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Side by Side Diff: ui/wm/core/window_animations.h

Issue 239023002: Revert of Rename wm_core_export.h to wm_export.h and the wm_core target to just wm (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_ 5 #ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
6 #define UI_WM_CORE_WINDOW_ANIMATIONS_H_ 6 #define UI_WM_CORE_WINDOW_ANIMATIONS_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "ui/compositor/scoped_layer_animation_settings.h" 10 #include "ui/compositor/scoped_layer_animation_settings.h"
11 #include "ui/wm/wm_export.h" 11 #include "ui/wm/core/wm_core_export.h"
12 12
13 namespace aura { 13 namespace aura {
14 class Window; 14 class Window;
15 } 15 }
16 namespace base { 16 namespace base {
17 class TimeDelta; 17 class TimeDelta;
18 } 18 }
19 namespace gfx { 19 namespace gfx {
20 class Rect; 20 class Rect;
21 } 21 }
(...skipping 29 matching lines...) Expand all
51 // Default behavior is to animate both show and hide. 51 // Default behavior is to animate both show and hide.
52 enum WindowVisibilityAnimationTransition { 52 enum WindowVisibilityAnimationTransition {
53 ANIMATE_SHOW = 0x1, 53 ANIMATE_SHOW = 0x1,
54 ANIMATE_HIDE = 0x2, 54 ANIMATE_HIDE = 0x2,
55 ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE, 55 ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
56 ANIMATE_NONE = 0x4, 56 ANIMATE_NONE = 0x4,
57 }; 57 };
58 58
59 // These two methods use int for type rather than WindowVisibilityAnimationType 59 // These two methods use int for type rather than WindowVisibilityAnimationType
60 // since downstream libraries can extend the set of animations. 60 // since downstream libraries can extend the set of animations.
61 WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type); 61 WM_CORE_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window,
62 WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window); 62 int type);
63 WM_CORE_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
63 64
64 WM_EXPORT void SetWindowVisibilityAnimationTransition( 65 WM_CORE_EXPORT void SetWindowVisibilityAnimationTransition(
65 aura::Window* window, 66 aura::Window* window,
66 WindowVisibilityAnimationTransition transition); 67 WindowVisibilityAnimationTransition transition);
67 68
68 WM_EXPORT bool HasWindowVisibilityAnimationTransition( 69 WM_CORE_EXPORT bool HasWindowVisibilityAnimationTransition(
69 aura::Window* window, 70 aura::Window* window,
70 WindowVisibilityAnimationTransition transition); 71 WindowVisibilityAnimationTransition transition);
71 72
72 WM_EXPORT void SetWindowVisibilityAnimationDuration( 73 WM_CORE_EXPORT void SetWindowVisibilityAnimationDuration(
73 aura::Window* window, 74 aura::Window* window,
74 const base::TimeDelta& duration); 75 const base::TimeDelta& duration);
75 76
76 WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration( 77 WM_CORE_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
77 const aura::Window& window); 78 const aura::Window& window);
78 79
79 WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition( 80 WM_CORE_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
80 aura::Window* window, 81 aura::Window* window,
81 float position); 82 float position);
82 83
83 class HidingWindowAnimationObserver; 84 class HidingWindowAnimationObserver;
84 // A wrapper of ui::ScopedLayerAnimationSettings for hiding animations. 85 // A wrapper of ui::ScopedLayerAnimationSettings for hiding animations.
85 // Use this to ensure that the hiding animation is visible even after 86 // Use this to ensure that the hiding animation is visible even after
86 // the window is deleted or deactivated, instead of using 87 // the window is deleted or deactivated, instead of using
87 // ui::ScopedLayerAnimationSettings directly. 88 // ui::ScopedLayerAnimationSettings directly.
88 class WM_EXPORT ScopedHidingAnimationSettings { 89 class WM_CORE_EXPORT ScopedHidingAnimationSettings {
89 public: 90 public:
90 explicit ScopedHidingAnimationSettings(aura::Window* window); 91 explicit ScopedHidingAnimationSettings(aura::Window* window);
91 ~ScopedHidingAnimationSettings(); 92 ~ScopedHidingAnimationSettings();
92 93
93 // Returns the wrapped ScopedLayeAnimationSettings instance. 94 // Returns the wrapped ScopedLayeAnimationSettings instance.
94 ui::ScopedLayerAnimationSettings* layer_animation_settings() { 95 ui::ScopedLayerAnimationSettings* layer_animation_settings() {
95 return &layer_animation_settings_; 96 return &layer_animation_settings_;
96 } 97 }
97 98
98 private: 99 private:
99 ui::ScopedLayerAnimationSettings layer_animation_settings_; 100 ui::ScopedLayerAnimationSettings layer_animation_settings_;
100 HidingWindowAnimationObserver* observer_; 101 HidingWindowAnimationObserver* observer_;
101 102
102 DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings); 103 DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
103 }; 104 };
104 105
105 // Returns false if the |window| didn't animate. 106 // Returns false if the |window| didn't animate.
106 WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, 107 WM_CORE_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
107 bool visible); 108 bool visible);
108 WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type); 109 WM_CORE_EXPORT bool AnimateWindow(aura::Window* window,
110 WindowAnimationType type);
109 111
110 // Returns true if window animations are disabled for |window|. Window 112 // Returns true if window animations are disabled for |window|. Window
111 // animations are enabled by default. If |window| is NULL, this just checks 113 // animations are enabled by default. If |window| is NULL, this just checks
112 // if the global flag disabling window animations is present. 114 // if the global flag disabling window animations is present.
113 WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window); 115 WM_CORE_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
114 116
115 } // namespace wm 117 } // namespace wm
116 118
117 #endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_ 119 #endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_
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