| Index: ui/wm/core/window_util.h
|
| diff --git a/ui/wm/core/window_util.h b/ui/wm/core/window_util.h
|
| index 78f2ffbf112e141d412dda04714e20c68fe04b94..81989f970609df8b7ee22cb9a6a131d7189fcc5c 100644
|
| --- a/ui/wm/core/window_util.h
|
| +++ b/ui/wm/core/window_util.h
|
| @@ -10,7 +10,7 @@
|
| #include "base/basictypes.h"
|
| #include "base/compiler_specific.h"
|
| #include "base/memory/scoped_ptr.h"
|
| -#include "ui/wm/wm_export.h"
|
| +#include "ui/wm/core/wm_core_export.h"
|
|
|
| namespace aura {
|
| class Window;
|
| @@ -24,18 +24,18 @@
|
|
|
| namespace wm {
|
|
|
| -WM_EXPORT void ActivateWindow(aura::Window* window);
|
| -WM_EXPORT void DeactivateWindow(aura::Window* window);
|
| -WM_EXPORT bool IsActiveWindow(aura::Window* window);
|
| -WM_EXPORT bool CanActivateWindow(aura::Window* window);
|
| +WM_CORE_EXPORT void ActivateWindow(aura::Window* window);
|
| +WM_CORE_EXPORT void DeactivateWindow(aura::Window* window);
|
| +WM_CORE_EXPORT bool IsActiveWindow(aura::Window* window);
|
| +WM_CORE_EXPORT bool CanActivateWindow(aura::Window* window);
|
|
|
| // Retrieves the activatable window for |window|. The ActivationClient makes
|
| // this determination.
|
| -WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window);
|
| +WM_CORE_EXPORT aura::Window* GetActivatableWindow(aura::Window* window);
|
|
|
| // Retrieves the toplevel window for |window|. The ActivationClient makes this
|
| // determination.
|
| -WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window);
|
| +WM_CORE_EXPORT aura::Window* GetToplevelWindow(aura::Window* window);
|
|
|
| // Returns the existing Layer for |root| (and all its descendants) and creates
|
| // a new layer for |root| and all its descendants. This is intended for
|
| @@ -43,24 +43,26 @@
|
| //
|
| // As a result of this |root| has freshly created layers, meaning the layers
|
| // have not yet been painted to.
|
| -WM_EXPORT scoped_ptr<ui::LayerTreeOwner> RecreateLayers(
|
| +WM_CORE_EXPORT scoped_ptr<ui::LayerTreeOwner> RecreateLayers(
|
| ui::LayerOwner* root);
|
|
|
| // Convenience functions that get the TransientWindowManager for the window and
|
| // redirect appropriately. These are preferable to calling functions on
|
| // TransientWindowManager as they handle the appropriate NULL checks.
|
| -WM_EXPORT aura::Window* GetTransientParent(aura::Window* window);
|
| -WM_EXPORT const aura::Window* GetTransientParent(
|
| +WM_CORE_EXPORT aura::Window* GetTransientParent(aura::Window* window);
|
| +WM_CORE_EXPORT const aura::Window* GetTransientParent(
|
| const aura::Window* window);
|
| -WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren(
|
| +WM_CORE_EXPORT const std::vector<aura::Window*>& GetTransientChildren(
|
| const aura::Window* window);
|
| -WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child);
|
| -WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child);
|
| +WM_CORE_EXPORT void AddTransientChild(aura::Window* parent,
|
| + aura::Window* child);
|
| +WM_CORE_EXPORT void RemoveTransientChild(aura::Window* parent,
|
| + aura::Window* child);
|
|
|
| // Returns true if |window| has |ancestor| as a transient ancestor. A transient
|
| // ancestor is found by following the transient parent chain of the window.
|
| -WM_EXPORT bool HasTransientAncestor(const aura::Window* window,
|
| - const aura::Window* ancestor);
|
| +WM_CORE_EXPORT bool HasTransientAncestor(const aura::Window* window,
|
| + const aura::Window* ancestor);
|
|
|
| } // namespace wm
|
|
|
|
|