Chromium Code Reviews| Index: native_client_sdk/src/doc/devguide/tutorial.rst |
| diff --git a/native_client_sdk/src/doc/devguide/tutorial.rst b/native_client_sdk/src/doc/devguide/tutorial.rst |
| index 8b37250a91ab596f7a1b76079e7cb375a6775046..beb3c46b23717d08671ed511de97e20e28da489e 100644 |
| --- a/native_client_sdk/src/doc/devguide/tutorial.rst |
| +++ b/native_client_sdk/src/doc/devguide/tutorial.rst |
| @@ -1,8 +1,459 @@ |
| .. _tutorial: |
| ######################## |
| -Getting Started Tutorial |
| +C++ Tutorial: Getting Started |
| ######################## |
|
eliben
2013/09/04 20:00:52
These should be the same length as the text above/
binji
2013/09/04 20:49:41
Ah, it does but I didn't notice it :)
done.
|
| -This is the tutorial. |
| +.. contents:: |
| + :local: |
| + :backlinks: none |
| + :depth: 1 |
|
eliben
2013/09/04 20:00:52
I think it makes sense to consistently set it to 2
binji
2013/09/04 20:49:41
That is the way the current document displays it.
|
| +Overview |
| +======== |
| + |
| +This tutorial shows you how to create, compile, and run a Native Client web |
| +application. The Native Client module you will create as part of the web |
| +application will be written in C++. |
| + |
| +We recommend reading the :doc:`Native Client Technical Overview |
| +<../overview>` prior to going through this tutorial. |
| + |
| +Parts in a Native Client application |
| +------------------------------------ |
| + |
| +A Native Client web application consists of at least three parts: |
|
eliben
2013/09/04 20:00:52
I have this in the technical overview too. Once we
binji
2013/09/04 20:49:41
Added a TODO.
|
| + |
| +* **a web page** (\*.html) |
|
eliben
2013/09/04 20:00:52
How do you expect this to be formatted? If you wan
binji
2013/09/04 20:49:41
Done. Though it looks more "spread out" than in th
|
| + The web page can include HTML, JavaScript, and CSS (the JavaScript and CSS |
| + can also go in separate .js and .css files). |
| +* **a Native Client module** (\*.c or \*.cc before compiling; \*.nexe after |
|
eliben
2013/09/04 20:00:52
Ah, so it's just ReST translation, no PNaCl yet?
binji
2013/09/04 20:49:41
Yes, I'll mention that in the CL description.
|
| + compiling) |
| + Native Client modules can be written in C or C++. Modules use the Pepper API, |
| + included in the SDK, as a bridge between the browser and the modules. |
| +* **manifest file** (\*.nmf) |
| + Browsers use an application's manifest file to determine which compiled Native |
| + Client module to load based on the instruction set architecture of the user's |
| + machine (e.g., x86-32, x86-64, or ARM). |
| + |
| +What the application in this tutorial does |
| +------------------------------------------ |
| + |
| +The application in this tutorial shows how to load a Native Client module in a |
| +web page, and how to send messages between JavaScript code and the C or C++ |
| +code in the Native Client module. In this simple application, the JavaScript |
| +code in the web page sends a 'hello' message to the Native Client module. When |
| +the Native Client module receives a message, it checks whether the message is |
| +equal to the string 'hello'. If it is, the Native Client module returns a |
| +message saying 'hello from NaCl'. A JavaScript alert panel displays the message |
| +received from the Native Client module. |
| + |
| +This tutorial also shows you how to create a set of template files that you can |
| +use as a starting point for a Native Client application. The template code sets |
| +up a simple message handler on the Native Client side, and includes boilerplate |
| +code in the HTML file for adding an event listener to the web page to receive |
| +messages from the Native Client module. |
| + |
| +Communication between JavaScript code and Native Client modules |
| +--------------------------------------------------------------- |
| + |
| +Communication between JavaScript code in the browser and C or C++ code in a |
| +Native Client module is two-way: JavaScript code can send messages to the |
| +Native Client module; the C or C++ code can respond to messages from |
| +JavaScript, or it can initiate its own messages to JavaScript. In all cases, |
| +the communication is asynchronous: The caller (the JavaScript code in the |
| +browser or the C/C++ code in the Native Client module) sends a message, but the |
| +caller does not wait for, or may not even expect, a response. This behavior is |
| +analogous to client/server communication on the web, where the client posts a |
| +message to the server and returns immediately. The Native Client messaging |
| +system is part of the Pepper API, and is described in detail in the |
| +:doc:`Messaging System <coding/message-system>` chapter in the Developer's |
| +Guide. |
| + |
| +Step 1: Download and install the Native Client SDK, Python, and Xcode Developer Tools (if necessary). |
|
eliben
2013/09/04 20:00:52
The title should probably be shorter
binji
2013/09/04 20:49:41
Done.
|
| +===================================================================================================== |
| + |
| +Follow the instructions on the :doc:`Download <../sdk/download>` page to |
| +download and install the Native Client SDK. |
| + |
| +.. Note:: |
| + :class: caution |
| + |
| + **Important:** A number of tools in the SDK require Python to run. Python is |
| + typically included on Mac and Linux systems, but not on Windows systems. To |
| + check whether you have Python installed on your system, enter the |
| + '``python``' command on the command line; you should get the interactive |
| + Python prompt (``>>>``). On Mac systems, you also need to install '``make``' |
| + in order to build and run the examples in the SDK; one easy way to get |
| + '``make``', along with several other useful tools, is to install Xcode |
| + Developer Tools. Follow the instructions at the top of the :doc:`Download |
| + <../sdk/download>` page if you need to install Python and/or Xcode |
| + Developer Tools. |
| + |
| +Step 2: Start a local server. |
|
eliben
2013/09/04 20:00:52
Should title really end with periods?
binji
2013/09/04 20:49:41
Seems strange to me too. Done.
|
| +============================= |
| + |
| +TODO(binji): This is not necessary anymore; we can use ``make run``. Some of |
| +the information about why you need a webserver is still useful though... |
| +Remove? |
| + |
| +To protect against security vulnerabilities, you must load Native Client |
| +modules from a web server (either remote or local). **Simply dragging and |
| +dropping Native Client files into the browser address bar will not work.** For |
| +more information, read about the `Same Origin Policy |
| +<http://www.w3.org/Security/wiki/Same_Origin_Policy>`_, which protects the |
| +user's file system from outside access. |
| + |
| +The Native Client SDK includes a simple Python web server that you can use to |
| +run applications that you build (including the application in this tutorial). |
| +The server is located in the tools directory. To start the web server, go to |
| +the examples directory in the SDK bundle that you are using and run the |
| +``httpd.py`` script. For example, if you are using the ``pepper_28`` bundle, |
| +run the following commands:: |
| + |
| + cd pepper_28/examples |
|
eliben
2013/09/04 20:00:52
use naclcode with :prettyprint: 0 for all these
binji
2013/09/04 20:49:41
Done.
|
| + python ../tools/httpd.py |
| + |
| +If you don't specify a port number, the server defaults to port 5103, and you |
| +can access the server at http://localhost:5103. |
| + |
| +Of course, you don't have to use the server included in the SDK---any web server |
| +will do. If you prefer to use another web server already installed on your |
| +system, that's fine. Note also that there are ways to run Native Client |
| +applications during development without a server, but these techniques require |
| +you to create additional files for your application (see :doc:`Running Native |
| +Client Applications <devcycle/running>` for details). For this tutorial, |
| +your application must come from a server. |
| + |
| +.. _step_3: |
| + |
| +Step 3: Set up Google Chrome. |
| +============================= |
| + |
| +Set up the Chrome browser as follows: |
| + |
| +a. Make sure you are using the minimum required version of Chrome. |
| + |
| + * Your version of Chrome must be equal to or greater than the version of your |
| + Pepper bundle. For example, if you're developing with the ``pepper_28`` |
| + bundle, you must use Google Chrome version 28 or greater. To find out what |
| + version of Chrome you're using, type ``about:chrome`` or ``about:version`` |
| + in the Chrome address bar. |
| + |
| +b. Enable the Native Client flag in Chrome. (Native Client is enabled by |
| + default for applications distributed through the Chrome Web Store. To run |
| + Native Client applications that are not distributed through the Chrome Web |
| + Store, e.g., applications that you build and run locally, you must |
| + specifically enable the Native Client flag in Chrome.) |
| + |
| + * Type ``about:flags`` in the Chrome address bar and scroll down to "Native |
| + Client". |
| + * If the link below "Native Client" says "Disable", then Native Client is |
| + already enabled and you don't need to do anything else. |
| + * If the link below "Native Client" says "Enable", click the "Enable" link, |
| + scroll down to the bottom of the page, and click the "Relaunch Now" button. |
| + All browser windows will restart when you relaunch Chrome. |
| + |
| +c. Disable the Chrome cache. (Chrome caches resources aggressively; you should |
| + disable the cache whenever you are developing a Native Client application in |
| + order to make sure Chrome loads new versions of your application.) |
| + |
| + * Open Chrome's developer tools by clicking the menu icon |menu-icon| and |
| + choosing Tools > Developer tools. |
| + * Click the gear icon |gear-icon| in the bottom right corner of the Chrome |
| + window. |
| + * Under the "General" settings, check the box next to "Disable cache". |
| + |
| +.. |menu-icon| image:: /images/menu-icon.png |
| +.. |gear-icon| image:: /images/gear-icon.png |
| + |
| +Step 4: Create a set of stub files for your application. |
| +======================================================== |
| + |
| +Create a set of stub files as follows: |
| + |
| +a. Download `hello_tutorial.zip |
| + <https://developers.google.com/native-client/devguide/hello_tutorial.zip>`_. |
| + |
| +b. Unzip hello_tutorial.zip: |
| + |
| + * On Mac/Linux, run the command "``unzip hello_tutorial.zip``" in a Terminal |
| + window. |
| + * On Windows, right-click on the .zip file and select "Extract All..." A |
| + dialog box will open; enter a location and click "Extract". |
| + |
| +c. Unzipping hello_tutorial.zip creates a directory called ``hello_tutorial`` |
| + with the following files: |
| + |
| + * ``hello_tutorial.html`` |
| + * ``hello_tutorial.cc`` |
| + * ``hello_tutorial.nmf`` |
| + * ``Makefile`` |
| + * ``make.bat`` (for Windows) |
| + |
| +d. Move the ``hello_tutorial`` directory so that it's under the ``examples`` |
| + directory where you started the local server. Its location should be, e.g., |
| + ``pepper_28/examples/hello_tutorial``. |
| + |
| + * On Windows, depending on the location you entered when you unzipped the |
| + file, there may be two ``hello_tutorial`` directories—one nested within |
| + the other. Move only the inner (nested) directory to the ``examples`` |
| + directory. |
| + |
| +.. Note:: |
| + :class: note |
| + |
| + **Note regarding the location of project directories:** |
| + |
| + * In this tutorial, you are adding the ``hello_tutorial`` directory under the |
| + ``examples`` directory because the ``examples`` directory is where your |
| + local server is running, ready to serve your tutorial application. You can |
| + place your project directory anywhere on your file system, as long as that |
| + location is being served by your server. |
| + * If you do place the ``hello_tutorial`` project directory in another |
| + location, you must set the `environment variable |
| + <http://en.wikipedia.org/wiki/Environment_variable>`_ ``NACL_SDK_ROOT`` to |
| + point to the top-level directory of the bundle you are using (e.g., |
| + ``<location-where-you-installed-the-SDK>/pepper_28``) in order for the |
| + Makefile that's included in the project directory to work. |
| + * If you use the location recommended above |
| + (``pepper_28/examples/hello_tutorial``), be careful when you update the |
| + SDK. The command '``naclsdk update pepper_28 --force``' will overwrite the |
| + ``pepper_28`` directory, so move any project directories you want to keep |
| + to another location. |
| + |
| +Step 5: Compile the Native Client module and run the stub application. |
| +====================================================================== |
| + |
| +The files you downloaded in the previous step constitute a stub application |
| +that simply loads a Native Client module into a web page and updates a |
| +``<div>`` element on the page with the status of the module load. |
| + |
| +To compile the Native Client module ``hello_tutorial.cc,`` run '``make``':: |
| + |
| + cd pepper_28/examples/hello_tutorial |
| + make |
| + |
| +The '``make``' command runs the necessary compile and link commands to produce |
| +three executable Native Client modules (for the x86-32, x86-64, and ARM |
| +architectures). The executable files are named as follows: |
| + |
| +* ``hello_tutorial_x86_32.nexe`` |
| +* ``hello_tutorial_x86_64.nexe`` |
| +* ``hello_tutorial_arm.nexe`` |
| + |
| +Assuming you are using the local server and the project directory specified |
| +above, you can load the ``hello_tutorial.html`` web page into Chrome by visiting |
| +the following URL: http://localhost:5103/hello_tutorial/hello_tutorial.html. If |
| +Chrome loads the Native Client module successfully, the Status display on the |
| +page should change from "LOADING..." to "SUCCESS". |
| + |
| +Step 6: Review the code in the stub application. |
| +================================================ |
| + |
| +The section highlights some of the code in the stub application. |
| + |
| +Makefile |
| + ``Makefile`` contains the compile and link commands to build the executable |
| + Native Client modules (.nexe files) for your application. The Native Client |
| + SDK includes multiple GCC‑based toolchains to build modules for multiple |
| + architectures (x86 and ARM) using different implementations of the C library |
| + (`newlib <http://www.sourceware.org/newlib/>`_ and `glibc |
| + <http://www.gnu.org/software/libc/>`_). The commands in the tutorial |
| + ``Makefile`` build the application using the newlib C library for the x86 and |
| + ARM architectures. The commands use the toolchains located in the |
| + ``pepper_28/toolchain/<platform>_x86_newlib`` and ``<platform>_arm_newlib`` |
| + directories. For information about how to use Makefiles and the '``make``' |
| + command, see the `GNU 'make' manual |
| + <http://www.gnu.org/software/make/manual/make.html>`_. |
| + |
| +hello_tutorial.nmf |
| + ``hello_tutorial.nmf`` is a Native Client manifest file that tells Chrome |
| + which compiled Native Client module (.nexe) to load based on the instruction |
| + set architecture of the user's machine (e.g., x86-32, x86-64, or ARM). For |
| + applications compiled using glibc, manifest files must also specify the |
| + shared libraries that the applications use. |
| + |
| +hello_tutorial.html |
| + ``hello_tutorial.html`` is the web page that corresponds to your application. |
| + The page includes an ``<embed>`` element that loads the compiled Native |
| + Client module:: |
| + |
| + <div id="listener"> |
| + <script type="text/javascript"> |
| + var listener = document.getElementById('listener'); |
| + listener.addEventListener('load', moduleDidLoad, true); |
| + listener.addEventListener('message', handleMessage, true); |
| + </script> |
| + |
| + <embed name="nacl_module" |
| + id="hello_tutorial" |
| + width=0 height=0 |
| + src="hello_tutorial.nmf" |
| + type="application/x-nacl" /> |
| + </div> |
| + |
| + The ``src`` attribute in the ``<embed>`` element points to the Native Client |
| + manifest file, which tells the browser which .nexe file to load based on the |
| + instruction set architecture of the user's machine. The ``width`` and |
| + ``height`` attributes in the ``<embed>`` element are set to 0 because the |
| + Native Client module in this example does not have any graphical component. |
| + The ``type`` attribute declares the MIME type to be ``x-nacl``, i.e., an |
| + executable Native Client module. |
| + |
| + The ``<embed>`` element is wrapped inside a ``<div>`` element that has two |
| + event listeners attached—one for the 'load' event, which fires when the |
| + browser successfully loads the Native Client module, and one for the |
| + 'message' event, which fires when the Native Client module uses the |
| + ``PostMessage()`` method (in the `pp::Instance |
| + <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
| + class) to send a message to the JavaScript code in the application. This |
| + technique of attaching the event listeners to a parent ``<div>`` element |
| + (rather than directly to the ``<embed>`` element) is used to ensure that the |
| + event listeners are active before the module 'load' event fires. |
| + |
| + The simple event handlers in this tutorial are implemented in the |
| + ``moduleDidLoad()`` and ``handleMessage()`` JavaScript functions. |
| + ``moduleDidLoad()`` changes the text inside the 'status_field' ``<div>`` |
| + element. handleMessage() displays the content of messages sent from the |
| + Native Client module in a browser alert panel. For a description of 'load', |
| + 'message', and other Native Client events, see the :doc:`Progress Events |
| + <coding/progress-events>` chapter of the Developer's Guide. |
| + |
| +hello_tutorial.cc |
| + Native Client includes the concept of modules and instances: |
| + |
| + * A **module** is C or C++ code compiled into an executable .nexe file. |
| + * An **instance** is a rectangle on a web page that is managed by a module. |
| + The rectangle can have dimensions 0x0, in which case the instance does not |
| + have a visual component on the web page. An instance is created by |
| + including an ``<embed>`` element in a web page. A module may be included in |
| + a web page multiple times by using multiple ``<embed>`` elements that refer |
| + to the module; in this case the Native Client runtime system loads the |
| + module once and creates multiple instances that are managed by the module. |
| + |
| + The example in this tutorial includes one module |
| + (``hello_tutorial_x86_32.nexe``, ``hello_tutorial_x86_64.nexe``, or |
| + ``hello_tutorial_arm.nexe``, depending on the instruction set architecture of |
| + the user's machine), and one instance (one ``<embed>`` element that loads the |
| + module). The source code for the module is in the file ``hello_tutorial.cc``. |
| + This source code contains the minimum code required in a C++ Native Client |
| + module—an implementation of the `Instance |
| + <https://developers.google.com/native-client/peppercpp/classpp_1_1_instance>`_ |
| + and `Module |
| + <https://developers.google.com/native-client/peppercpp/classpp_1_1_module>`_ |
| + classes. These implementations don't actually do anything yet. |
| + |
| +Step 7: Modify the web page to send a message to the Native Client module. |
| +========================================================================== |
| + |
| +In this step, you'll modify the web page (``hello_tutorial.html``) to send a |
| +message to the Native Client module after the page loads the module. |
| + |
| +Look for the JavaScript function ``moduleDidLoad()``, and add the new code below |
| +(indicated by boldface type) to send a 'hello' message to the Native Client |
| +module:: |
| + |
| + function moduleDidLoad() { |
|
eliben
2013/09/04 20:00:52
.. naclcode::
binji
2013/09/04 20:49:41
Done.
|
| + HelloTutorialModule = document.getElementById('hello_tutorial'); |
| + updateStatus('SUCCESS'); |
| + // Send a message to the NaCl module. |
| + HelloTutorialModule.postMessage('hello'); |
| + } |
| + |
| +Step 8: Implement a message handler in the Native Client module. |
| +================================================================ |
| + |
| +In this step, you'll modify the Native Client module (``hello_tutorial.cc``) to |
| +respond to the message received from the JavaScript code in the application. |
| +Specifically, you'll: |
| + |
| +* implement the ``HandleMessage()`` function for the module, and |
| +* use the ``PostMessage()`` function to send a message from the module to the |
| + JavaScript code |
| + |
| +First, add code to define the variables used by the Native Client module (the |
| +'hello' string you're expecting to receive from JavaScript and the reply string |
| +you want to return to JavaScript as a response). In the file |
| +``hello_tutorial.cc``, add this code after the ``#include`` statements:: |
| + |
| + namespace { |
| + // The expected string sent by the browser. |
| + const char* const kHelloString = "hello"; |
| + // The string sent back to the browser upon receipt of a message |
| + // containing "hello". |
| + const char* const kReplyString = "hello from NaCl"; |
| + } // namespace |
| + |
| +Now, implement the ``HandleMessage()`` method to check for ``kHelloString`` and |
| +return ``kReplyString.`` Look for the following line:: |
| + |
| + // TODO(sdk_user): 1. Make this function handle the incoming message. |
| + |
| +Replace the above line with the boldface code below:: |
| + |
| + virtual void HandleMessage(const pp::Var& var_message) { |
| + if (!var_message.is_string()) |
| + return; |
| + std::string message = var_message.AsString(); |
| + pp::Var var_reply; |
| + if (message == kHelloString) { |
| + var_reply = pp::Var(kReplyString); |
| + PostMessage(var_reply); |
| + } |
| + } |
| + |
| +See the Pepper API documentation for additional information about the |
| +`pp::Instance.HandleMessage |
| +<https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a5dce8c8b36b1df7cfcc12e42397a35e8>`_ |
| +and `pp::Instance.PostMessage |
| +<https://developers.google.com/native-client/peppercpp/classpp_1_1_instance.html#a67e888a4e4e23effe7a09625e73ecae9>`_ |
| +methods. |
| + |
| +Step 9: Compile the Native Client module and run the application again. |
| +======================================================================= |
| + |
| +Compile the Native Client module by running the '``make``' command again. |
| + |
| +Run the application by reloading hello_tutorial.html in Chrome. (The page |
| +should be at http://localhost:5103/hello_tutorial/hello_tutorial.html assuming |
| +the setup described above.) |
| + |
| +After Chrome loads the Native Client module, you should see an alert panel |
| +appear with the message sent from the module. |
| + |
| +Troubleshooting |
| +=============== |
| + |
| +If your application doesn't run, see :ref:`Step 3 <step_3>` above |
| +to verify that you've set up your environment correctly, including both the |
| +Chrome browser and the local server. Make sure that you're running a version of |
| +Chrome that is equal to or greater than the SDK bundle version you are using, |
| +that you've enabled the Native Client flag and relaunched Chrome, that you've |
| +disabled the Chrome cache, and that **you're accessing your application from a |
| +local web server (rather than by dragging the HTML file into your browser)**. |
| + |
| +For additional troubleshooting information, check the `FAQ |
| +<https://developers.google.com/native-client/faq.html#HangOnLoad>`_. |
| + |
| +Next steps |
| +========== |
| + |
| +* See the :doc:`Application Structure <coding/application-structure>` |
| + chapter in the Developer's Guide for information about how to structure a |
| + Native Client module. |
| +* Check the `C++ Reference |
| + <https://developers.google.com/native-client/peppercpp>`_ for details about |
| + how to use the Pepper APIs. |
| +* Browse through the source code of the SDK examples (in the ``examples`` |
| + directory) to learn additional techniques for writing Native Client |
| + applications and using the Pepper APIs. |
| +* See the :doc:`Building <devcycle/building>`, :doc:`Running |
| + <devcycle/running>`, and :doc:`Debugging pages <devcycle/debugging>` |
| + for information about how to build, run, and debug Native Client |
| + applications. |
| +* Check the `naclports <http://code.google.com/p/naclports/>`_ project to see |
| + what libraries have been ported for use with Native Client. If you port an |
| + open-source library for your own use, we recommend adding it to naclports |
| + (see `How to check code into naclports |
| + <http://code.google.com/p/naclports/wiki/HowTo_Checkin>`_). |