| Index: native_client_sdk/src/doc/devguide/tutorial.rst
|
| diff --git a/native_client_sdk/src/doc/devguide/tutorial.rst b/native_client_sdk/src/doc/devguide/tutorial.rst
|
| index 8b37250a91ab596f7a1b76079e7cb375a6775046..d9976afd9092df63e533e302d178b8a4c0a94c5c 100644
|
| --- a/native_client_sdk/src/doc/devguide/tutorial.rst
|
| +++ b/native_client_sdk/src/doc/devguide/tutorial.rst
|
| @@ -1,8 +1,482 @@
|
| .. _tutorial:
|
|
|
| -########################
|
| -Getting Started Tutorial
|
| -########################
|
| +#############################
|
| +C++ Tutorial: Getting Started
|
| +#############################
|
|
|
| -This is the tutorial.
|
| +.. contents::
|
| + :local:
|
| + :backlinks: none
|
| + :depth: 2
|
|
|
| +Overview
|
| +========
|
| +
|
| +This tutorial shows you how to create, compile, and run a Native Client web
|
| +application. The Native Client module you will create as part of the web
|
| +application will be written in C++.
|
| +
|
| +We recommend reading the :doc:`Native Client Technical Overview
|
| +<../overview>` prior to going through this tutorial.
|
| +
|
| +Parts in a Native Client application
|
| +------------------------------------
|
| +
|
| +A Native Client web application consists of at least three parts:
|
| +**TODO(binji)**: This is duplicated in the technical overview. Make sure it is
|
| +consistent in each.
|
| +
|
| +* A **web page** (*\*.html*)
|
| +
|
| + The web page can include HTML, JavaScript, and CSS (the JavaScript and CSS
|
| + can also go in separate .js and .css files).
|
| +
|
| +* A **Native Client module** (*\*.c* or *\*.cc* before compiling; *\*.nexe*
|
| + after compiling)
|
| +
|
| + Native Client modules can be written in C or C++. Modules use the Pepper API,
|
| + included in the SDK, as a bridge between the browser and the modules.
|
| +
|
| +* A **Manifest** file (*\*.nmf*)
|
| +
|
| + Browsers use an application's manifest file to determine which compiled Native
|
| + Client module to load based on the instruction set architecture of the user's
|
| + machine (e.g., x86-32, x86-64, or ARM).
|
| +
|
| +What the application in this tutorial does
|
| +------------------------------------------
|
| +
|
| +The application in this tutorial shows how to load a Native Client module in a
|
| +web page, and how to send messages between JavaScript code and the C or C++
|
| +code in the Native Client module. In this simple application, the JavaScript
|
| +code in the web page sends a 'hello' message to the Native Client module. When
|
| +the Native Client module receives a message, it checks whether the message is
|
| +equal to the string 'hello'. If it is, the Native Client module returns a
|
| +message saying 'hello from NaCl'. A JavaScript alert panel displays the message
|
| +received from the Native Client module.
|
| +
|
| +This tutorial also shows you how to create a set of template files that you can
|
| +use as a starting point for a Native Client application. The template code sets
|
| +up a simple message handler on the Native Client side, and includes boilerplate
|
| +code in the HTML file for adding an event listener to the web page to receive
|
| +messages from the Native Client module.
|
| +
|
| +Communication between JavaScript code and Native Client modules
|
| +---------------------------------------------------------------
|
| +
|
| +Communication between JavaScript code in the browser and C or C++ code in a
|
| +Native Client module is two-way: JavaScript code can send messages to the
|
| +Native Client module; the C or C++ code can respond to messages from
|
| +JavaScript, or it can initiate its own messages to JavaScript. In all cases,
|
| +the communication is asynchronous: The caller (the JavaScript code in the
|
| +browser or the C/C++ code in the Native Client module) sends a message, but the
|
| +caller does not wait for, or may not even expect, a response. This behavior is
|
| +analogous to client/server communication on the web, where the client posts a
|
| +message to the server and returns immediately. The Native Client messaging
|
| +system is part of the Pepper API, and is described in detail in the
|
| +:doc:`Messaging System <coding/message-system>` chapter in the Developer's
|
| +Guide.
|
| +
|
| +Step 1: Download and install the Native Client SDK
|
| +==================================================
|
| +
|
| +Follow the instructions on the :doc:`Download <../sdk/download>` page to
|
| +download and install the Native Client SDK.
|
| +
|
| +.. Note::
|
| + :class: caution
|
| +
|
| + **Important:** A number of tools in the SDK require Python to run. Python is
|
| + typically included on Mac and Linux systems, but not on Windows systems. To
|
| + check whether you have Python installed on your system, enter the
|
| + '``python``' command on the command line; you should get the interactive
|
| + Python prompt (``>>>``). On Mac systems, you also need to install '``make``'
|
| + in order to build and run the examples in the SDK; one easy way to get
|
| + '``make``', along with several other useful tools, is to install Xcode
|
| + Developer Tools. Follow the instructions at the top of the :doc:`Download
|
| + <../sdk/download>` page if you need to install Python and/or Xcode
|
| + Developer Tools.
|
| +
|
| +Step 2: Start a local server
|
| +============================
|
| +
|
| +TODO(binji): This is not necessary anymore; we can use ``make run``. Some of
|
| +the information about why you need a webserver is still useful though...
|
| +Remove?
|
| +
|
| +To protect against security vulnerabilities, you must load Native Client
|
| +modules from a web server (either remote or local). **Simply dragging and
|
| +dropping Native Client files into the browser address bar will not work.** For
|
| +more information, read about the `Same Origin Policy
|
| +<http://www.w3.org/Security/wiki/Same_Origin_Policy>`_, which protects the
|
| +user's file system from outside access.
|
| +
|
| +The Native Client SDK includes a simple Python web server that you can use to
|
| +run applications that you build (including the application in this tutorial).
|
| +The server is located in the tools directory. To start the web server, go to
|
| +the examples directory in the SDK bundle that you are using and run the
|
| +``httpd.py`` script. For example, if you are using the ``pepper_28`` bundle,
|
| +run the following commands:
|
| +
|
| +.. naclcode::
|
| + :prettyprint: 0
|
| +
|
| + cd pepper_28/examples
|
| + python ../tools/httpd.py
|
| +
|
| +If you don't specify a port number, the server defaults to port 5103, and you
|
| +can access the server at http://localhost:5103.
|
| +
|
| +Of course, you don't have to use the server included in the SDK---any web server
|
| +will do. If you prefer to use another web server already installed on your
|
| +system, that's fine. Note also that there are ways to run Native Client
|
| +applications during development without a server, but these techniques require
|
| +you to create additional files for your application (see :doc:`Running Native
|
| +Client Applications <devcycle/running>` for details). For this tutorial,
|
| +your application must come from a server.
|
| +
|
| +.. _step_3:
|
| +
|
| +Step 3: Set up Google Chrome
|
| +============================
|
| +
|
| +Set up the Chrome browser as follows:
|
| +
|
| +a. Make sure you are using the minimum required version of Chrome.
|
| +
|
| + * Your version of Chrome must be equal to or greater than the version of your
|
| + Pepper bundle. For example, if you're developing with the ``pepper_28``
|
| + bundle, you must use Google Chrome version 28 or greater. To find out what
|
| + version of Chrome you're using, type ``about:chrome`` or ``about:version``
|
| + in the Chrome address bar.
|
| +
|
| +b. Enable the Native Client flag in Chrome. (Native Client is enabled by
|
| + default for applications distributed through the Chrome Web Store. To run
|
| + Native Client applications that are not distributed through the Chrome Web
|
| + Store, e.g., applications that you build and run locally, you must
|
| + specifically enable the Native Client flag in Chrome.)
|
| +
|
| + * Type ``about:flags`` in the Chrome address bar and scroll down to "Native
|
| + Client".
|
| + * If the link below "Native Client" says "Disable", then Native Client is
|
| + already enabled and you don't need to do anything else.
|
| + * If the link below "Native Client" says "Enable", click the "Enable" link,
|
| + scroll down to the bottom of the page, and click the "Relaunch Now" button.
|
| + All browser windows will restart when you relaunch Chrome.
|
| +
|
| +c. Disable the Chrome cache. (Chrome caches resources aggressively; you should
|
| + disable the cache whenever you are developing a Native Client application in
|
| + order to make sure Chrome loads new versions of your application.)
|
| +
|
| + * Open Chrome's developer tools by clicking the menu icon |menu-icon| and
|
| + choosing Tools > Developer tools.
|
| + * Click the gear icon |gear-icon| in the bottom right corner of the Chrome
|
| + window.
|
| + * Under the "General" settings, check the box next to "Disable cache".
|
| +
|
| +.. |menu-icon| image:: /images/menu-icon.png
|
| +.. |gear-icon| image:: /images/gear-icon.png
|
| +
|
| +Step 4: Create a set of stub files for your application
|
| +=======================================================
|
| +
|
| +Create a set of stub files as follows:
|
| +
|
| +a. Download `hello_tutorial.zip
|
| + <https://developers.google.com/native-client/devguide/hello_tutorial.zip>`_.
|
| +
|
| +b. Unzip hello_tutorial.zip:
|
| +
|
| + * On Mac/Linux, run the command "``unzip hello_tutorial.zip``" in a Terminal
|
| + window.
|
| + * On Windows, right-click on the .zip file and select "Extract All..." A
|
| + dialog box will open; enter a location and click "Extract".
|
| +
|
| +c. Unzipping hello_tutorial.zip creates a directory called ``hello_tutorial``
|
| + with the following files:
|
| +
|
| + * ``hello_tutorial.html``
|
| + * ``hello_tutorial.cc``
|
| + * ``hello_tutorial.nmf``
|
| + * ``Makefile``
|
| + * ``make.bat`` (for Windows)
|
| +
|
| +d. Move the ``hello_tutorial`` directory so that it's under the ``examples``
|
| + directory where you started the local server. Its location should be, e.g.,
|
| + ``pepper_28/examples/hello_tutorial``.
|
| +
|
| + * On Windows, depending on the location you entered when you unzipped the
|
| + file, there may be two ``hello_tutorial`` directories—one nested within
|
| + the other. Move only the inner (nested) directory to the ``examples``
|
| + directory.
|
| +
|
| +.. Note::
|
| + :class: note
|
| +
|
| + **Note regarding the location of project directories:**
|
| +
|
| + * In this tutorial, you are adding the ``hello_tutorial`` directory under the
|
| + ``examples`` directory because the ``examples`` directory is where your
|
| + local server is running, ready to serve your tutorial application. You can
|
| + place your project directory anywhere on your file system, as long as that
|
| + location is being served by your server.
|
| + * If you do place the ``hello_tutorial`` project directory in another
|
| + location, you must set the `environment variable
|
| + <http://en.wikipedia.org/wiki/Environment_variable>`_ ``NACL_SDK_ROOT`` to
|
| + point to the top-level directory of the bundle you are using (e.g.,
|
| + ``<location-where-you-installed-the-SDK>/pepper_28``) in order for the
|
| + Makefile that's included in the project directory to work.
|
| + * If you use the location recommended above
|
| + (``pepper_28/examples/hello_tutorial``), be careful when you update the
|
| + SDK. The command '``naclsdk update pepper_28 --force``' will overwrite the
|
| + ``pepper_28`` directory, so move any project directories you want to keep
|
| + to another location.
|
| +
|
| +Step 5: Compile the Native Client module and run the stub application
|
| +=====================================================================
|
| +
|
| +The files you downloaded in the previous step constitute a stub application
|
| +that simply loads a Native Client module into a web page and updates a
|
| +``<div>`` element on the page with the status of the module load.
|
| +
|
| +To compile the Native Client module ``hello_tutorial.cc,`` run '``make``':
|
| +
|
| +.. naclcode::
|
| + :prettyprint: 0
|
| +
|
| + cd pepper_28/examples/hello_tutorial
|
| + make
|
| +
|
| +The '``make``' command runs the necessary compile and link commands to produce
|
| +three executable Native Client modules (for the x86-32, x86-64, and ARM
|
| +architectures). The executable files are named as follows:
|
| +
|
| +* ``hello_tutorial_x86_32.nexe``
|
| +* ``hello_tutorial_x86_64.nexe``
|
| +* ``hello_tutorial_arm.nexe``
|
| +
|
| +Assuming you are using the local server and the project directory specified
|
| +above, you can load the ``hello_tutorial.html`` web page into Chrome by visiting
|
| +the following URL: http://localhost:5103/hello_tutorial/hello_tutorial.html. If
|
| +Chrome loads the Native Client module successfully, the Status display on the
|
| +page should change from "LOADING..." to "SUCCESS".
|
| +
|
| +Step 6: Review the code in the stub application
|
| +===============================================
|
| +
|
| +The section highlights some of the code in the stub application.
|
| +
|
| +Makefile
|
| + ``Makefile`` contains the compile and link commands to build the executable
|
| + Native Client modules (.nexe files) for your application. The Native Client
|
| + SDK includes multiple GCC‑based toolchains to build modules for multiple
|
| + architectures (x86 and ARM) using different implementations of the C library
|
| + (`newlib <http://www.sourceware.org/newlib/>`_ and `glibc
|
| + <http://www.gnu.org/software/libc/>`_). The commands in the tutorial
|
| + ``Makefile`` build the application using the newlib C library for the x86 and
|
| + ARM architectures. The commands use the toolchains located in the
|
| + ``pepper_28/toolchain/<platform>_x86_newlib`` and ``<platform>_arm_newlib``
|
| + directories. For information about how to use Makefiles and the '``make``'
|
| + command, see the `GNU 'make' manual
|
| + <http://www.gnu.org/software/make/manual/make.html>`_.
|
| +
|
| +hello_tutorial.nmf
|
| + ``hello_tutorial.nmf`` is a Native Client manifest file that tells Chrome
|
| + which compiled Native Client module (.nexe) to load based on the instruction
|
| + set architecture of the user's machine (e.g., x86-32, x86-64, or ARM). For
|
| + applications compiled using glibc, manifest files must also specify the
|
| + shared libraries that the applications use.
|
| +
|
| +hello_tutorial.html
|
| + ``hello_tutorial.html`` is the web page that corresponds to your application.
|
| + The page includes an ``<embed>`` element that loads the compiled Native
|
| + Client module:
|
| +
|
| + .. naclcode::
|
| +
|
| + <div id="listener">
|
| + <script type="text/javascript">
|
| + var listener = document.getElementById('listener');
|
| + listener.addEventListener('load', moduleDidLoad, true);
|
| + listener.addEventListener('message', handleMessage, true);
|
| + </script>
|
| +
|
| + <embed name="nacl_module"
|
| + id="hello_tutorial"
|
| + width=0 height=0
|
| + src="hello_tutorial.nmf"
|
| + type="application/x-nacl" />
|
| + </div>
|
| +
|
| + The ``src`` attribute in the ``<embed>`` element points to the Native Client
|
| + manifest file, which tells the browser which .nexe file to load based on the
|
| + instruction set architecture of the user's machine. The ``width`` and
|
| + ``height`` attributes in the ``<embed>`` element are set to 0 because the
|
| + Native Client module in this example does not have any graphical component.
|
| + The ``type`` attribute declares the MIME type to be ``x-nacl``, i.e., an
|
| + executable Native Client module.
|
| +
|
| + The ``<embed>`` element is wrapped inside a ``<div>`` element that has two
|
| + event listeners attached—one for the 'load' event, which fires when the
|
| + browser successfully loads the Native Client module, and one for the
|
| + 'message' event, which fires when the Native Client module uses the
|
| + ``PostMessage()`` method (in the `pp::Instance
|
| + <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_
|
| + class) to send a message to the JavaScript code in the application. This
|
| + technique of attaching the event listeners to a parent ``<div>`` element
|
| + (rather than directly to the ``<embed>`` element) is used to ensure that the
|
| + event listeners are active before the module 'load' event fires.
|
| +
|
| + The simple event handlers in this tutorial are implemented in the
|
| + ``moduleDidLoad()`` and ``handleMessage()`` JavaScript functions.
|
| + ``moduleDidLoad()`` changes the text inside the 'status_field' ``<div>``
|
| + element. handleMessage() displays the content of messages sent from the
|
| + Native Client module in a browser alert panel. For a description of 'load',
|
| + 'message', and other Native Client events, see the :doc:`Progress Events
|
| + <coding/progress-events>` chapter of the Developer's Guide.
|
| +
|
| +hello_tutorial.cc
|
| + Native Client includes the concept of modules and instances:
|
| +
|
| + * A **module** is C or C++ code compiled into an executable .nexe file.
|
| + * An **instance** is a rectangle on a web page that is managed by a module.
|
| + The rectangle can have dimensions 0x0, in which case the instance does not
|
| + have a visual component on the web page. An instance is created by
|
| + including an ``<embed>`` element in a web page. A module may be included in
|
| + a web page multiple times by using multiple ``<embed>`` elements that refer
|
| + to the module; in this case the Native Client runtime system loads the
|
| + module once and creates multiple instances that are managed by the module.
|
| +
|
| + The example in this tutorial includes one module
|
| + (``hello_tutorial_x86_32.nexe``, ``hello_tutorial_x86_64.nexe``, or
|
| + ``hello_tutorial_arm.nexe``, depending on the instruction set architecture of
|
| + the user's machine), and one instance (one ``<embed>`` element that loads the
|
| + module). The source code for the module is in the file ``hello_tutorial.cc``.
|
| + This source code contains the minimum code required in a C++ Native Client
|
| + module—an implementation of the `Instance
|
| + <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_
|
| + and `Module
|
| + <https://developers.google.com/native-client/peppercpp/classpp_1_1_module>`_
|
| + classes. These implementations don't actually do anything yet.
|
| +
|
| +Step 7: Modify the web page to send a message to the Native Client module
|
| +=========================================================================
|
| +
|
| +In this step, you'll modify the web page (``hello_tutorial.html``) to send a
|
| +message to the Native Client module after the page loads the module.
|
| +
|
| +Look for the JavaScript function ``moduleDidLoad()``, and add the new code below
|
| +(indicated by boldface type) to send a 'hello' message to the Native Client
|
| +module:
|
| +
|
| +..naclcode::
|
| +
|
| + function moduleDidLoad() {
|
| + HelloTutorialModule = document.getElementById('hello_tutorial');
|
| + updateStatus('SUCCESS');
|
| + // Send a message to the NaCl module.
|
| + HelloTutorialModule.postMessage('hello');
|
| + }
|
| +
|
| +Step 8: Implement a message handler in the Native Client module
|
| +===============================================================
|
| +
|
| +In this step, you'll modify the Native Client module (``hello_tutorial.cc``) to
|
| +respond to the message received from the JavaScript code in the application.
|
| +Specifically, you'll:
|
| +
|
| +* implement the ``HandleMessage()`` function for the module, and
|
| +* use the ``PostMessage()`` function to send a message from the module to the
|
| + JavaScript code
|
| +
|
| +First, add code to define the variables used by the Native Client module (the
|
| +'hello' string you're expecting to receive from JavaScript and the reply string
|
| +you want to return to JavaScript as a response). In the file
|
| +``hello_tutorial.cc``, add this code after the ``#include`` statements:
|
| +
|
| +.. naclcode::
|
| +
|
| + namespace {
|
| + // The expected string sent by the browser.
|
| + const char* const kHelloString = "hello";
|
| + // The string sent back to the browser upon receipt of a message
|
| + // containing "hello".
|
| + const char* const kReplyString = "hello from NaCl";
|
| + } // namespace
|
| +
|
| +Now, implement the ``HandleMessage()`` method to check for ``kHelloString`` and
|
| +return ``kReplyString.`` Look for the following line:
|
| +
|
| +.. naclcode::
|
| +
|
| + // TODO(sdk_user): 1. Make this function handle the incoming message.
|
| +
|
| +Replace the above line with the boldface code below:
|
| +
|
| +.. naclcode::
|
| +
|
| + virtual void HandleMessage(const pp::Var& var_message) {
|
| + if (!var_message.is_string())
|
| + return;
|
| + std::string message = var_message.AsString();
|
| + pp::Var var_reply;
|
| + if (message == kHelloString) {
|
| + var_reply = pp::Var(kReplyString);
|
| + PostMessage(var_reply);
|
| + }
|
| + }
|
| +
|
| +See the Pepper API documentation for additional information about the
|
| +`pp::Instance.HandleMessage
|
| +<https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a5dce8c8b36b1df7cfcc12e42397a35e8>`_
|
| +and `pp::Instance.PostMessage
|
| +<https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a67e888a4e4e23effe7a09625e73ecae9>`_
|
| +methods.
|
| +
|
| +Step 9: Compile the Native Client module and run the application again
|
| +======================================================================
|
| +
|
| +Compile the Native Client module by running the '``make``' command again.
|
| +
|
| +Run the application by reloading hello_tutorial.html in Chrome. (The page
|
| +should be at http://localhost:5103/hello_tutorial/hello_tutorial.html assuming
|
| +the setup described above.)
|
| +
|
| +After Chrome loads the Native Client module, you should see an alert panel
|
| +appear with the message sent from the module.
|
| +
|
| +Troubleshooting
|
| +===============
|
| +
|
| +If your application doesn't run, see :ref:`Step 3 <step_3>` above
|
| +to verify that you've set up your environment correctly, including both the
|
| +Chrome browser and the local server. Make sure that you're running a version of
|
| +Chrome that is equal to or greater than the SDK bundle version you are using,
|
| +that you've enabled the Native Client flag and relaunched Chrome, that you've
|
| +disabled the Chrome cache, and that **you're accessing your application from a
|
| +local web server (rather than by dragging the HTML file into your browser)**.
|
| +
|
| +For additional troubleshooting information, check the `FAQ
|
| +<https://developers.google.com/native-client/faq.html#HangOnLoad>`_.
|
| +
|
| +Next steps
|
| +==========
|
| +
|
| +* See the :doc:`Application Structure <coding/application-structure>`
|
| + chapter in the Developer's Guide for information about how to structure a
|
| + Native Client module.
|
| +* Check the `C++ Reference
|
| + <https://developers.google.com/native-client/peppercpp>`_ for details about
|
| + how to use the Pepper APIs.
|
| +* Browse through the source code of the SDK examples (in the ``examples``
|
| + directory) to learn additional techniques for writing Native Client
|
| + applications and using the Pepper APIs.
|
| +* See the :doc:`Building <devcycle/building>`, :doc:`Running
|
| + <devcycle/running>`, and :doc:`Debugging pages <devcycle/debugging>`
|
| + for information about how to build, run, and debug Native Client
|
| + applications.
|
| +* Check the `naclports <http://code.google.com/p/naclports/>`_ project to see
|
| + what libraries have been ported for use with Native Client. If you port an
|
| + open-source library for your own use, we recommend adding it to naclports
|
| + (see `How to check code into naclports
|
| + <http://code.google.com/p/naclports/wiki/HowTo_Checkin>`_).
|
|
|