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Side by Side Diff: third_party/WebKit/Source/core/html/forms/CheckboxInputType.cpp

Issue 2390563002: Reflow comments in core/html/forms/. (Closed)
Patch Set: Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * Copyright (C) 2011 Apple Inc. All rights reserved. 3 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
56 } 56 }
57 57
58 void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event) { 58 void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event) {
59 const String& key = event->key(); 59 const String& key = event->key();
60 if (key != " ") 60 if (key != " ")
61 return; 61 return;
62 dispatchSimulatedClickIfActive(event); 62 dispatchSimulatedClickIfActive(event);
63 } 63 }
64 64
65 ClickHandlingState* CheckboxInputType::willDispatchClick() { 65 ClickHandlingState* CheckboxInputType::willDispatchClick() {
66 // An event handler can use preventDefault or "return false" to reverse the ch ecking we do here. 66 // An event handler can use preventDefault or "return false" to reverse the
67 // The ClickHandlingState object contains what we need to undo what we did her e in didDispatchClick. 67 // checking we do here. The ClickHandlingState object contains what we need
68 // to undo what we did here in didDispatchClick.
68 69
69 ClickHandlingState* state = new ClickHandlingState; 70 ClickHandlingState* state = new ClickHandlingState;
70 71
71 state->checked = element().checked(); 72 state->checked = element().checked();
72 state->indeterminate = element().indeterminate(); 73 state->indeterminate = element().indeterminate();
73 74
74 if (state->indeterminate) 75 if (state->indeterminate)
75 element().setIndeterminate(false); 76 element().setIndeterminate(false);
76 77
77 element().setChecked(!state->checked, DispatchChangeEvent); 78 element().setChecked(!state->checked, DispatchChangeEvent);
(...skipping 12 matching lines...) Expand all
90 m_isInClickHandler = false; 91 m_isInClickHandler = false;
91 // The work we did in willDispatchClick was default handling. 92 // The work we did in willDispatchClick was default handling.
92 event->setDefaultHandled(); 93 event->setDefaultHandled();
93 } 94 }
94 95
95 bool CheckboxInputType::shouldAppearIndeterminate() const { 96 bool CheckboxInputType::shouldAppearIndeterminate() const {
96 return element().indeterminate(); 97 return element().indeterminate();
97 } 98 }
98 99
99 } // namespace blink 100 } // namespace blink
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