Index: services/ui/ws/gpu_service_proxy.cc |
diff --git a/services/ui/ws/gpu_service_proxy.cc b/services/ui/ws/gpu_service_proxy.cc |
index 5488b87e5d732a21f5b8f4bd844dce27994c1599..cc8bc49c5b1c366e6caa9ed92ed7080a1a06f4c4 100644 |
--- a/services/ui/ws/gpu_service_proxy.cc |
+++ b/services/ui/ws/gpu_service_proxy.cc |
@@ -31,7 +31,7 @@ GpuServiceProxy::GpuServiceProxy(GpuServiceProxyDelegate* delegate) |
base::WaitableEvent::InitialState::NOT_SIGNALED) { |
gpu_main_.OnStart(); |
// TODO(sad): Once GPU process is split, this would look like: |
- // connector->ConnectToInterface("mojo:gpu", &gpu_service_); |
+ // connector->ConnectToInterface("service:gpu", &gpu_service_); |
gpu_main_.Create(GetProxy(&gpu_service_)); |
gpu_service_->Initialize( |
base::Bind(&GpuServiceProxy::OnInitialized, base::Unretained(this))); |