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Side by Side Diff: third_party/WebKit/Source/core/dom/shadow/SlotScopedTraversal.cpp

Issue 2390543002: Reflow comments in core/dom/. (Closed)
Patch Set: Reformat comments in core/dom/. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/dom/shadow/SlotScopedTraversal.h" 5 #include "core/dom/shadow/SlotScopedTraversal.h"
6 6
7 #include "core/dom/Element.h" 7 #include "core/dom/Element.h"
8 #include "core/dom/ElementTraversal.h" 8 #include "core/dom/ElementTraversal.h"
9 #include "core/html/HTMLSlotElement.h" 9 #include "core/html/HTMLSlotElement.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 HTMLSlotElement* SlotScopedTraversal::findScopeOwnerSlot( 13 HTMLSlotElement* SlotScopedTraversal::findScopeOwnerSlot(
14 const Element& current) { 14 const Element& current) {
15 if (Element* nearestAncestorAssignedToSlot = 15 if (Element* nearestAncestorAssignedToSlot =
16 SlotScopedTraversal::nearestAncestorAssignedToSlot(current)) 16 SlotScopedTraversal::nearestAncestorAssignedToSlot(current))
17 return nearestAncestorAssignedToSlot->assignedSlot(); 17 return nearestAncestorAssignedToSlot->assignedSlot();
18 return nullptr; 18 return nullptr;
19 } 19 }
20 20
21 Element* SlotScopedTraversal::nearestAncestorAssignedToSlot( 21 Element* SlotScopedTraversal::nearestAncestorAssignedToSlot(
22 const Element& current) { 22 const Element& current) {
23 // nearestAncestorAssignedToSlot returns an ancestor element of current which is directly assigned to a slot. 23 // nearestAncestorAssignedToSlot returns an ancestor element of current which
24 // is directly assigned to a slot.
24 Element* element = const_cast<Element*>(&current); 25 Element* element = const_cast<Element*>(&current);
25 for (; element; element = element->parentElement()) { 26 for (; element; element = element->parentElement()) {
26 if (element->assignedSlot()) 27 if (element->assignedSlot())
27 break; 28 break;
28 } 29 }
29 return element; 30 return element;
30 } 31 }
31 32
32 Element* SlotScopedTraversal::next(const Element& current) { 33 Element* SlotScopedTraversal::next(const Element& current) {
33 // current.assignedSlot returns a slot only when current is assigned explicitl y 34 // current.assignedSlot returns a slot only when current is assigned
34 // If current is assigned to a slot, return a descendant of current, which is in the assigned scope of the same slot as current. 35 // explicitly
36 // If current is assigned to a slot, return a descendant of current, which is
37 // in the assigned scope of the same slot as current.
35 HTMLSlotElement* slot = current.assignedSlot(); 38 HTMLSlotElement* slot = current.assignedSlot();
36 Element* nearestAncestorAssignedToSlot = 39 Element* nearestAncestorAssignedToSlot =
37 SlotScopedTraversal::nearestAncestorAssignedToSlot(current); 40 SlotScopedTraversal::nearestAncestorAssignedToSlot(current);
38 if (slot) { 41 if (slot) {
39 if (Element* next = ElementTraversal::next(current, &current)) 42 if (Element* next = ElementTraversal::next(current, &current))
40 return next; 43 return next;
41 } else { 44 } else {
42 // If current is in assigned scope, find an assigned ancestor. 45 // If current is in assigned scope, find an assigned ancestor.
43 DCHECK(nearestAncestorAssignedToSlot); 46 DCHECK(nearestAncestorAssignedToSlot);
44 if (Element* next = 47 if (Element* next =
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81 } 84 }
82 } 85 }
83 return nullptr; 86 return nullptr;
84 } 87 }
85 88
86 bool SlotScopedTraversal::isSlotScoped(const Element& current) { 89 bool SlotScopedTraversal::isSlotScoped(const Element& current) {
87 return SlotScopedTraversal::nearestAncestorAssignedToSlot(current); 90 return SlotScopedTraversal::nearestAncestorAssignedToSlot(current);
88 } 91 }
89 92
90 } // namespace blink 93 } // namespace blink
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