OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "cc/scheduler/scheduler.h" | 7 #include "cc/scheduler/scheduler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 10 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ | 11 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ |
12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 12 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 13 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
14 if (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW == \ | |
15 state.CommitState() && \ | |
16 SchedulerStateMachine::OUTPUT_SURFACE_ACTIVE != \ | |
17 state.output_surface_state()) \ | |
18 return; \ | |
19 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ | 14 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ |
20 state.begin_impl_frame_state()) \ | 15 state.begin_impl_frame_state()) \ |
21 << *state.AsValue(); \ | 16 << *state.AsValue(); \ |
22 } \ | 17 } \ |
23 state.UpdateState(action); \ | 18 state.UpdateState(action); \ |
24 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 19 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
25 if (state.begin_impl_frame_state() == \ | 20 if (state.begin_impl_frame_state() == \ |
26 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 21 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
27 state.OnBeginImplFrameDeadlinePending(); \ | 22 state.OnBeginImplFrameDeadlinePending(); \ |
28 if (state.begin_impl_frame_state() == \ | 23 if (state.begin_impl_frame_state() == \ |
29 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 24 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
30 state.OnBeginImplFrameIdle(); \ | 25 state.OnBeginImplFrameIdle(); \ |
31 } | 26 } |
32 | 27 |
33 namespace cc { | 28 namespace cc { |
34 | 29 |
35 namespace { | 30 namespace { |
36 | 31 |
37 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 32 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
38 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 33 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
39 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 34 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
40 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 35 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 36 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
42 | 37 |
43 const SchedulerStateMachine::CommitState all_commit_states[] = { | 38 const SchedulerStateMachine::CommitState all_commit_states[] = { |
44 SchedulerStateMachine::COMMIT_STATE_IDLE, | 39 SchedulerStateMachine::COMMIT_STATE_IDLE, |
45 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 40 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
46 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 41 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, }; |
47 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, }; | |
48 | 42 |
49 // Exposes the protected state fields of the SchedulerStateMachine for testing | 43 // Exposes the protected state fields of the SchedulerStateMachine for testing |
50 class StateMachine : public SchedulerStateMachine { | 44 class StateMachine : public SchedulerStateMachine { |
51 public: | 45 public: |
52 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 46 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
53 : SchedulerStateMachine(scheduler_settings) {} | 47 : SchedulerStateMachine(scheduler_settings) {} |
54 | 48 |
55 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 49 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
56 DidCreateAndInitializeOutputSurface(); | 50 DidCreateAndInitializeOutputSurface(); |
57 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 51 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
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75 OutputSurfaceState output_surface_state() const { | 69 OutputSurfaceState output_surface_state() const { |
76 return output_surface_state_; | 70 return output_surface_state_; |
77 } | 71 } |
78 | 72 |
79 bool NeedsCommit() const { return needs_commit_; } | 73 bool NeedsCommit() const { return needs_commit_; } |
80 | 74 |
81 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } | 75 void SetNeedsRedraw(bool b) { needs_redraw_ = b; } |
82 | 76 |
83 void SetNeedsForcedRedrawForTimeout(bool b) { | 77 void SetNeedsForcedRedrawForTimeout(bool b) { |
84 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 78 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
85 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 79 active_tree_needs_first_draw_ = true; |
86 } | 80 } |
87 bool NeedsForcedRedrawForTimeout() const { | 81 bool NeedsForcedRedrawForTimeout() const { |
88 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 82 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
89 } | 83 } |
90 | 84 |
91 void SetNeedsForcedRedrawForReadback() { | 85 void SetNeedsForcedRedrawForReadback() { |
92 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 86 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
93 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 87 active_tree_needs_first_draw_ = true; |
94 } | 88 } |
95 | 89 |
96 bool NeedsForcedRedrawForReadback() const { | 90 bool NeedsForcedRedrawForReadback() const { |
97 return readback_state_ != READBACK_STATE_IDLE; | 91 return readback_state_ != READBACK_STATE_IDLE; |
98 } | 92 } |
99 | 93 |
100 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 94 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
101 active_tree_needs_first_draw_ = needs_first_draw; | 95 active_tree_needs_first_draw_ = needs_first_draw; |
102 } | 96 } |
103 | 97 |
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315 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 309 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
316 EXPECT_TRUE(state.BeginImplFrameNeeded()); | 310 EXPECT_TRUE(state.BeginImplFrameNeeded()); |
317 EXPECT_TRUE(state.RedrawPending()); | 311 EXPECT_TRUE(state.RedrawPending()); |
318 // But the commit is ongoing. | 312 // But the commit is ongoing. |
319 EXPECT_TRUE(state.CommitPending()); | 313 EXPECT_TRUE(state.CommitPending()); |
320 | 314 |
321 // Finish the commit. Note, we should not yet be forcing a draw, but should | 315 // Finish the commit. Note, we should not yet be forcing a draw, but should |
322 // continue the commit as usual. | 316 // continue the commit as usual. |
323 state.FinishCommit(); | 317 state.FinishCommit(); |
324 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 318 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 319 if (!deadline_scheduling_enabled) { |
| 320 EXPECT_ACTION_UPDATE_STATE( |
| 321 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 322 } |
325 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 323 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
326 EXPECT_TRUE(state.RedrawPending()); | 324 EXPECT_TRUE(state.RedrawPending()); |
327 | 325 |
328 // The redraw should be forced at the end of the next BeginImplFrame. | 326 // The redraw should be forced at the end of the next BeginImplFrame. |
329 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 327 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
| 328 if (deadline_scheduling_enabled) { |
| 329 EXPECT_ACTION_UPDATE_STATE( |
| 330 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 331 } |
330 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 332 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
331 state.OnBeginImplFrameDeadline(); | 333 state.OnBeginImplFrameDeadline(); |
332 EXPECT_ACTION_UPDATE_STATE( | 334 EXPECT_ACTION_UPDATE_STATE( |
333 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 335 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
334 } | 336 } |
335 | 337 |
336 TEST(SchedulerStateMachineTest, | 338 TEST(SchedulerStateMachineTest, |
337 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { | 339 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit) { |
338 bool deadline_scheduling_enabled = false; | 340 bool deadline_scheduling_enabled = false; |
339 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit( | 341 TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit( |
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542 state.NextAction()); | 544 state.NextAction()); |
543 | 545 |
544 // Case 2: needs_commit=true | 546 // Case 2: needs_commit=true |
545 state.SetNeedsCommit(); | 547 state.SetNeedsCommit(); |
546 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 548 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
547 state.NextAction()) | 549 state.NextAction()) |
548 << *state.AsValue(); | 550 << *state.AsValue(); |
549 } | 551 } |
550 } | 552 } |
551 | 553 |
552 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw or | 554 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
553 // SetNeedsForcedRedrawForReadback have been called... except if we're | 555 // except if we're ready to commit, in which case we expect a commit first. |
554 // ready to commit, in which case we expect a commit first. | 556 // SetNeedsForcedRedrawForReadback should take precedence over all and |
| 557 // issue a readback. |
555 for (size_t i = 0; i < num_commit_states; ++i) { | 558 for (size_t i = 0; i < num_commit_states; ++i) { |
556 for (size_t j = 0; j < 2; ++j) { | 559 for (size_t j = 0; j < 2; ++j) { |
557 bool request_readback = j; | 560 bool request_readback = j; |
558 | 561 |
559 // Skip invalid states | |
560 if (request_readback && | |
561 (SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW != | |
562 all_commit_states[i])) | |
563 continue; | |
564 | |
565 StateMachine state(default_scheduler_settings); | 562 StateMachine state(default_scheduler_settings); |
566 state.SetCanStart(); | 563 state.SetCanStart(); |
567 state.UpdateState(state.NextAction()); | 564 state.UpdateState(state.NextAction()); |
568 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 565 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
569 state.SetCanDraw(true); | 566 state.SetCanDraw(true); |
570 state.SetCommitState(all_commit_states[i]); | 567 state.SetCommitState(all_commit_states[i]); |
571 state.SetBeginImplFrameState( | 568 state.SetBeginImplFrameState( |
572 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 569 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
573 if (request_readback) { | 570 if (request_readback) { |
574 state.SetNeedsForcedRedrawForReadback(); | 571 state.SetNeedsForcedRedrawForReadback(); |
575 } else { | 572 } else { |
576 state.SetNeedsRedraw(true); | 573 state.SetNeedsRedraw(true); |
577 state.SetVisible(true); | 574 state.SetVisible(true); |
578 } | 575 } |
579 | 576 |
580 SchedulerStateMachine::Action expected_action; | 577 SchedulerStateMachine::Action expected_action; |
581 if (all_commit_states[i] == | 578 if (request_readback) { |
582 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { | 579 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; |
| 580 } else if (all_commit_states[i] == |
| 581 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT) { |
583 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 582 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
584 } else if (request_readback) { | |
585 if (all_commit_states[i] == | |
586 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
587 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_READBACK; | |
588 else | |
589 expected_action = SchedulerStateMachine::ACTION_NONE; | |
590 } else { | 583 } else { |
591 expected_action = | 584 expected_action = |
592 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 585 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
593 } | 586 } |
594 | 587 |
595 // Case 1: needs_commit=false. | 588 // Case 1: needs_commit=false. |
596 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 589 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
597 << *state.AsValue(); | 590 << *state.AsValue(); |
598 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 591 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
599 | 592 |
600 // Case 2: needs_commit=true. | 593 // Case 2: needs_commit=true. |
601 state.SetNeedsCommit(); | 594 state.SetNeedsCommit(); |
602 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) | 595 EXPECT_NE(state.BeginImplFrameNeeded(), request_readback) |
603 << *state.AsValue(); | 596 << *state.AsValue(); |
604 EXPECT_EQ(expected_action, state.NextAction()) << *state.AsValue(); | 597 EXPECT_EQ(state.NextAction(), expected_action) << *state.AsValue(); |
605 } | 598 } |
606 } | 599 } |
607 } | 600 } |
608 | 601 |
609 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { | 602 TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { |
610 SchedulerSettings default_scheduler_settings; | 603 SchedulerSettings default_scheduler_settings; |
611 | 604 |
612 size_t num_commit_states = | 605 size_t num_commit_states = |
613 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); | 606 sizeof(all_commit_states) / sizeof(SchedulerStateMachine::CommitState); |
614 for (size_t i = 0; i < num_commit_states; ++i) { | 607 for (size_t i = 0; i < num_commit_states; ++i) { |
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665 } | 658 } |
666 | 659 |
667 TEST(SchedulerStateMachineTest, | 660 TEST(SchedulerStateMachineTest, |
668 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 661 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
669 SchedulerSettings default_scheduler_settings; | 662 SchedulerSettings default_scheduler_settings; |
670 StateMachine state(default_scheduler_settings); | 663 StateMachine state(default_scheduler_settings); |
671 state.SetCanStart(); | 664 state.SetCanStart(); |
672 state.UpdateState(state.NextAction()); | 665 state.UpdateState(state.NextAction()); |
673 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 666 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
674 | 667 |
675 state.SetCommitState( | |
676 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
677 state.SetActiveTreeNeedsFirstDraw(true); | 668 state.SetActiveTreeNeedsFirstDraw(true); |
678 state.SetNeedsCommit(); | 669 state.SetNeedsCommit(); |
679 state.SetNeedsRedraw(true); | 670 state.SetNeedsRedraw(true); |
680 state.SetVisible(true); | 671 state.SetVisible(true); |
681 state.SetCanDraw(false); | 672 state.SetCanDraw(false); |
682 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 673 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
683 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 674 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
684 EXPECT_ACTION_UPDATE_STATE( | 675 EXPECT_ACTION_UPDATE_STATE( |
685 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 676 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
686 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
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737 state.OnBeginImplFrameIdle(); | 728 state.OnBeginImplFrameIdle(); |
738 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 729 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
739 state.begin_impl_frame_state()); | 730 state.begin_impl_frame_state()); |
740 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 731 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
741 | 732 |
742 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 733 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
743 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 734 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
744 state.begin_impl_frame_state()); | 735 state.begin_impl_frame_state()); |
745 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 736 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
746 | 737 |
747 // Commit and make sure we draw on next BeginImplFrame | 738 // Finish the commit, then make sure we start the next commit immediately |
| 739 // and draw on the next BeginImplFrame. |
748 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 740 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
749 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
750 state.OnBeginImplFrameDeadline(); | |
751 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | |
752 state.CommitState()); | |
753 EXPECT_ACTION_UPDATE_STATE( | |
754 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
755 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | |
756 | |
757 // Verify that another commit will start immediately after draw. | |
758 EXPECT_ACTION_UPDATE_STATE( | 741 EXPECT_ACTION_UPDATE_STATE( |
759 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 742 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
760 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 743 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 744 |
| 745 state.OnBeginImplFrameDeadline(); |
| 746 |
| 747 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 748 EXPECT_ACTION_UPDATE_STATE( |
| 749 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 750 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 751 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
761 } | 752 } |
762 | 753 |
763 TEST(SchedulerStateMachineTest, TestFullCycle) { | 754 TEST(SchedulerStateMachineTest, TestFullCycle) { |
764 SchedulerSettings default_scheduler_settings; | 755 SchedulerSettings default_scheduler_settings; |
765 StateMachine state(default_scheduler_settings); | 756 StateMachine state(default_scheduler_settings); |
766 state.SetCanStart(); | 757 state.SetCanStart(); |
767 state.UpdateState(state.NextAction()); | 758 state.UpdateState(state.NextAction()); |
768 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 759 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
769 state.SetVisible(true); | 760 state.SetVisible(true); |
770 state.SetCanDraw(true); | 761 state.SetCanDraw(true); |
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781 EXPECT_FALSE(state.NeedsCommit()); | 772 EXPECT_FALSE(state.NeedsCommit()); |
782 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 773 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
783 | 774 |
784 // Tell the scheduler the frame finished. | 775 // Tell the scheduler the frame finished. |
785 state.FinishCommit(); | 776 state.FinishCommit(); |
786 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 777 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
787 state.CommitState()); | 778 state.CommitState()); |
788 | 779 |
789 // Commit. | 780 // Commit. |
790 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 781 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
791 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 782 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
792 state.CommitState()); | |
793 EXPECT_TRUE(state.needs_redraw()); | 783 EXPECT_TRUE(state.needs_redraw()); |
794 | 784 |
795 // Expect to do nothing until BeginImplFrame deadline | 785 // Expect to do nothing until BeginImplFrame deadline |
796 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
797 | 787 |
798 // At BeginImplFrame deadline, draw. | 788 // At BeginImplFrame deadline, draw. |
799 state.OnBeginImplFrameDeadline(); | 789 state.OnBeginImplFrameDeadline(); |
800 EXPECT_ACTION_UPDATE_STATE( | 790 EXPECT_ACTION_UPDATE_STATE( |
801 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 791 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
802 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 792 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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832 state.SetNeedsCommit(); | 822 state.SetNeedsCommit(); |
833 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 823 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
834 | 824 |
835 // Tell the scheduler the frame finished. | 825 // Tell the scheduler the frame finished. |
836 state.FinishCommit(); | 826 state.FinishCommit(); |
837 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 827 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
838 state.CommitState()); | 828 state.CommitState()); |
839 | 829 |
840 // First commit. | 830 // First commit. |
841 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 831 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
842 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 832 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
843 state.CommitState()); | |
844 EXPECT_TRUE(state.needs_redraw()); | 833 EXPECT_TRUE(state.needs_redraw()); |
845 | 834 |
846 // Expect to do nothing until BeginImplFrame deadline. | 835 // Expect to do nothing until BeginImplFrame deadline. |
847 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 836 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
848 | 837 |
849 // At BeginImplFrame deadline, draw. | 838 // At BeginImplFrame deadline, draw. |
850 state.OnBeginImplFrameDeadline(); | 839 state.OnBeginImplFrameDeadline(); |
851 EXPECT_ACTION_UPDATE_STATE( | 840 EXPECT_ACTION_UPDATE_STATE( |
852 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 841 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
853 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 842 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
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1127 // Ask for another draw. Expect nothing happens. | 1116 // Ask for another draw. Expect nothing happens. |
1128 state.SetNeedsRedraw(true); | 1117 state.SetNeedsRedraw(true); |
1129 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1118 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1130 | 1119 |
1131 // Finish the frame, and commit. | 1120 // Finish the frame, and commit. |
1132 state.FinishCommit(); | 1121 state.FinishCommit(); |
1133 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1122 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1134 | 1123 |
1135 // We will abort the draw when the output surface is lost if we are | 1124 // We will abort the draw when the output surface is lost if we are |
1136 // waiting for the first draw to unblock the main thread. | 1125 // waiting for the first draw to unblock the main thread. |
1137 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1126 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1138 state.CommitState()); | |
1139 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1127 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1140 | 1128 |
1141 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1129 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1142 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1130 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1143 state.begin_impl_frame_state()); | 1131 state.begin_impl_frame_state()); |
1144 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1132 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1145 state.NextAction()); | 1133 state.NextAction()); |
1146 | 1134 |
1147 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1135 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1148 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 1136 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
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1206 state.DidLoseOutputSurface(); | 1194 state.DidLoseOutputSurface(); |
1207 | 1195 |
1208 // Ask for another draw and also set needs commit. Expect nothing happens. | 1196 // Ask for another draw and also set needs commit. Expect nothing happens. |
1209 state.SetNeedsRedraw(true); | 1197 state.SetNeedsRedraw(true); |
1210 state.SetNeedsCommit(); | 1198 state.SetNeedsCommit(); |
1211 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1199 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1212 | 1200 |
1213 // Finish the frame, and commit. | 1201 // Finish the frame, and commit. |
1214 state.FinishCommit(); | 1202 state.FinishCommit(); |
1215 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1203 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1216 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1204 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1217 state.CommitState()); | |
1218 | 1205 |
1219 // Because the output surface is missing, we expect the draw to abort. | 1206 // Because the output surface is missing, we expect the draw to abort. |
1220 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1207 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1221 | 1208 |
1222 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1209 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1223 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 1210 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
1224 state.begin_impl_frame_state()); | 1211 state.begin_impl_frame_state()); |
1225 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1212 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1226 state.NextAction()); | 1213 state.NextAction()); |
1227 | 1214 |
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1279 state.SetCanStart(); | 1266 state.SetCanStart(); |
1280 state.UpdateState(state.NextAction()); | 1267 state.UpdateState(state.NextAction()); |
1281 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1268 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1282 state.SetVisible(true); | 1269 state.SetVisible(true); |
1283 state.SetCanDraw(true); | 1270 state.SetCanDraw(true); |
1284 | 1271 |
1285 // Cause a lost context lost. | 1272 // Cause a lost context lost. |
1286 state.DidLoseOutputSurface(); | 1273 state.DidLoseOutputSurface(); |
1287 | 1274 |
1288 // Ask a forced redraw for readback and verify it ocurrs. | 1275 // Ask a forced redraw for readback and verify it ocurrs. |
1289 state.SetCommitState( | |
1290 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1291 state.SetNeedsForcedRedrawForReadback(); | 1276 state.SetNeedsForcedRedrawForReadback(); |
1292 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); | 1277 state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
1293 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1278 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1294 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1279 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1295 | 1280 |
1296 // Forced redraws for readbacks need to be followed by a new commit | 1281 // Forced redraws for readbacks need to be followed by a new commit |
1297 // to replace the readback commit. | 1282 // to replace the readback commit. |
1298 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1283 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1299 state.CommitState()); | 1284 state.CommitState()); |
1300 state.FinishCommit(); | 1285 state.FinishCommit(); |
1301 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1286 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1302 | 1287 |
1303 // We don't yet have an output surface, so we the draw and swap should abort. | 1288 // We don't yet have an output surface, so we the draw and swap should abort. |
1304 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1289 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1305 | 1290 |
1306 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE | 1291 // Expect to begin context recreation only in BEGIN_IMPL_FRAME_STATE_IDLE |
1307 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1292 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1308 | 1293 |
1309 state.OnBeginImplFrameDeadline(); | 1294 state.OnBeginImplFrameDeadline(); |
1310 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); | 1295 EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); |
1311 | 1296 |
1312 state.OnBeginImplFrameIdle(); | 1297 state.OnBeginImplFrameIdle(); |
1313 EXPECT_ACTION_UPDATE_STATE( | 1298 EXPECT_ACTION_UPDATE_STATE( |
1314 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1299 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
1315 | 1300 |
1316 // Ask a readback and verify it occurs. | 1301 // Ask a readback and verify it occurs. |
1317 state.SetCommitState( | |
1318 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
1319 state.SetNeedsForcedRedrawForReadback(); | 1302 state.SetNeedsForcedRedrawForReadback(); |
1320 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1303 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1321 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1304 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1322 } | 1305 } |
1323 | 1306 |
1324 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1307 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1325 SchedulerSettings default_scheduler_settings; | 1308 SchedulerSettings default_scheduler_settings; |
1326 StateMachine state(default_scheduler_settings); | 1309 StateMachine state(default_scheduler_settings); |
1327 state.SetCanStart(); | 1310 state.SetCanStart(); |
1328 state.UpdateState(state.NextAction()); | 1311 state.UpdateState(state.NextAction()); |
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1378 state.UpdateState(state.NextAction()); | 1361 state.UpdateState(state.NextAction()); |
1379 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1362 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1380 state.SetVisible(false); | 1363 state.SetVisible(false); |
1381 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1364 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1382 state.SetNeedsCommit(); | 1365 state.SetNeedsCommit(); |
1383 | 1366 |
1384 state.FinishCommit(); | 1367 state.FinishCommit(); |
1385 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); | 1368 EXPECT_EQ(SchedulerStateMachine::ACTION_COMMIT, state.NextAction()); |
1386 state.UpdateState(state.NextAction()); | 1369 state.UpdateState(state.NextAction()); |
1387 | 1370 |
1388 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1371 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1389 state.CommitState()); | |
1390 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1372 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1391 } | 1373 } |
1392 | 1374 |
1393 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { | 1375 TEST(SchedulerStateMachineTest, TestFinishCommitWhenForcedCommitInProgress) { |
1394 SchedulerSettings default_scheduler_settings; | 1376 SchedulerSettings default_scheduler_settings; |
1395 StateMachine state(default_scheduler_settings); | 1377 StateMachine state(default_scheduler_settings); |
1396 state.SetCanStart(); | 1378 state.SetCanStart(); |
1397 state.UpdateState(state.NextAction()); | 1379 state.UpdateState(state.NextAction()); |
1398 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1380 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1399 state.SetVisible(false); | 1381 state.SetVisible(false); |
1400 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); | 1382 state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS); |
1401 state.SetNeedsCommit(); | 1383 state.SetNeedsCommit(); |
1402 state.SetNeedsForcedCommitForReadback(); | 1384 state.SetNeedsForcedCommitForReadback(); |
1403 | 1385 |
1404 // The commit for readback interupts the normal commit. | 1386 // The commit for readback interupts the normal commit. |
1405 state.FinishCommit(); | 1387 state.FinishCommit(); |
1406 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1388 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1407 | 1389 |
1408 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1390 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1409 state.CommitState()); | |
1410 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1391 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1411 | 1392 |
1412 // When the readback interrupts the normal commit, we should not get | 1393 // When the readback interrupts the normal commit, we should not get |
1413 // another BeginMainFrame when the readback completes. | 1394 // another BeginMainFrame when the readback completes. |
1414 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, | 1395 EXPECT_NE(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME, |
1415 state.NextAction()); | 1396 state.NextAction()); |
1416 | 1397 |
1417 // The normal commit can then proceed. | 1398 // The normal commit can then proceed. |
1418 state.FinishCommit(); | 1399 state.FinishCommit(); |
1419 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1400 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
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1468 state.SetNeedsCommit(); | 1449 state.SetNeedsCommit(); |
1469 state.SetNeedsForcedCommitForReadback(); | 1450 state.SetNeedsForcedCommitForReadback(); |
1470 EXPECT_ACTION_UPDATE_STATE( | 1451 EXPECT_ACTION_UPDATE_STATE( |
1471 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1452 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1472 state.FinishCommit(); | 1453 state.FinishCommit(); |
1473 | 1454 |
1474 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1455 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1475 state.CommitState()); | 1456 state.CommitState()); |
1476 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1477 | 1458 |
1478 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1459 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1479 state.CommitState()); | |
1480 | 1460 |
1481 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1461 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1482 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1462 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1483 | 1463 |
1484 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1464 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1485 | 1465 |
1486 // Should be waiting for the normal BeginMainFrame. | 1466 // Should be waiting for the normal BeginMainFrame. |
1487 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1467 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1488 state.CommitState()); | 1468 state.CommitState()); |
1489 } | 1469 } |
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1511 if (deadline_scheduling_enabled) { | 1491 if (deadline_scheduling_enabled) { |
1512 EXPECT_ACTION_UPDATE_STATE( | 1492 EXPECT_ACTION_UPDATE_STATE( |
1513 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1493 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1514 } | 1494 } |
1515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1516 state.FinishCommit(); | 1496 state.FinishCommit(); |
1517 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1497 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1518 state.CommitState()); | 1498 state.CommitState()); |
1519 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1499 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1520 | 1500 |
1521 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1501 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1522 state.CommitState()); | |
1523 | 1502 |
1524 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1503 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1525 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1504 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1505 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1527 | 1506 |
1528 // Should be waiting for the normal BeginMainFrame. | 1507 // Should be waiting for the normal BeginMainFrame. |
1529 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1508 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1530 state.CommitState()) | 1509 state.CommitState()) |
1531 << *state.AsValue(); | 1510 << *state.AsValue(); |
1532 } | 1511 } |
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1565 if (deadline_scheduling_enabled) { | 1544 if (deadline_scheduling_enabled) { |
1566 EXPECT_ACTION_UPDATE_STATE( | 1545 EXPECT_ACTION_UPDATE_STATE( |
1567 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1546 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1568 } | 1547 } |
1569 state.FinishCommit(); | 1548 state.FinishCommit(); |
1570 | 1549 |
1571 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1550 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1572 state.CommitState()); | 1551 state.CommitState()); |
1573 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1552 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1574 | 1553 |
1575 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1554 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1576 state.CommitState()); | |
1577 | 1555 |
1578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1556 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1579 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1557 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1580 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1558 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1581 | 1559 |
1582 // Should be waiting for BeginMainFrame. | 1560 // Should be waiting for BeginMainFrame. |
1583 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 1561 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
1584 state.CommitState()) | 1562 state.CommitState()) |
1585 << *state.AsValue(); | 1563 << *state.AsValue(); |
1586 | 1564 |
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1621 | 1599 |
1622 state.SetNeedsCommit(); | 1600 state.SetNeedsCommit(); |
1623 state.SetNeedsForcedCommitForReadback(); | 1601 state.SetNeedsForcedCommitForReadback(); |
1624 state.UpdateState(state.NextAction()); | 1602 state.UpdateState(state.NextAction()); |
1625 state.FinishCommit(); | 1603 state.FinishCommit(); |
1626 | 1604 |
1627 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 1605 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
1628 state.CommitState()); | 1606 state.CommitState()); |
1629 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 1607 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1630 | 1608 |
1631 EXPECT_EQ(SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 1609 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1632 state.CommitState()); | |
1633 | 1610 |
1634 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); | 1611 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
1635 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); | 1612 state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
1636 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1613 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1637 } | 1614 } |
1638 | 1615 |
1639 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { | 1616 TEST(SchedulerStateMachineTest, ReportIfNotDrawing) { |
1640 SchedulerSettings default_scheduler_settings; | 1617 SchedulerSettings default_scheduler_settings; |
1641 StateMachine state(default_scheduler_settings); | 1618 StateMachine state(default_scheduler_settings); |
1642 state.SetCanStart(); | 1619 state.SetCanStart(); |
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1786 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1763 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1787 | 1764 |
1788 // The deadline is not triggered early until we enter prefer smoothness mode. | 1765 // The deadline is not triggered early until we enter prefer smoothness mode. |
1789 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1766 EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1790 state.SetSmoothnessTakesPriority(true); | 1767 state.SetSmoothnessTakesPriority(true); |
1791 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); | 1768 EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly()); |
1792 } | 1769 } |
1793 | 1770 |
1794 } // namespace | 1771 } // namespace |
1795 } // namespace cc | 1772 } // namespace cc |
OLD | NEW |