Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index 5ee321dd48e65bd1b36e64d371f32184cd702e81..9c976e9cd5d6ef6bf64d3e53cde1613394f8050b 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -463,27 +463,8 @@ void WebGL2RenderingContextBase::framebufferTextureLayer(GLenum target, |
"no framebuffer bound"); |
return; |
} |
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
- contextGL()->FramebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, |
- objectOrZero(texture), level, layer); |
- contextGL()->FramebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, |
- objectOrZero(texture), level, layer); |
- } else { |
- contextGL()->FramebufferTextureLayer(target, attachment, |
- objectOrZero(texture), level, layer); |
- } |
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { |
- // On ES3, DEPTH_STENCIL_ATTACHMENT is like an alias for DEPTH_ATTACHMENT + |
- // STENCIL_ATTACHMENT. We divide it here so in WebGLFramebuffer, we don't |
- // have to handle DEPTH_STENCIL_ATTACHMENT in WebGL 2. |
- framebufferBinding->setAttachmentForBoundFramebuffer( |
- target, GL_DEPTH_ATTACHMENT, textarget, texture, level, layer); |
- framebufferBinding->setAttachmentForBoundFramebuffer( |
- target, GL_STENCIL_ATTACHMENT, textarget, texture, level, layer); |
- } else { |
- framebufferBinding->setAttachmentForBoundFramebuffer( |
- target, attachment, textarget, texture, level, layer); |
- } |
+ framebufferBinding->setAttachmentForBoundFramebuffer( |
+ target, attachment, textarget, texture, level, layer); |
applyStencilTest(); |
} |