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Side by Side Diff: tools/gpu/TestContext.h

Issue 2390383002: Revert of skpbench: add option for gpu timing (Closed)
Patch Set: Created 4 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2016 Google Inc. 3 * Copyright 2016 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef TestContext_DEFINED 9 #ifndef TestContext_DEFINED
10 #define TestContext_DEFINED 10 #define TestContext_DEFINED
11 11
12 #include "FenceSync.h" 12 #include "FenceSync.h"
13 #include "GrTypes.h" 13 #include "GrTypes.h"
14 #include "../private/SkTemplates.h" 14 #include "../private/SkTemplates.h"
15 15
16 namespace sk_gpu_test { 16 namespace sk_gpu_test {
17
18 class GpuTimer;
19
20 /** 17 /**
21 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not 18 * An offscreen 3D context. This class is intended for Skia's internal testing n eeds and not
22 * for general use. 19 * for general use.
23 */ 20 */
24 class TestContext : public SkNoncopyable { 21 class TestContext : public SkNoncopyable {
25 public: 22 public:
26 virtual ~TestContext(); 23 virtual ~TestContext();
27 24
28 virtual bool isValid() const = 0; 25 virtual bool isValid() const = 0;
29 26
30 bool fenceSyncSupport() const { return fFenceSync != nullptr; } 27 bool fenceSyncSupport() const { return fFenceSync != nullptr; }
31 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync; } 28 FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync; }
32 29
33 bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
34 GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer; }
35
36 bool getMaxGpuFrameLag(int *maxFrameLag) const { 30 bool getMaxGpuFrameLag(int *maxFrameLag) const {
37 if (!fFenceSync) { 31 if (!fFenceSync) {
38 return false; 32 return false;
39 } 33 }
40 *maxFrameLag = kMaxFrameLag; 34 *maxFrameLag = kMaxFrameLag;
41 return true; 35 return true;
42 } 36 }
43 37
44 void makeCurrent() const; 38 void makeCurrent() const;
45 39
(...skipping 28 matching lines...) Expand all
74 */ 68 */
75 virtual void testAbandon(); 69 virtual void testAbandon();
76 70
77 /** Ensures all work is submitted to the GPU for execution. */ 71 /** Ensures all work is submitted to the GPU for execution. */
78 virtual void submit() = 0; 72 virtual void submit() = 0;
79 73
80 /** Wait until all GPU work is finished. */ 74 /** Wait until all GPU work is finished. */
81 virtual void finish() = 0; 75 virtual void finish() = 0;
82 76
83 protected: 77 protected:
84 FenceSync* fFenceSync; 78 FenceSync* fFenceSync;
85 GpuTimer* fGpuTimer;
86 79
87 TestContext(); 80 TestContext();
88 81
89 /** This should destroy the 3D context. */ 82 /** This should destroy the 3D context. */
90 virtual void teardown(); 83 virtual void teardown();
91 84
92 virtual void onPlatformMakeCurrent() const = 0; 85 virtual void onPlatformMakeCurrent() const = 0;
93 virtual void onPlatformSwapBuffers() const = 0; 86 virtual void onPlatformSwapBuffers() const = 0;
94 87
95 private: 88 private:
96 enum { 89 enum {
97 kMaxFrameLag = 3 90 kMaxFrameLag = 3
98 }; 91 };
99 92
100 PlatformFence fFrameFences[kMaxFrameLag - 1]; 93 PlatformFence fFrameFences[kMaxFrameLag - 1];
101 int fCurrentFenceIdx; 94 int fCurrentFenceIdx;
102 95
103 typedef SkNoncopyable INHERITED; 96 typedef SkNoncopyable INHERITED;
104 }; 97 };
105 } // namespace sk_gpu_test 98 } // namespace sk_gpu_test
106 #endif 99 #endif
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