OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ | |
15 state.CommitState() && \ | |
16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ | |
17 state.output_surface_state()) \ | |
18 return; \ | |
19 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ | 14 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ |
20 state.begin_impl_frame_state()) \ | 15 state.begin_impl_frame_state()) \ |
21 << *state.AsValue(); \ | 16 << *state.AsValue(); \ |
22 } \ | 17 } \ |
23 state.UpdateState(action); \ | 18 state.UpdateState(action); \ |
24 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 19 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
25 if (state.begin_impl_frame_state() == \ | 20 if (state.begin_impl_frame_state() == \ |
26 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 21 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
27 state.OnBeginImplFrameDeadlinePending(); \ | 22 state.OnBeginImplFrameDeadlinePending(); \ |
28 if (state.begin_impl_frame_state() == \ | 23 if (state.begin_impl_frame_state() == \ |
29 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 24 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
30 state.OnBeginImplFrameIdle(); \ | 25 state.OnBeginImplFrameIdle(); \ |
31 } | 26 } |
32 | 27 |
33 namespace cc { | 28 namespace cc { |
34 | 29 |
35 namespace { | 30 namespace { |
36 | 31 |
37 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 32 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
38 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 33 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
39 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 34 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
40 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 35 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 36 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
42 | 37 |
43 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
44 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
45 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 40 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
46 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 41 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, }; |
47 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; | |
48 | 42 |
49 // Exposes the protected state fields of the SchedulerStateMachine for testing | 43 // Exposes the protected state fields of the SchedulerStateMachine for testing |
50 class StateMachine : public SchedulerStateMachine { | 44 class StateMachine : public SchedulerStateMachine { |
51 public: | 45 public: |
52 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 46 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
53 : SchedulerStateMachine(scheduler_settings) {} | 47 : SchedulerStateMachine(scheduler_settings) {} |
54 | 48 |
55 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 49 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
56 DidCreateAndInitializeOutputSurface(); | 50 DidCreateAndInitializeOutputSurface(); |
57 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 51 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
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75 OutputSurfaceState output_surface_state() const { | 69 OutputSurfaceState output_surface_state() const { |
76 return output_surface_state_; | 70 return output_surface_state_; |
77 } | 71 } |
78 | 72 |
79 bool NeedsCommit() const { return needs_commit_; } | 73 bool NeedsCommit() const { return needs_commit_; } |
80 | 74 |
81 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 75 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
82 | 76 |
83 void SetNeedsForcedRedrawForTimeout(bool b) { | 77 void SetNeedsForcedRedrawForTimeout(bool b) { |
84 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 78 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
85 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 79 active_tree_needs_first_draw_ = true; |
86 } | 80 } |
87 bool NeedsForcedRedrawForTimeout() const { | 81 bool NeedsForcedRedrawForTimeout() const { |
88 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 82 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
89 } | 83 } |
90 | 84 |
91 void SetNeedsForcedRedrawForReadback() { | 85 void SetNeedsForcedRedrawForReadback() { |
92 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 86 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
93 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 87 active_tree_needs_first_draw_ = true; |
94 } | 88 } |
95 | 89 |
96 bool NeedsForcedRedrawForReadback() const { | 90 bool NeedsForcedRedrawForReadback() const { |
97 return readback_state_ != READBACK_STATE_IDLE; | 91 return readback_state_ != READBACK_STATE_IDLE; |
98 } | 92 } |
99 | 93 |
100 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 94 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
101 active_tree_needs_first_draw_ = needs_first_draw; | 95 active_tree_needs_first_draw_ = needs_first_draw; |
102 } | 96 } |
103 | 97 |
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175 state.UpdateState(state.NextAction()); | 169 state.UpdateState(state.NextAction()); |
176 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 170 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
177 state.SetVisible(true); | 171 state.SetVisible(true); |
178 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 172 state.UpdateState(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
179 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 173 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
180 state.CommitState()); | 174 state.CommitState()); |
181 EXPECT_FALSE(state.NeedsCommit()); | 175 EXPECT_FALSE(state.NeedsCommit()); |
182 } | 176 } |
183 } | 177 } |
184 | 178 |
| 179 // start_commit_before_activate_enabled = true |
| 180 TEST(SchedulerStateMachineTest, StartCommitBeforeActivateEnabled) { |
| 181 SchedulerSettings scheduler_settings; |
| 182 scheduler_settings.impl_side_painting = true; |
| 183 scheduler_settings.start_commit_before_activate_enabled = true; |
| 184 StateMachine state(scheduler_settings); |
| 185 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); |
| 186 state.SetCanStart(); |
| 187 state.UpdateState(state.NextAction()); |
| 188 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 189 state.SetNeedsRedraw(false); |
| 190 state.SetVisible(true); |
| 191 state.SetCanDraw(true); |
| 192 state.SetNeedsCommit(); |
| 193 |
| 194 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
| 195 |
| 196 // Commit to the pending tree. |
| 197 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 198 EXPECT_ACTION_UPDATE_STATE( |
| 199 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 200 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 201 state.FinishCommit(); |
| 202 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 203 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 204 state.OnBeginImplFrameDeadline(); |
| 205 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 206 |
| 207 // Verify that the next commit starts while there is still a pending tree. |
| 208 state.SetNeedsCommit(); |
| 209 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 210 EXPECT_ACTION_UPDATE_STATE( |
| 211 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 213 |
| 214 // Verify the pending commit doesn't overwrite the pending |
| 215 // tree until the pending tree has been activated. |
| 216 state.FinishCommit(); |
| 217 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 218 |
| 219 // Verify NotifyReadyToActivate unblocks activation, draw, and |
| 220 // commit in that order. |
| 221 state.NotifyReadyToActivate(); |
| 222 EXPECT_ACTION_UPDATE_STATE( |
| 223 SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE); |
| 224 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 225 |
| 226 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
| 227 state.OnBeginImplFrameDeadline(); |
| 228 EXPECT_ACTION_UPDATE_STATE( |
| 229 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 230 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 231 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 232 } |
| 233 |
185 TEST(SchedulerStateMachineTest, | 234 TEST(SchedulerStateMachineTest, |
186 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 235 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { |
187 SchedulerSettings default_scheduler_settings; | 236 SchedulerSettings default_scheduler_settings; |
188 StateMachine state(default_scheduler_settings); | 237 StateMachine state(default_scheduler_settings); |
189 state.SetCanStart(); | 238 state.SetCanStart(); |
190 state.UpdateState(state.NextAction()); | 239 state.UpdateState(state.NextAction()); |
191 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 240 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
192 state.SetVisible(true); | 241 state.SetVisible(true); |
193 state.SetCanDraw(true); | 242 state.SetCanDraw(true); |
194 state.SetNeedsRedraw(true); | 243 state.SetNeedsRedraw(true); |
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322 | 371 |
323 // Finish the commit. Note, we should not yet be forcing a draw, but should | 372 // Finish the commit. Note, we should not yet be forcing a draw, but should |
324 // continue the commit as usual. | 373 // continue the commit as usual. |
325 state.FinishCommit(); | 374 state.FinishCommit(); |
326 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 375 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
327 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 376 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
328 EXPECT_TRUE(state.RedrawPending()); | 377 EXPECT_TRUE(state.RedrawPending()); |
329 | 378 |
330 // The redraw should be forced at the end of the next BeginImplFrame. | 379 // The redraw should be forced at the end of the next BeginImplFrame. |
331 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 380 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 381 EXPECT_ACTION_UPDATE_STATE( |
| 382 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
332 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 383 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
333 state.OnBeginImplFrameDeadline(); | 384 state.OnBeginImplFrameDeadline(); |
334 EXPECT_ACTION_UPDATE_STATE( | 385 EXPECT_ACTION_UPDATE_STATE( |
335 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 386 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
336 } | 387 } |
337 | 388 |
338 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 389 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
339 SchedulerSettings scheduler_settings; | 390 SchedulerSettings scheduler_settings; |
340 int draw_limit = 1; | 391 int draw_limit = 1; |
341 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = | 392 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
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508 state.NextAction()); | 559 state.NextAction()); |
509 | 560 |
510 // Case 2: needs_commit=true | 561 // Case 2: needs_commit=true |
511 state.SetNeedsCommit(); | 562 state.SetNeedsCommit(); |
512 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 563 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
513 state.NextAction()) | 564 state.NextAction()) |
514 << *state.AsValue(); | 565 << *state.AsValue(); |
515 } | 566 } |
516 } | 567 } |
517 | 568 |
518 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or | 569 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
519 // SetNeedsForcedRedrawForReadback have been called... except if we're | 570 // except if we're ready to commit, in which case we expect a commit first. |
520 // ready to commit, in which case we expect a commit first. | 571 // SetNeedsForcedRedrawForReadback should take precedence over all and |
| 572 // issue a readback. |
521 for (size_t i = 0; i < num_commit_states; ++i) { | 573 for (size_t i = 0; i < num_commit_states; ++i) { |
522 for (size_t j = 0; j < 2; ++j) { | 574 for (size_t j = 0; j < 2; ++j) { |
523 bool request_readback = j; | 575 bool request_readback = j; |
524 | 576 |
525 // Skip invalid states | |
526 if (request_readback && | |
527 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | |
528 all_commit_states[i])) | |
529 continue; | |
530 | |
531 StateMachine state(default_scheduler_settings); | 577 StateMachine state(default_scheduler_settings); |
532 state.SetCanStart(); | 578 state.SetCanStart(); |
533 state.UpdateState(state.NextAction()); | 579 state.UpdateState(state.NextAction()); |
534 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 580 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
535 state.SetCanDraw(true); | 581 state.SetCanDraw(true); |
536 state.SetCommitState(all_commit_states[i]); | 582 state.SetCommitState(all_commit_states[i]); |
537 state.SetBeginImplFrameState( | 583 state.SetBeginImplFrameState( |
538 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 584 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
539 if (request_readback) { | 585 if (request_readback) { |
540 state.SetNeedsForcedRedrawForReadback(); | 586 state.SetNeedsForcedRedrawForReadback(); |
541 } else { | 587 } else { |
542 state.SetNeedsRedraw(true); | 588 state.SetNeedsRedraw(true); |
543 state.SetVisible(true); | 589 state.SetVisible(true); |
544 } | 590 } |
545 | 591 |
546 SchedulerStateMachine::Action expected_action; | 592 SchedulerStateMachine::Action expected_action; |
547 if (all_commit_states[i] == | 593 if (request_readback) { |
548 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 594 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 595 } else if (all_commit_states[i] == |
| 596 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
549 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 597 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
550 } else if (request_readback) { | |
551 if (all_commit_states[i] == | |
552 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
553 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; | |
554 else | |
555 expected_action = SchedulerStateMachine::ACTION_NONE; | |
556 } else { | 598 } else { |
557 expected_action = | 599 expected_action = |
558 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 600 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
559 } | 601 } |
560 | 602 |
561 // Case 1: needs_commit=false. | 603 // Case 1: needs_commit=false. |
562 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 604 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
563 << *state.AsValue(); | 605 << *state.AsValue(); |
564 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 606 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
565 | 607 |
566 // Case 2: needs_commit=true. | 608 // Case 2: needs_commit=true. |
567 state.SetNeedsCommit(); | 609 state.SetNeedsCommit(); |
568 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 610 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
569 << *state.AsValue(); | 611 << *state.AsValue(); |
570 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 612 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
571 } | 613 } |
572 } | 614 } |
573 } | 615 } |
574 | 616 |
575 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 617 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
576 SchedulerSettings default_scheduler_settings; | 618 SchedulerSettings default_scheduler_settings; |
577 | 619 |
578 size_t num_commit_states = | 620 size_t num_commit_states = |
579 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 621 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
580 for (size_t i = 0; i < num_commit_states; ++i) { | 622 for (size_t i = 0; i < num_commit_states; ++i) { |
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631 } | 673 } |
632 | 674 |
633 TEST(SchedulerStateMachineTest, | 675 TEST(SchedulerStateMachineTest, |
634 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 676 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
635 SchedulerSettings default_scheduler_settings; | 677 SchedulerSettings default_scheduler_settings; |
636 StateMachine state(default_scheduler_settings); | 678 StateMachine state(default_scheduler_settings); |
637 state.SetCanStart(); | 679 state.SetCanStart(); |
638 state.UpdateState(state.NextAction()); | 680 state.UpdateState(state.NextAction()); |
639 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 681 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
640 | 682 |
641 state.SetCommitState( | |
642 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
643 state.SetActiveTreeNeedsFirstDraw(true); | 683 state.SetActiveTreeNeedsFirstDraw(true); |
644 state.SetNeedsCommit(); | 684 state.SetNeedsCommit(); |
645 state.SetNeedsRedraw(true); | 685 state.SetNeedsRedraw(true); |
646 state.SetVisible(true); | 686 state.SetVisible(true); |
647 state.SetCanDraw(false); | 687 state.SetCanDraw(false); |
648 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 688 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
649 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 689 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
650 EXPECT_ACTION_UPDATE_STATE( | 690 EXPECT_ACTION_UPDATE_STATE( |
651 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 691 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
652 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 692 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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703 state.OnBeginImplFrameIdle(); | 743 state.OnBeginImplFrameIdle(); |
704 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 744 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
705 state.begin_impl_frame_state()); | 745 state.begin_impl_frame_state()); |
706 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 746 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
707 | 747 |
708 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 748 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
709 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 749 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
710 state.begin_impl_frame_state()); | 750 state.begin_impl_frame_state()); |
711 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 751 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
712 | 752 |
713 // Commit and make sure we draw on next BeginImplFrame | 753 // Finish the commit, then make sure we start the next commit immediately |
| 754 // and draw on the next BeginImplFrame. |
714 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 755 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
715 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
716 state.OnBeginImplFrameDeadline(); | |
717 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | |
718 state.CommitState()); | |
719 EXPECT_ACTION_UPDATE_STATE( | |
720 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
721 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | |
722 | |
723 // Verify that another commit will start immediately after draw. | |
724 EXPECT_ACTION_UPDATE_STATE( | 756 EXPECT_ACTION_UPDATE_STATE( |
725 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 757 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
726 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 758 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 759 |
| 760 state.OnBeginImplFrameDeadline(); |
| 761 |
| 762 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 763 EXPECT_ACTION_UPDATE_STATE( |
| 764 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 765 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 766 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
727 } | 767 } |
728 | 768 |
729 TEST(SchedulerStateMachineTest, TestFullCycle) { | 769 TEST(SchedulerStateMachineTest, TestFullCycle) { |
730 SchedulerSettings default_scheduler_settings; | 770 SchedulerSettings default_scheduler_settings; |
731 StateMachine state(default_scheduler_settings); | 771 StateMachine state(default_scheduler_settings); |
732 state.SetCanStart(); | 772 state.SetCanStart(); |
733 state.UpdateState(state.NextAction()); | 773 state.UpdateState(state.NextAction()); |
734 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 774 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
735 state.SetVisible(true); | 775 state.SetVisible(true); |
736 state.SetCanDraw(true); | 776 state.SetCanDraw(true); |
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747 EXPECT_FALSE(state.NeedsCommit()); | 787 EXPECT_FALSE(state.NeedsCommit()); |
748 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 788 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
749 | 789 |
750 // Tell the scheduler the frame finished. | 790 // Tell the scheduler the frame finished. |
751 state.FinishCommit(); | 791 state.FinishCommit(); |
752 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 792 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
753 state.CommitState()); | 793 state.CommitState()); |
754 | 794 |
755 // Commit. | 795 // Commit. |
756 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
757 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 797 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
758 state.CommitState()); | |
759 EXPECT_TRUE(state.needs_redraw()); | 798 EXPECT_TRUE(state.needs_redraw()); |
760 | 799 |
761 // Expect to do nothing until BeginImplFrame deadline | 800 // Expect to do nothing until BeginImplFrame deadline |
762 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 801 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
763 | 802 |
764 // At BeginImplFrame deadline, draw. | 803 // At BeginImplFrame deadline, draw. |
765 state.OnBeginImplFrameDeadline(); | 804 state.OnBeginImplFrameDeadline(); |
766 EXPECT_ACTION_UPDATE_STATE( | 805 EXPECT_ACTION_UPDATE_STATE( |
767 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 806 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
768 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 807 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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798 state.SetNeedsCommit(); | 837 state.SetNeedsCommit(); |
799 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 838 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
800 | 839 |
801 // Tell the scheduler the frame finished. | 840 // Tell the scheduler the frame finished. |
802 state.FinishCommit(); | 841 state.FinishCommit(); |
803 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 842 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
804 state.CommitState()); | 843 state.CommitState()); |
805 | 844 |
806 // First commit. | 845 // First commit. |
807 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 846 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
808 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 847 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
809 state.CommitState()); | |
810 EXPECT_TRUE(state.needs_redraw()); | 848 EXPECT_TRUE(state.needs_redraw()); |
811 | 849 |
812 // Expect to do nothing until BeginImplFrame deadline. | 850 // Expect to do nothing until BeginImplFrame deadline. |
813 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 851 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
814 | 852 |
815 // At BeginImplFrame deadline, draw. | 853 // At BeginImplFrame deadline, draw. |
816 state.OnBeginImplFrameDeadline(); | 854 state.OnBeginImplFrameDeadline(); |
817 EXPECT_ACTION_UPDATE_STATE( | 855 EXPECT_ACTION_UPDATE_STATE( |
818 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 856 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
819 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 857 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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1086 // Ask for another draw. Expect nothing happens. | 1124 // Ask for another draw. Expect nothing happens. |
1087 state.SetNeedsRedraw(true); | 1125 state.SetNeedsRedraw(true); |
1088 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1126 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1089 | 1127 |
1090 // Finish the frame, and commit. | 1128 // Finish the frame, and commit. |
1091 state.FinishCommit(); | 1129 state.FinishCommit(); |
1092 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1130 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1093 | 1131 |
1094 // We will abort the draw when the output surface is lost if we are | 1132 // We will abort the draw when the output surface is lost if we are |
1095 // waiting for the first draw to unblock the main thread. | 1133 // waiting for the first draw to unblock the main thread. |
1096 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1134 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1097 state.CommitState()); | |
1098 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1135 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1099 | 1136 |
1100 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1137 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1101 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1138 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1102 state.begin_impl_frame_state()); | 1139 state.begin_impl_frame_state()); |
1103 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1140 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1104 state.NextAction()); | 1141 state.NextAction()); |
1105 | 1142 |
1106 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1143 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1107 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 1144 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
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1148 state.DidLoseOutputSurface(); | 1185 state.DidLoseOutputSurface(); |
1149 | 1186 |
1150 // Ask for another draw and also set needs commit. Expect nothing happens. | 1187 // Ask for another draw and also set needs commit. Expect nothing happens. |
1151 state.SetNeedsRedraw(true); | 1188 state.SetNeedsRedraw(true); |
1152 state.SetNeedsCommit(); | 1189 state.SetNeedsCommit(); |
1153 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1190 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1154 | 1191 |
1155 // Finish the frame, and commit. | 1192 // Finish the frame, and commit. |
1156 state.FinishCommit(); | 1193 state.FinishCommit(); |
1157 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1194 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1158 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1195 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1159 state.CommitState()); | |
1160 | 1196 |
1161 // Because the output surface is missing, we expect the draw to abort. | 1197 // Because the output surface is missing, we expect the draw to abort. |
1162 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1198 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1163 | 1199 |
1164 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1200 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1165 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1201 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1166 state.begin_impl_frame_state()); | 1202 state.begin_impl_frame_state()); |
1167 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1203 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1168 state.NextAction()); | 1204 state.NextAction()); |
1169 | 1205 |
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1207 state.SetCanStart(); | 1243 state.SetCanStart(); |
1208 state.UpdateState(state.NextAction()); | 1244 state.UpdateState(state.NextAction()); |
1209 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1245 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1210 state.SetVisible(true); | 1246 state.SetVisible(true); |
1211 state.SetCanDraw(true); | 1247 state.SetCanDraw(true); |
1212 | 1248 |
1213 // Cause a lost context lost. | 1249 // Cause a lost context lost. |
1214 state.DidLoseOutputSurface(); | 1250 state.DidLoseOutputSurface(); |
1215 | 1251 |
1216 // Ask a forced redraw for readback and verify it ocurrs. | 1252 // Ask a forced redraw for readback and verify it ocurrs. |
1217 state.SetCommitState( | |
1218 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1219 state.SetNeedsForcedRedrawForReadback(); | 1253 state.SetNeedsForcedRedrawForReadback(); |
1220 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1254 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1221 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1255 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1222 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1223 | 1257 |
1224 // Forced redraws for readbacks need to be followed by a new commit | 1258 // Forced redraws for readbacks need to be followed by a new commit |
1225 // to replace the readback commit. | 1259 // to replace the readback commit. |
1226 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1260 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1227 state.CommitState()); | 1261 state.CommitState()); |
1228 state.FinishCommit(); | 1262 state.FinishCommit(); |
1229 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1263 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1230 | 1264 |
1231 // We don't yet have an output surface, so we the draw and swap should abort. | 1265 // We don't yet have an output surface, so we the draw and swap should abort. |
1232 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1266 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1233 | 1267 |
1234 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1268 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1235 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1269 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1236 | 1270 |
1237 state.OnBeginImplFrameDeadline(); | 1271 state.OnBeginImplFrameDeadline(); |
1238 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1272 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1239 | 1273 |
1240 state.OnBeginImplFrameIdle(); | 1274 state.OnBeginImplFrameIdle(); |
1241 EXPECT_ACTION_UPDATE_STATE( | 1275 EXPECT_ACTION_UPDATE_STATE( |
1242 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1276 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1243 | 1277 |
1244 // Ask a readback and verify it occurs. | 1278 // Ask a readback and verify it occurs. |
1245 state.SetCommitState( | |
1246 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1247 state.SetNeedsForcedRedrawForReadback(); | 1279 state.SetNeedsForcedRedrawForReadback(); |
1248 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1280 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1249 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1281 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1250 } | 1282 } |
1251 | 1283 |
1252 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1284 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1253 SchedulerSettings default_scheduler_settings; | 1285 SchedulerSettings default_scheduler_settings; |
1254 StateMachine state(default_scheduler_settings); | 1286 StateMachine state(default_scheduler_settings); |
1255 state.SetCanStart(); | 1287 state.SetCanStart(); |
1256 state.UpdateState(state.NextAction()); | 1288 state.UpdateState(state.NextAction()); |
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1306 state.UpdateState(state.NextAction()); | 1338 state.UpdateState(state.NextAction()); |
1307 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1339 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1308 state.SetVisible(false); | 1340 state.SetVisible(false); |
1309 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1341 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1310 state.SetNeedsCommit(); | 1342 state.SetNeedsCommit(); |
1311 | 1343 |
1312 state.FinishCommit(); | 1344 state.FinishCommit(); |
1313 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1345 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1314 state.UpdateState(state.NextAction()); | 1346 state.UpdateState(state.NextAction()); |
1315 | 1347 |
1316 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1348 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1317 state.CommitState()); | |
1318 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1349 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1319 } | 1350 } |
1320 | 1351 |
1321 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1352 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1322 SchedulerSettings default_scheduler_settings; | 1353 SchedulerSettings default_scheduler_settings; |
1323 StateMachine state(default_scheduler_settings); | 1354 StateMachine state(default_scheduler_settings); |
1324 state.SetCanStart(); | 1355 state.SetCanStart(); |
1325 state.UpdateState(state.NextAction()); | 1356 state.UpdateState(state.NextAction()); |
1326 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1357 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1327 state.SetVisible(false); | 1358 state.SetVisible(false); |
1328 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1359 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1329 state.SetNeedsCommit(); | 1360 state.SetNeedsCommit(); |
1330 state.SetNeedsForcedCommitForReadback(); | 1361 state.SetNeedsForcedCommitForReadback(); |
1331 | 1362 |
1332 // The commit for readback interupts the normal commit. | 1363 // The commit for readback interupts the normal commit. |
1333 state.FinishCommit(); | 1364 state.FinishCommit(); |
1334 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1365 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1335 | 1366 |
1336 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1367 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1337 state.CommitState()); | |
1338 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1368 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1339 | 1369 |
1340 // When the readback interrupts the normal commit, we should not get | 1370 // When the readback interrupts the normal commit, we should not get |
1341 // another BeginMainFrame when the readback completes. | 1371 // another BeginMainFrame when the readback completes. |
1342 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1372 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1343 state.NextAction()); | 1373 state.NextAction()); |
1344 | 1374 |
1345 // The normal commit can then proceed. | 1375 // The normal commit can then proceed. |
1346 state.FinishCommit(); | 1376 state.FinishCommit(); |
1347 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1377 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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1396 state.SetNeedsCommit(); | 1426 state.SetNeedsCommit(); |
1397 state.SetNeedsForcedCommitForReadback(); | 1427 state.SetNeedsForcedCommitForReadback(); |
1398 EXPECT_ACTION_UPDATE_STATE( | 1428 EXPECT_ACTION_UPDATE_STATE( |
1399 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1429 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1400 state.FinishCommit(); | 1430 state.FinishCommit(); |
1401 | 1431 |
1402 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1432 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1403 state.CommitState()); | 1433 state.CommitState()); |
1404 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1434 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1405 | 1435 |
1406 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1436 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1407 state.CommitState()); | |
1408 | 1437 |
1409 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1438 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1410 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1439 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1411 | 1440 |
1412 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1441 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1413 | 1442 |
1414 // Should be waiting for the normal BeginMainFrame. | 1443 // Should be waiting for the normal BeginMainFrame. |
1415 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1444 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1416 state.CommitState()); | 1445 state.CommitState()); |
1417 } | 1446 } |
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1432 // Schedule a readback, commit it, draw it. | 1461 // Schedule a readback, commit it, draw it. |
1433 state.SetNeedsForcedCommitForReadback(); | 1462 state.SetNeedsForcedCommitForReadback(); |
1434 EXPECT_ACTION_UPDATE_STATE( | 1463 EXPECT_ACTION_UPDATE_STATE( |
1435 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1464 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1436 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1465 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1437 state.FinishCommit(); | 1466 state.FinishCommit(); |
1438 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1467 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1439 state.CommitState()); | 1468 state.CommitState()); |
1440 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1469 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1441 | 1470 |
1442 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1471 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1443 state.CommitState()); | |
1444 | 1472 |
1445 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1473 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1446 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1474 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1447 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1475 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1448 | 1476 |
1449 // Should be waiting for the normal BeginMainFrame. | 1477 // Should be waiting for the normal BeginMainFrame. |
1450 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1478 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1451 state.CommitState()) | 1479 state.CommitState()) |
1452 << *state.AsValue(); | 1480 << *state.AsValue(); |
1453 } | 1481 } |
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1467 state.SetNeedsCommit(); | 1495 state.SetNeedsCommit(); |
1468 state.SetNeedsForcedCommitForReadback(); | 1496 state.SetNeedsForcedCommitForReadback(); |
1469 EXPECT_ACTION_UPDATE_STATE( | 1497 EXPECT_ACTION_UPDATE_STATE( |
1470 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1498 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1471 state.FinishCommit(); | 1499 state.FinishCommit(); |
1472 | 1500 |
1473 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1501 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1474 state.CommitState()); | 1502 state.CommitState()); |
1475 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1503 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1476 | 1504 |
1477 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1505 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1478 state.CommitState()); | |
1479 | 1506 |
1480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1507 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1481 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1508 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1482 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1509 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1483 | 1510 |
1484 // Should be waiting for BeginMainFrame. | 1511 // Should be waiting for BeginMainFrame. |
1485 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1512 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1486 state.CommitState()) | 1513 state.CommitState()) |
1487 << *state.AsValue(); | 1514 << *state.AsValue(); |
1488 | 1515 |
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1509 | 1536 |
1510 state.SetNeedsCommit(); | 1537 state.SetNeedsCommit(); |
1511 state.SetNeedsForcedCommitForReadback(); | 1538 state.SetNeedsForcedCommitForReadback(); |
1512 state.UpdateState(state.NextAction()); | 1539 state.UpdateState(state.NextAction()); |
1513 state.FinishCommit(); | 1540 state.FinishCommit(); |
1514 | 1541 |
1515 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1542 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1516 state.CommitState()); | 1543 state.CommitState()); |
1517 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1544 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1518 | 1545 |
1519 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1546 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1520 state.CommitState()); | |
1521 | 1547 |
1522 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1548 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1523 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1549 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1524 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1550 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1525 } | 1551 } |
1526 | 1552 |
1527 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1553 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1528 SchedulerSettings default_scheduler_settings; | 1554 SchedulerSettings default_scheduler_settings; |
1529 StateMachine state(default_scheduler_settings); | 1555 StateMachine state(default_scheduler_settings); |
1530 state.SetCanStart(); | 1556 state.SetCanStart(); |
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1671 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1697 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1672 | 1698 |
1673 // The deadline is not triggered early until we enter prefer smoothness mode. | 1699 // The deadline is not triggered early until we enter prefer smoothness mode. |
1674 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1700 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1675 state.SetSmoothnessTakesPriority(true); | 1701 state.SetSmoothnessTakesPriority(true); |
1676 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1702 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1677 } | 1703 } |
1678 | 1704 |
1679 } // namespace | 1705 } // namespace |
1680 } // namespace cc | 1706 } // namespace cc |
OLD | NEW |