swap) 783 if (did_swap)
769 last_frame_number_swap_performed_ = current_frame_number_; 784 last_frame_number_swap_performed_ = current_frame_number_;
(...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after
945 return true; 960 return true;
946 961
947 // Prioritize impl-thread draws in smoothness mode. 962 // Prioritize impl-thread draws in smoothness mode.
948 if (smoothness_takes_priority_) 963 if (smoothness_takes_priority_)
949 return true; 964 return true;
950 965
951 return false; 966 return false;
952 } 967 }
953 968
954 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { 969 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const {
970 // If a commit is pending before the previous commit has been drawn, we
971 // are definitely in a high latency mode.
972 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_))
973 return true;
974
955 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main 975 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main
956 // thread is in a low latency mode. 976 // thread is in a low latency mode.
957 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && 977 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ &&
958 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || 978 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING ||
959 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) 979 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME))
960 return false; 980 return false;
961 981
962 // If there's a commit in progress it must either be from the previous frame 982 // If there's a commit in progress it must either be from the previous frame
963 // or it started after the impl thread's deadline. In either case the main 983 // or it started after the impl thread's deadline. In either case the main
964 // thread is in high latency mode. 984 // thread is in high latency mode.
965 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || 985 if (CommitPending())
966 commit_state_ == COMMIT_STATE_READY_TO_COMMIT)
967 return true; 986 return true;
968 987
969 // Similarly, if there's a pending tree the main thread is in high latency 988 // Similarly, if there's a pending tree the main thread is in high latency
970 // mode, because either 989 // mode, because either
971 // it's from the previous frame 990 // it's from the previous frame
972 // or 991 // or
973 // we're currently drawing the active tree and the pending tree will thus 992 // we're currently drawing the active tree and the pending tree will thus
974 // only be drawn in the next frame. 993 // only be drawn in the next frame.
975 if (has_pending_tree_) 994 if (has_pending_tree_)
976 return true; 995 return true;
(...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after
1087 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) { 1106 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) {
1088 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; 1107 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT;
1089 } else { 1108 } else {
1090 // Set needs_commit_ to true to trigger scheduling BeginMainFrame(). 1109 // Set needs_commit_ to true to trigger scheduling BeginMainFrame().
1091 needs_commit_ = true; 1110 needs_commit_ = true;
1092 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; 1111 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME;
1093 } 1112 }
1094 } 1113 }
1095 1114
1096 void SchedulerStateMachine::FinishCommit() { 1115 void SchedulerStateMachine::FinishCommit() {
1097 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); 1116 DCHECK(commit_state_ != COMMIT_STATE_IDLE) << *AsValue();
1098 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; 1117 commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
1099 } 1118 }
1100 1119
1101 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { 1120 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) {
1102 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); 1121 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS);
1103 if (did_handle) { 1122 if (did_handle) {
1104 bool commit_was_aborted = true; 1123 bool commit_was_aborted = true;
1105 UpdateStateOnCommit(commit_was_aborted); 1124 UpdateStateOnCommit(commit_was_aborted);
1106 } else { 1125 } else {
1107 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); 1126 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT);
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
1150 case OUTPUT_SURFACE_ACTIVE: 1169 case OUTPUT_SURFACE_ACTIVE:
1151 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: 1170 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
1152 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: 1171 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
1153 return true; 1172 return true;
1154 } 1173 }
1155 NOTREACHED(); 1174 NOTREACHED();
1156 return false; 1175 return false;
1157 } 1176 }
1158 1177
1159 } // namespace cc 1178 } // namespace cc
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