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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/format_macros.h" | 8 #include "base/format_macros.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/strings/stringprintf.h" | 10 #include "base/strings/stringprintf.h" |
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80 } | 80 } |
81 | 81 |
82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 82 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
83 switch (state) { | 83 switch (state) { |
84 case COMMIT_STATE_IDLE: | 84 case COMMIT_STATE_IDLE: |
85 return "COMMIT_STATE_IDLE"; | 85 return "COMMIT_STATE_IDLE"; |
86 case COMMIT_STATE_FRAME_IN_PROGRESS: | 86 case COMMIT_STATE_FRAME_IN_PROGRESS: |
87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 87 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
88 case COMMIT_STATE_READY_TO_COMMIT: | 88 case COMMIT_STATE_READY_TO_COMMIT: |
89 return "COMMIT_STATE_READY_TO_COMMIT"; | 89 return "COMMIT_STATE_READY_TO_COMMIT"; |
90 case COMMIT_STATE_WAITING_FOR_ACTIVATION: | |
91 return "COMMIT_STATE_WAITING_FOR_ACTIVATION"; | |
90 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 92 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
91 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 93 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
92 } | 94 } |
93 NOTREACHED(); | 95 NOTREACHED(); |
94 return "???"; | 96 return "???"; |
95 } | 97 } |
96 | 98 |
97 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { | 99 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
98 switch (state) { | 100 switch (state) { |
99 case LAYER_TEXTURE_STATE_UNLOCKED: | 101 case LAYER_TEXTURE_STATE_UNLOCKED: |
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358 } | 360 } |
359 | 361 |
360 bool SchedulerStateMachine::ShouldDraw() const { | 362 bool SchedulerStateMachine::ShouldDraw() const { |
361 // After a readback, make sure not to draw again until we've replaced the | 363 // After a readback, make sure not to draw again until we've replaced the |
362 // readback commit with a real one. | 364 // readback commit with a real one. |
363 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || | 365 if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT || |
364 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 366 readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
365 return false; | 367 return false; |
366 | 368 |
367 // Draw immediately for readbacks to unblock the main thread quickly. | 369 // Draw immediately for readbacks to unblock the main thread quickly. |
368 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 370 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) |
369 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
370 return true; | 371 return true; |
371 } | |
372 | 372 |
373 // If we need to abort draws, we should do so ASAP since the draw could | 373 // If we need to abort draws, we should do so ASAP since the draw could |
374 // be blocking other important actions (like output surface initialization), | 374 // be blocking other important actions (like output surface initialization), |
375 // from occuring. If we are waiting for the first draw, then perfom the | 375 // from occuring. If we are waiting for the first draw, then perfom the |
376 // aborted draw to keep things moving. If we are not waiting for the first | 376 // aborted draw to keep things moving. If we are not waiting for the first |
377 // draw however, we don't want to abort for no reason. | 377 // draw however, we don't want to abort for no reason. |
378 if (PendingDrawsShouldBeAborted()) | 378 if (PendingDrawsShouldBeAborted()) |
379 return active_tree_needs_first_draw_; | 379 return active_tree_needs_first_draw_; |
380 | 380 |
381 // After this line, we only want to swap once per frame. | 381 // After this line, we only want to swap once per frame. |
382 if (HasSwappedThisFrame()) | 382 if (HasSwappedThisFrame()) |
383 return false; | 383 return false; |
384 | 384 |
385 // Except for the cases above, do not draw outside of the BeginImplFrame | 385 // Except for the cases above, do not draw outside of the BeginImplFrame |
386 // deadline. | 386 // deadline. |
387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) | 387 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) |
388 return false; | 388 return false; |
389 | 389 |
390 // Only handle forced redraws due to timeouts on the regular deadline. | 390 // Only handle forced redraws due to timeouts on the regular deadline. |
391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 391 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
392 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
393 return true; | 392 return true; |
394 } | |
395 | 393 |
396 return needs_redraw_; | 394 return needs_redraw_; |
397 } | 395 } |
398 | 396 |
399 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 397 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
400 if (!main_thread_needs_layer_textures_) | 398 if (!main_thread_needs_layer_textures_) |
401 return false; | 399 return false; |
402 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 400 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
403 return true; | 401 return true; |
404 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 402 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
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449 } | 447 } |
450 | 448 |
451 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { | 449 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const { |
452 if (!needs_commit_) | 450 if (!needs_commit_) |
453 return false; | 451 return false; |
454 | 452 |
455 // Only send BeginMainFrame when there isn't another commit pending already. | 453 // Only send BeginMainFrame when there isn't another commit pending already. |
456 if (commit_state_ != COMMIT_STATE_IDLE) | 454 if (commit_state_ != COMMIT_STATE_IDLE) |
457 return false; | 455 return false; |
458 | 456 |
459 // We can't accept a commit if we have a pending tree. | 457 // Don't start commits early if we are prioritizing the active tree because |
Sami
2014/02/18 18:45:50
Should this comment talk about BeginMainFrame inst
brianderson
2014/02/20 00:25:35
Ok. That'll be good for consistency.
| |
460 if (has_pending_tree_) | 458 // of smoothness_takes_priority. |
459 if (smoothness_takes_priority_ && | |
460 (has_pending_tree_ || active_tree_needs_first_draw_)) { | |
461 return false; | 461 return false; |
462 } | |
462 | 463 |
463 // We want to handle readback commits immediately to unblock the main thread. | 464 // We want to handle readback commits immediately to unblock the main thread. |
464 // Note: This BeginMainFrame will correspond to the replacement commit that | 465 // Note: This BeginMainFrame will correspond to the replacement commit that |
465 // comes after the readback commit itself, so we only send the BeginMainFrame | 466 // comes after the readback commit itself, so we only send the BeginMainFrame |
466 // if a commit isn't already pending behind the readback. | 467 // if a commit isn't already pending behind the readback. |
467 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) | 468 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) |
468 return !CommitPending(); | 469 return !CommitPending(); |
469 | 470 |
470 // We do not need commits if we are not visible, unless there's a | 471 // We do not need commits if we are not visible, unless there's a |
471 // request for a readback. | 472 // request for a readback. |
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505 if (!HasInitializedOutputSurface()) | 506 if (!HasInitializedOutputSurface()) |
506 return false; | 507 return false; |
507 | 508 |
508 if (skip_begin_main_frame_to_reduce_latency_) | 509 if (skip_begin_main_frame_to_reduce_latency_) |
509 return false; | 510 return false; |
510 | 511 |
511 return true; | 512 return true; |
512 } | 513 } |
513 | 514 |
514 bool SchedulerStateMachine::ShouldCommit() const { | 515 bool SchedulerStateMachine::ShouldCommit() const { |
515 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 516 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT) |
517 return false; | |
518 | |
519 // We must not finish the commit until the pending tree is free. | |
520 if (has_pending_tree_) { | |
521 DCHECK(settings_.start_commit_before_activate_enabled); | |
522 return false; | |
523 } | |
524 | |
525 // If not impl-side-painting, we must not finish the commit until the | |
526 // previous commit has been drawn. | |
527 if (active_tree_needs_first_draw_ && !settings_.impl_side_painting) { | |
528 DCHECK(settings_.start_commit_before_draw_enabled); | |
529 return false; | |
530 } | |
531 | |
532 return true; | |
516 } | 533 } |
517 | 534 |
518 bool SchedulerStateMachine::IsCommitStateWaiting() const { | 535 bool SchedulerStateMachine::IsCommitStateWaiting() const { |
519 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; | 536 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; |
520 } | 537 } |
521 | 538 |
522 bool SchedulerStateMachine::ShouldManageTiles() const { | 539 bool SchedulerStateMachine::ShouldManageTiles() const { |
523 // ManageTiles only really needs to be called immediately after commit | 540 // ManageTiles only really needs to be called immediately after commit |
524 // and then periodically after that. Use a funnel to make sure we average | 541 // and then periodically after that. Use a funnel to make sure we average |
525 // one ManageTiles per BeginImplFrame in the long run. | 542 // one ManageTiles per BeginImplFrame in the long run. |
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578 case ACTION_UPDATE_VISIBLE_TILES: | 595 case ACTION_UPDATE_VISIBLE_TILES: |
579 last_frame_number_update_visible_tiles_was_called_ = | 596 last_frame_number_update_visible_tiles_was_called_ = |
580 current_frame_number_; | 597 current_frame_number_; |
581 return; | 598 return; |
582 | 599 |
583 case ACTION_ACTIVATE_PENDING_TREE: | 600 case ACTION_ACTIVATE_PENDING_TREE: |
584 UpdateStateOnActivation(); | 601 UpdateStateOnActivation(); |
585 return; | 602 return; |
586 | 603 |
587 case ACTION_SEND_BEGIN_MAIN_FRAME: | 604 case ACTION_SEND_BEGIN_MAIN_FRAME: |
588 DCHECK(!has_pending_tree_); | 605 DCHECK(!has_pending_tree_ || |
606 settings_.start_commit_before_activate_enabled); | |
607 DCHECK(!active_tree_needs_first_draw_ || | |
608 settings_.start_commit_before_draw_enabled); | |
589 DCHECK(visible_ || | 609 DCHECK(visible_ || |
590 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); | 610 readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME); |
591 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 611 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
592 needs_commit_ = false; | 612 needs_commit_ = false; |
593 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) | 613 if (readback_state_ == READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME) |
594 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 614 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
595 last_frame_number_begin_main_frame_sent_ = | 615 last_frame_number_begin_main_frame_sent_ = |
596 current_frame_number_; | 616 current_frame_number_; |
597 return; | 617 return; |
598 | 618 |
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635 | 655 |
636 case ACTION_MANAGE_TILES: | 656 case ACTION_MANAGE_TILES: |
637 UpdateStateOnManageTiles(); | 657 UpdateStateOnManageTiles(); |
638 return; | 658 return; |
639 } | 659 } |
640 } | 660 } |
641 | 661 |
642 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 662 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
643 commit_count_++; | 663 commit_count_++; |
644 | 664 |
665 if (commit_was_aborted || settings_.start_commit_before_activate_enabled) { | |
666 commit_state_ = COMMIT_STATE_IDLE; | |
667 } else if (settings_.start_commit_before_draw_enabled) { | |
668 commit_state_ = settings_.impl_side_painting | |
669 ? COMMIT_STATE_WAITING_FOR_ACTIVATION | |
670 : COMMIT_STATE_IDLE; | |
671 } else { | |
672 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
673 } | |
674 | |
645 // If we are impl-side-painting but the commit was aborted, then we behave | 675 // If we are impl-side-painting but the commit was aborted, then we behave |
646 // mostly as if we are not impl-side-painting since there is no pending tree. | 676 // mostly as if we are not impl-side-painting since there is no pending tree. |
647 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; | 677 has_pending_tree_ = settings_.impl_side_painting && !commit_was_aborted; |
648 | 678 |
649 // Update state related to readbacks. | 679 // Update state related to readbacks. |
650 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { | 680 if (readback_state_ == READBACK_STATE_WAITING_FOR_COMMIT) { |
651 // Update the state if this is the readback commit. | 681 // Update the state if this is the readback commit. |
652 readback_state_ = has_pending_tree_ | 682 readback_state_ = has_pending_tree_ |
653 ? READBACK_STATE_WAITING_FOR_ACTIVATION | 683 ? READBACK_STATE_WAITING_FOR_ACTIVATION |
654 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 684 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
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680 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 710 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
681 if (has_pending_tree_) { | 711 if (has_pending_tree_) { |
682 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | 712 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
683 } else { | 713 } else { |
684 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 714 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
685 needs_redraw_ = true; | 715 needs_redraw_ = true; |
686 } | 716 } |
687 } | 717 } |
688 } | 718 } |
689 | 719 |
690 // Update the commit state. We expect and wait for a draw if the commit | |
691 // was not aborted or if we are in a readback or forced draw. | |
692 if (!commit_was_aborted) { | |
693 DCHECK(commit_state_ == COMMIT_STATE_READY_TO_COMMIT); | |
694 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
695 } else if (readback_state_ != READBACK_STATE_IDLE || | |
696 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) { | |
697 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
698 } else { | |
699 commit_state_ = COMMIT_STATE_IDLE; | |
700 } | |
701 | |
702 // Update state if we have a new active tree to draw, or if the active tree | 720 // Update state if we have a new active tree to draw, or if the active tree |
703 // was unchanged but we need to do a readback or forced draw. | 721 // was unchanged but we need to do a readback or forced draw. |
704 if (!has_pending_tree_ && | 722 if (!has_pending_tree_ && |
705 (!commit_was_aborted || | 723 (!commit_was_aborted || |
706 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | 724 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || |
707 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | 725 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { |
708 needs_redraw_ = true; | 726 needs_redraw_ = true; |
709 active_tree_needs_first_draw_ = true; | 727 active_tree_needs_first_draw_ = true; |
710 } | 728 } |
711 | 729 |
712 // This post-commit work is common to both completed and aborted commits. | 730 // This post-commit work is common to both completed and aborted commits. |
713 pending_tree_is_ready_for_activation_ = false; | 731 pending_tree_is_ready_for_activation_ = false; |
714 | 732 |
715 if (draw_if_possible_failed_) | 733 if (draw_if_possible_failed_) |
716 last_frame_number_swap_performed_ = -1; | 734 last_frame_number_swap_performed_ = -1; |
717 | 735 |
718 // If we are planing to draw with the new commit, lock the layer textures for | 736 // If we are planing to draw with the new commit, lock the layer textures for |
719 // use on the impl thread. Otherwise, leave them unlocked. | 737 // use on the impl thread. Otherwise, leave them unlocked. |
720 if (has_pending_tree_ || needs_redraw_) | 738 if (has_pending_tree_ || needs_redraw_) |
721 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 739 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
722 else | 740 else |
723 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 741 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
724 } | 742 } |
725 | 743 |
726 void SchedulerStateMachine::UpdateStateOnActivation() { | 744 void SchedulerStateMachine::UpdateStateOnActivation() { |
745 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) | |
746 commit_state_ = COMMIT_STATE_IDLE; | |
747 | |
727 // Update output surface state. | 748 // Update output surface state. |
728 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 749 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
729 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 750 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
730 | 751 |
731 // Update readback state | 752 // Update readback state |
732 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | 753 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) |
733 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | 754 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; |
734 | 755 |
735 // Update forced redraw state | 756 // Update forced redraw state |
736 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) | 757 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) |
737 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | 758 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; |
738 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 759 else if (readback_state_ == READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
739 readback_state_ = READBACK_STATE_IDLE; | 760 readback_state_ = READBACK_STATE_IDLE; |
740 | 761 |
741 has_pending_tree_ = false; | 762 has_pending_tree_ = false; |
742 pending_tree_is_ready_for_activation_ = false; | 763 pending_tree_is_ready_for_activation_ = false; |
743 active_tree_needs_first_draw_ = true; | 764 active_tree_needs_first_draw_ = true; |
744 needs_redraw_ = true; | 765 needs_redraw_ = true; |
745 } | 766 } |
746 | 767 |
747 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 768 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
748 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && | 769 DCHECK(readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT && |
749 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) | 770 readback_state_ != READBACK_STATE_WAITING_FOR_REPLACEMENT_ACTIVATION) |
750 << *AsValue(); | 771 << *AsValue(); |
751 | 772 |
752 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | 773 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
753 // The draw correspons to a readback commit. | 774 // The draw corresponds to a readback commit. |
754 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
755 // We are blocking commits from the main thread until after this draw, so | 775 // We are blocking commits from the main thread until after this draw, so |
756 // we should not have a pending tree. | 776 // we should not have a pending tree. |
757 DCHECK(!has_pending_tree_); | 777 DCHECK(!has_pending_tree_); |
758 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a | 778 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a |
759 // pending BeginMainFrame behind the readback request. | 779 // pending BeginMainFrame behind the readback request. |
760 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 780 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
761 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; | 781 readback_state_ = READBACK_STATE_WAITING_FOR_REPLACEMENT_COMMIT; |
762 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | 782 } else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
763 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | 783 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; |
784 } | |
785 | |
786 if (did_swap && commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) | |
764 commit_state_ = COMMIT_STATE_IDLE; | 787 commit_state_ = COMMIT_STATE_IDLE; |
765 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
766 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW && | |
767 !has_pending_tree_) { | |
768 commit_state_ = COMMIT_STATE_IDLE; | |
769 } | |
770 | 788 |
771 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 789 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
772 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 790 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
773 | 791 |
774 needs_redraw_ = false; | 792 needs_redraw_ = false; |
775 draw_if_possible_failed_ = false; | 793 draw_if_possible_failed_ = false; |
776 active_tree_needs_first_draw_ = false; | 794 active_tree_needs_first_draw_ = false; |
777 | 795 |
778 if (did_swap) | 796 if (did_swap) |
779 last_frame_number_swap_performed_ = current_frame_number_; | 797 last_frame_number_swap_performed_ = current_frame_number_; |
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955 return true; | 973 return true; |
956 | 974 |
957 // Prioritize impl-thread draws in smoothness mode. | 975 // Prioritize impl-thread draws in smoothness mode. |
958 if (smoothness_takes_priority_) | 976 if (smoothness_takes_priority_) |
959 return true; | 977 return true; |
960 | 978 |
961 return false; | 979 return false; |
962 } | 980 } |
963 | 981 |
964 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { | 982 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const { |
983 // If a commit is pending before the previous commit has been drawn, we | |
984 // are definitely in a high latency mode. | |
985 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_)) | |
986 return true; | |
987 | |
965 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main | 988 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main |
966 // thread is in a low latency mode. | 989 // thread is in a low latency mode. |
967 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && | 990 if (last_frame_number_begin_main_frame_sent_ == current_frame_number_ && |
968 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || | 991 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING || |
969 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) | 992 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)) |
970 return false; | 993 return false; |
971 | 994 |
972 // If there's a commit in progress it must either be from the previous frame | 995 // If there's a commit in progress it must either be from the previous frame |
973 // or it started after the impl thread's deadline. In either case the main | 996 // or it started after the impl thread's deadline. In either case the main |
974 // thread is in high latency mode. | 997 // thread is in high latency mode. |
975 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 998 if (CommitPending()) |
976 commit_state_ == COMMIT_STATE_READY_TO_COMMIT) | |
977 return true; | 999 return true; |
978 | 1000 |
979 // Similarly, if there's a pending tree the main thread is in high latency | 1001 // Similarly, if there's a pending tree the main thread is in high latency |
980 // mode, because either | 1002 // mode, because either |
981 // it's from the previous frame | 1003 // it's from the previous frame |
982 // or | 1004 // or |
983 // we're currently drawing the active tree and the pending tree will thus | 1005 // we're currently drawing the active tree and the pending tree will thus |
984 // only be drawn in the next frame. | 1006 // only be drawn in the next frame. |
985 if (has_pending_tree_) | 1007 if (has_pending_tree_) |
986 return true; | 1008 return true; |
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1088 // BeginMainFrame behind the readback request. In that case, we can skip | 1110 // BeginMainFrame behind the readback request. In that case, we can skip |
1089 // READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME and go directly to | 1111 // READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME and go directly to |
1090 // READBACK_STATE_WAITING_FOR_COMMIT | 1112 // READBACK_STATE_WAITING_FOR_COMMIT |
1091 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) | 1113 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) |
1092 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; | 1114 readback_state_ = READBACK_STATE_WAITING_FOR_COMMIT; |
1093 else | 1115 else |
1094 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; | 1116 readback_state_ = READBACK_STATE_NEEDS_BEGIN_MAIN_FRAME; |
1095 } | 1117 } |
1096 | 1118 |
1097 void SchedulerStateMachine::FinishCommit() { | 1119 void SchedulerStateMachine::FinishCommit() { |
1098 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) << *AsValue(); | 1120 DCHECK(commit_state_ != COMMIT_STATE_IDLE) << *AsValue(); |
1099 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 1121 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
1100 } | 1122 } |
1101 | 1123 |
1102 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { | 1124 void SchedulerStateMachine::BeginMainFrameAborted(bool did_handle) { |
1103 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 1125 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
1104 if (did_handle) { | 1126 if (did_handle) { |
1105 bool commit_was_aborted = true; | 1127 bool commit_was_aborted = true; |
1106 UpdateStateOnCommit(commit_was_aborted); | 1128 UpdateStateOnCommit(commit_was_aborted); |
1107 } else { | 1129 } else { |
1108 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); | 1130 DCHECK_NE(readback_state_, READBACK_STATE_WAITING_FOR_COMMIT); |
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1151 case OUTPUT_SURFACE_ACTIVE: | 1173 case OUTPUT_SURFACE_ACTIVE: |
1152 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: | 1174 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT: |
1153 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: | 1175 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION: |
1154 return true; | 1176 return true; |
1155 } | 1177 } |
1156 NOTREACHED(); | 1178 NOTREACHED(); |
1157 return false; | 1179 return false; |
1158 } | 1180 } |
1159 | 1181 |
1160 } // namespace cc | 1182 } // namespace cc |
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