Index: third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.cpp b/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.cpp |
index a2d8369c841959b2257f8f06587b824176626b7a..619c37873b44475730ab727e6fadad7c59c79690 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.cpp |
@@ -175,8 +175,8 @@ void OfflineAudioDestinationHandler::doOfflineRendering() { |
m_shouldSuspend = false; |
// If there is more to process and there is no suspension at the moment, |
- // do continue to render quanta. Then calling OfflineAudioContext.resume() will pick up |
- // the render loop again from where it was suspended. |
+ // do continue to render quanta. Then calling OfflineAudioContext.resume() |
+ // will pick up the render loop again from where it was suspended. |
while (m_framesToProcess > 0 && !m_shouldSuspend) { |
// Suspend the rendering and update m_shouldSuspend if a scheduled |
// suspend found at the current sample frame. Otherwise render one |
@@ -253,7 +253,8 @@ bool OfflineAudioDestinationHandler::renderIfNotSuspended( |
size_t numberOfFrames) { |
// We don't want denormals slowing down any of the audio processing |
// since they can very seriously hurt performance. |
- // This will take care of all AudioNodes because they all process within this scope. |
+ // This will take care of all AudioNodes because they all process within this |
+ // scope. |
DenormalDisabler denormalDisabler; |
// Need to check if the context actually alive. Otherwise the subsequent |
@@ -293,8 +294,8 @@ bool OfflineAudioDestinationHandler::renderIfNotSuspended( |
destinationBus->zero(); |
return false; |
} |
- // This will cause the node(s) connected to us to process, which in turn will pull on their input(s), |
- // all the way backwards through the rendering graph. |
+ // This will cause the node(s) connected to us to process, which in turn will |
+ // pull on their input(s), all the way backwards through the rendering graph. |
AudioBus* renderedBus = input(0).pull(destinationBus, numberOfFrames); |
if (!renderedBus) { |
@@ -304,10 +305,12 @@ bool OfflineAudioDestinationHandler::renderIfNotSuspended( |
destinationBus->copyFrom(*renderedBus); |
} |
- // Process nodes which need a little extra help because they are not connected to anything, but still need to process. |
+ // Process nodes which need a little extra help because they are not connected |
+ // to anything, but still need to process. |
context()->deferredTaskHandler().processAutomaticPullNodes(numberOfFrames); |
- // Let the context take care of any business at the end of each render quantum. |
+ // Let the context take care of any business at the end of each render |
+ // quantum. |
context()->handlePostOfflineRenderTasks(); |
// Advance current sample-frame. |