Index: native_client_sdk/src/doc/devguide/tutorial.rst |
diff --git a/native_client_sdk/src/doc/devguide/tutorial.rst b/native_client_sdk/src/doc/devguide/tutorial.rst |
index 8b37250a91ab596f7a1b76079e7cb375a6775046..d9976afd9092df63e533e302d178b8a4c0a94c5c 100644 |
--- a/native_client_sdk/src/doc/devguide/tutorial.rst |
+++ b/native_client_sdk/src/doc/devguide/tutorial.rst |
@@ -1,8 +1,482 @@ |
.. _tutorial: |
-######################## |
-Getting Started Tutorial |
-######################## |
+############################# |
+C++ Tutorial: Getting Started |
+############################# |
-This is the tutorial. |
+.. contents:: |
+ :local: |
+ :backlinks: none |
+ :depth: 2 |
+Overview |
+======== |
+ |
+This tutorial shows you how to create, compile, and run a Native Client web |
+application. The Native Client module you will create as part of the web |
+application will be written in C++. |
+ |
+We recommend reading the :doc:`Native Client Technical Overview |
+<../overview>` prior to going through this tutorial. |
+ |
+Parts in a Native Client application |
+------------------------------------ |
+ |
+A Native Client web application consists of at least three parts: |
+**TODO(binji)**: This is duplicated in the technical overview. Make sure it is |
+consistent in each. |
+ |
+* A **web page** (*\*.html*) |
+ |
+ The web page can include HTML, JavaScript, and CSS (the JavaScript and CSS |
+ can also go in separate .js and .css files). |
+ |
+* A **Native Client module** (*\*.c* or *\*.cc* before compiling; *\*.nexe* |
+ after compiling) |
+ |
+ Native Client modules can be written in C or C++. Modules use the Pepper API, |
+ included in the SDK, as a bridge between the browser and the modules. |
+ |
+* A **Manifest** file (*\*.nmf*) |
+ |
+ Browsers use an application's manifest file to determine which compiled Native |
+ Client module to load based on the instruction set architecture of the user's |
+ machine (e.g., x86-32, x86-64, or ARM). |
+ |
+What the application in this tutorial does |
+------------------------------------------ |
+ |
+The application in this tutorial shows how to load a Native Client module in a |
+web page, and how to send messages between JavaScript code and the C or C++ |
+code in the Native Client module. In this simple application, the JavaScript |
+code in the web page sends a 'hello' message to the Native Client module. When |
+the Native Client module receives a message, it checks whether the message is |
+equal to the string 'hello'. If it is, the Native Client module returns a |
+message saying 'hello from NaCl'. A JavaScript alert panel displays the message |
+received from the Native Client module. |
+ |
+This tutorial also shows you how to create a set of template files that you can |
+use as a starting point for a Native Client application. The template code sets |
+up a simple message handler on the Native Client side, and includes boilerplate |
+code in the HTML file for adding an event listener to the web page to receive |
+messages from the Native Client module. |
+ |
+Communication between JavaScript code and Native Client modules |
+--------------------------------------------------------------- |
+ |
+Communication between JavaScript code in the browser and C or C++ code in a |
+Native Client module is two-way: JavaScript code can send messages to the |
+Native Client module; the C or C++ code can respond to messages from |
+JavaScript, or it can initiate its own messages to JavaScript. In all cases, |
+the communication is asynchronous: The caller (the JavaScript code in the |
+browser or the C/C++ code in the Native Client module) sends a message, but the |
+caller does not wait for, or may not even expect, a response. This behavior is |
+analogous to client/server communication on the web, where the client posts a |
+message to the server and returns immediately. The Native Client messaging |
+system is part of the Pepper API, and is described in detail in the |
+:doc:`Messaging System <coding/message-system>` chapter in the Developer's |
+Guide. |
+ |
+Step 1: Download and install the Native Client SDK |
+================================================== |
+ |
+Follow the instructions on the :doc:`Download <../sdk/download>` page to |
+download and install the Native Client SDK. |
+ |
+.. Note:: |
+ :class: caution |
+ |
+ **Important:** A number of tools in the SDK require Python to run. Python is |
+ typically included on Mac and Linux systems, but not on Windows systems. To |
+ check whether you have Python installed on your system, enter the |
+ '``python``' command on the command line; you should get the interactive |
+ Python prompt (``>>>``). On Mac systems, you also need to install '``make``' |
+ in order to build and run the examples in the SDK; one easy way to get |
+ '``make``', along with several other useful tools, is to install Xcode |
+ Developer Tools. Follow the instructions at the top of the :doc:`Download |
+ <../sdk/download>` page if you need to install Python and/or Xcode |
+ Developer Tools. |
+ |
+Step 2: Start a local server |
+============================ |
+ |
+TODO(binji): This is not necessary anymore; we can use ``make run``. Some of |
+the information about why you need a webserver is still useful though... |
+Remove? |
+ |
+To protect against security vulnerabilities, you must load Native Client |
+modules from a web server (either remote or local). **Simply dragging and |
+dropping Native Client files into the browser address bar will not work.** For |
+more information, read about the `Same Origin Policy |
+<http://www.w3.org/Security/wiki/Same_Origin_Policy>`_, which protects the |
+user's file system from outside access. |
+ |
+The Native Client SDK includes a simple Python web server that you can use to |
+run applications that you build (including the application in this tutorial). |
+The server is located in the tools directory. To start the web server, go to |
+the examples directory in the SDK bundle that you are using and run the |
+``httpd.py`` script. For example, if you are using the ``pepper_28`` bundle, |
+run the following commands: |
+ |
+.. naclcode:: |
+ :prettyprint: 0 |
+ |
+ cd pepper_28/examples |
+ python ../tools/httpd.py |
+ |
+If you don't specify a port number, the server defaults to port 5103, and you |
+can access the server at http://localhost:5103. |
+ |
+Of course, you don't have to use the server included in the SDK---any web server |
+will do. If you prefer to use another web server already installed on your |
+system, that's fine. Note also that there are ways to run Native Client |
+applications during development without a server, but these techniques require |
+you to create additional files for your application (see :doc:`Running Native |
+Client Applications <devcycle/running>` for details). For this tutorial, |
+your application must come from a server. |
+ |
+.. _step_3: |
+ |
+Step 3: Set up Google Chrome |
+============================ |
+ |
+Set up the Chrome browser as follows: |
+ |
+a. Make sure you are using the minimum required version of Chrome. |
+ |
+ * Your version of Chrome must be equal to or greater than the version of your |
+ Pepper bundle. For example, if you're developing with the ``pepper_28`` |
+ bundle, you must use Google Chrome version 28 or greater. To find out what |
+ version of Chrome you're using, type ``about:chrome`` or ``about:version`` |
+ in the Chrome address bar. |
+ |
+b. Enable the Native Client flag in Chrome. (Native Client is enabled by |
+ default for applications distributed through the Chrome Web Store. To run |
+ Native Client applications that are not distributed through the Chrome Web |
+ Store, e.g., applications that you build and run locally, you must |
+ specifically enable the Native Client flag in Chrome.) |
+ |
+ * Type ``about:flags`` in the Chrome address bar and scroll down to "Native |
+ Client". |
+ * If the link below "Native Client" says "Disable", then Native Client is |
+ already enabled and you don't need to do anything else. |
+ * If the link below "Native Client" says "Enable", click the "Enable" link, |
+ scroll down to the bottom of the page, and click the "Relaunch Now" button. |
+ All browser windows will restart when you relaunch Chrome. |
+ |
+c. Disable the Chrome cache. (Chrome caches resources aggressively; you should |
+ disable the cache whenever you are developing a Native Client application in |
+ order to make sure Chrome loads new versions of your application.) |
+ |
+ * Open Chrome's developer tools by clicking the menu icon |menu-icon| and |
+ choosing Tools > Developer tools. |
+ * Click the gear icon |gear-icon| in the bottom right corner of the Chrome |
+ window. |
+ * Under the "General" settings, check the box next to "Disable cache". |
+ |
+.. |menu-icon| image:: /images/menu-icon.png |
+.. |gear-icon| image:: /images/gear-icon.png |
+ |
+Step 4: Create a set of stub files for your application |
+======================================================= |
+ |
+Create a set of stub files as follows: |
+ |
+a. Download `hello_tutorial.zip |
+ <https://developers.google.com/native-client/devguide/hello_tutorial.zip>`_. |
+ |
+b. Unzip hello_tutorial.zip: |
+ |
+ * On Mac/Linux, run the command "``unzip hello_tutorial.zip``" in a Terminal |
+ window. |
+ * On Windows, right-click on the .zip file and select "Extract All..." A |
+ dialog box will open; enter a location and click "Extract". |
+ |
+c. Unzipping hello_tutorial.zip creates a directory called ``hello_tutorial`` |
+ with the following files: |
+ |
+ * ``hello_tutorial.html`` |
+ * ``hello_tutorial.cc`` |
+ * ``hello_tutorial.nmf`` |
+ * ``Makefile`` |
+ * ``make.bat`` (for Windows) |
+ |
+d. Move the ``hello_tutorial`` directory so that it's under the ``examples`` |
+ directory where you started the local server. Its location should be, e.g., |
+ ``pepper_28/examples/hello_tutorial``. |
+ |
+ * On Windows, depending on the location you entered when you unzipped the |
+ file, there may be two ``hello_tutorial`` directories—one nested within |
+ the other. Move only the inner (nested) directory to the ``examples`` |
+ directory. |
+ |
+.. Note:: |
+ :class: note |
+ |
+ **Note regarding the location of project directories:** |
+ |
+ * In this tutorial, you are adding the ``hello_tutorial`` directory under the |
+ ``examples`` directory because the ``examples`` directory is where your |
+ local server is running, ready to serve your tutorial application. You can |
+ place your project directory anywhere on your file system, as long as that |
+ location is being served by your server. |
+ * If you do place the ``hello_tutorial`` project directory in another |
+ location, you must set the `environment variable |
+ <http://en.wikipedia.org/wiki/Environment_variable>`_ ``NACL_SDK_ROOT`` to |
+ point to the top-level directory of the bundle you are using (e.g., |
+ ``<location-where-you-installed-the-SDK>/pepper_28``) in order for the |
+ Makefile that's included in the project directory to work. |
+ * If you use the location recommended above |
+ (``pepper_28/examples/hello_tutorial``), be careful when you update the |
+ SDK. The command '``naclsdk update pepper_28 --force``' will overwrite the |
+ ``pepper_28`` directory, so move any project directories you want to keep |
+ to another location. |
+ |
+Step 5: Compile the Native Client module and run the stub application |
+===================================================================== |
+ |
+The files you downloaded in the previous step constitute a stub application |
+that simply loads a Native Client module into a web page and updates a |
+``<div>`` element on the page with the status of the module load. |
+ |
+To compile the Native Client module ``hello_tutorial.cc,`` run '``make``': |
+ |
+.. naclcode:: |
+ :prettyprint: 0 |
+ |
+ cd pepper_28/examples/hello_tutorial |
+ make |
+ |
+The '``make``' command runs the necessary compile and link commands to produce |
+three executable Native Client modules (for the x86-32, x86-64, and ARM |
+architectures). The executable files are named as follows: |
+ |
+* ``hello_tutorial_x86_32.nexe`` |
+* ``hello_tutorial_x86_64.nexe`` |
+* ``hello_tutorial_arm.nexe`` |
+ |
+Assuming you are using the local server and the project directory specified |
+above, you can load the ``hello_tutorial.html`` web page into Chrome by visiting |
+the following URL: http://localhost:5103/hello_tutorial/hello_tutorial.html. If |
+Chrome loads the Native Client module successfully, the Status display on the |
+page should change from "LOADING..." to "SUCCESS". |
+ |
+Step 6: Review the code in the stub application |
+=============================================== |
+ |
+The section highlights some of the code in the stub application. |
+ |
+Makefile |
+ ``Makefile`` contains the compile and link commands to build the executable |
+ Native Client modules (.nexe files) for your application. The Native Client |
+ SDK includes multiple GCC‑based toolchains to build modules for multiple |
+ architectures (x86 and ARM) using different implementations of the C library |
+ (`newlib <http://www.sourceware.org/newlib/>`_ and `glibc |
+ <http://www.gnu.org/software/libc/>`_). The commands in the tutorial |
+ ``Makefile`` build the application using the newlib C library for the x86 and |
+ ARM architectures. The commands use the toolchains located in the |
+ ``pepper_28/toolchain/<platform>_x86_newlib`` and ``<platform>_arm_newlib`` |
+ directories. For information about how to use Makefiles and the '``make``' |
+ command, see the `GNU 'make' manual |
+ <http://www.gnu.org/software/make/manual/make.html>`_. |
+ |
+hello_tutorial.nmf |
+ ``hello_tutorial.nmf`` is a Native Client manifest file that tells Chrome |
+ which compiled Native Client module (.nexe) to load based on the instruction |
+ set architecture of the user's machine (e.g., x86-32, x86-64, or ARM). For |
+ applications compiled using glibc, manifest files must also specify the |
+ shared libraries that the applications use. |
+ |
+hello_tutorial.html |
+ ``hello_tutorial.html`` is the web page that corresponds to your application. |
+ The page includes an ``<embed>`` element that loads the compiled Native |
+ Client module: |
+ |
+ .. naclcode:: |
+ |
+ <div id="listener"> |
+ <script type="text/javascript"> |
+ var listener = document.getElementById('listener'); |
+ listener.addEventListener('load', moduleDidLoad, true); |
+ listener.addEventListener('message', handleMessage, true); |
+ </script> |
+ |
+ <embed name="nacl_module" |
+ id="hello_tutorial" |
+ width=0 height=0 |
+ src="hello_tutorial.nmf" |
+ type="application/x-nacl" /> |
+ </div> |
+ |
+ The ``src`` attribute in the ``<embed>`` element points to the Native Client |
+ manifest file, which tells the browser which .nexe file to load based on the |
+ instruction set architecture of the user's machine. The ``width`` and |
+ ``height`` attributes in the ``<embed>`` element are set to 0 because the |
+ Native Client module in this example does not have any graphical component. |
+ The ``type`` attribute declares the MIME type to be ``x-nacl``, i.e., an |
+ executable Native Client module. |
+ |
+ The ``<embed>`` element is wrapped inside a ``<div>`` element that has two |
+ event listeners attached—one for the 'load' event, which fires when the |
+ browser successfully loads the Native Client module, and one for the |
+ 'message' event, which fires when the Native Client module uses the |
+ ``PostMessage()`` method (in the `pp::Instance |
+ <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
+ class) to send a message to the JavaScript code in the application. This |
+ technique of attaching the event listeners to a parent ``<div>`` element |
+ (rather than directly to the ``<embed>`` element) is used to ensure that the |
+ event listeners are active before the module 'load' event fires. |
+ |
+ The simple event handlers in this tutorial are implemented in the |
+ ``moduleDidLoad()`` and ``handleMessage()`` JavaScript functions. |
+ ``moduleDidLoad()`` changes the text inside the 'status_field' ``<div>`` |
+ element. handleMessage() displays the content of messages sent from the |
+ Native Client module in a browser alert panel. For a description of 'load', |
+ 'message', and other Native Client events, see the :doc:`Progress Events |
+ <coding/progress-events>` chapter of the Developer's Guide. |
+ |
+hello_tutorial.cc |
+ Native Client includes the concept of modules and instances: |
+ |
+ * A **module** is C or C++ code compiled into an executable .nexe file. |
+ * An **instance** is a rectangle on a web page that is managed by a module. |
+ The rectangle can have dimensions 0x0, in which case the instance does not |
+ have a visual component on the web page. An instance is created by |
+ including an ``<embed>`` element in a web page. A module may be included in |
+ a web page multiple times by using multiple ``<embed>`` elements that refer |
+ to the module; in this case the Native Client runtime system loads the |
+ module once and creates multiple instances that are managed by the module. |
+ |
+ The example in this tutorial includes one module |
+ (``hello_tutorial_x86_32.nexe``, ``hello_tutorial_x86_64.nexe``, or |
+ ``hello_tutorial_arm.nexe``, depending on the instruction set architecture of |
+ the user's machine), and one instance (one ``<embed>`` element that loads the |
+ module). The source code for the module is in the file ``hello_tutorial.cc``. |
+ This source code contains the minimum code required in a C++ Native Client |
+ module—an implementation of the `Instance |
+ <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
+ and `Module |
+ <https://developers.google.com/native-client/peppercpp/classpp_1_1_module>`_ |
+ classes. These implementations don't actually do anything yet. |
+ |
+Step 7: Modify the web page to send a message to the Native Client module |
+========================================================================= |
+ |
+In this step, you'll modify the web page (``hello_tutorial.html``) to send a |
+message to the Native Client module after the page loads the module. |
+ |
+Look for the JavaScript function ``moduleDidLoad()``, and add the new code below |
+(indicated by boldface type) to send a 'hello' message to the Native Client |
+module: |
+ |
+..naclcode:: |
+ |
+ function moduleDidLoad() { |
+ HelloTutorialModule = document.getElementById('hello_tutorial'); |
+ updateStatus('SUCCESS'); |
+ // Send a message to the NaCl module. |
+ HelloTutorialModule.postMessage('hello'); |
+ } |
+ |
+Step 8: Implement a message handler in the Native Client module |
+=============================================================== |
+ |
+In this step, you'll modify the Native Client module (``hello_tutorial.cc``) to |
+respond to the message received from the JavaScript code in the application. |
+Specifically, you'll: |
+ |
+* implement the ``HandleMessage()`` function for the module, and |
+* use the ``PostMessage()`` function to send a message from the module to the |
+ JavaScript code |
+ |
+First, add code to define the variables used by the Native Client module (the |
+'hello' string you're expecting to receive from JavaScript and the reply string |
+you want to return to JavaScript as a response). In the file |
+``hello_tutorial.cc``, add this code after the ``#include`` statements: |
+ |
+.. naclcode:: |
+ |
+ namespace { |
+ // The expected string sent by the browser. |
+ const char* const kHelloString = "hello"; |
+ // The string sent back to the browser upon receipt of a message |
+ // containing "hello". |
+ const char* const kReplyString = "hello from NaCl"; |
+ } // namespace |
+ |
+Now, implement the ``HandleMessage()`` method to check for ``kHelloString`` and |
+return ``kReplyString.`` Look for the following line: |
+ |
+.. naclcode:: |
+ |
+ // TODO(sdk_user): 1. Make this function handle the incoming message. |
+ |
+Replace the above line with the boldface code below: |
+ |
+.. naclcode:: |
+ |
+ virtual void HandleMessage(const pp::Var& var_message) { |
+ if (!var_message.is_string()) |
+ return; |
+ std::string message = var_message.AsString(); |
+ pp::Var var_reply; |
+ if (message == kHelloString) { |
+ var_reply = pp::Var(kReplyString); |
+ PostMessage(var_reply); |
+ } |
+ } |
+ |
+See the Pepper API documentation for additional information about the |
+`pp::Instance.HandleMessage |
+<https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a5dce8c8b36b1df7cfcc12e42397a35e8>`_ |
+and `pp::Instance.PostMessage |
+<https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a67e888a4e4e23effe7a09625e73ecae9>`_ |
+methods. |
+ |
+Step 9: Compile the Native Client module and run the application again |
+====================================================================== |
+ |
+Compile the Native Client module by running the '``make``' command again. |
+ |
+Run the application by reloading hello_tutorial.html in Chrome. (The page |
+should be at http://localhost:5103/hello_tutorial/hello_tutorial.html assuming |
+the setup described above.) |
+ |
+After Chrome loads the Native Client module, you should see an alert panel |
+appear with the message sent from the module. |
+ |
+Troubleshooting |
+=============== |
+ |
+If your application doesn't run, see :ref:`Step 3 <step_3>` above |
+to verify that you've set up your environment correctly, including both the |
+Chrome browser and the local server. Make sure that you're running a version of |
+Chrome that is equal to or greater than the SDK bundle version you are using, |
+that you've enabled the Native Client flag and relaunched Chrome, that you've |
+disabled the Chrome cache, and that **you're accessing your application from a |
+local web server (rather than by dragging the HTML file into your browser)**. |
+ |
+For additional troubleshooting information, check the `FAQ |
+<https://developers.google.com/native-client/faq.html#HangOnLoad>`_. |
+ |
+Next steps |
+========== |
+ |
+* See the :doc:`Application Structure <coding/application-structure>` |
+ chapter in the Developer's Guide for information about how to structure a |
+ Native Client module. |
+* Check the `C++ Reference |
+ <https://developers.google.com/native-client/peppercpp>`_ for details about |
+ how to use the Pepper APIs. |
+* Browse through the source code of the SDK examples (in the ``examples`` |
+ directory) to learn additional techniques for writing Native Client |
+ applications and using the Pepper APIs. |
+* See the :doc:`Building <devcycle/building>`, :doc:`Running |
+ <devcycle/running>`, and :doc:`Debugging pages <devcycle/debugging>` |
+ for information about how to build, run, and debug Native Client |
+ applications. |
+* Check the `naclports <http://code.google.com/p/naclports/>`_ project to see |
+ what libraries have been ported for use with Native Client. If you port an |
+ open-source library for your own use, we recommend adding it to naclports |
+ (see `How to check code into naclports |
+ <http://code.google.com/p/naclports/wiki/HowTo_Checkin>`_). |