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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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75 GLenum attachment, | 75 GLenum attachment, |
76 GLenum texTarget, | 76 GLenum texTarget, |
77 WebGLTexture*, | 77 WebGLTexture*, |
78 GLint level, | 78 GLint level, |
79 GLint layer); | 79 GLint layer); |
80 void setAttachmentForBoundFramebuffer(GLenum target, | 80 void setAttachmentForBoundFramebuffer(GLenum target, |
81 GLenum attachment, | 81 GLenum attachment, |
82 WebGLRenderbuffer*); | 82 WebGLRenderbuffer*); |
83 // If an object is attached to the currently bound framebuffer, remove it. | 83 // If an object is attached to the currently bound framebuffer, remove it. |
84 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*); | 84 void removeAttachmentFromBoundFramebuffer(GLenum target, WebGLSharedObject*); |
85 // If a given attachment point for the currently bound framebuffer is not | |
86 // null, remove the attached object. | |
87 void removeAttachmentFromBoundFramebuffer(GLenum target, GLenum attachment); | |
88 WebGLSharedObject* getAttachmentObject(GLenum) const; | 85 WebGLSharedObject* getAttachmentObject(GLenum) const; |
89 | 86 |
90 // WebGL 1 specific: | 87 // WebGL 1 specific: |
91 // 1) can't allow depth_stencil for depth/stencil attachments, and vice | 88 // 1) can't allow depth_stencil for depth/stencil attachments, and vice |
92 // versa. | 89 // versa. |
93 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. | 90 // 2) no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
94 GLenum checkDepthStencilStatus(const char** reason) const; | 91 GLenum checkDepthStencilStatus(const char** reason) const; |
95 | 92 |
96 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 93 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
97 | 94 |
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118 | 115 |
119 bool hasObject() const override { return m_object != 0; } | 116 bool hasObject() const override { return m_object != 0; } |
120 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; | 117 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
121 | 118 |
122 private: | 119 private: |
123 WebGLAttachment* getAttachment(GLenum attachment) const; | 120 WebGLAttachment* getAttachment(GLenum attachment) const; |
124 | 121 |
125 // Check if the framebuffer is currently bound. | 122 // Check if the framebuffer is currently bound. |
126 bool isBound(GLenum target) const; | 123 bool isBound(GLenum target) const; |
127 | 124 |
128 // attach 'attachment' at 'attachmentPoint'. | 125 // Check if a new drawBuffers call should be issued. This is called when we ad
d or remove an attachment. |
129 void attach(GLenum target, GLenum attachment, GLenum attachmentPoint); | 126 void drawBuffersIfNecessary(bool force); |
130 | 127 |
131 // Check if a new drawBuffers call should be issued. This is called when we | 128 void setAttachmentInternal(GLenum target, |
132 // add or remove an attachment. | 129 GLenum attachment, |
133 void drawBuffersIfNecessary(bool force); | 130 GLenum texTarget, |
| 131 WebGLTexture*, |
| 132 GLint level, |
| 133 GLint layer); |
| 134 void setAttachmentInternal(GLenum target, |
| 135 GLenum attachment, |
| 136 WebGLRenderbuffer*); |
| 137 // If a given attachment point for the currently bound framebuffer is not null
, remove the attached object. |
| 138 void removeAttachmentInternal(GLenum target, GLenum attachment); |
| 139 |
| 140 void commitWebGL1DepthStencilIfConsistent(GLenum target); |
134 | 141 |
135 GLuint m_object; | 142 GLuint m_object; |
136 | 143 |
137 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; | 144 typedef HeapHashMap<GLenum, Member<WebGLAttachment>> AttachmentMap; |
138 | 145 |
139 AttachmentMap m_attachments; | 146 AttachmentMap m_attachments; |
140 bool m_destructionInProgress; | 147 bool m_destructionInProgress; |
141 | 148 |
142 bool m_hasEverBeenBound; | 149 bool m_hasEverBeenBound; |
| 150 bool m_webGL1DepthStencilConsistent; |
143 | 151 |
144 Vector<GLenum> m_drawBuffers; | 152 Vector<GLenum> m_drawBuffers; |
145 Vector<GLenum> m_filteredDrawBuffers; | 153 Vector<GLenum> m_filteredDrawBuffers; |
146 | 154 |
147 GLenum m_readBuffer; | 155 GLenum m_readBuffer; |
148 }; | 156 }; |
149 | 157 |
150 } // namespace blink | 158 } // namespace blink |
151 | 159 |
152 #endif // WebGLFramebuffer_h | 160 #endif // WebGLFramebuffer_h |
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