Index: third_party/WebKit/Source/modules/webaudio/ChannelSplitterNode.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/ChannelSplitterNode.cpp b/third_party/WebKit/Source/modules/webaudio/ChannelSplitterNode.cpp |
index 7bbbf6ac75a9ee88528726552b6d5efc926e940b..4408762461231e8b8b3d4746942cb44c50e72558 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/ChannelSplitterNode.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/ChannelSplitterNode.cpp |
@@ -40,7 +40,8 @@ ChannelSplitterHandler::ChannelSplitterHandler(AudioNode& node, |
: AudioHandler(NodeTypeChannelSplitter, node, sampleRate) { |
addInput(); |
- // Create a fixed number of outputs (able to handle the maximum number of channels fed to an input). |
+ // Create a fixed number of outputs (able to handle the maximum number of |
+ // channels fed to an input). |
for (unsigned i = 0; i < numberOfOutputs; ++i) |
addOutput(1); |
@@ -68,7 +69,8 @@ void ChannelSplitterHandler::process(size_t framesToProcess) { |
if (i < numberOfSourceChannels) { |
// Split the channel out if it exists in the source. |
- // It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin. |
+ // It would be nice to avoid the copy and simply pass along pointers, but |
+ // this becomes extremely difficult with fanout and fanin. |
destination->channel(0)->copyFrom(source->channel(i)); |
} else if (output(i).renderingFanOutCount() > 0) { |
// Only bother zeroing out the destination if it's connected to anything |