OLD | NEW |
1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_FACTORY_H_ | 5 #ifndef V8_FACTORY_H_ |
6 #define V8_FACTORY_H_ | 6 #define V8_FACTORY_H_ |
7 | 7 |
8 #include "isolate.h" | 8 #include "isolate.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
(...skipping 424 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
435 bool force_initial_map); | 435 bool force_initial_map); |
436 | 436 |
437 Handle<JSFunction> NewFunctionWithPrototype(Handle<String> name, | 437 Handle<JSFunction> NewFunctionWithPrototype(Handle<String> name, |
438 InstanceType type, | 438 InstanceType type, |
439 int instance_size, | 439 int instance_size, |
440 Handle<JSObject> prototype, | 440 Handle<JSObject> prototype, |
441 Handle<Code> code, | 441 Handle<Code> code, |
442 bool force_initial_map); | 442 bool force_initial_map); |
443 | 443 |
444 Handle<JSFunction> NewFunctionWithoutPrototype(Handle<String> name, | 444 Handle<JSFunction> NewFunctionWithoutPrototype(Handle<String> name, |
445 StrictMode strict_mode); | |
446 | |
447 Handle<JSFunction> NewFunctionWithoutPrototype(Handle<String> name, | |
448 Handle<Code> code); | 445 Handle<Code> code); |
449 | 446 |
450 // Create a serialized scope info. | 447 // Create a serialized scope info. |
451 Handle<ScopeInfo> NewScopeInfo(int length); | 448 Handle<ScopeInfo> NewScopeInfo(int length); |
452 | 449 |
453 // Create an External object for V8's external API. | 450 // Create an External object for V8's external API. |
454 Handle<JSObject> NewExternal(void* value); | 451 Handle<JSObject> NewExternal(void* value); |
455 | 452 |
456 // The reference to the Code object is stored in self_reference. | 453 // The reference to the Code object is stored in self_reference. |
457 // This allows generated code to reference its own Code object | 454 // This allows generated code to reference its own Code object |
(...skipping 201 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
659 // the string representation of the number. Otherwise return undefined. | 656 // the string representation of the number. Otherwise return undefined. |
660 Handle<Object> GetNumberStringCache(Handle<Object> number); | 657 Handle<Object> GetNumberStringCache(Handle<Object> number); |
661 | 658 |
662 // Update the cache with a new number-string pair. | 659 // Update the cache with a new number-string pair. |
663 void SetNumberStringCache(Handle<Object> number, Handle<String> string); | 660 void SetNumberStringCache(Handle<Object> number, Handle<String> string); |
664 }; | 661 }; |
665 | 662 |
666 } } // namespace v8::internal | 663 } } // namespace v8::internal |
667 | 664 |
668 #endif // V8_FACTORY_H_ | 665 #endif // V8_FACTORY_H_ |
OLD | NEW |