Index: Source/core/rendering/RenderLayerCompositor.h |
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h |
index 3496bddea74c878e16b32d8dd26167cac9c3bee6..7b80638871fc8a9f7cd0653bab3cb5ae7da85789 100644 |
--- a/Source/core/rendering/RenderLayerCompositor.h |
+++ b/Source/core/rendering/RenderLayerCompositor.h |
@@ -99,10 +99,13 @@ public: |
bool updateLayerCompositingState(RenderLayer*, CompositingChangeRepaint = CompositingChangeRepaintNow); |
// Update the geometry for compositing children of compositingAncestor. |
- void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer*, bool compositedChildrenOnly); |
+ void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer*, HashSet<RenderLayer*>& visited, bool compositedChildrenOnly); |
+ |
+ // Ensures that scroll parents have been processed before recurring into updateCompositedDescendantGeometry for the current layer. |
+ void updateCompositingDescendantGeometryForLayerAndScrollParents(RenderLayer* compositingAncestor, RenderLayer*, HashSet<RenderLayer*>& visited, bool compositedChildrenOnly); |
// Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow). |
- bool clippedByAncestor(RenderLayer*) const; |
+ bool clippedByAncestor(const RenderLayer*) const; |
// Whether layer's backing needs a graphics layer to clip z-order children of the given layer. |
bool clipsCompositingDescendants(const RenderLayer*) const; |
@@ -241,10 +244,16 @@ private: |
void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants); |
// Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer. |
- void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth); |
+ void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, HashSet<RenderLayer*>& visited, int depth); |
+ |
+ // Ensures that scroll parents have been processed before recurring into rebuildCompositingLayerTree for the current layer. |
+ void rebuildCompositingLayerTreeForLayerAndScrollParents(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, HashSet<RenderLayer*>& visited, HashMap<RenderLayer*, Vector<GraphicsLayer*> >& childGraphicsLayersOfScrollParents, int depth); |
// Recurses down the tree, updating layer geometry only. |
- void updateLayerTreeGeometry(RenderLayer*, int depth); |
+ void updateLayerTreeGeometry(RenderLayer*, HashSet<RenderLayer*>& visited, int depth); |
+ |
+ // Ensures that scroll parents have been processed before recurring into updateLayerTree for the current layer. |
+ void updateLayerTreeGeometryForLayerAndScrollParents(RenderLayer*, HashSet<RenderLayer*>& visited, int depth); |
// Hook compositing layers together |
void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer); |