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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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| 55 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 55 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
| 56 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 56 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 57 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, | 57 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, |
| 58 }; | 58 }; |
| 59 static const char* BeginImplFrameStateToString(BeginImplFrameState state); | 59 static const char* BeginImplFrameStateToString(BeginImplFrameState state); |
| 60 | 60 |
| 61 enum CommitState { | 61 enum CommitState { |
| 62 COMMIT_STATE_IDLE, | 62 COMMIT_STATE_IDLE, |
| 63 COMMIT_STATE_FRAME_IN_PROGRESS, | 63 COMMIT_STATE_FRAME_IN_PROGRESS, |
| 64 COMMIT_STATE_READY_TO_COMMIT, | 64 COMMIT_STATE_READY_TO_COMMIT, |
| 65 COMMIT_STATE_WAITING_FOR_ACTIVATION, |
| 65 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 66 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
| 66 }; | 67 }; |
| 67 static const char* CommitStateToString(CommitState state); | 68 static const char* CommitStateToString(CommitState state); |
| 68 | 69 |
| 69 enum TextureState { | 70 enum TextureState { |
| 70 LAYER_TEXTURE_STATE_UNLOCKED, | 71 LAYER_TEXTURE_STATE_UNLOCKED, |
| 71 LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD, | 72 LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD, |
| 72 LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD, | 73 LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD, |
| 73 }; | 74 }; |
| 74 static const char* TextureStateToString(TextureState state); | 75 static const char* TextureStateToString(TextureState state); |
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| 91 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, | 92 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
| 92 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, | 93 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
| 93 }; | 94 }; |
| 94 static const char* ForcedRedrawOnTimeoutStateToString( | 95 static const char* ForcedRedrawOnTimeoutStateToString( |
| 95 ForcedRedrawOnTimeoutState state); | 96 ForcedRedrawOnTimeoutState state); |
| 96 | 97 |
| 97 bool CommitPending() const { | 98 bool CommitPending() const { |
| 98 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 99 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
| 99 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 100 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
| 100 } | 101 } |
| 102 CommitState commit_state() const { return commit_state_; } |
| 101 | 103 |
| 102 bool RedrawPending() const { return needs_redraw_; } | 104 bool RedrawPending() const { return needs_redraw_; } |
| 103 bool ManageTilesPending() const { return needs_manage_tiles_; } | 105 bool ManageTilesPending() const { return needs_manage_tiles_; } |
| 104 | 106 |
| 105 enum Action { | 107 enum Action { |
| 106 ACTION_NONE, | 108 ACTION_NONE, |
| 107 ACTION_SEND_BEGIN_MAIN_FRAME, | 109 ACTION_SEND_BEGIN_MAIN_FRAME, |
| 108 ACTION_COMMIT, | 110 ACTION_COMMIT, |
| 109 ACTION_UPDATE_VISIBLE_TILES, | 111 ACTION_UPDATE_VISIBLE_TILES, |
| 110 ACTION_ACTIVATE_PENDING_TREE, | 112 ACTION_ACTIVATE_PENDING_TREE, |
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| 218 | 220 |
| 219 // Indicates whether drawing would, at this time, make sense. | 221 // Indicates whether drawing would, at this time, make sense. |
| 220 // CanDraw can be used to suppress flashes or checkerboarding | 222 // CanDraw can be used to suppress flashes or checkerboarding |
| 221 // when such behavior would be undesirable. | 223 // when such behavior would be undesirable. |
| 222 void SetCanDraw(bool can); | 224 void SetCanDraw(bool can); |
| 223 | 225 |
| 224 // Indicates that the pending tree is ready for activation. | 226 // Indicates that the pending tree is ready for activation. |
| 225 void NotifyReadyToActivate(); | 227 void NotifyReadyToActivate(); |
| 226 | 228 |
| 227 bool has_pending_tree() const { return has_pending_tree_; } | 229 bool has_pending_tree() const { return has_pending_tree_; } |
| 230 bool active_tree_needs_first_draw() const { |
| 231 return active_tree_needs_first_draw_; |
| 232 } |
| 228 | 233 |
| 229 void DidManageTiles(); | 234 void DidManageTiles(); |
| 230 void DidLoseOutputSurface(); | 235 void DidLoseOutputSurface(); |
| 231 void DidCreateAndInitializeOutputSurface(); | 236 void DidCreateAndInitializeOutputSurface(); |
| 232 bool HasInitializedOutputSurface() const; | 237 bool HasInitializedOutputSurface() const; |
| 233 | 238 |
| 234 // True if we need to abort draws to make forward progress. | 239 // True if we need to abort draws to make forward progress. |
| 235 bool PendingDrawsShouldBeAborted() const; | 240 bool PendingDrawsShouldBeAborted() const; |
| 236 | 241 |
| 237 bool SupportsProactiveBeginImplFrame() const; | 242 bool SupportsProactiveBeginImplFrame() const; |
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| 306 bool smoothness_takes_priority_; | 311 bool smoothness_takes_priority_; |
| 307 bool skip_begin_main_frame_to_reduce_latency_; | 312 bool skip_begin_main_frame_to_reduce_latency_; |
| 308 | 313 |
| 309 private: | 314 private: |
| 310 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | 315 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
| 311 }; | 316 }; |
| 312 | 317 |
| 313 } // namespace cc | 318 } // namespace cc |
| 314 | 319 |
| 315 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 320 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
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