| Index: services/ui/ws/gpu_service_proxy.cc
|
| diff --git a/services/ui/ws/gpu_service_proxy.cc b/services/ui/ws/gpu_service_proxy.cc
|
| index 5488b87e5d732a21f5b8f4bd844dce27994c1599..cc8bc49c5b1c366e6caa9ed92ed7080a1a06f4c4 100644
|
| --- a/services/ui/ws/gpu_service_proxy.cc
|
| +++ b/services/ui/ws/gpu_service_proxy.cc
|
| @@ -31,7 +31,7 @@ GpuServiceProxy::GpuServiceProxy(GpuServiceProxyDelegate* delegate)
|
| base::WaitableEvent::InitialState::NOT_SIGNALED) {
|
| gpu_main_.OnStart();
|
| // TODO(sad): Once GPU process is split, this would look like:
|
| - // connector->ConnectToInterface("mojo:gpu", &gpu_service_);
|
| + // connector->ConnectToInterface("service:gpu", &gpu_service_);
|
| gpu_main_.Create(GetProxy(&gpu_service_));
|
| gpu_service_->Initialize(
|
| base::Bind(&GpuServiceProxy::OnInitialized, base::Unretained(this)));
|
|
|