| Index: Source/core/rendering/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
|
| index 60c77ea12e844f0e97de0a52686966a7dfbd111b..2becfd47d6fe439966ef604d4333cbc49db85364 100644
|
| --- a/Source/core/rendering/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/RenderLayerCompositor.h
|
| @@ -103,7 +103,7 @@ public:
|
| void updateCompositingDescendantGeometry(RenderLayer* compositingAncestor, RenderLayer*, bool compositedChildrenOnly);
|
|
|
| // Whether layer's backing needs a graphics layer to do clipping by an ancestor (non-stacking-context parent with overflow).
|
| - bool clippedByAncestor(RenderLayer*) const;
|
| + bool clippedByAncestor(const RenderLayer*) const;
|
| // Whether layer's backing needs a graphics layer to clip z-order children of the given layer.
|
| bool clipsCompositingDescendants(const RenderLayer*) const;
|
|
|
| @@ -242,10 +242,16 @@ private:
|
| void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingState&, bool& layersChanged, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants);
|
|
|
| // Recurses down the tree, parenting descendant compositing layers and collecting an array of child layers for the current compositing layer.
|
| - void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, int depth);
|
| + void rebuildCompositingLayerTree(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, HashSet<RenderLayer*>& visited, int depth);
|
| +
|
| + // Ensures that scroll parents have been processed before recurring into rebuildCompositingLayerTree for the current layer.
|
| + void rebuildCompositingLayerTreeForLayerAndScrollParents(RenderLayer*, Vector<GraphicsLayer*>& childGraphicsLayersOfEnclosingLayer, HashSet<RenderLayer*>& visited, HashMap<RenderLayer*, Vector<GraphicsLayer*> >& childGraphicsLayersOfScrollParents, int depth);
|
|
|
| // Recurses down the tree, updating layer geometry only.
|
| - void updateLayerTreeGeometry(RenderLayer*, int depth);
|
| + void updateLayerTreeGeometry(RenderLayer*, HashSet<RenderLayer*>& visited, int depth);
|
| +
|
| + // Ensures that scroll parents have been processed before recurring into updateLayerTree for the current layer.
|
| + void updateLayerTreeGeometryForLayerAndScrollParents(RenderLayer*, HashSet<RenderLayer*>& visited, int depth);
|
|
|
| // Hook compositing layers together
|
| void setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer);
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|
|